void Battle::SetLocalMap( const std::string& mapname ) { IBattle::SetLocalMap( mapname); if ( IsFounderMe() ) LoadMapDefaults(mapname); }
void Battle::SetLocalMap( const UnitSyncMap& map ) { IBattle::SetLocalMap( map ); if ( IsFounderMe() ) LoadMapDefaults( map.name ); }
void Battle::SetLocalMap( const LSL::UnitsyncMap& map ) { IBattle::SetLocalMap( map ); if ( IsFounderMe() ) LoadMapDefaults( TowxString(map.name) ); }