int MAGIC_DirectUse( int charaindex, int magicid, int toindex, int itemnum ) { MAGIC_CALLFUNC func; int mp, ret, marray; int itemindex=-1; #ifdef _MAGIC_NOCAST//沉默狀態無法施法 if( CHAR_getWorkInt( charaindex, CHAR_WORKNOCAST ) > 0 ){ CHAR_talkToCli(charaindex, -1, "沉默中無法吟唱咒術", CHAR_COLORYELLOW); return FALSE; } #endif if( CHAR_getInt( charaindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER){ itemindex = CHAR_getItemIndex( charaindex, itemnum); if( !ITEM_CHECKINDEX( itemindex) ){ print("ANDY err MAGIC_DirectUse() itemindex:%d !\n", itemindex); return FALSE; } }else{ itemindex = itemnum; } marray = MAGIC_getMagicArray( magicid ); func = MAGIC_getMagicFuncPointer( MAGIC_getChar( marray, MAGIC_FUNCNAME ) ); if( (mp = ITEM_getInt( itemindex, ITEM_MAGICUSEMP )) < 0 ){ } // shan add begin if( CHAR_getInt( charaindex, CHAR_FMINDEX ) >= 1 ){ // 光精 if( CHAR_getInt( charaindex, CHAR_FMSPRITE ) == 0){ if( (marray >=0 && marray <=31) ) mp *= MP_RATE; } // 暗精 if( CHAR_getInt( charaindex, CHAR_FMSPRITE ) == 1){ if( marray >=32 && marray <=81 ) mp *= MP_RATE; } } if( func ) { ret = func( charaindex, toindex, marray, mp ); } else { ret = FALSE; } return ret; }
int MAGIC_Use( int charaindex, int haveitemindex, int toindex) { int itemindex; int magicid,marray,mp; int ret; MAGIC_CALLFUNC func; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if( !ITEM_CHECKINDEX( itemindex) ) return FALSE; magicid = ITEM_getInt( itemindex, ITEM_MAGICID); marray = MAGIC_getMagicArray( magicid); if( marray == -1 ) return FALSE; func = MAGIC_getMagicFuncPointer( MAGIC_getChar( marray, MAGIC_FUNCNAME));//MAGIC_NAME if( (mp = ITEM_getInt( itemindex, ITEM_MAGICUSEMP)) < 0 ){ print("err mp:%d -%s-%d\n", mp, ITEM_getChar( itemindex, ITEM_NAME), ITEM_getInt( itemindex, ITEM_ID) ); } // shan add begin if( CHAR_getInt( charaindex, CHAR_FMINDEX ) >= 1 ){ // 光精 if( CHAR_getInt( charaindex, CHAR_FMSPRITE ) == 0){ if( (marray >=0 && marray <=31) || (marray >= 105 && marray <=107 )) mp *= MP_RATE; } // 暗精 if( CHAR_getInt( charaindex, CHAR_FMSPRITE ) == 1){ if( marray >=32 && marray <=81 ) mp *= MP_RATE; } } // shan end if( func ) { ret = func( charaindex, toindex, marray, mp ); }else { ret = FALSE; } return ret; }
void ITEM_useMRecovery_Battle( int charaindex, int toNo, int haveitemindex ) { int battleindex, attackNo, itemindex; int turn=0, magicid, marray; char buf1[256]; char *arg=NULL; battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( BATTLE_CHECKINDEX( battleindex ) == FALSE ) return; if( (attackNo = BATTLE_Index2No( battleindex, charaindex )) == -1 ) return; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; arg = ITEM_getChar( itemindex, ITEM_ARGUMENT ); if( getStringFromIndexWithDelim( arg, ":", 2, buf1, sizeof(buf1)) ==FALSE ) return; turn = atoi( buf1); if( getStringFromIndexWithDelim( arg, ":", 1, buf1, sizeof(buf1)) ==FALSE ) return; if( strstr( buf1, "¥þ" ) != NULL ){ }else{ } magicid = ITEM_getInt( itemindex, ITEM_MAGICID); marray = MAGIC_getMagicArray( magicid); if( marray == -1 ) return; if( IsBATTLING( charaindex ) == TRUE ){ int i, status=-1; char *magicarg=NULL, *pszP=NULL; #ifdef _PREVENT_TEAMATTACK //¥úÃè¦u..¤£±o¨Ï¥Î¼Ä¤è int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER //&& BattleArray[battleindex].type != BATTLE_TYPE_P_vs_P ){ if( BATTLE_CheckSameSide( charaindex, toNo) == 0 ){//¤£¦PÃä int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); BATTLE_NoAction( battleindex, BATTLE_Index2No( battleindex, charaindex) ); CHAR_talkToCli( charaindex, -1, "¥úÃè¦u..¤£±o¬I¤©«Dª±®a¼Ä¤è¡C", CHAR_COLORYELLOW); return; } } #endif magicarg = MAGIC_getChar( marray, MAGIC_OPTION ); pszP = magicarg; for( ;status == -1 && pszP[0] != 0; pszP++ ){ for( i = 1; i < BATTLE_MD_END; i ++ ){ if( strncmp( pszP, aszMagicDef[i], 2 ) == 0 ){ status = i; pszP +=2; break; } } } if( status == -1 ) return; BATTLE_MultiMagicDef( battleindex, attackNo, toNo, status, turn, MAGIC_EFFECT_USER, SPR_difence ); LogItem( CHAR_getChar( charaindex, CHAR_NAME ), CHAR_getChar( charaindex, CHAR_CDKEY ), #ifdef _add_item_log_name // WON ADD ¦bitemªºlog¤¤¼W¥[item¦WºÙ itemindex, #else ITEM_getInt( itemindex, ITEM_ID ), #endif "BattleUse(¾Ô°«¤¤¨Ï¥Î±¼ªº¹D¨ã)", CHAR_getInt( charaindex,CHAR_FLOOR), CHAR_getInt( charaindex,CHAR_X ), CHAR_getInt( charaindex,CHAR_Y ), ITEM_getChar( itemindex, ITEM_UNIQUECODE), ITEM_getChar( itemindex, ITEM_NAME), ITEM_getInt( itemindex, ITEM_ID) ); } CHAR_DelItemMess( charaindex, haveitemindex, 0); }