Example #1
0
/* Updates the internal yeti keyboard.
  TODO:
  Just check one controller in case multiple controllers are plugged in.
    I was lazy and just copied the MAPLE_FOREACH thing in because it was easy.
  Check the analog stick as well.
*/
void keyboard_update(keyboard_t* kb)
{
 MAPLE_FOREACH_BEGIN(MAPLE_FUNC_CONTROLLER, cont_state_t, st)
  
  kb->up     = (st->buttons & CONT_DPAD_UP);
  kb->down   = (st->buttons & CONT_DPAD_DOWN);
  kb->left   = (st->buttons & CONT_DPAD_LEFT);
  kb->right  = (st->buttons & CONT_DPAD_RIGHT);
  kb->a      = (st->buttons & CONT_A);
  kb->b      = (st->buttons & CONT_B);
  kb->l      = (st->ltrig > 90) ? 1 : 0;
  kb->r      = (st->rtrig > 90) ? 1 : 0;
  
  if (st->buttons & CONT_START) arch_menu();
  
 MAPLE_FOREACH_END()
}
Example #2
0
int main(int argc,char **argv){
	Init();
	//sndoggvorbis_start("/pc/billy.ogg",-1);
	Lights[0].z = 10.0;
	Lights[0].x = 0.0;
	Lights[0].y = 0.0;
	Lights[0].w = 1.0;
	Lights[0].r = 5.0;
	Lights[0].g = 0.0;
	Lights[0].b = 0.0;
	Lights[0].a = 1.0;
	Lights[0].aa = 0.0;
	Lights[0].ab = 0.0;
	Lights[0].ac = 1.0;
	Lights[0].dummy = 1.0;
	
	Lights[1].z = 10.0;
	Lights[1].x = 100.0;
	Lights[1].y = 100.0;
	Lights[1].w = 1.0;
	Lights[1].r = 0.0;
	Lights[1].g = 5.0;
	Lights[1].b = 0.0;
	Lights[1].a = 1.0;
	Lights[1].aa = 0.0;
	Lights[1].ab = 0.0;
	Lights[1].ac = 1.0;
	Lights[1].dummy = 1.0;
	
	Lights[2].z = 10.0;
	Lights[2].x = 400.0;
	Lights[2].y = 400.0;
	Lights[2].w = 1.0;
	Lights[2].r = 0.0;
	Lights[2].g = 0.0;
	Lights[2].b = 5.0;
	Lights[2].a = 1.0;
	Lights[2].aa = 0.0;
	Lights[2].ab = 0.0;
	Lights[2].ac = 1.0;
	Lights[2].dummy = 1.0;

	
	vid_border_color(255,0,0);
	Load_Texture("/rd/bumpmap.raw",&GlobalNormal);
	Load_Texture("/rd/text.raw",&GlobalTex);
	vid_border_color(0,0,255);
	Init_Layer();
	
	
	
	int q = 0;
	int x = 0;
	int pushed = 0;
	int bumpenabled = 1;
	int display_fps = 0;
	bfont_set_encoding(BFONT_CODE_ISO8859_1);
	while(q == 0){
		mat_identity();

		
		vid_border_color(255,0,0);
		pvr_wait_ready();
		vid_border_color(0,255,0);
		pvr_scene_begin();
		pvr_list_begin(PVR_LIST_OP_POLY);
			Draw_Layer();
		pvr_list_finish();
		
		pvr_list_begin(PVR_LIST_TR_POLY);
		if(bumpenabled)
			Draw_Layer_Bump();
		pvr_list_finish();
		
		pvr_scene_finish();
		vid_border_color(0,0,255);
	
		MAPLE_FOREACH_BEGIN(MAPLE_FUNC_CONTROLLER, cont_state_t, st);
			if(st->buttons & CONT_START)
				q = 1;
			
			if(st->joyx > 32){
				Lights[x].x += 4.0f;
			}
			if(st->joyx < -32){
				Lights[x].x -= 4.0f;
			}
			if(st->joyy < -32){
				Lights[x].y -= 4.0f;
			}
			if(st->joyy > 32){
				Lights[x].y += 4.0f;
			}
			
			
			if(st->buttons & CONT_DPAD_LEFT){
				Lights[x].x -= 4.0f;
			}
			if(st->buttons & CONT_DPAD_RIGHT){
				Lights[x].x += 4.0f;
			}
			if(st->buttons & CONT_DPAD_UP){
				Lights[x].y -= 4;
			}
			if(st->buttons & CONT_DPAD_DOWN){
				Lights[x].y += 4;
			}
				
			if(st->buttons & CONT_A && pushed == 0){
				pushed = 1;
				x++;
				if(x == LIGHTS){
					x = 0;
				}
			} 
			
			if(st->buttons & CONT_Y && pushed == 0){
				LIGHTS--;
				pushed = 1;
				if(LIGHTS < 0){
					LIGHTS = MAX_LIGHTS;
				}
			}
			
			if(st->buttons & CONT_B && pushed == 0){
				display_fps ^= 0x01;
				pushed = 1;
			}
			
			if(st->buttons & CONT_X && pushed == 0){
				bumpenabled ^= 0x01;
				pushed = 1;
			}
			
			if(!(st->buttons & CONT_A) && !(st->buttons & CONT_B) && !(st->buttons & CONT_X) && !(st->buttons & CONT_Y)){
				pushed = 0;
			}
			
		
		MAPLE_FOREACH_END();
		running_stats();
		sprintf(buf,"FPS:%f",avgfps);
		if(display_fps){
				//printf("%s\n",buf);
			bfont_draw_str(vram_s + (640*24),640,1,buf);
		}
		
	}
	DeleteTexture(&GlobalNormal);
	DeleteTexture(&GlobalTex);
	//sndoggvorbis_stop();
	//sndoggvorbis_shutdown();
	pvr_shutdown();
	return 0;
}
Example #3
0
int main(int argc,char** argv){
	pvr_vertex_t v;
	Texture spr;
	pvr_poly_cxt_t p_cxt;
	pvr_poly_hdr_t p_hdr;
	
	Init();
	
	Load_VQTexture("/rd/billy.kmg",&spr);
	
	sndoggvorbis_start("/rd/billy.ogg",-1);
	int q = 0;
	while(q == 0){
		vid_border_color(255,0,0);
		pvr_wait_ready();
		vid_border_color(0,255,0);
		pvr_scene_begin();
		
		pvr_list_begin(PVR_LIST_OP_POLY);
		
		pvr_list_finish();
		
		pvr_list_begin(PVR_LIST_TR_POLY);
	
		pvr_poly_cxt_txr(&p_cxt,PVR_LIST_TR_POLY,spr.fmt,spr.w,spr.h,spr.txt,PVR_FILTER_BILINEAR);
		pvr_poly_compile(&p_hdr,&p_cxt);
		pvr_prim(&p_hdr,sizeof(p_hdr)); // submit header
		
		v.x = 0.0;
		v.y = 0.0;
		v.z = 1.0;
		v.u = 0.0;
		v.v = 0.0;
		v.argb = 0xffffffff;
		v.oargb = 0;
		v.flags = PVR_CMD_VERTEX;
		pvr_prim(&v,sizeof(v));
		
		
		v.x = 640.0;
		v.y = 0.0;
		v.u = 1.0;
		v.v = 0.0;
		pvr_prim(&v,sizeof(v));
		
		v.x = 0.0;
		v.y = 480.0;
		v.u = 0.0;
		v.v = 1.0;
		pvr_prim(&v,sizeof(v));
		
		v.x = 640.0;
		v.y = 480.0;
		v.u = 1.0;
		v.v = 1.0;
		v.flags = PVR_CMD_VERTEX_EOL;
		pvr_prim(&v,sizeof(v));
		pvr_list_finish();
		pvr_scene_finish();
		vid_border_color(0,0,255);
		
		
		MAPLE_FOREACH_BEGIN(MAPLE_FUNC_CONTROLLER, cont_state_t, st);
		
			if(st->buttons & CONT_START)
				q = 1;
		
		MAPLE_FOREACH_END();
		
	}
	
	DeleteTexture(&spr);
	
	sndoggvorbis_stop();
	pvr_shutdown();
	sndoggvorbis_shutdown();
	return 0;
}