void SegmentGL::CalculateSegmentContour(QVector<GLfloat> *positions, float lat_first, float lon_first, float lat_last, float lon_last) { QVector3D pos; double sinlatdiff = sin((lat_first-lat_last)/2); double sinlondiff = sin((lon_first-lon_last)/2); double sinpsi = sqrt(sinlatdiff * sinlatdiff + cos(lat_first)*cos(lat_last)*sinlondiff * sinlondiff); double delta = 2*asin(sinpsi); int nDelta = 10; double deltax = delta / (nDelta - 1); double lonpos, latpos, dlon, tc; tc = fmod(atan2(sin(lon_first-lon_last)*cos(lat_last), cos(lat_first)*sin(lat_last)-sin(lat_first)*cos(lat_last)*cos(lon_first-lon_last)) , 2 * PI); for (int pix = 0 ; pix < nDelta; pix++) { latpos = asin(sin(lat_first)*cos(deltax * pix)+cos(lat_first)*sin(deltax * pix)*cos(tc)); dlon=atan2(sin(tc)*sin(deltax * pix)*cos(lat_first),cos(deltax * pix)-sin(lat_first)*sin(latpos)); lonpos=fmod( lon_first-dlon + PI,2*PI )-PI; LonLat2PointRad(latpos, lonpos, &pos, 1.001f); positions->append(pos.x()); positions->append(pos.y()); positions->append(pos.z()); } }
void SatGL::RenderTrail(Satellite *sat, QMatrix4x4 projection, float distance, QQuaternion quat, bool trackon) // QMatrix4x4 modelview, bool trackon) { QVector<GLfloat> postrail; double tsince, // Time since epoch (in minutes) jul_epoch, // Julian date of epoch jul_utc; // Julian UTC date QSgp4Date nowutc = QSgp4Date::NowUTC(); jul_utc = nowutc.Julian(); jul_epoch = Julian_Date_of_Epoch(sat->GetEpoch()); QMatrix4x4 model; model.translate(0.0, 0.0, distance); model.rotate(quat); QMatrix4x4 modelview; modelview = model; QMatrix4x4 modelocta; QColor col(0,255,255); QEci qeci; QVector3D pos; double id; int nbrVertices = 0; tsince = (jul_utc - jul_epoch) * MIN_PER_DAY; // in minutes for( id = tsince - 5; id < tsince; id++ ) { (*sat).qsgp4->getPosition(id, qeci); QGeodetic qgeo = qeci.ToGeo(); LonLat2PointRad(qgeo.latitude, qgeo.longitude, &pos, 1.001f); if(id < tsince && id >= tsince - 5 ) { modelocta = model; modelocta.translate(pos.x(), pos.y(), pos.z()); modelocta.scale(0.004f); octa->render(projection, modelocta, col); } } if(trackon) { for( id = tsince - opts.realminutesshown + 1; id <= tsince + opts.realminutesshown; id++ ) // nbr of id's = 2 * opts.realminutesshown { (*sat).qsgp4->getPosition(id, qeci); QGeodetic qgeo = qeci.ToGeo(); LonLat2PointRad(qgeo.latitude, qgeo.longitude, &pos, 1.001f); postrail.append(pos.x()); postrail.append(pos.y()); postrail.append(pos.z()); } positionsTrail.bind(); if(tdiff != opts.realminutesshown) { tdiff = opts.realminutesshown; positionsTrail.allocate(postrail.data(), postrail.size() * sizeof(GLfloat)); } else { positionsTrail.write(0, postrail.data(), postrail.size() * sizeof(GLfloat)); } nbrVertices = positionsTrail.size() / (3 * sizeof(GLfloat)); positionsTrail.release(); QOpenGLVertexArrayObject::Binder vaoBinder(&vaotrail); program->bind(); program->setUniformValue("MVP", projection * modelview); QMatrix3x3 norm = modelview.normalMatrix(); program->setUniformValue("NormalMatrix", norm); QColor rendercolor(opts.sattrackcolor); program->setUniformValue("outcolor", QVector4D(rendercolor.redF(), rendercolor.greenF(), rendercolor.blueF(), 1.0f)); glDrawArrays(GL_LINE_STRIP, 0, nbrVertices); } }
void SegmentGL::RenderContour(Segment *seg, QMatrix4x4 projection, QMatrix4x4 modelview, int width, int height) { QVector3D vec; QVector3D pos; QVector<GLfloat> positions; QEci qeci; CalculateSegmentContour(&positions, seg->cornerpointfirst1.latitude, seg->cornerpointfirst1.longitude, seg->cornerpointlast1.latitude, seg->cornerpointlast1.longitude); CalculateSegmentContour(&positions,seg->cornerpointlast1.latitude, seg->cornerpointlast1.longitude, seg->cornerpointlast2.latitude, seg->cornerpointlast2.longitude); CalculateSegmentContour(&positions, seg->cornerpointlast2.latitude, seg->cornerpointlast2.longitude, seg->cornerpointfirst2.latitude, seg->cornerpointfirst2.longitude); CalculateSegmentContour(&positions,seg->cornerpointfirst2.latitude, seg->cornerpointfirst2.longitude, seg->cornerpointfirst1.latitude, seg->cornerpointfirst1.longitude); seg->qsgp4->getPosition(seg->minutes_since_state_vector, qeci); QGeodetic qgeo = qeci.ToGeo(); double lat1 = qgeo.latitude; double lon1 = qgeo.longitude; seg->qsgp4->getPosition(seg->minutes_since_state_vector + seg->minutes_sensing, qeci); qgeo = qeci.ToGeo(); double lat2 = qgeo.latitude; double lon2 = qgeo.longitude; CalculateSegmentContour(&positions, lat1, lon1, lat2, lon2); positionsBuf.bind(); positionsBuf.write(0, positions.data(), positions.size() * sizeof(GLfloat)); positionsBuf.release(); QOpenGLVertexArrayObject::Binder vaoBinder(&vao); program->bind(); program->setUniformValue("MVP", projection * modelview); QColor rendercolor(opts.satsegmentcolor); QColor rendercolorsel(opts.satsegmentcolorsel); if((*seg).segmentselected) program->setUniformValue("outcolor", QVector4D(rendercolorsel.redF(), rendercolorsel.greenF(), rendercolorsel.blueF(), 1.0f)); else program->setUniformValue("outcolor", QVector4D(rendercolor.redF(), rendercolor.greenF(), rendercolor.blueF(), 1.0f)); QMatrix3x3 norm = modelview.normalMatrix(); program->setUniformValue("NormalMatrix", norm); glDrawArrays(GL_LINE_LOOP, 0, nbrOfVertices - 10); glDrawArrays(GL_LINE_STRIP, nbrOfVertices - 10, 10); float mvmatrix[16], projmatrix[16]; QMatrix4x4 MVP; MVP = projection * modelview; float *ptr = modelview.data(); for(int i = 0; i < 16; i++) mvmatrix[i] = *(ptr + i); ptr = projection.data(); for(int i = 0; i < 16; i++) projmatrix[i] = *(ptr + i); QVector2D win; LonLat2PointRad((float)seg->cornerpointfirst1.latitude, (float)seg->cornerpointfirst1.longitude, &vec, 1.0); win = glhProjectf (vec, mvmatrix, projmatrix, width, height); seg->winvecend1 = win; LonLat2PointRad((float)seg->cornerpointfirst2.latitude, (float)seg->cornerpointfirst2.longitude, &vec, 1.0); win = glhProjectf (vec, mvmatrix, projmatrix, width, height); seg->winvecend2 = win; LonLat2PointRad((float)seg->cornerpointlast1.latitude, (float)seg->cornerpointlast1.longitude, &vec, 1.0); win = glhProjectf (vec, mvmatrix, projmatrix, width, height); seg->winvecend3 = win; LonLat2PointRad((float)seg->cornerpointlast2.latitude, (float)seg->cornerpointlast2.longitude, &vec, 1.0); win = glhProjectf (vec, mvmatrix, projmatrix, width, height); seg->winvecend4 = win; win = glhProjectf (seg->vec1, mvmatrix, projmatrix, width, height); seg->winvec1 = win; win = glhProjectf (seg->vec2, mvmatrix, projmatrix, width, height); seg->winvec2 = win; }