Example #1
0
bool Config::LoadINI(INIReader* config, const char* location, const std::string& default_contents, bool retry) {
    if (config->ParseError() < 0) {
        if (retry) {
            LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
            FileUtil::CreateFullPath(location);
            FileUtil::WriteStringToFile(true, default_contents, location);
            *config = INIReader(location); // Reopen file

            return LoadINI(config, location, default_contents, false);
        }
        LOG_ERROR(Config, "Failed.");
        return false;
    }
    LOG_INFO(Config, "Successfully loaded %s", location);
    return true;
}
Example #2
0
bool Config::LoadINI(const std::string& default_contents, bool retry) {
    const char* location = this->sdl2_config_loc.c_str();
    if (sdl2_config->ParseError() < 0) {
        if (retry) {
            LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
            FileUtil::CreateFullPath(location);
            FileUtil::WriteStringToFile(true, default_contents, location);
            sdl2_config = std::make_unique<INIReader>(location); // Reopen file

            return LoadINI(default_contents, false);
        }
        LOG_ERROR(Config, "Failed.");
        return false;
    }
    LOG_INFO(Config, "Successfully loaded %s", location);
    return true;
}
Example #3
0
BOOL XMain::LoadRes( void )
{
    LoadINI();

    //
    XE::LANG.LoadINI( XE::MakePath( _T(""), _T("lang.txt") ) );
    /*	TCHAR szRes[ 256 ];
    	TEXT_TBL = new XTextTable;
    	LPCTSTR szFile  = XE::Format( _T("text_%s.txt"), XE::LANG.GetszFolder() );
    	_tcscpy_s( szRes, XE::MakePath( DIR_PROP, szFile ) );
    	if( TEXT_TBL->Load( szRes ) == FALSE )
    	{
    		XALERT("%s load failed", szRes );
    		return FALSE;
    	}
    	//
    	CONSTANT = new XConstant;
    	CONSTANT->Load( _T("defineGame.h") );			// 상수값들 읽어서 메모리에 적재
    */
    return TRUE;
}
Example #4
0
void Config::Reload() {
    LoadINI(glfw_config, glfw_config_loc.c_str(), DefaultINI::glfw_config_file);
    ReadValues();
}
Example #5
0
void Config::Reload() {
    LoadINI(DefaultINI::sdl2_config_file);
    ReadValues();
}