Example #1
0
bool SceneScriptCT04::ClickedOnActor(int actorId) {
	if (actorId == 12) {
		if (Game_Flag_Query(169)) {
			if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) {
				Actor_Voice_Over(290, kActorVoiceOver);
				Actor_Voice_Over(300, kActorVoiceOver);
				Actor_Voice_Over(310, kActorVoiceOver);
			}
		} else {
			Actor_Set_Targetable(kActorTransient, false);
			if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, 1, false)) {
				Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
				if (!Game_Flag_Query(137)) {
					if (Game_Flag_Query(40)) {
						Actor_Says(kActorMcCoy, 435, 3);
						Actor_Set_Goal_Number(kActorTransient, 2);
					} else {
						Music_Stop(3);
						Actor_Says(kActorMcCoy, 425, 3);
						Actor_Says(kActorTransient, 0, 13);
						sub_401D4C();
						Actor_Set_Goal_Number(kActorTransient, 2);
					}
					Game_Flag_Set(137);
				} else {
					Actor_Face_Actor(kActorMcCoy, kActorTransient, true);
					Actor_Says(kActorMcCoy, 435, 3);
				}
			}
		}
		return true;
	}
	return false;
}
Example #2
0
void SceneScriptNR04::sub_401DB0() {
	Dialogue_Menu_Clear_List();
	DM_Add_To_List(1530, 10, 5, 3);
	DM_Add_To_List(1540, 3, 5, 10);
	Dialogue_Menu_Appear(320, 240);
	int answer = Dialogue_Menu_Query_Input();
	Dialogue_Menu_Disappear();
	if (answer == 1530) {
		Loop_Actor_Walk_To_Actor(kActorEarlyQ, kActorMcCoy, 36, 0, false);
		Actor_Change_Animation_Mode(kActorMcCoy, 23);
		Actor_Change_Animation_Mode(kActorEarlyQ, 23);
		Delay(1500);
		Actor_Says(kActorEarlyQ, 300, 3);
		Actor_Change_Animation_Mode(kActorMcCoy, 0);
		Actor_Change_Animation_Mode(kActorEarlyQ, 0);
		Actor_Says(kActorEarlyQ, 310, 3);
		ADQ_Add(kActorMcCoy, 3450, 3);
		Actor_Set_Targetable(kActorEarlyQ, false);
		Actor_Set_Goal_Number(kActorEarlyQ, 217);
		Actor_Clue_Lose(kActorMcCoy, kClueEarlyQsClub);
		Scene_Exits_Enable();
	} else if (answer == 1540) {
		Actor_Says(kActorMcCoy, 8512, 15);
		Actor_Says(kActorEarlyQ, 320, 12);
		Actor_Says(kActorMcCoy, 3455, 13);
		Actor_Says(kActorEarlyQ, 330, 15);
		Actor_Says(kActorMcCoy, 3460, 12);
		Actor_Says(kActorEarlyQ, 340, 12);
		Actor_Says(kActorMcCoy, 3465, 12);
		Actor_Says(kActorEarlyQ, 350, 16);
		Actor_Set_Targetable(kActorEarlyQ, false);
		Actor_Set_Goal_Number(kActorEarlyQ, 217);
		Scene_Exits_Enable();
	}
}
Example #3
0
bool SceneScriptRC01::ClickedOnItem(int itemId, bool a2) {
	if (itemId == kItemChromeDebris) {
		Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
		if (!Loop_Actor_Walk_To_Item(kActorMcCoy, kItemChromeDebris, 36, true, false)) {
			Actor_Face_Item(kActorMcCoy, kItemChromeDebris, true);
			Actor_Clue_Acquire(kActorMcCoy, kClueChromeDebris, true, -1);
			Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
			Actor_Says(kActorOfficerLeary, 20, 12);
			Game_Flag_Set(kFlagRC01ChromeDebrisTaken);
			Item_Remove_From_World(kItemChromeDebris);
			Item_Pickup_Spin_Effect(938, 426, 316);
			I_Sez("JM: Chrome...is that what that is?");
			Actor_Says(kActorMcCoy, 4505, 13);
			ADQ_Flush();
			ADQ_Add(kActorOfficerLeary, 30, -1);
			ADQ_Add(kActorMcCoy, 4510, 13);
			I_Sez("JM: It's hard to imagine that thing on either a car or a horse.");
			I_Sez("MG: McCoy! What a witty chap...");
			I_Sez("JM: He keeps me chuckling non-stop!\n");
			Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, 0, false);
		}
		return true;
	}
	return false;
}
Example #4
0
bool SceneScriptRC01::ClickedOnActor(int actorId) {
	if (actorId == kActorOfficerLeary && Global_Variable_Query(kVariableChapter) == 1) {
		if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, true, false)) {
			Actor_Face_Actor(kActorMcCoy, kActorOfficerLeary, true);
			Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
			if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd) {
				Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
			}
			if (Game_Flag_Query(kFlagRC01GotOfficersStatement)) {
				Actor_Says(kActorMcCoy, 4535, 13);
				Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);
				if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)) {
					Actor_Face_Object(kActorOfficerLeary, "70_1", true);
					Actor_Says(kActorOfficerLeary, 100, 15);
					Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
					Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, true, kActorOfficerLeary);
					Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
				} else if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) {
					Actor_Face_Object(kActorOfficerLeary, "70_5", true);
					Actor_Says(kActorOfficerLeary, 120, 19);
					Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
					Actor_Says(kActorOfficerLeary, 130, 14);
					I_Sez("JM: Did it have a huge, ugly piece of chrome on it?");
					Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, true, kActorOfficerLeary);
					Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
				} else {
					Actor_Says(kActorOfficerLeary, 90, 16);
					I_Sez("JM: This officer has a talent for vivid metaphors.");
					if (!Game_Flag_Query(kFlagRC01McCoyAndOfficerLearyArtMetaphor)) {
						I_Sez("DL: What is that supposed to mean?  I didn't write this line...");
						Actor_Says(kActorMcCoy, 4540, 16);
						Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyArtMetaphor);
					}
					Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
				}
			} else {
				I_Sez("MG: Hey, leave that officer alone. Can't you see he's busy?");
				I_Sez("JM: (...mmm, donuts...)");
				Game_Flag_Set(kFlagRC01GotOfficersStatement);
				Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, true, kActorOfficerLeary);
				Actor_Says(kActorMcCoy, 4515, 13);
				Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);
				Actor_Says(kActorOfficerLeary, 40, 13);
				if (!Game_Flag_Query(kFlagRC02Entered)) {
					Actor_Says(kActorOfficerLeary, 50, 14);
					Actor_Says(kActorOfficerLeary, 60, 15);
					I_Sez("MG: It's all fun and games until someone loses a tiger cub.");
					Actor_Says(kActorMcCoy, 4520, 18);
					Actor_Says(kActorOfficerLeary, 70, 16);
					Actor_Says(kActorMcCoy, 4525, 14);
					Actor_Says(kActorOfficerLeary, 80, 18);
					Actor_Says(kActorMcCoy, 4530, 15);
				}
				Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
			}
		}
		return true;
	}
	return false;
}
Example #5
0
bool ScriptMA02::ClickedOnActor(int actorId) {
    if (actorId == 66 && Actor_Query_Goal_Number(66) == 599) {
        if (!Loop_Actor_Walk_To_Actor(0, 66, 30, 1, false)) {
            Actor_Face_Actor(0, 66, true);
            Actor_Voice_Over(1140, 99);
        }
    }
    return false;
}
Example #6
0
void AIScriptGaff::CompletedMovementTrack() {
	if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffMA01ApproachMcCoy) {
		Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
		Actor_Says(kActorGaff, 0, kAnimationModeTalk);
		Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorGaff, 36, false, true);
		Actor_Face_Actor(kActorMcCoy, kActorGaff, true);
		Actor_Says(kActorMcCoy, 670, kAnimationModeTalk);
		Actor_Says(kActorGaff, 10, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 675, kAnimationModeTalk);
		if (Game_Flag_Query(kFlagZubenRetired)) {
			Actor_Says(kActorGaff, 50, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 695, kAnimationModeTalk);
			Actor_Says(kActorGaff, 60, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 700, kAnimationModeTalk);
			Actor_Says(kActorGaff, 70, kAnimationModeTalk);
			Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, true, -1);
		} else {
			Actor_Says(kActorGaff, 80, kAnimationModeTalk);
			Actor_Says(kActorGaff, 90, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 705, kAnimationModeTalk);
			Actor_Says(kActorGaff, 100, kAnimationModeTalk);
			Actor_Clue_Acquire(kActorGaff, kClueMcCoyLetZubenEscape, true, -1);
		}
		Actor_Says(kActorGaff, 20, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 680, kAnimationModeTalk);
		Actor_Says(kActorGaff, 30, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 685, kAnimationModeTalk);
		Actor_Says(kActorGaff, 40, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 690, kAnimationModeTalk);
		Actor_Clue_Acquire(kActorMcCoy, kClueGaffsInformation, true, kActorGaff);
		CDB_Set_Crime(kClueZuben, kCrimeMoonbusHijacking);
		Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, true, -1);
		Game_Flag_Set(kFlagGaffApproachedMcCoyAboutZuben);
		Player_Gains_Control();
		Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA01Leave);
	}

	if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12GoToSpinner) {
		Actor_Set_Goal_Number(kActorGaff, kGoalGaffCT12FlyAway);
	}

	if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffStartWalkingAround) {
		Actor_Set_Goal_Number(kActorGaff, kGoalGaffWalkAround);
		return;// true;
	}

	if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffWalkAround) {
		Actor_Set_Goal_Number(kActorGaff, kGoalGaffRepeatWalkingAround);
		return;// true;
	}

	if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffRepeatWalkingAround) {
		Actor_Set_Goal_Number(kActorGaff, kGoalGaffWalkAround);
		return;// true;
	}
	// return false;
}
Example #7
0
bool SceneScriptMA02::ClickedOnActor(int actorId) {
	if (actorId == 66 && Actor_Query_Goal_Number(kActorMaggie) == 599) {
		if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorMaggie, 30, 1, false)) {
			Actor_Face_Actor(kActorMcCoy, kActorMaggie, true);
			Actor_Voice_Over(1140, kActorVoiceOver);
		}
	}
	return false;
}
Example #8
0
void SceneScriptRC01::interrogateCrowd() {
	if (!Game_Flag_Query(kFlagRC01PoliceDone)) {
		if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BARICADE03", 36, true, false)) {
			Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
			Actor_Face_Object(kActorMcCoy, "BARICADE03", true);
			Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, true, false);
			Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
			Actor_Says(kActorMcCoy, 4500, 14);
			I_Sez("MG: We don't want any of that abstract art oozing out onto the street.");
			Actor_Says(kActorOfficerLeary, 10, 14);
			Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01WalkToCrowd);
		}
	}
}
Example #9
0
bool SceneScriptUG05::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (Game_Flag_Query(663) && !Game_Flag_Query(368)) {
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -356.35f, 132.77f, -1092.36f, 0, 0, false, 0);
			Game_Flag_Set(361);
			Set_Enter(43, 40);
		} else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.72f, 3.03f, -1118.17f, 0, 1, false, 0)) {
			Actor_Face_Heading(kActorMcCoy, 760, false);
			Loop_Actor_Travel_Stairs(kActorMcCoy, 3, 1, 0);
			Game_Flag_Set(361);
			Set_Enter(43, 40);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 4.0f, -11.67f, -4.0f, 0, 1, false, 0)) {
			Game_Flag_Set(339);
			Set_Enter(77, 89);
		}
		return true;
	}
	if (exitId == 2) {
		if (!Game_Flag_Query(662)) {
			if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, 1, false, 0)) {
				if (!Game_Flag_Query(522)) {
					Actor_Voice_Over(2600, kActorVoiceOver);
					Actor_Voice_Over(2610, kActorVoiceOver);
					Game_Flag_Set(522);
				}
				return true;
			}
		} else {
			int v1 = sub_4021B0();
			bool v2;
			if (v1 == -1) {
				v2 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, -1.37f, -1500.0f, 0, 1, false, 0) != 0;
			} else {
				v2 = Loop_Actor_Walk_To_Actor(kActorMcCoy, v1, 30, 1, false) != 0;
			}
			if (!v2) {
				sub_402218();
				return true;
			}
		}
	}
	return false;
}
Example #10
0
bool SceneScriptDR04::ClickedOnActor(int actorId) {
	if ( actorId == kActorMoraji
	 && !Player_Query_Combat_Mode()
	) {
		if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiLayDown) {
			if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 109, 0, true, true)) {
				Actor_Face_Actor(kActorMcCoy, kActorMoraji, true);
				Actor_Says(kActorMcCoy, 945, 13);
				Actor_Says(kActorMoraji, 0, kAnimationModeTalk);
				Actor_Says(kActorMoraji, 10, kAnimationModeTalk);
				Actor_Says(kActorMcCoy, 950, 13);
				Actor_Says(kActorMoraji, 20, kAnimationModeTalk);
				Actor_Says(kActorMoraji, 30, kAnimationModeTalk);
				Actor_Says(kActorMcCoy, 955, 13);
				Actor_Says_With_Pause(kActorMoraji, 40, 0.0f, kAnimationModeTalk);
				Actor_Says(kActorMoraji, 50, kAnimationModeTalk);
				Actor_Clue_Acquire(kActorMcCoy, kClueMorajiInterview, true, kActorMoraji);
				Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiDie);
				Actor_Set_Goal_Number(kActorOfficerGrayford, 101); // Grayford arrives at scene of Moraji corpse
				return true;
			}
		}

		if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDead) {
			if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorMoraji, 36, true, false)) {
#if BLADERUNNER_ORIGINAL_BUGS
				Actor_Set_Goal_Number(kActorOfficerGrayford, 106);
#else
				// bugfix: original code would result in this conversation repeating multiple times if:
				// Officer Grayford is at 103 goal (asking "What do you know about this?"...
				// and the player skips the conversation fast.
				// So ask about a sheet (goal 106) for Moraji only when Grayford starts patrolling (104, 105 goals)
				if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 104
				 || Actor_Query_Goal_Number(kActorOfficerGrayford) == 105
				) {
					Actor_Set_Goal_Number(kActorOfficerGrayford, 106); // This goal reverts to the previous one after finishing up
				}
#endif // BLADERUNNER_ORIGINAL_BUGS
				return true;
			}
		}
	}
	return false;
}
Example #11
0
bool ScriptTB06::ClickedOnActor(int actorId) {
	if (actorId == 21 && !Loop_Actor_Walk_To_Actor(0, 21, 24, 1, false)) {
		if (Actor_Clue_Query(0, 49)) {
			Actor_Says(0, 8665, 13);
			return false;
		}
		Actor_Voice_Over(2300, 99);
		Actor_Voice_Over(2310, 99);
		Item_Pickup_Spin_Effect(974, 66, 397);
		Actor_Voice_Over(2320, 99);
		if (Game_Flag_Query(48)) {
			Actor_Voice_Over(2330, 99);
			Actor_Voice_Over(2340, 99);
		}
		Actor_Voice_Over(2350, 99);
		Actor_Clue_Acquire(0, 49, 1, -1);
		return true;
	}
	return false;
}
Example #12
0
void SceneScriptCT12::PlayerWalkedIn() {
	if (Global_Variable_Query(kVariableChapter) < 2 && !Game_Flag_Query(64) && Actor_Query_Goal_Number(kActorGaff) == 1) {
		Player_Loses_Control();
		Loop_Actor_Walk_To_Actor(kActorGaff, kActorMcCoy, 48, 0, false);
		Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
		Actor_Face_Actor(kActorMcCoy, kActorGaff, true);
		Actor_Says(kActorGaff, 0, 3);
		Actor_Says(kActorMcCoy, 670, 3);
		Actor_Says(kActorGaff, 10, 3);
		Actor_Says(kActorMcCoy, 675, 3);
		Actor_Says(kActorGaff, 20, 3);
		Actor_Says(kActorMcCoy, 680, 3);
		Actor_Says(kActorGaff, 30, 3);
		Actor_Says(kActorMcCoy, 685, 3);
		Actor_Says(kActorGaff, 40, 3);
		Actor_Says(kActorMcCoy, 690, 3);
		Actor_Clue_Acquire(kActorMcCoy, kClueGaffsInformation, 1, kActorGaff);
		Game_Flag_Set(64);
		CDB_Set_Crime(kClueZuben, kCrimeMoonbusHijacking);
		if (Game_Flag_Query(64) && Game_Flag_Query(40)) {
			Actor_Says(kActorGaff, 50, 3);
			Actor_Says(kActorMcCoy, 695, 3);
			Actor_Says(kActorGaff, 60, 3);
			Actor_Says(kActorMcCoy, 700, 3);
			Actor_Says(kActorGaff, 70, 3);
			Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, 1, -1);
		} else if (Game_Flag_Query(64) && Game_Flag_Query(kFlagZubenSpared)) {
			Actor_Says(kActorGaff, 80, 3);
			Actor_Says(kActorGaff, 90, 3);
			Actor_Says(kActorMcCoy, 705, 3);
			Actor_Says(kActorGaff, 100, 3);
			Actor_Clue_Acquire(kActorGaff, kClueMcCoyLetZubenEscape, 1, -1);
		}
		Actor_Set_Goal_Number(kActorGaff, 2);
	}
	if (Game_Flag_Query(86)) {
		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -520.0f, -6.5f, 1103.0f, 0, 0, false, 0);
		Game_Flag_Reset(86);
	}
}
Example #13
0
void ScriptCT12::PlayerWalkedIn() {
	if (Global_Variable_Query(1) < 2 && !Game_Flag_Query(64) && Actor_Query_Goal_Number(53) == 1) {
		Player_Loses_Control();
		Loop_Actor_Walk_To_Actor(53, 0, 48, 0, false);
		Actor_Face_Actor(53, 0, true);
		Actor_Face_Actor(0, 53, true);
		Actor_Says(53, 0, 3);
		Actor_Says(0, 670, 3);
		Actor_Says(53, 10, 3);
		Actor_Says(0, 675, 3);
		Actor_Says(53, 20, 3);
		Actor_Says(0, 680, 3);
		Actor_Says(53, 30, 3);
		Actor_Says(0, 685, 3);
		Actor_Says(53, 40, 3);
		Actor_Says(0, 690, 3);
		Actor_Clue_Acquire(0, 33, 1, 53);
		Game_Flag_Set(64);
		CDB_Set_Crime(20, 8);
		if (Game_Flag_Query(64) && Game_Flag_Query(40)) {
			Actor_Says(53, 50, 3);
			Actor_Says(0, 695, 3);
			Actor_Says(53, 60, 3);
			Actor_Says(0, 700, 3);
			Actor_Says(53, 70, 3);
			Actor_Clue_Acquire(53, 222, 1, -1);
		} else if (Game_Flag_Query(64) && Game_Flag_Query(41)) {
			Actor_Says(53, 80, 3);
			Actor_Says(53, 90, 3);
			Actor_Says(0, 705, 3);
			Actor_Says(53, 100, 3);
			Actor_Clue_Acquire(53, 215, 1, -1);
		}
		Actor_Set_Goal_Number(53, 2);
	}
	if (Game_Flag_Query(86)) {
		Loop_Actor_Walk_To_XYZ(0, -520.0f, -6.5f, 1103.0f, 0, 0, false, 0);
		Game_Flag_Reset(86);
	}
}
Example #14
0
bool SceneScriptUG05::ClickedOnActor(int actorId) {
	if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, actorId, 30, 1, false)) {
		Actor_Face_Actor(kActorMcCoy, actorId, true);
		int v1 = sub_4021B0();
		if (actorId == kActorOfficerGrayford && Game_Flag_Query(368) && !Game_Flag_Query(683)) {
			Actor_Says(kActorOfficerGrayford, 220, -1);
			Actor_Says(kActorMcCoy, 5540, 14);
			Actor_Says(kActorOfficerGrayford, 230, -1);
			Actor_Says(kActorMcCoy, 5545, 17);
			Actor_Says(kActorOfficerGrayford, 240, -1);
			Actor_Says(kActorMcCoy, 5550, 3);
			Game_Flag_Set(683);
			return false;
		}
		if (actorId == v1) {
			sub_402218();
			return true;
		}
		return false;
	}
	return false;
}
Example #15
0
bool SceneScriptCT06::ClickedOnActor(int actorId) {
	if (actorId == 19) {
		Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorZuben, 24, 1, false);
		Actor_Face_Actor(kActorMcCoy, kActorZuben, true);
		if (Game_Flag_Query(145)) {
			Actor_Says(kActorMcCoy, 8570, 13);
			return false;
		}
		Actor_Clue_Acquire(kActorMcCoy, kClueZuben, 1, -1);
		Item_Pickup_Spin_Effect(984, 340, 369);
		Actor_Voice_Over(350, kActorVoiceOver);
		Actor_Voice_Over(360, kActorVoiceOver);
		Actor_Voice_Over(370, kActorVoiceOver);
		if (!Game_Flag_Query(kFlagDirectorsCut)) {
			Actor_Voice_Over(380, kActorVoiceOver);
			Actor_Voice_Over(390, kActorVoiceOver);
			Actor_Voice_Over(400, kActorVoiceOver);
			Actor_Voice_Over(410, kActorVoiceOver);
		}
		Game_Flag_Set(145);
		return true;
	}
	return false;
}
Example #16
0
bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case kGoalClovisDefault:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 33, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11WalkToMcCoy:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 319, 0);
		AI_Movement_Track_Append(kActorClovis, 320, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11StopSadik:
		Actor_Start_Speech_Sample(kActorClovis, 0);
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 321, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11TalkWithSadik:
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11TalkWithClovis);
		Actor_Says(kActorClovis, 10, 15);
		Actor_Says(kActorSadik, 0, kAnimationModeTalk);
		Actor_Face_Actor(kActorClovis, kActorSadik, true);
		Actor_Says(kActorClovis, 20, 13);
		Actor_Says(kActorClovis, 30, 12);
		Actor_Face_Actor(kActorSadik, kActorClovis, true);
		Actor_Says(kActorSadik, 10, kAnimationModeTalk);
		Actor_Says(kActorClovis, 40, 17);
		Actor_Says(kActorSadik, 20, kAnimationModeTalk);
		Actor_Face_Actor(kActorClovis, kActorMcCoy, true);
		Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
		Actor_Says(kActorClovis, 50, 14);
		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
		return true;

	case kGoalClovisBB11TalkToMcCoy:
		Actor_Says(kActorClovis, 60, 30);
		Actor_Says(kActorSadik, 30, kAnimationModeTalk);
		Actor_Says(kActorClovis, 70, 30);
		Actor_Says(kActorClovis, 80, 30);
		Actor_Change_Animation_Mode(kActorClovis, 29);
		Actor_Says(kActorSadik, 40, kAnimationModeTalk);
		Actor_Says(kActorSadik, 50, kAnimationModeTalk);
		Actor_Says(kActorClovis, 90, 13);
		Actor_Face_Current_Camera(5, true);
		Actor_Says(kActorClovis, 100, 17);
		Delay(1000);
		if (!Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Clue_Acquire(kActorMcCoy, kClueStaggeredbyPunches, true, kActorSadik);
		}
		Game_Flag_Set(kFlagNotUsed383);
		Game_Flag_Reset(kFlagBB11SadikFight);
		Global_Variable_Set(kVariableChapter, 3);
		Actor_Set_Goal_Number(kActorClovis, 200);
		Actor_Set_Goal_Number(kActorSadik, 200);
		Actor_Clue_Acquire(kActorMcCoy, kClueAct2Ended, true, -1);
		Player_Gains_Control();
		Chapter_Enter(3, kSetCT08_CT51_UG12, kSceneCT08);
		Game_Flag_Set(kFlagMcCoyTiedDown);
		Game_Flag_Set(kFlagChapter3Intro);
		return true;

	case 300:
		Actor_Put_In_Set(kActorClovis, kSetUG18);
		Actor_Set_At_XYZ(kActorClovis, -52.26f, 0.0f, 611.02f, 900);
		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeIdle);
		return true;

	case 301:
	case 302:
	case 303:
	case 310:
		return true;

	case 350:
		Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorClovis, 33, 0);
		return true;

	case 400:
		AI_Movement_Track_Flush(kActorClovis);
		Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorClovis, 33, 0);
		return true;

	case 401:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 341, 0);
		AI_Movement_Track_Append(kActorClovis, 342, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case 402:
		Player_Loses_Control();
		Actor_Force_Stop_Walking(kActorMcCoy);
		Actor_Face_Actor(kActorMcCoy, kActorClovis, 1);
		Loop_Actor_Walk_To_Actor(kActorClovis, kActorMcCoy, 48, 0, 1);
		Actor_Face_Actor(kActorClovis, kActorMcCoy, 1);
		Actor_Change_Animation_Mode(kActorClovis, 6);
		if (Player_Query_Combat_Mode()) {
			Actor_Change_Animation_Mode(kActorMcCoy, 49);
		} else {
			Actor_Change_Animation_Mode(kActorMcCoy, 48);
		}
		Delay(3000);
		Actor_Retired_Here(kActorMcCoy, 12, 48, 1, kActorClovis);
		return true;

	case 500:
		Actor_Set_Goal_Number(kActorClovis, 510);
		return true;

	case 510:
		if (Game_Flag_Query(653)) {
			Actor_Set_Goal_Number(kActorClovis, 513);
		} else {
			Actor_Set_Goal_Number(kActorClovis, 511);
			Game_Flag_Set(685);
		}
		return true;

	case 511:
		Actor_Put_In_Set(kActorClovis, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorClovis, -1072.0f, 8.26f, -708.0f, 530);
		return true;

	case 512:
		Actor_Says(kActorClovis, 110, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2255, kAnimationModeTalk);
		Actor_Says(kActorClovis, 120, kAnimationModeTalk);
		Actor_Says(kActorClovis, 130, kAnimationModeTalk);
		Actor_Says(kActorClovis, 140, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2260, kAnimationModeTalk);
		Actor_Says(kActorClovis, 150, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorClovis, 513);
		return true;

	case 513:
		Actor_Put_In_Set(kActorClovis, kSetKP07);
		Actor_Set_Targetable(kActorClovis, true);
		if (Game_Flag_Query(653)) {
			Global_Variable_Set(kVariableReplicants, 0);
			Global_Variable_Increment(kVariableReplicants, 1);
			Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750);
		} else {
			Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
			Actor_Face_Heading(kActorClovis, 1022, false);
		}
		someAnim();
		return true;

	case 514:
		Actor_Says(kActorMcCoy, 2345, 16);
		Actor_Says(kActorClovis, 170, -1);
		Actor_Says(kActorClovis, 180, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2350, 17);
		if (!Game_Flag_Query(714)) {
			Actor_Says(kActorMcCoy, 2355, 11);
		}
		Actor_Says(kActorClovis, 190, -1);
		Actor_Says(kActorClovis, 200, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2360, 18);
		Actor_Says(kActorClovis, 210, kAnimationModeTalk);
		Actor_Says(kActorClovis, 220, -1);
		Actor_Set_Goal_Number(kActorClovis, 515);
		return true;

	case 515:
		ADQ_Add(kActorClovis, 240, -1);
		ADQ_Add(kActorClovis, 250, -1);
		ADQ_Add(kActorClovis, 260, -1);
		ADQ_Add(kActorClovis, 270, -1);
		ADQ_Add_Pause(1000);
		ADQ_Add(kActorClovis, 280, -1);
		ADQ_Add(kActorClovis, 290, -1);
		ADQ_Add(kActorClovis, 300, -1);
		return true;

	case 516:
		Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1260, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1270, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8504, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1290, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1300, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1310, kAnimationModeTalk);
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeEnd4A, 0, -1);
		if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
		 && Game_Flag_Query(kFlagLucyIsReplicant)
		) {
			Outtake_Play(kOuttakeEnd4B, 0, -1);
		} else if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora
		       && Game_Flag_Query(kFlagDektoraIsReplicant)
		) {
			Outtake_Play(kOuttakeEnd4C, 0, -1);
		}
		Outtake_Play(kOuttakeEnd4D, 0, -1);
		Game_Over();
		return true;

	case 517:
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLucy, kSetKP07)) {
			Actor_Set_Goal_Number(kActorLucy, 599);
			Global_Variable_Decrement(kVariableReplicants, 1);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLuther, kSetKP07)) {
			Actor_Set_Goal_Number(kActorLuther, 599);
			Global_Variable_Decrement(kVariableReplicants, 1);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorDektora, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorZuben, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorSadik, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorIzo, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorGordo, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorClovis, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		return true;

	case 518:
		Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
		Actor_Face_Heading(kActorClovis, 1022, false);
		Actor_Set_Targetable(kActorClovis, true);
		Game_Flag_Set(685);
		someAnim();
		return true;

	default:
		break;
	}
	return false;
}
Example #17
0
bool ScriptNR11::ClickedOn3DObject(const char *objectName, bool a2) {

	if (Object_Query_Click("CLOTHING02", objectName) || Object_Query_Click("BOX27", objectName) || Object_Query_Click("BOX39", objectName) || Object_Query_Click("BOX44", objectName) || Object_Query_Click("DRESS", objectName) || Object_Query_Click("COATRACK", objectName) || Object_Query_Click("COLUMN3 DETS", objectName) || Object_Query_Click("COLUMN PIPE01", objectName) || Object_Query_Click("RECTANGLE02", objectName) || Object_Query_Click("COLUMN04", objectName) || Object_Query_Click("COATRACK01", objectName) || Object_Query_Click("SHIRT", objectName) || Object_Query_Click("SKIRT 02", objectName) || Object_Query_Click("CLOTHING B 03", objectName) || Object_Query_Click("BUST BUST", objectName)) {
		if (a2) {
			Actor_Set_Goal_Number(1, 211);
			Scene_Exits_Disable();
			sub_4028EC();
			Player_Loses_Control();
			if (!Player_Query_Combat_Mode()) {
				Player_Set_Combat_Mode(true);
			}
			Actor_Set_Goal_Number(0, 230);
			Scene_Loop_Set_Default(3);
			Scene_Loop_Start_Special(2, 2, 1);
		} else if (Actor_Query_Goal_Number(3) == 250) {
			if (!Loop_Actor_Walk_To_XYZ(0, 24.0f, 0.33f, 0.0f, 0, 1, false, 0)) {
				Actor_Face_XYZ(0, -180.0f, 0.0f, -170.0f, true);
				sub_4028EC();
				Actor_Set_Goal_Number(1, 211);
				if (Actor_Query_Friendliness_To_Other(3, 0) < 30) {
					Actor_Set_At_XYZ(3, 0.5f, 0.33f, -162.0f, 0);
					Loop_Actor_Walk_To_XYZ(3, -24.0f, 0.33f, -35.4f, 0, 0, true, 0);
					Actor_Face_Actor(0, 3, true);
					Actor_Change_Animation_Mode(3, 71);
					Delay(500);
					Actor_Change_Animation_Mode(0, 48);
					Delay(2000);
					Actor_Set_Goal_Number(0, 231);
				} else {
					Actor_Says(0, 3840, 18);
					Delay(1000);
					if (Actor_Query_Friendliness_To_Other(3, 0) > 59 && !Global_Variable_Query(45)) {
						Music_Play(21, 35, 0, 3, -1, 0, 0);
					}
					Loop_Actor_Walk_To_XYZ(3, -135.0f, 0.33000001f, -267.0f, 0, 0, false, 0);
					Actor_Face_Actor(3, 0, true);
					Actor_Face_Actor(0, 3, true);
					Actor_Clue_Acquire(0, 107, 1, 3);
					Actor_Says(3, 990, 13);
					Actor_Says(3, 1000, 14);
					Loop_Actor_Walk_To_Actor(3, 0, 108, 0, false);
					Actor_Says(0, 3845, 13);
					Actor_Says(0, 3850, 15);
					Actor_Says(3, 1010, 14);
					Actor_Says(0, 3855, 13);
					Actor_Says(3, 1020, 12);
					Actor_Says(0, 3860, 12);
					Actor_Says_With_Pause(3, 1030, 1.0f, 14);
					Actor_Says(3, 1040, 13);
					Actor_Says(0, 3865, 15);
					Actor_Says_With_Pause(3, 1050, 0.80000001f, 14);
					Actor_Says(3, 1060, 13);
					Actor_Says(0, 3870, 3);
					Actor_Says(3, 1070, 14);
					Actor_Modify_Friendliness_To_Other(3, 0, 5);
					if (Actor_Query_Friendliness_To_Other(3, 0) > 55 && !Global_Variable_Query(45)) {
						Global_Variable_Set(45, 2);
						Actor_Says(3, 1130, 17);
						Actor_Says(0, 6365, 12);
						Actor_Says(3, 1140, 14);
						Actor_Says(0, 6370, 14);
						Actor_Says(3, 1150, 12);
						Actor_Says(3, 1160, 16);
					}
					Actor_Says(3, 1080, 13);
					Actor_Says(0, 3875, 14);
					Actor_Says(3, 1090, 17);
					Music_Stop(4);
					Actor_Set_Goal_Number(3, 260);
					if (Global_Variable_Query(40) == 1) {
						Actor_Set_Goal_Number(1, 236);
					}
					Game_Flag_Set(591);
				}
			} else {
				if (Random_Query(1, 2) == 1) {
					Actor_Says(0, 8575, 14);
				} else {
					Actor_Says(0, 8580, 14);
				}
			}
		}
		return true;
	}
	return false;
}
Example #18
0
bool ScriptHF01::ClickedOnActor(int actorId) {
	int v1;
	if (Global_Variable_Query(45) == 2) {
		v1 = 3;
	} else if (Global_Variable_Query(45) == 3) {
		v1 = 6;
	} else {
		v1 = -1;
	}
	if (actorId == 22 || actorId == 31) {
		if (!Loop_Actor_Walk_To_XYZ(0, 504.04f, 8.0f, -242.17f, 12, 1, false, 0)) {
			ADQ_Flush();
			Actor_Face_Actor(0, 31, true);
			if (Game_Flag_Query(382)) {
				sub_4026B4();
			} else {
				Actor_Says(0, 1455, 15);
				Actor_Says(31, 40, 13);
				Actor_Says(0, 1460, 13);
				Actor_Says(31, 50, 12);
				Item_Pickup_Spin_Effect(951, 396, 359);
				Actor_Face_Heading(31, 271, false);
				Actor_Says(31, 60, 12);
				Actor_Says(0, 1465, 15);
				Actor_Face_Actor(31, 0, true);
				Actor_Says(31, 70, 13);
				Actor_Says(0, 1470, 14);
				Actor_Says(22, 30, 3);
				Actor_Says(31, 80, 15);
				Actor_Says(22, 50, 3);
				Actor_Says(31, 110, 14);
				Game_Flag_Set(382);
			}
			return true;
		}
		return false;
	}
	if (actorId == v1) {
		if (!Loop_Actor_Walk_To_Actor(0, actorId, 28, 1, false)) {
			if (Actor_Query_Goal_Number(v1) == 599) {
				Actor_Says(0, 8630, 13);
				return true;
			}
			if (Global_Variable_Query(1) == 5 && (Actor_Clue_Query(0, 139) || Actor_Clue_Query(0, 141)) && !Game_Flag_Query(165) && Actor_Query_Goal_Number(9) != 2 && Game_Flag_Query(653) && !Game_Flag_Query(662)) {
				Game_Flag_Set(662);
				Actor_Face_Actor(0, v1, true);
				Actor_Face_Actor(v1, 0, true);
				if (v1 == 3) {
					sub_4032DC();
				} else if (v1 == 6) {
					sub_403484();
				}
				Async_Actor_Walk_To_XYZ(v1, -175.0f, 8.0f, -617.0f, 0, false);
				Loop_Actor_Walk_To_XYZ(0, -137.0f, 8.0f, -577.0f, 0, 0, false, 1);
				Game_Flag_Set(312);
				Set_Enter(41, 38);
			}
		}
	}
	return false;
}
Example #19
0
bool AIScriptGaff::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case kGoalGaffCT12WaitForMcCoy:
		Actor_Put_In_Set(kActorGaff, kSetCT01_CT12);
		Actor_Set_At_Waypoint(kActorGaff, 43, 0);
		return true;

	case kGoalGaffCT12GoToSpinner:
		AI_Movement_Track_Append(kActorGaff, 123, 1);
		AI_Movement_Track_Repeat(kActorGaff);
		return true;

	case kGoalGaffMA01ApproachMcCoy:
		Player_Loses_Control();
		AI_Movement_Track_Flush(kActorGaff);
		AI_Movement_Track_Append(kActorGaff, 124, 0);
		AI_Movement_Track_Append(kActorGaff, 126, 0);
		AI_Movement_Track_Repeat(kActorGaff);
		return true;

	case kGoalGaffMA01Leave:
		AI_Movement_Track_Flush(kActorGaff);
		AI_Movement_Track_Append(kActorGaff, 124, 0);
		AI_Movement_Track_Append(kActorGaff, 35, 0);
		AI_Movement_Track_Repeat(kActorGaff);
		return true;

	case kGoalGaffCT12Leave:
		AI_Movement_Track_Flush(kActorGaff);
		AI_Movement_Track_Append(kActorGaff, 35, 90);
		AI_Movement_Track_Repeat(kActorGaff);
		return true;

	case kGoalGaffCT12FlyAway:
		Game_Flag_Reset(kFlagCT12GaffSpinner);
		Scene_Loop_Set_Default(2);
		Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true);
		return true;

	case kGoalGaffStartWalkingAround:
		AI_Movement_Track_Flush(kActorGaff);
		AI_Movement_Track_Append(kActorGaff, 35, 300);
		AI_Movement_Track_Repeat(kActorGaff);
		return true;

	case kGoalGaffWalkAround:
		{
			AI_Movement_Track_Flush(kActorGaff);
			AI_Movement_Track_Append(kActorGaff, 82, 1);
			AI_Movement_Track_Append(kActorGaff, 76, 1);
			AI_Movement_Track_Append(kActorGaff, 78, 1);
			int rnd = Random_Query(1, 3);
			if (rnd == 1) {
				AI_Movement_Track_Append(kActorGaff, 271, 0);
				AI_Movement_Track_Append(kActorGaff, 272, 0);
				AI_Movement_Track_Append(kActorGaff, 273, 0);
			} else if (rnd == 2) {
				AI_Movement_Track_Append(kActorGaff, 273, 0);
				AI_Movement_Track_Append(kActorGaff, 272, 0);
				AI_Movement_Track_Append(kActorGaff, 271, 0);
			} else if (rnd == 3) {
				AI_Movement_Track_Append(kActorGaff, 272, 0);
				AI_Movement_Track_Append(kActorGaff, 273, 0);
			}
			AI_Movement_Track_Append(kActorGaff, 274, 0);
			AI_Movement_Track_Append(kActorGaff, 275, 0);
			AI_Movement_Track_Repeat(kActorGaff);
		}
		return true;

	case kGoalGaffRepeatWalkingAround:
		AI_Movement_Track_Flush(kActorGaff);
		AI_Movement_Track_Append(kActorGaff, 35, 90);
		AI_Movement_Track_Repeat(kActorGaff);
		return true;

	case 299:
		AI_Movement_Track_Flush(kActorGaff);
		Actor_Put_In_Set(kActorGaff, kSetFreeSlotC);
		Actor_Set_At_Waypoint(kActorGaff, 35, 0);
		return true;

	case kGoalGaffMA07Wait:
		Player_Loses_Control();
		Actor_Put_In_Set(kActorGaff, kSetMA07);
		Actor_Set_At_XYZ(kActorGaff, -102.54f, -172.43f, 463.18f, 1015);
		Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA07TalkToMcCoy);
		return true;

	case kGoalGaffMA07TalkToMcCoy:
		Game_Flag_Set(kFlagMA07GaffTalk);
		Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
		Actor_Says(kActorGaff, 110, 12);
		Actor_Face_Actor(kActorMcCoy, kActorGaff, true);
		Actor_Says(kActorMcCoy, 2945, 14);
		Loop_Actor_Walk_To_Actor(kActorGaff, kActorMcCoy, 180, false, false);
		Actor_Says(kActorGaff, 120, 16);
		Actor_Says(kActorGaff, 130, 13);
		Actor_Says(kActorMcCoy, 2950, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2955, 16);
		Actor_Says_With_Pause(kActorGaff, 140, 1.0f, 14);
		Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorGaff, 36, false, false);
		Actor_Says(kActorGaff, 150, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2960, 12);
		Actor_Says_With_Pause(kActorGaff, 160, 1.0f, 16);
		Actor_Says(kActorMcCoy, 2965, 13);
		Actor_Says_With_Pause(kActorGaff, 170, 1.0f, kAnimationModeTalk);
		Actor_Says_With_Pause(kActorGaff, 180, 1.0f, 12);
		Actor_Says(kActorGaff, 190, 14);
		Actor_Says(kActorGaff, 200, 15);
		Async_Actor_Walk_To_XYZ(kActorGaff, -388.44f, -162.8f, 165.08f, false, false);
		Delay(4000);
		Player_Gains_Control();
		Actor_Start_Speech_Sample(kActorGaff, 210);
		Actor_Set_Goal_Number(kActorGaff, kGoalGaffMA07Left);
		return true;

	case kGoalGaffMA07Left:
		return true;

	case kGoalGaffMA07ShootMcCoy:
		Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
		Actor_Change_Animation_Mode(kActorGaff, kAnimationModeCombatAttack);
		Sound_Play(kSfxSMCAL3, 100, 0, 0, 50);
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
		Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1);
		return true;

	case kGoalGaffGone:
		AI_Movement_Track_Flush(kActorGaff);
		Actor_Put_In_Set(kActorGaff, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorGaff, -782.15f, 8.26f, -263.64f, 52);
		return true;
	}
	return false;
}
Example #20
0
bool SceneScriptAR01::ClickedOnExit(int exitId) {
	if (exitId == kAR01ExitHC01) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -358.0, 0.0, -149.0, 0, true, false, false)) {
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -477.0, 0.0, -149.0, 0, false, false, false);
			Game_Flag_Set(kFlagAR01toHC01);
			Game_Flag_Set(kFlagHC01GuzzaPrepare);
			Game_Flag_Reset(kFlagMcCoyInAnimoidRow);
			Game_Flag_Set(kFlagMcCoyInHawkersCircle);
			Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC01);
			Actor_Set_Goal_Number(kActorFishDealer, 3);
		}
		return true;
	}

	if (exitId == kAR01ExitAR02) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -182.0, 0.0, -551.0, 0, true, false, false)) {
			Game_Flag_Set(kFlagAR01toAR02);
			Async_Actor_Walk_To_XYZ(kActorMcCoy, -222.0, 0.0, -690.0, 0, false);
			Set_Enter(kSetAR01_AR02, kSceneAR02);
#if BLADERUNNER_ORIGINAL_BUGS
			// Causes the fish dealer to blink out of existence
			// during the transition to AR02
			Actor_Set_Goal_Number(kActorFishDealer, 3);
#endif // BLADERUNNER_ORIGINAL_BUGS
		}
		return true;
	}

	if (exitId == kAR01ExitSpinner) {
		if (Game_Flag_Query(kFlagDNARowAvailable)) {
			Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationDNARow, true);
		}
		int v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -164.0f, 0.0f, 332.0f, 0, true, false, false);
		Actor_Face_Heading(kActorMcCoy, 545, false);
		if (Actor_Query_Goal_Number(kActorIzo) >= kGoalIzoTakePhoto
		 && Actor_Query_Goal_Number(kActorIzo) <= kGoalIzoEscape
		) {
			Player_Loses_Control();
			Actor_Put_In_Set(kActorIzo, kSetAR01_AR02);
			Actor_Set_At_XYZ(kActorIzo, -448.0, 0.0, 130.0, 0);
			Loop_Actor_Walk_To_XYZ(kActorIzo, -323.0f, 0.64f, 101.74f, 48, false, true, false);
			Loop_Actor_Walk_To_Actor(kActorIzo, kActorMcCoy, 48, false, true);
			Actor_Face_Actor(kActorIzo, kActorMcCoy, true);
			Actor_Change_Animation_Mode(kActorIzo, kAnimationModeCombatAttack);
			Actor_Says(kActorMcCoy, 1800, 21);
			Actor_Change_Animation_Mode(kActorMcCoy, 48);
			Player_Gains_Control();
			Actor_Retired_Here(kActorMcCoy, 12, 48, 1, kActorIzo);
		} else if (!v1) {
			if ( Game_Flag_Query(kFlagDNARowAvailable)
			 && !Game_Flag_Query(kFlagDNARowAvailableTalk)
			) {
				Actor_Voice_Over(4310, kActorVoiceOver);
				Actor_Voice_Over(4320, kActorVoiceOver);
				Actor_Voice_Over(4330, kActorVoiceOver);
				Actor_Voice_Over(4340, kActorVoiceOver);
				Actor_Voice_Over(4350, kActorVoiceOver);
				Game_Flag_Set(kFlagDNARowAvailableTalk);
			}
			Game_Flag_Reset(kFlagMcCoyInChinaTown);
			Game_Flag_Reset(kFlagMcCoyInRunciters);
			Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
			Game_Flag_Reset(kFlagMcCoyInPoliceStation);
			Game_Flag_Reset(kFlagMcCoyInBradburyBuilding);
			Game_Flag_Reset(kFlagMcCoyInHysteriaHall);
			Game_Flag_Reset(kFlagMcCoyInAnimoidRow);

			int spinnerDest = Spinner_Interface_Choose_Dest(kAR01LoopDoorAnim, false);
			Actor_Face_Heading(kActorMcCoy, 545, false);

			switch (spinnerDest) {
			case kSpinnerDestinationPoliceStation:
				Game_Flag_Set(kFlagMcCoyInPoliceStation);
				Game_Flag_Reset(kFlagSpinnerAtAR01);
				Game_Flag_Set(kFlagSpinnerAtPS01);
				Set_Enter(kSetPS01, kScenePS01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
				break;
			case kSpinnerDestinationMcCoysApartment:
				Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
				Game_Flag_Reset(kFlagSpinnerAtAR01);
				Game_Flag_Set(kFlagSpinnerAtMA01);
				Set_Enter(kSetMA01, kSceneMA01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
				break;
			case kSpinnerDestinationRuncitersAnimals:
				Game_Flag_Set(kFlagMcCoyInRunciters);
				Game_Flag_Reset(kFlagSpinnerAtAR01);
				Game_Flag_Set(kFlagSpinnerAtRC01);
				Set_Enter(kSetRC01, kSceneRC01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
				break;
			case kSpinnerDestinationChinatown:
				Game_Flag_Set(kFlagMcCoyInChinaTown);
				Game_Flag_Reset(kFlagSpinnerAtAR01);
				Game_Flag_Set(kFlagSpinnerAtCT01);
				Set_Enter(kSetCT01_CT12, kSceneCT01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
				break;
			case kSpinnerDestinationTyrellBuilding:
				Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
				Game_Flag_Reset(kFlagSpinnerAtAR01);
				Game_Flag_Set(kFlagSpinnerAtTB02);
				Set_Enter(kSetTB02_TB03, kSceneTB02);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
				break;
			case kSpinnerDestinationDNARow:
				Game_Flag_Set(kFlagMcCoyInDNARow);
				Game_Flag_Reset(kFlagSpinnerAtAR01);
				Game_Flag_Set(kFlagSpinnerAtDR01);
				Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
				break;
			case kSpinnerDestinationBradburyBuilding:
				Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
				Game_Flag_Reset(kFlagSpinnerAtAR01);
				Game_Flag_Set(kFlagSpinnerAtBB01);
				Set_Enter(kSetBB01, kSceneBB01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
				break;
			case kSpinnerDestinationNightclubRow:
				Game_Flag_Set(kFlagMcCoyInNightclubRow);
				Game_Flag_Reset(kFlagSpinnerAtAR01);
				Game_Flag_Set(kFlagSpinnerAtNR01);
				Set_Enter(kSetNR01, kSceneNR01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
				break;
			case kSpinnerDestinationHysteriaHall:
				Game_Flag_Set(kFlagMcCoyInHysteriaHall);
				Game_Flag_Reset(kFlagSpinnerAtAR01);
				Game_Flag_Set(kFlagSpinnerAtHF01);
				Set_Enter(kSetHF01, kSceneHF01);
				Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kAR01LoopOutshot, true);
				break;
			default:
				Game_Flag_Set(kFlagMcCoyInAnimoidRow);
				Actor_Set_Invisible(kActorMcCoy, false);
				break;
			}
		}
		return true;
	}
	return false;
}
Example #21
0
bool SceneScriptHF01::ClickedOnActor(int actorId) {
	int v1;
	if (Global_Variable_Query(kVariableAffectionTowards) == 2) {
		v1 = kActorDektora;
	} else if (Global_Variable_Query(kVariableAffectionTowards) == 3) {
		v1 = kActorLucy;
	} else {
		v1 = -1;
	}
	if (actorId == kActorMia || actorId == kActorMurray) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 504.04f, 8.0f, -242.17f, 12, 1, false, 0)) {
			ADQ_Flush();
			Actor_Face_Actor(kActorMcCoy, kActorMurray, true);
			if (Game_Flag_Query(382)) {
				sub_4026B4();
			} else {
				Actor_Says(kActorMcCoy, 1455, 15);
				Actor_Says(kActorMurray, 40, 13);
				Actor_Says(kActorMcCoy, 1460, 13);
				Actor_Says(kActorMurray, 50, 12);
				Item_Pickup_Spin_Effect(951, 396, 359);
				Actor_Face_Heading(kActorMurray, 271, false);
				Actor_Says(kActorMurray, 60, 12);
				Actor_Says(kActorMcCoy, 1465, 15);
				Actor_Face_Actor(kActorMurray, kActorMcCoy, true);
				Actor_Says(kActorMurray, 70, 13);
				Actor_Says(kActorMcCoy, 1470, 14);
				Actor_Says(kActorMia, 30, 3);
				Actor_Says(kActorMurray, 80, 15);
				Actor_Says(kActorMia, 50, 3);
				Actor_Says(kActorMurray, 110, 14);
				Game_Flag_Set(382);
			}
			return true;
		}
		return false;
	}
	if (v1 != -1 && actorId == v1) {
		if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, actorId, 28, 1, false)) {
			if (Actor_Query_Goal_Number(v1) == 599) {
				Actor_Says(kActorMcCoy, 8630, 13);
				return true;
			}
			if (Global_Variable_Query(kVariableChapter) == 5 && (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) || Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1)) && !Game_Flag_Query(165) && Actor_Query_Goal_Number(kActorCrazylegs) != 2 && Game_Flag_Query(653) && !Game_Flag_Query(662)) {
				Game_Flag_Set(662);
				Actor_Face_Actor(kActorMcCoy, v1, true);
				Actor_Face_Actor(v1, kActorMcCoy, true);
				if (v1 == kActorDektora) {
					sub_4032DC();
				} else if (v1 == kActorLucy) {
					sub_403484();
				}
				Async_Actor_Walk_To_XYZ(v1, -175.0f, 8.0f, -617.0f, 0, false);
				Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, 8.0f, -577.0f, 0, 0, false, 1);
				Game_Flag_Set(312);
				Set_Enter(41, kSceneHF05);
			}
		}
	}
	return false;
}