Example #1
0
/**
 * Writes node to disk also if the node gets new
 * address updates the previous and next nodes
 * to have the right address.
 *
 */
int ListNodeWrite(DiskList* dList,ListNode* node) {
   BinaryStr toVal;
   uint8_t newPtr;
   
   toVal.data = malloc(sizeof(DiskListNode)+node->data.len);
   toVal.len  = sizeof(DiskListNode)+node->data.len;
   assert(toVal.data);   
   memcpy(toVal.data,node->nodePtr,sizeof(*node->nodePtr));
   memcpy(toVal.data+sizeof(*node->nodePtr),node->data.data,node->data.len); 
   if (!BlockMgrDataWrite(dList->handle,&toVal,&node->curPtr,&newPtr)) {
      BinaryStrFree(&toVal);
      return -1;
   }
   BinaryStrFree(&toVal);
   if (newPtr) {
      ListNode* n;
      // update next node and prev node 
      if (!(n = ListLoadNode(dList,node->nodePtr->next))){

         return -1;
      }
      n->nodePtr->prev = node->curPtr;
      ListNodeWrite(dList,n);
      ListNodeFree(n);
      if (!(n = ListLoadNode(dList,node->nodePtr->prev))){

         return -1;
      }
      
      n->nodePtr->next = node->curPtr;
      ListNodeWrite(dList,n);
      ListNodeFree(n);
   }
   return 0;
}
Example #2
0
int ListAddAfter(DiskList* dList,ListNode *node,BinaryStr data) {
   ListNode* newNode = ListNodeInit(data);
   assert(newNode);
   _SO(&newNode->curPtr,0);
   newNode->nodePtr->prev = node->curPtr; 
   newNode->nodePtr->next = node->nodePtr->next; 
   if (ListNodeWrite(dList,newNode)) {
      ListNodeFree(newNode);
      return -1;
   }
   node->nodePtr->next = node->curPtr;
   ListNodeFree(newNode);
   return 0;
  // node->nodePtr->next   = node->curPtr;
}
Example #3
0
/**
 * Returns the pointer to last node in the list.
 * In an empty list this will return header address.
 *
 */
BlockMgrDiskPtr GetLast(DiskList* dList) {
   ListNode* node;
   BlockMgrDiskPtr ptr;
   node = ListLoadNode(dList,dList->header->head);
   ptr = node->nodePtr->prev;
   ListNodeFree(node);
   return ptr;
}
Example #4
0
/**
 * Removes the given node from the list.
 */
int ListRemove(DiskList* dList,ListNode* node) {
   ListNode* n = ListLoadNode(dList,node->nodePtr->next);
   assert(n);
   n->nodePtr->prev = node->nodePtr->prev;
   if (ListNodeWrite(dList,n)) {
      ListNodeFree(n);
      return -1;
   }
   ListNodeFree(n);
   n = ListLoadNode(dList,node->nodePtr->prev);
   assert(n);
   n->nodePtr->next = node->nodePtr->next;
   if (ListNodeWrite(dList,n)) {
      ListNodeFree(n);
      return -1;
   }
   ListNodeFree(n);
   assert(BlockMgrDataFree(dList->handle,node->curPtr));
   return 0; 
}
Example #5
0
/**
 * List iterator.
 *
 * Goes through all nodes in the list and calls the callback
 * function for each node.
 * If the call back returns non-zero iteration stops.
 */
int ListForAll(DiskList* dList,ListCbFn fn,void* args) {
   ListNode* node;
   int rv=0;
   node  = ListLoadNode(dList,GetFirst(dList));
   assert(node);
   while (_O(&node->curPtr) != _O(&dList->header->head)) {
      ListNode* tmp = node;
      rv = fn(dList,node,args);
      if (rv) {
         break;
      }
      node  = ListLoadNode(dList,node->nodePtr->next);
      assert(node);
      ListNodeFree(tmp);
   }
   return rv;
}
Example #6
0
/* Delete a ListGame; implies removint it from a list.
 */
static void
GameListDeleteGame (ListGame *listGame)
{
    if (listGame) {
	if (listGame->gameInfo.event) free(listGame->gameInfo.event);
	if (listGame->gameInfo.site) free(listGame->gameInfo.site);
	if (listGame->gameInfo.date) free(listGame->gameInfo.date);
	if (listGame->gameInfo.round) free(listGame->gameInfo.round);
	if (listGame->gameInfo.white) free(listGame->gameInfo.white);
	if (listGame->gameInfo.black) free(listGame->gameInfo.black);
	if (listGame->gameInfo.fen) free(listGame->gameInfo.fen);
	if (listGame->gameInfo.resultDetails) free(listGame->gameInfo.resultDetails);
	if (listGame->gameInfo.timeControl) free(listGame->gameInfo.timeControl);
	if (listGame->gameInfo.extraTags) free(listGame->gameInfo.extraTags);
        if (listGame->gameInfo.outOfBook) free(listGame->gameInfo.outOfBook);
	ListNodeFree((ListNode *) listGame);
    }
}