// // END ARTICLES // void EndText (void) { int artnum; char *text; memptr layout; ClearMemory (); CA_UpLevel (); MM_SortMem (); #ifdef JAPAN ShowArticle(gamestate.episode + 1); VW_FadeOut(); SETFONTCOLOR(0,15); IN_ClearKeysDown(); if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement FreeMusic (); CA_DownLevel (); MM_SortMem (); #else #ifdef ARTSEXTERN artnum = endextern+gamestate.episode; CA_CacheGrChunk (artnum); text = (char *)grsegs[artnum]; MM_SetLock (&grsegs[artnum], True); #else endfilename[6] = '1'+gamestate.episode; CA_LoadFile (endfilename,&layout); text = (char *)layout; MM_SetLock (&layout, True); #endif ShowArticle (text); #ifdef ARTSEXTERN MM_FreePtr (&grsegs[artnum]); #else MM_FreePtr (&layout); #endif VW_FadeOut(); SETFONTCOLOR(0,15); IN_ClearKeysDown(); //if (MousePresent) // PORT // Mouse(MDelta); // Clear accumulated mouse movement //FreeMusic (); CA_DownLevel (); MM_SortMem (); #endif }
void PlayDemo (int demonumber) { int length; #ifdef DEMOSEXTERN // debug: load chunk #ifndef SPEARDEMO int dems[4]={T_DEMO0,T_DEMO1,T_DEMO2,T_DEMO3}; #else int dems[1]={T_DEMO0}; #endif CA_CacheGrChunk(dems[demonumber]); demoptr = grsegs[dems[demonumber]]; MM_SetLock (&grsegs[dems[demonumber]],true); #else demoname[4] = '0'+demonumber; CA_LoadFile (demoname,&demobuffer); MM_SetLock (&demobuffer,true); demoptr = (char far *)demobuffer; #endif NewGame (1,0); gamestate.mapon = *demoptr++; gamestate.difficulty = gd_hard; length = *((unsigned far *)demoptr)++; demoptr++; lastdemoptr = demoptr-4+length; VW_FadeOut (); SETFONTCOLOR(0,15); DrawPlayScreen (); VW_FadeIn (); startgame = false; demoplayback = true; SetupGameLevel (); StartMusic (); PM_CheckMainMem (); fizzlein = true; PlayLoop (); #ifdef DEMOSEXTERN UNCACHEGRCHUNK(dems[demonumber]); #else MM_FreePtr (&demobuffer); #endif demoplayback = false; StopMusic (); VW_FadeOut (); ClearMemory (); }
void VW_FreeCursor (void) { if (cursornumber) { MM_SetLock (&grsegs[cursornumber],false); MM_SetPurge (&grsegs[cursornumber],3); MM_SetLock (&cursorsave,false); MM_FreePtr (&cursorsave); cursornumber = 0; } }
void VW_SetCursor (id0_int_t spritenum) { VW_FreeCursor (); cursornumber = spritenum; CA_CacheGrChunk (spritenum); MM_SetLock (&grsegs[spritenum],true); cursorwidth = spritetable[spritenum-STARTSPRITES].width+1; cursorheight = spritetable[spritenum-STARTSPRITES].height; MM_GetPtr (&cursorsave,cursorwidth*cursorheight*5); MM_SetLock (&cursorsave,true); }
void HelpScreens (void) { int artnum; char *text; memptr layout; CA_UpLevel (); MM_SortMem (); #ifdef JAPAN ShowArticle (0); VW_FadeOut(); FreeMusic (); CA_DownLevel (); MM_SortMem (); #else #ifdef ARTSEXTERN artnum = helpextern; CA_CacheGrChunk (artnum); text = (char *)grsegs[artnum]; MM_SetLock (&grsegs[artnum], True); #else CA_LoadFile (helpfilename,&layout); text = (char *)layout; MM_SetLock (&layout, True); #endif ShowArticle (text); #ifdef ARTSEXTERN MM_FreePtr (&grsegs[artnum]); #else MM_FreePtr (&layout); #endif VW_FadeOut(); //FreeMusic (); // PORT CA_DownLevel (); MM_SortMem (); #endif }
void StartDemoRecord (int levelnumber) { MM_GetPtr (&demobuffer,MAXDEMOSIZE); MM_SetLock (&demobuffer,true); demoptr = (char far *)demobuffer; lastdemoptr = demoptr+MAXDEMOSIZE; *demoptr = levelnumber; demoptr += 4; // leave space for length demorecord = true; }
void StopMusic(void) { int i; SD_MusicOff(); for (i = 0;i < LASTMUSIC;i++) if (audiosegs[STARTMUSIC + i]) { MM_SetPurge(&((memptr)audiosegs[STARTMUSIC + i]),3); MM_SetLock(&((memptr)audiosegs[STARTMUSIC + i]),False); } }
// Allocate a table 'tabl' of size 'size' void STR_AllocTable(STR_Table **tabl, size_t size) { MM_GetPtr((mm_ptr_t*)(tabl), sizeof(STR_Table) + size*(sizeof(STR_Entry))); // Lock it in memory so that it doesn't get purged. MM_SetLock((mm_ptr_t*)(tabl), true); (*tabl)->size = size; for (size_t i = 0; i < size; ++i) { (*tabl)->arr[i].str = 0; (*tabl)->arr[i].ptr = 0; } }
void StopMusic(void) { id0_int_t i; SD_MusicOff(); for (i = 0;i < LASTMUSIC;i++) if (audiosegs[STARTMUSIC + i]) { MM_SetPurge((memptr *)&audiosegs[STARTMUSIC + i],3); MM_SetLock((memptr *)&audiosegs[STARTMUSIC + i],false); } }
// JAB - Cache & start the appropriate music for this level void StartMusic(void) { musicnames chunk; SD_MusicOff(); chunk = TOOHOT_MUS; // if ((chunk == -1) || (MusicMode != smm_AdLib)) //DEBUG control panel return; MM_BombOnError (false); CA_CacheAudioChunk(STARTMUSIC + chunk); MM_BombOnError (true); if (mmerror) mmerror = false; else { MM_SetLock(&((memptr)audiosegs[STARTMUSIC + chunk]),true); SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + chunk]); } }
static void PML_ClosePageFile() { if (PageFile != -1) CloseRead(PageFile); if (PMPages) { int i; for (i = 0; i < ChunksInFile; i++) { PageListStruct *page; page = &PMPages[i]; if (page->addr != NULL) { MM_FreePtr((memptr)&page->addr); } } MM_SetLock((memptr)&PMPages,false); MM_FreePtr((memptr)&PMPages); } }
void StartMusic(void) { musicnames chunk; SD_MusicOff(); chunk = songs[gamestate.mapon+gamestate.episode*10]; // if ((chunk == -1) || (MusicMode != smm_AdLib)) //DEBUG control panel return; MM_BombOnError (False); CA_CacheAudioChunk(STARTMUSIC + chunk); MM_BombOnError (True); if (mmerror) mmerror = False; else { MM_SetLock(&((memptr)audiosegs[STARTMUSIC + chunk]),True); SD_StartMusic((MusicGroup *)audiosegs[STARTMUSIC + chunk]); } }
static void PML_OpenPageFile() { int i; PageListStruct *page; char fname[13]; strcpy(fname, pfilename); if (w0 == true || w1 == true || s0 == true || s1 == true){ strcat(fname, extension); } else { strcat(fname, extension2); } PageFile = OpenRead(fname); if (PageFile == -1) Quit("PML_OpenPageFile: Unable to open page file"); /* Read in header variables */ ChunksInFile = ReadInt16(PageFile); PMSpriteStart = ReadInt16(PageFile); PMSoundStart = ReadInt16(PageFile); /* Allocate and clear the page list */ MM_GetPtr((memptr)&PMPages, sizeof(PageListStruct) * ChunksInFile); MM_SetLock((memptr)&PMPages, true); memset(PMPages, 0, sizeof(PageListStruct) * ChunksInFile); /* Read in the chunk offsets */ for (i = 0, page = PMPages; i < ChunksInFile; i++, page++) { page->offset = ReadInt32(PageFile); } /* Read in the chunk lengths */ for (i = 0, page = PMPages; i < ChunksInFile; i++, page++) { page->length = ReadInt16(PageFile); } }
void InitGame (void) { //id0_unsigned_t segstart,seglength; id0_int_t i,x,y; id0_unsigned_t *blockstart; if (refkeen_current_gamever == BE_GAMEVER_CAT3D100) { US_TextScreen(); } MM_Startup (); VW_Startup (); #ifndef PROFILE IN_Startup (); SD_Startup (); #endif US_Startup (); if (refkeen_current_gamever == BE_GAMEVER_CAT3D100) { US_UpdateTextScreen(); } CA_Startup (); US_Setup (); US_SetLoadSaveHooks(LoadTheGame,SaveTheGame,ResetGame); // // load in and lock down some basic chunks // CA_ClearMarks (); CA_MarkGrChunk(STARTFONT); CA_MarkGrChunk(STARTTILE8); CA_MarkGrChunk(STARTTILE8M); CA_MarkGrChunk(HAND1PICM); CA_MarkGrChunk(HAND2PICM); CA_MarkGrChunk(ENTERPLAQUEPIC); CA_CacheMarks (NULL); MM_SetLock (&grsegs[STARTFONT],true); MM_SetLock (&grsegs[STARTTILE8],true); MM_SetLock (&grsegs[STARTTILE8M],true); MM_SetLock (&grsegs[HAND1PICM],true); MM_SetLock (&grsegs[HAND2PICM],true); MM_SetLock (&grsegs[ENTERPLAQUEPIC],true); fontcolor = WHITE; // // build some tables // for (i=0;i<MAPSIZE;i++) nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i; for (i=0;i<PORTTILESHIGH;i++) uwidthtable[i] = UPDATEWIDE*i; blockstart = &blockstarts[0]; for (y=0;y<UPDATEHIGH;y++) for (x=0;x<UPDATEWIDE;x++) *blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH; BuildTables (); // 3-d tables SetupScaling (); #ifndef PROFILE if (refkeen_current_gamever == BE_GAMEVER_CAT3D100) { US_FinishTextScreen(); } #endif // // reclaim the memory from the linked in text screen // // REFKEEN DIFFERENCE (FIXME: Should we "fix" this at all?) // - Don't handle this, a bit more complicated with our setup and the // difference is (probably) insignificant with well-defined behaviors // anyway... #if 0 segstart = FP_SEG(&introscn); seglength = 4000/16; if (FP_OFF(&introscn)) { segstart++; seglength--; } MML_UseSpace (segstart,seglength); #endif VW_SetScreenMode (GRMODE); VW_ColorBorder (3); VW_ClearVideo (BLACK); // // initialize variables // updateptr = &update[0]; // REFKEEN - Safe unaligned accesses *(updateptr + UPDATEWIDE*PORTTILESHIGH) = 1; *(updateptr + UPDATEWIDE*PORTTILESHIGH + 1) = 3; //*(id0_unsigned_t *)(updateptr + UPDATEWIDE*PORTTILESHIGH) = UPDATETERMINATE; bufferofs = 0; displayofs = 0; VW_SetLineWidth(SCREENWIDTH); }
static void CAL_SetupMapFile() { int i; int handle; long pos; char fname[13]; strcpy(fname, mheadname); if (w0 == true || w1 == true || s0 == true || s1 == true){ strcat(fname, extension); }else{ strcat(fname, extension2); } handle = OpenRead(fname); if (handle == -1) CA_CannotOpen(fname); RLEWtag = ReadInt16(handle); /* open the data file */ strcpy(fname, gmapsname); if (w0 == true || w1 == true || s0 == true || s1 == true){ strcat(fname, extension); }else{ strcat(fname, extension2); } maphandle = OpenRead(fname); if (maphandle == -1) CA_CannotOpen(fname); /* load all map header */ for (i = 0; i < NUMMAPS; i++) { pos = ReadInt32(handle); if (pos == 0) { mapheaderseg[i] = NULL; continue; } MM_GetPtr((memptr)&mapheaderseg[i], sizeof(maptype)); MM_SetLock((memptr)&mapheaderseg[i], true); ReadSeek(maphandle, pos, SEEK_SET); mapheaderseg[i]->planestart[0] = ReadInt32(maphandle); mapheaderseg[i]->planestart[1] = ReadInt32(maphandle); mapheaderseg[i]->planestart[2] = ReadInt32(maphandle); mapheaderseg[i]->planelength[0] = ReadInt16(maphandle); mapheaderseg[i]->planelength[1] = ReadInt16(maphandle); mapheaderseg[i]->planelength[2] = ReadInt16(maphandle); mapheaderseg[i]->width = ReadInt16(maphandle); mapheaderseg[i]->height = ReadInt16(maphandle); ReadBytes(maphandle, (byte *)mapheaderseg[i]->name, 16); } CloseRead(handle); /* allocate space for 2 64*64 planes */ for (i = 0;i < MAPPLANES; i++) { MM_GetPtr((memptr)&mapsegs[i], 64*64*2); MM_SetLock((memptr)&mapsegs[i], true); } }
void CK_InitGame() { // Can't do much without memory! MM_Startup(); //TODO: Get filenames/etc from config/episode // Load the core datafiles CA_Startup(); // Setup saved games handling US_Setup(); // Set a few Menu Callbacks // TODO: Finish this! US_SetMenuFunctionPointers(&CK_LoadGame, &CK_SaveGame, &CK_ExitMenu); // Set ID engine Callbacks ca_beginCacheBox = CK_BeginCacheBox; ca_updateCacheBox = CK_UpdateCacheBox; ca_finishCacheBox = CK_FinishCacheBox; // Mark some chunks we'll need. CA_ClearMarks(); CA_MarkGrChunk(FON_MAINFONT); CA_MarkGrChunk(ca_gfxInfoE.offTiles8); CA_MarkGrChunk(ca_gfxInfoE.offTiles8m); CA_MarkGrChunk(MPIC_STATUSLEFT); CA_MarkGrChunk(MPIC_STATUSRIGHT); CA_MarkGrChunk(PIC_TITLESCREEN); // Moved from CA_Startup CA_CacheMarks(0); // Lock them chunks in memory. CA_LockGrChunk(FON_MAINFONT); MM_SetLock(&ca_graphChunks[ca_gfxInfoE.offTiles8], true); MM_SetLock(&ca_graphChunks[ca_gfxInfoE.offTiles8m], true); MM_SetLock(&ca_graphChunks[MPIC_STATUSLEFT], true); MM_SetLock(&ca_graphChunks[MPIC_STATUSRIGHT], true); // Compile the actions CK_ACT_SetupFunctions(); CK_KeenSetupFunctions(); CK_OBJ_SetupFunctions(); CK_Map_SetupFunctions(); CK_Misc_SetupFunctions(); ck_currentEpisode->setupFunctions(); CK_ACT_LoadActions("ACTION.EXT"); // Setup the screen VL_InitScreen(); // TODO: Palette initialization should be done in the terminator code VL_SetDefaultPalette(); // Setup input IN_Startup(); // Setup audio SD_Startup(); US_Startup(); // Wolf loads fonts here, but we do it in CA_Startup()? RF_Startup(); VL_ColorBorder(3); VL_ClearScreen(0); VL_Present(); // Create a surface for the dropdown menu ck_statusSurface = VL_CreateSurface(STATUS_W+64, STATUS_H+16); }
void InitGame() { MM_Startup(); id0_int_t i; /*#if 0 // Handle piracy screen... // movedata(FP_SEG(PIRACY),(id0_unsigned_t)PIRACY,0xb800,displayofs,4000); while (BE_ST_BiosScanCode(0) != sc_Return); //while ((bioskey(0)>>8) != sc_Return); #endif*/ #if GRMODE == EGAGR if (mminfo.mainmem < 335l*1024) { //#pragma warn -pro //#pragma warn -nod #ifdef REFKEEN_VER_KDREAMS_CGA_ALL BE_ST_textcolor(7); #endif #ifndef REFKEEN_VER_KDREAMS_CGA_ALL if (refkeen_current_gamever == BE_GAMEVER_KDREAMSE113) #endif { BE_ST_textbackground(0); } //#pragma warn +nod //#pragma warn +pro BE_ST_clrscr(); // we can't include CONIO because of a name conflict //#pragma warn +nod //#pragma warn +pro BE_ST_puts ("There is not enough memory available to play the game reliably. You can"); BE_ST_puts ("play anyway, but an out of memory condition will eventually pop up. The"); BE_ST_puts ("correct solution is to unload some TSRs or rename your CONFIG.SYS and"); BE_ST_puts ("AUTOEXEC.BAT to free up more memory.\n"); BE_ST_puts ("Do you want to (Q)uit, or (C)ontinue?"); //i = bioskey (0); //if ( (i>>8) != sc_C) i = BE_ST_BiosScanCode (0); if (i != sc_C) Quit (""); } #endif US_TextScreen(); VW_Startup (); RF_Startup (); IN_Startup (); SD_Startup (); US_Startup (); #ifdef REFKEEN_VER_KDREAMS_CGA_ALL US_UpdateTextScreen(); #endif CA_Startup (); US_Setup (); // // load in and lock down some basic chunks // CA_ClearMarks (); CA_MarkGrChunk(STARTFONT); CA_MarkGrChunk(STARTFONTM); CA_MarkGrChunk(STARTTILE8); CA_MarkGrChunk(STARTTILE8M); for ( id0_int_t j=KEEN_LUMP_START ; j<=KEEN_LUMP_END ; j++) { CA_MarkGrChunk(j); } #ifdef REFKEEN_VER_KDREAMS_CGA_ALL CA_CacheMarks (NULL); #elif defined REFKEEN_VER_KDREAMS_ANYEGA_ALL CA_CacheMarks (NULL, 0); #endif MM_SetLock (&grsegs[STARTFONT],true); MM_SetLock (&grsegs[STARTFONTM],true); MM_SetLock (&grsegs[STARTTILE8],true); MM_SetLock (&grsegs[STARTTILE8M],true); for ( id0_int_t j=KEEN_LUMP_START ; j<=KEEN_LUMP_END ; j++) { MM_SetLock (&grsegs[j],true); } setupAudio(); fontcolor = WHITE; RefKeen_FillObjStatesWithDOSPointers(); // Saved games compatibility US_FinishTextScreen(); }
void InitGame (void) { //id0_unsigned_t segstart,seglength; id0_int_t i,x,y; id0_unsigned_t *blockstart; // US_TextScreen(); MM_Startup (); VW_Startup (); #ifndef PROFILE IN_Startup (); SD_Startup (); #endif US_Startup (); CA_Startup (); US_Setup (); US_SetLoadSaveHooks(LoadTheGame,SaveTheGame,ResetGame); // // load in and lock down some basic chunks // CA_ClearMarks (); CA_MarkGrChunk(STARTFONT); CA_MarkGrChunk(STARTTILE8); CA_MarkGrChunk(STARTTILE8M); CA_MarkGrChunk(HAND1PICM); CA_MarkGrChunk(NORTHICONSPR); CA_CacheMarks (NULL); MM_SetLock (&grsegs[STARTFONT],true); MM_SetLock (&grsegs[STARTTILE8],true); MM_SetLock (&grsegs[STARTTILE8M],true); MM_SetLock (&grsegs[HAND1PICM],true); fontcolor = WHITE; // // build some tables // for (i=0;i<MAPSIZE;i++) nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i; for (i=0;i<PORTTILESHIGH;i++) uwidthtable[i] = UPDATEWIDE*i; blockstart = &blockstarts[0]; for (y=0;y<UPDATEHIGH;y++) for (x=0;x<UPDATEWIDE;x++) *blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH; BuildTables (); // 3-d tables SetupScaling (); #ifndef PROFILE // US_FinishTextScreen(); #endif #if 0 // // reclaim the memory from the linked in text screen // segstart = FP_SEG(&introscn); seglength = 4000/16; if (FP_OFF(&introscn)) { segstart++; seglength--; } MML_UseSpace (segstart,seglength); #endif VW_SetScreenMode (GRMODE); ge_textmode = false; // VW_ColorBorder (3); VW_ClearVideo (BLACK); // // initialize variables // updateptr = &update[0]; // REFKEEN - Safe unaligned accesses *(updateptr + UPDATEWIDE*PORTTILESHIGH) = 1; *(updateptr + UPDATEWIDE*PORTTILESHIGH + 1) = 3; //*(id0_unsigned_t *)(updateptr + UPDATEWIDE*PORTTILESHIGH) = UPDATETERMINATE; bufferofs = 0; displayofs = 0; VW_SetLineWidth(SCREENWIDTH); }