void SceneScriptBB05::PlayerWalkedIn() { if (Game_Flag_Query(298)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, -60.31f, 303.0f, 0, 0, false, 0); Game_Flag_Reset(298); } else if (Game_Flag_Query(300)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 231.0f, -60.31f, 203.0f, 0, 0, false, 0); Game_Flag_Reset(300); } else if (Game_Flag_Query(302)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 111.0f, -60.31f, -24.0f, 0, 0, false, 0); Game_Flag_Reset(302); } else { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, -60.31f, 131.0f, 0, 0, false, 0); Game_Flag_Reset(285); } if (Actor_Query_Goal_Number(kActorSebastian) == 200) { Actor_Face_Actor(kActorSebastian, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorSebastian, true); Actor_Says(kActorSebastian, 120, 13); Actor_Says(kActorMcCoy, 7030, 15); Actor_Says(kActorSebastian, 130, 17); Actor_Says(kActorSebastian, 140, 16); Actor_Says(kActorSebastian, 150, 14); Actor_Says(kActorSebastian, 160, 15); Actor_Says(kActorMcCoy, 7035, 14); Actor_Says(kActorSebastian, 170, 12); Actor_Says(kActorMcCoy, 7040, 14); Actor_Says(kActorSebastian, 180, 16); Actor_Says(kActorMcCoy, 7045, 14); if (Game_Flag_Query(399)) { Actor_Says(kActorSebastian, 190, 15); Actor_Says(kActorMcCoy, 7050, 17); Actor_Says(kActorSebastian, 200, 16); Actor_Says_With_Pause(kActorSebastian, 210, 1.5f, 14); Actor_Says(kActorMcCoy, 7055, 15); } else { Actor_Put_In_Set(kActorGeneralDoll, 22); Actor_Set_At_Waypoint(kActorGeneralDoll, 134, 0); Loop_Actor_Walk_To_Waypoint(kActorGeneralDoll, 135, 0, 0, false); Actor_Says(kActorGeneralDoll, 0, 3); Actor_Face_Actor(kActorMcCoy, kActorGeneralDoll, true); Actor_Face_Actor(kActorSebastian, kActorGeneralDoll, true); Actor_Says(kActorSebastian, 220, 13); Loop_Actor_Walk_To_Waypoint(kActorGeneralDoll, 134, 0, 0, false); Actor_Face_Actor(kActorSebastian, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorSebastian, true); Actor_Says(kActorSebastian, 230, 15); Actor_Says(kActorMcCoy, 7060, 17); Actor_Says(kActorSebastian, 240, 12); } Actor_Says(kActorMcCoy, 7065, 16); Actor_Says(kActorSebastian, 250, 16); Actor_Says(kActorMcCoy, 7070, 18); Actor_Set_Goal_Number(kActorSebastian, 205); Actor_Set_Goal_Number(kActorGeneralDoll, 201); Actor_Set_Goal_Number(kActorBryant, 101); Actor_Set_Goal_Number(kActorGeneralDoll, 200); } }
bool SceneScriptCT04::ClickedOn3DObject(const char *objectName, bool a2) { if (objectName) { if (!Game_Flag_Query(137) && !Game_Flag_Query(169) && !Actor_Query_Goal_Number(kActorTransient)) { Game_Flag_Set(137); Actor_Set_Goal_Number(kActorTransient, 2); } if (Game_Flag_Query(169) && !Game_Flag_Query(170) && !Game_Flag_Query(171) && !Game_Flag_Query(172) && Global_Variable_Query(1) == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -147.41f, -621.3f, 724.57f, 0, 1, false, 0)) { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 792, false); Actor_Put_In_Set(kActorTransient, 99); Actor_Set_At_XYZ(kActorTransient, 0, 0, 0, 0); Actor_Change_Animation_Mode(kActorMcCoy, 40); Actor_Voice_Over(320, kActorVoiceOver); Actor_Voice_Over(330, kActorVoiceOver); Actor_Voice_Over(340, kActorVoiceOver); Game_Flag_Set(170); Game_Flag_Set(173); } return false; } if (Game_Flag_Query(170)) { if (Game_Flag_Query(172)) { Actor_Voice_Over(270, kActorVoiceOver); Actor_Voice_Over(280, kActorVoiceOver); } else if (Game_Flag_Query(171)) { Actor_Voice_Over(250, kActorVoiceOver); Actor_Voice_Over(260, kActorVoiceOver); } else { Actor_Voice_Over(230, kActorVoiceOver); Actor_Voice_Over(240, kActorVoiceOver); Game_Flag_Reset(173); } return true; } if (Game_Flag_Query(174)) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 75, 0, 1, false)) { Actor_Face_Heading(kActorMcCoy, 707, false); Actor_Change_Animation_Mode(kActorMcCoy, 38); Ambient_Sounds_Play_Sound(553, 45, 30, 30, 0); Actor_Voice_Over(1810, kActorVoiceOver); Actor_Voice_Over(1820, kActorVoiceOver); return true; } return false; } if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 75, 0, 1, false)) { Actor_Face_Heading(kActorMcCoy, 707, false); Actor_Change_Animation_Mode(kActorMcCoy, 38); Actor_Clue_Acquire(kActorMcCoy, kClueLicensePlate, 1, -1); Item_Pickup_Spin_Effect(952, 392, 225); Game_Flag_Set(174); return true; } } return false; }
bool SceneScriptHF03::ClickedOnActor(int actorId) { if (actorId == 6 && Actor_Query_Goal_Number(kActorLucy) == 205) { if (Game_Flag_Query(46) ? !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 377, 0, 1, false) : !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 378, 0, 1, false)) { Actor_Face_Actor(kActorMcCoy, kActorLucy, true); if (!Game_Flag_Query(613)) { Game_Flag_Set(613); if (Game_Flag_Query(46)) { Actor_Says(kActorMcCoy, 1605, 15); Actor_Says(kActorLucy, 100, 12); Actor_Says(kActorMcCoy, 1610, 14); } else { Actor_Says(kActorMcCoy, 1615, 16); Actor_Says(kActorLucy, 110, 13); } Actor_Says(kActorLucy, 120, 13); Actor_Says(kActorMcCoy, 1620, 14); Actor_Says(kActorLucy, 130, 17); Actor_Says(kActorMcCoy, 1625, 15); if (Game_Flag_Query(46)) { Actor_Says(kActorLucy, 140, 12); Actor_Says(kActorLucy, 150, 13); Actor_Says(kActorLucy, 160, 15); } else { Actor_Says(kActorLucy, 170, 12); Actor_Says(kActorLucy, 180, 13); Actor_Says(kActorLucy, 190, 15); } } sub_401C80(); } } return false; }
bool SceneScriptPS10::ClickedOnExit(int exitId) { if (exitId == 1) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, true, false)) { Game_Flag_Set(14); removeTargets(); Global_Variable_Decrement(kVariablePoliceMazeScore, kPoliceMazePS10TargetCount - Global_Variable_Query(kVariablePoliceMazePS10TargetCounter)); Global_Variable_Set(kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount); Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS11); } return true; } return false; }
void SceneScriptPS10::PlayerWalkedIn() { if (Game_Flag_Query(15)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -352.09f, -9.23f, 267.95f, 0, false, true, 0); Police_Maze_Set_Pause_State(false); Game_Flag_Reset(15); //return true; return; } else { Player_Set_Combat_Mode(true); Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 5, 0, false, true); Actor_Says(kActorAnsweringMachine, 280, kAnimationModeTalk); Actor_Says(kActorAnsweringMachine, 290, kAnimationModeTalk); Actor_Says(kActorAnsweringMachine, 300, kAnimationModeTalk); Police_Maze_Set_Pause_State(false); //return true; return; } }
bool SceneScriptDR04::ClickedOnActor(int actorId) { if ( actorId == kActorMoraji && !Player_Query_Combat_Mode() ) { if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiLayDown) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 109, 0, true, true)) { Actor_Face_Actor(kActorMcCoy, kActorMoraji, true); Actor_Says(kActorMcCoy, 945, 13); Actor_Says(kActorMoraji, 0, kAnimationModeTalk); Actor_Says(kActorMoraji, 10, kAnimationModeTalk); Actor_Says(kActorMcCoy, 950, 13); Actor_Says(kActorMoraji, 20, kAnimationModeTalk); Actor_Says(kActorMoraji, 30, kAnimationModeTalk); Actor_Says(kActorMcCoy, 955, 13); Actor_Says_With_Pause(kActorMoraji, 40, 0.0f, kAnimationModeTalk); Actor_Says(kActorMoraji, 50, kAnimationModeTalk); Actor_Clue_Acquire(kActorMcCoy, kClueMorajiInterview, true, kActorMoraji); Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiDie); Actor_Set_Goal_Number(kActorOfficerGrayford, 101); // Grayford arrives at scene of Moraji corpse return true; } } if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDead) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorMoraji, 36, true, false)) { #if BLADERUNNER_ORIGINAL_BUGS Actor_Set_Goal_Number(kActorOfficerGrayford, 106); #else // bugfix: original code would result in this conversation repeating multiple times if: // Officer Grayford is at 103 goal (asking "What do you know about this?"... // and the player skips the conversation fast. // So ask about a sheet (goal 106) for Moraji only when Grayford starts patrolling (104, 105 goals) if (Actor_Query_Goal_Number(kActorOfficerGrayford) == 104 || Actor_Query_Goal_Number(kActorOfficerGrayford) == 105 ) { Actor_Set_Goal_Number(kActorOfficerGrayford, 106); // This goal reverts to the previous one after finishing up } #endif // BLADERUNNER_ORIGINAL_BUGS return true; } } } return false; }
bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("B.TV01", objectName) || Object_Query_Click("B.TV02", objectName) || Object_Query_Click("B.TV03", objectName) || Object_Query_Click("B.TV05", objectName) || Object_Query_Click("DESK", objectName)) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 546, 0, 1, false)) { if (!Object_Query_Click("DESK", objectName)) { Actor_Face_Object(kActorMcCoy, "B.TV01", true); Actor_Voice_Over(1530, kActorVoiceOver); Actor_Voice_Over(1540, kActorVoiceOver); Actor_Voice_Over(1550, kActorVoiceOver); } else { Actor_Face_Object(kActorMcCoy, "DESK", true); if (!Actor_Clue_Query(kActorMcCoy, kCluePeruvianLadyInterview)) { Actor_Voice_Over(1600, kActorVoiceOver); Actor_Voice_Over(1610, kActorVoiceOver); } else if (Actor_Clue_Query(kActorMcCoy, kClueCollectionReceipt)) { Actor_Says(kActorMcCoy, 8580, 3); } else { Actor_Clue_Acquire(kActorMcCoy, kClueCollectionReceipt, 0, -1); Item_Pickup_Spin_Effect(961, 247, 141); Actor_Voice_Over(1560, kActorVoiceOver); Actor_Voice_Over(1570, kActorVoiceOver); Actor_Voice_Over(1580, kActorVoiceOver); Actor_Voice_Over(1590, kActorVoiceOver); } } } } else if (Object_Query_Click("TORUS01", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, 1, false, 0) && !Game_Flag_Query(605)) { Unclickable_Object("TORUS01"); Scene_Exits_Disable(); Player_Loses_Control(); Game_Flag_Set(605); Actor_Face_Object(kActorMcCoy, "TORUS01", true); Item_Pickup_Spin_Effect(975, 358, 160); Actor_Voice_Over(1620, kActorVoiceOver); Actor_Voice_Over(1630, kActorVoiceOver); Actor_Clue_Acquire(kActorMcCoy, kClueEarlyQsClub, 0, -1); Actor_Set_Goal_Number(kActorEarlyQ, 201); } return false; }
bool ScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("B.TV01", objectName) || Object_Query_Click("B.TV02", objectName) || Object_Query_Click("B.TV03", objectName) || Object_Query_Click("B.TV05", objectName) || Object_Query_Click("DESK", objectName)) { if (!Loop_Actor_Walk_To_Waypoint(0, 546, 0, 1, false)) { if (!Object_Query_Click("DESK", objectName)) { Actor_Face_Object(0, "B.TV01", true); Actor_Voice_Over(1530, 99); Actor_Voice_Over(1540, 99); Actor_Voice_Over(1550, 99); } else { Actor_Face_Object(0, "DESK", true); if (!Actor_Clue_Query(0, 56)) { Actor_Voice_Over(1600, 99); Actor_Voice_Over(1610, 99); } else if (Actor_Clue_Query(0, 100)) { Actor_Says(0, 8580, 3); } else { Actor_Clue_Acquire(0, 100, 0, -1); Item_Pickup_Spin_Effect(961, 247, 141); Actor_Voice_Over(1560, 99); Actor_Voice_Over(1570, 99); Actor_Voice_Over(1580, 99); Actor_Voice_Over(1590, 99); } } } } else if (Object_Query_Click("TORUS01", objectName) && !Loop_Actor_Walk_To_XYZ(0, 18.56f, 0.0f, 38.86f, 0, 1, false, 0) && !Game_Flag_Query(605)) { Unclickable_Object("TORUS01"); Scene_Exits_Disable(); Player_Loses_Control(); Game_Flag_Set(605); Actor_Face_Object(0, "TORUS01", true); Item_Pickup_Spin_Effect(975, 358, 160); Actor_Voice_Over(1620, 99); Actor_Voice_Over(1630, 99); Actor_Clue_Acquire(0, 89, 0, -1); Actor_Set_Goal_Number(18, 201); } return false; }
void SceneScriptNR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { if (actorId == 18) { switch (newGoal) { case 214: Actor_Change_Animation_Mode(kActorEarlyQ, 29); Delay(2500); Actor_Says(kActorEarlyQ, 290, 3); sub_401DB0(); //return true; break; case 213: Actor_Clue_Acquire(kActorMcCoy, kClueDektorasDressingRoom, 0, kActorEarlyQ); Item_Pickup_Spin_Effect(984, 200, 160); Actor_Says(kActorEarlyQ, 200, 30); Actor_Says(kActorEarlyQ, 210, 30); Actor_Says(kActorEarlyQ, 220, 30); Actor_Says_With_Pause(kActorMcCoy, 3425, 1.5f, 23); Actor_Says(kActorMcCoy, 3430, 3); Actor_Says(kActorEarlyQ, 240, 30); Actor_Says(kActorMcCoy, 3435, 3); Actor_Says(kActorEarlyQ, 250, 30); Actor_Says(kActorMcCoy, 3440, 3); Actor_Says(kActorEarlyQ, 280, 30); Actor_Says(kActorMcCoy, 3445, 3); Actor_Set_Goal_Number(kActorEarlyQ, 214); //return true; break; case 209: Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true); Delay(3000); Actor_Says(kActorEarlyQ, 170, 30); Actor_Says(kActorMcCoy, 3415, 3); Actor_Says(kActorEarlyQ, 180, 30); Actor_Says_With_Pause(kActorMcCoy, 3420, 1.5f, 3); Actor_Says(kActorEarlyQ, 190, 30); Actor_Set_Goal_Number(kActorEarlyQ, 211); //return true; break; case 207: Loop_Actor_Walk_To_Waypoint(kActorEarlyQ, 445, 0, 1, false); Actor_Face_Heading(kActorEarlyQ, 49, false); Actor_Change_Animation_Mode(kActorEarlyQ, 85); Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true); Actor_Set_Goal_Number(kActorEarlyQ, 208); Actor_Clue_Acquire(kActorMcCoy, kClueEarlyQInterview, 0, kActorEarlyQ); //return true; break; case 204: Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true); Actor_Says(kActorEarlyQ, 90, 73); Actor_Says(kActorMcCoy, 3390, 3); Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true); Actor_Says(kActorEarlyQ, 110, 74); Actor_Says(kActorMcCoy, 3385, 3); Actor_Says(kActorEarlyQ, 120, 74); Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true); Actor_Set_Goal_Number(kActorEarlyQ, 205); //return true; break; case 202: Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true); Actor_Says(kActorEarlyQ, 30, 3); Actor_Says(kActorMcCoy, 3375, 3); Actor_Says_With_Pause(kActorEarlyQ, 50, 1.5f, 3); Actor_Says(kActorEarlyQ, 60, 3); Actor_Says_With_Pause(kActorMcCoy, 3380, 1.0f, 3); Actor_Says(kActorEarlyQ, 70, 3); Actor_Says(kActorMcCoy, 3415, 3); Actor_Says(kActorEarlyQ, 80, 3); Player_Gains_Control(); Actor_Set_Goal_Number(kActorEarlyQ, 203); //return true; break; } } //return false; }
bool SceneScriptNR04::ClickedOn2DRegion(int region) { if ((region == 0 || region == 1 || region == 2) && Actor_Query_Which_Set_In(kActorEarlyQ) != 12 && Actor_Query_Animation_Mode(kActorMcCoy) != 53 && !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 445, 0, 1, false)) { Actor_Face_Heading(kActorMcCoy, 49, false); Actor_Change_Animation_Mode(kActorMcCoy, 85); Delay(2500); if (Game_Flag_Query(606) == 1) { return true; } if (Game_Flag_Query(374)) { Player_Loses_Control(); Actor_Voice_Over(4180, kActorVoiceOver); Actor_Change_Animation_Mode(kActorMcCoy, 48); Ambient_Sounds_Play_Sound(555, 90, 99, 0, 0); Delay(350); Actor_Set_At_XYZ(kActorMcCoy, 109.0f, 0.0f, 374.0f, 0); Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1); } return true; } return false; }
bool SceneScriptCT01::ClickedOnExit(int exitId) { if (exitId == kCT01ExitCT02) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -327.5f, -6.5f, 352.28f, 0, true, false, 0)) { Player_Loses_Control(); Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 106, 0, false, false); Player_Gains_Control(); Game_Flag_Reset(kFlagArrivedFromSpinner1); Set_Enter(kSetCT02, kSceneCT02); } return true; } if (exitId == kCT01ExitCT03) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -259.0f, -6.5f, 710.0f, 0, true, false, 0)) { Game_Flag_Reset(kFlagArrivedFromSpinner1); Set_Enter(kSetCT03_CT04, kSceneCT03); } return true; } if (exitId == kCT01ExitCT12) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -419.0f, -6.5f, 696.0f, 0, true, false, 0)) { Game_Flag_Set(kFlagCT01toCT12); Game_Flag_Reset(kFlagArrivedFromSpinner1); Set_Enter(kSetCT01_CT12, kSceneCT12); } return true; } if (exitId == kCT01ExitSpinner) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, true, false, 0)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, 0); Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); int spinnerDest = Spinner_Interface_Choose_Dest(-1, false); switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; default: Game_Flag_Set(kFlagMcCoyInChinaTown); Player_Loses_Control(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, false, false, 0); Player_Gains_Control(); break; } } return true; } return false; }