/* Updates the internal yeti keyboard. TODO: Just check one controller in case multiple controllers are plugged in. I was lazy and just copied the MAPLE_FOREACH thing in because it was easy. Check the analog stick as well. */ void keyboard_update(keyboard_t* kb) { MAPLE_FOREACH_BEGIN(MAPLE_FUNC_CONTROLLER, cont_state_t, st) kb->up = (st->buttons & CONT_DPAD_UP); kb->down = (st->buttons & CONT_DPAD_DOWN); kb->left = (st->buttons & CONT_DPAD_LEFT); kb->right = (st->buttons & CONT_DPAD_RIGHT); kb->a = (st->buttons & CONT_A); kb->b = (st->buttons & CONT_B); kb->l = (st->ltrig > 90) ? 1 : 0; kb->r = (st->rtrig > 90) ? 1 : 0; if (st->buttons & CONT_START) arch_menu(); MAPLE_FOREACH_END() }
int main(int argc,char **argv){ Init(); //sndoggvorbis_start("/pc/billy.ogg",-1); Lights[0].z = 10.0; Lights[0].x = 0.0; Lights[0].y = 0.0; Lights[0].w = 1.0; Lights[0].r = 5.0; Lights[0].g = 0.0; Lights[0].b = 0.0; Lights[0].a = 1.0; Lights[0].aa = 0.0; Lights[0].ab = 0.0; Lights[0].ac = 1.0; Lights[0].dummy = 1.0; Lights[1].z = 10.0; Lights[1].x = 100.0; Lights[1].y = 100.0; Lights[1].w = 1.0; Lights[1].r = 0.0; Lights[1].g = 5.0; Lights[1].b = 0.0; Lights[1].a = 1.0; Lights[1].aa = 0.0; Lights[1].ab = 0.0; Lights[1].ac = 1.0; Lights[1].dummy = 1.0; Lights[2].z = 10.0; Lights[2].x = 400.0; Lights[2].y = 400.0; Lights[2].w = 1.0; Lights[2].r = 0.0; Lights[2].g = 0.0; Lights[2].b = 5.0; Lights[2].a = 1.0; Lights[2].aa = 0.0; Lights[2].ab = 0.0; Lights[2].ac = 1.0; Lights[2].dummy = 1.0; vid_border_color(255,0,0); Load_Texture("/rd/bumpmap.raw",&GlobalNormal); Load_Texture("/rd/text.raw",&GlobalTex); vid_border_color(0,0,255); Init_Layer(); int q = 0; int x = 0; int pushed = 0; int bumpenabled = 1; int display_fps = 0; bfont_set_encoding(BFONT_CODE_ISO8859_1); while(q == 0){ mat_identity(); vid_border_color(255,0,0); pvr_wait_ready(); vid_border_color(0,255,0); pvr_scene_begin(); pvr_list_begin(PVR_LIST_OP_POLY); Draw_Layer(); pvr_list_finish(); pvr_list_begin(PVR_LIST_TR_POLY); if(bumpenabled) Draw_Layer_Bump(); pvr_list_finish(); pvr_scene_finish(); vid_border_color(0,0,255); MAPLE_FOREACH_BEGIN(MAPLE_FUNC_CONTROLLER, cont_state_t, st); if(st->buttons & CONT_START) q = 1; if(st->joyx > 32){ Lights[x].x += 4.0f; } if(st->joyx < -32){ Lights[x].x -= 4.0f; } if(st->joyy < -32){ Lights[x].y -= 4.0f; } if(st->joyy > 32){ Lights[x].y += 4.0f; } if(st->buttons & CONT_DPAD_LEFT){ Lights[x].x -= 4.0f; } if(st->buttons & CONT_DPAD_RIGHT){ Lights[x].x += 4.0f; } if(st->buttons & CONT_DPAD_UP){ Lights[x].y -= 4; } if(st->buttons & CONT_DPAD_DOWN){ Lights[x].y += 4; } if(st->buttons & CONT_A && pushed == 0){ pushed = 1; x++; if(x == LIGHTS){ x = 0; } } if(st->buttons & CONT_Y && pushed == 0){ LIGHTS--; pushed = 1; if(LIGHTS < 0){ LIGHTS = MAX_LIGHTS; } } if(st->buttons & CONT_B && pushed == 0){ display_fps ^= 0x01; pushed = 1; } if(st->buttons & CONT_X && pushed == 0){ bumpenabled ^= 0x01; pushed = 1; } if(!(st->buttons & CONT_A) && !(st->buttons & CONT_B) && !(st->buttons & CONT_X) && !(st->buttons & CONT_Y)){ pushed = 0; } MAPLE_FOREACH_END(); running_stats(); sprintf(buf,"FPS:%f",avgfps); if(display_fps){ //printf("%s\n",buf); bfont_draw_str(vram_s + (640*24),640,1,buf); } } DeleteTexture(&GlobalNormal); DeleteTexture(&GlobalTex); //sndoggvorbis_stop(); //sndoggvorbis_shutdown(); pvr_shutdown(); return 0; }
int main(int argc,char** argv){ pvr_vertex_t v; Texture spr; pvr_poly_cxt_t p_cxt; pvr_poly_hdr_t p_hdr; Init(); Load_VQTexture("/rd/billy.kmg",&spr); sndoggvorbis_start("/rd/billy.ogg",-1); int q = 0; while(q == 0){ vid_border_color(255,0,0); pvr_wait_ready(); vid_border_color(0,255,0); pvr_scene_begin(); pvr_list_begin(PVR_LIST_OP_POLY); pvr_list_finish(); pvr_list_begin(PVR_LIST_TR_POLY); pvr_poly_cxt_txr(&p_cxt,PVR_LIST_TR_POLY,spr.fmt,spr.w,spr.h,spr.txt,PVR_FILTER_BILINEAR); pvr_poly_compile(&p_hdr,&p_cxt); pvr_prim(&p_hdr,sizeof(p_hdr)); // submit header v.x = 0.0; v.y = 0.0; v.z = 1.0; v.u = 0.0; v.v = 0.0; v.argb = 0xffffffff; v.oargb = 0; v.flags = PVR_CMD_VERTEX; pvr_prim(&v,sizeof(v)); v.x = 640.0; v.y = 0.0; v.u = 1.0; v.v = 0.0; pvr_prim(&v,sizeof(v)); v.x = 0.0; v.y = 480.0; v.u = 0.0; v.v = 1.0; pvr_prim(&v,sizeof(v)); v.x = 640.0; v.y = 480.0; v.u = 1.0; v.v = 1.0; v.flags = PVR_CMD_VERTEX_EOL; pvr_prim(&v,sizeof(v)); pvr_list_finish(); pvr_scene_finish(); vid_border_color(0,0,255); MAPLE_FOREACH_BEGIN(MAPLE_FUNC_CONTROLLER, cont_state_t, st); if(st->buttons & CONT_START) q = 1; MAPLE_FOREACH_END(); } DeleteTexture(&spr); sndoggvorbis_stop(); pvr_shutdown(); sndoggvorbis_shutdown(); return 0; }