void ScriptMgr::ScriptsInit() { //Trinity Script startup outstring_log(" _____ _ _ _ ____ _ _"); outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ "); outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|"); outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ "); outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|"); outstring_log(" |___/ |_| "); outstring_log(""); outstring_log(""); //Load database (must be called after SD2Config.SetSource). LoadDatabase(); // Load TeleNPC2 - maybe not the best place to load it ... LoadNpcTele(); outstring_log("TSCR: Loading C++ scripts"); barGoLink bar(1); bar.step(); outstring_log(""); for (uint16 i =0; i<MAX_SCRIPTS; ++i) m_scripts[i]=NULL; FillSpellSummary(); AddScripts(); outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts); outstring_log(">> Load Overriden SQL Data."); LoadOverridenSQLData(); }
void ScriptMgr::Initialize() { uint32 oldMSTime = getMSTime(); LoadDatabase(); // Load TeleNPC2 - maybe not the best place to load it ... LoadNpcTele(); TC_LOG_INFO("server.loading", "Loading C++ scripts"); FillSpellSummary(); AddScripts(); TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime)); }
void ScriptMgr::Initialize() { uint32 oldMSTime = getMSTime(); LoadDatabase(); // Load TeleNPC2 - maybe not the best place to load it ... LoadNpcTele(); sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading C++ scripts"); FillSpellSummary(); AddScripts(); sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime)); }