int32 Client::CalcHPRegen() { int32 regen = LevelRegen() + itembonuses.HPRegen + spellbonuses.HPRegen; regen += aabonuses.HPRegen + GroupLeadershipAAHealthRegeneration(); return (regen * RuleI(Character, HPRegenMultiplier) / 100); }
int32 Client::CalcHPRegen() { int32 regen = LevelRegen() + itembonuses.HPRegen + spellbonuses.HPRegen; regen += aabonuses.HPRegen; return (regen * RuleI(Character, HPRegenMultiplier) / 100); }