Example #1
0
GLuint Model_PLY::Load(GLchar* filename)
{
	char* pch_smooth = strstr(filename, "_smooth");
	char* pch_uv = strstr(filename, "_smooth_uv");
	if (pch_uv != nullptr)
	{
		return  Loaduv(filename);
	}
	else if (pch_smooth != nullptr)
	{
		return LoadSmooth(filename);
	}
	else
	{
		return LoadFlat(filename);
	}
}
Example #2
0
//===============================================================================
// This loads the program "name" into memory, if it exists.
//===============================================================================
long DoExec(char *name, char *environment)
{
	struct FCB *fHandle;
	long argv, argc;
	int retval = -ENOEXEC;
	struct Message *FSMsg = ALLOCMSG;

	char *kname = AllocKMem((size_t) strlen(name) + 6); // Enough space for "/bin" + name

	strcpy(kname, "/bin/");
	strcat(kname, name);

	// Open file
	FSMsg->nextMessage = 0;
	FSMsg->byte = OPENFILE;
	FSMsg->quad1 = (long) kname;
	FSMsg->quad2 = (long) fHandle;
	SendReceiveMessage(FSPort, FSMsg);

	fHandle = (struct FCB *) FSMsg->quad1;

	if ((long) fHandle > 0)
	{
		char magic[5];
		char executable = 0;
		(void) SeekFile(FSMsg, fHandle, 10, SEEK_SET);
		(void) ReadFromFile(fHandle, magic, 4);
		magic[4] = 0;
		if (!strcmp(magic, "IJ64"))
		{
			(void) SeekFile(FSMsg, fHandle, 0, SEEK_SET);
			LoadFlat(fHandle);
			executable = 1;
		}
		else
		{
			(void) SeekFile(FSMsg, fHandle, 0, SEEK_SET);
			(void) ReadFromFile(fHandle, magic, 4);
			if (magic[0] == 0x7F)
			{
				(void) SeekFile(FSMsg, fHandle, 0, SEEK_SET);
				LoadElf(FSMsg, fHandle);
				executable = 1;
			}
		}

		//Close file and deallocate memory for structures
		FSMsg->nextMessage = 0;
		FSMsg->byte = CLOSEFILE;
		FSMsg->quad1 = (long) fHandle;
		SendReceiveMessage(FSPort, FSMsg);
		DeallocMem(kname);
		DeallocMem(FSMsg);

		if (executable)
		{
			long *l;

			// Process the arguments for argc and argv
			// Copy environment string to user data space
			// It occupies the 81 bytes after the current first free memory
			currentTask->environment = (void *) currentTask->firstfreemem;
			memcpy(currentTask->environment, environment, 80);
			currentTask->firstfreemem += 80;
			argv = (long) currentTask->environment;
			argc = ParseEnvironmentString(&argv);
			argv += 80;

			// Adjust firstfreemem to point to the first free memory location.
			currentTask->firstfreemem += argc * sizeof(char *);

			// Build the first MemStruct struct. Is all this necessary? User tasks don't use the kernel memory allocation, do they?
			l = (long *) (currentTask->firstfreemem);
			*l = 0;
			*(l + 1) = -(long) (((sizeof(struct MemStruct)
					+ currentTask->firstfreemem)) % PageSize);
			asm("mov %0,%%rdi;" "mov %1,%%rsi":
					: "r"(argc), "r"(argv):"%rax", "%rdi");
			return 0;
		}
		else
			return retval;