bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk) { AString ChunkData; if (!GetChunkData(a_Chunk, ChunkData)) { // The reason for failure is already printed in GetChunkData() return false; } return LoadChunkFromData(a_Chunk, ChunkData); }
bool cWSSCompact::LoadChunk(const cChunkCoords & a_Chunk) { AString ChunkData; int UncompressedSize = 0; if (!GetChunkData(a_Chunk, UncompressedSize, ChunkData)) { // The reason for failure is already printed in GetChunkData() return false; } return LoadChunkFromData(a_Chunk, UncompressedSize, ChunkData, m_World); }