Example #1
0
//==============================
// BitmapFontLocal::LoadImageFromBuffer
bool BitmapFontLocal::LoadImageFromBuffer( char const * imageName, unsigned char const * buffer, size_t bufferSize, bool const isASTC ) 
{
    if ( Texture != 0 ) 
    {
        glDeleteTextures( 1, &Texture );
        Texture = 0;
    }

	if ( isASTC )
	{
		Texture = LoadASTCTextureFromMemory( buffer, bufferSize, 1 );
	}
	else
	{
		Texture = LoadTextureFromBuffer( imageName, MemBuffer( (void *)buffer, bufferSize),
    			TextureFlags_t( TEXTUREFLAG_NO_DEFAULT ), ImageWidth, ImageHeight );
	}
    if ( Texture == 0 ) 
    {
    	LOG( "BitmapFontLocal::Load: failed to load '%s'", imageName );
        return false;
    }

    LOG( "BitmapFontLocal::LoadImageFromBuffer: success" );
    return true;
}
Example #2
0
void UITexture::LoadTextureFromApplicationPackage( const char *assetPath )
{
#if defined( OVR_OS_ANDROID )
	Free();
	Texture = OVR::LoadTextureFromApplicationPackage( assetPath, TextureFlags_t( TEXTUREFLAG_NO_DEFAULT ), Width, Height );
	FreeTextureOfDestruct = true;
#else
	MemBufferFile mbf(MemBufferFile::NoInit);
	if (mbf.LoadFile(assetPath))
	{
		LoadTextureFromBuffer(assetPath, mbf);
		mbf.FreeData();
	}
#endif
}
Example #3
0
unsigned int LoadTextureFromApplicationPackage( const char * nameInZip, const TextureFlags_t & flags, int & width, int & height )
{
	void * 	buffer;
	int		bufferLength;

	ovr_ReadFileFromApplicationPackage( nameInZip, bufferLength, buffer );
	if ( !buffer )
	{
		return 0;
	}
	unsigned texId = LoadTextureFromBuffer( nameInZip, MemBuffer( buffer, bufferLength ),
			flags, width, height );
	free( buffer );
	return texId;
}