Camera2::Camera2(
	glm::vec3& position,
	glm::vec3& target,
	glm::vec3& up,
	GLfloat near,
	GLfloat far,
	GLfloat fieldOfView,
	const char* cameraName)
	: m_vCameraPosition(position),
	m_vCameraDirection(target),
	m_vCameraUp(up),
	m_fNearClippingPlane(near),
	m_fFarClippingPlane(far),
	m_fFOV(fieldOfView)
{
	m_bFirstUpdate = true;

	m_fYaw = -90.0f;
	m_fPitch = 0.0f;

	CameraName = new char[strlen(cameraName) + 1];
	strcpy_s(CameraName, strlen(cameraName) + 1, cameraName);

	LoadIndentity();
	SetProjection(m_fFOV, WINDOW_WIDTH, WINDOW_HEIGHT, m_fNearClippingPlane, m_fFarClippingPlane);
	SetOrthoProjection(0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f);
}
//***Default camera***
// Position 0.0f, 0.0f, 0.0f
// Target   1.0f, 0.0f, 1.0f
// Up		0.0f, 1.0f, 0.0f
// NearClip 0.1f
// FarClip  3000.0f
// WindowWidth Default
// WindowHeight Default
Camera2::Camera2(const char* cameraName)
	: m_vCameraPosition(0.0f, 0.0f, 50.0f),
	m_vCameraDirection(0.0f, 0.0f, -1.0f),
	m_vCameraUp(0.0f, 1.0f, 0.0f),
	m_fNearClippingPlane(0.1f),
	m_fFarClippingPlane(3000.0f),
	m_fFOV(45.0f)
{
	m_bFirstUpdate = true;

	m_fYaw = -90.0f;
	m_fPitch = 0.0f;

	CameraName = new char[strlen(cameraName) + 1];
	strcpy_s(CameraName, strlen(cameraName) + 1, cameraName);

	LoadIndentity();
	SetProjection(m_fFOV, WINDOW_WIDTH, WINDOW_HEIGHT, m_fNearClippingPlane, m_fFarClippingPlane);
	SetOrthoProjection(0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f);
}
Example #3
0
Transform::Transform() :
    manipulator_{nullptr} {
    LoadIndentity();
}