/* Monster Fear */ bool fear_process_m(int m_idx) { monster_type *m_ptr = &m_list[m_idx]; if (MON_MONFEAR(m_ptr) && !MON_CSLEEP(m_ptr)) { if (fear_save_m(m_ptr)) { bool recovered = FALSE; if (fear_save_m(m_ptr)) { set_monster_monfear(m_idx, 0); recovered = TRUE; } else { monster_race *r_ptr = &r_info[m_ptr->ap_r_idx]; recovered = set_monster_monfear(m_idx, MON_MONFEAR(m_ptr) - randint1(r_ptr->level / 20 + 1)); } if (recovered && is_seen(m_ptr)) { char m_name[80]; char m_poss[80]; monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE); monster_desc(m_name, m_ptr, 0); msg_format("%^s recovers %s courage.", m_name, m_poss); } } else if (one_in_(3) && !fear_save_m(m_ptr)) { if (is_seen(m_ptr)) { char m_name[80]; monster_desc(m_name, m_ptr, 0); msg_format("%^s is scared stiff!", m_name); } return FALSE; } } return TRUE; }
static void _cyber_move_player(void) { /* Cyberdemons move erratically (cf get_rep_dir()) and make a lot of noise */ if (one_in_(66)) { int i; cmsg_print(TERM_RED, "The dungeon trembles!"); if (disturb_minor) disturb(0, 0); for (i = 1; i < m_max; i++) { monster_type *m_ptr = &m_list[i]; if (!m_ptr->r_idx) continue; if (m_ptr->cdis < MAX_SIGHT * 2 && MON_CSLEEP(m_ptr)) (void)set_monster_csleep(i, 0); } } }
/* Idea borrowed from Vanilla 3.5, but recoded from scratch ... */ void do_cmd_list_monsters(void) { int i, ct_types, ct_total = 0; int_map_ptr info = int_map_alloc(free); /* Collect */ for (i = 0; i < max_m_idx; i++) { const monster_type *m_ptr = &m_list[i]; _mon_list_info_ptr info_ptr; if (!m_ptr->ap_r_idx) continue; if (!m_ptr->ml) continue; info_ptr = int_map_find(info, m_ptr->ap_r_idx); if (!info_ptr) { info_ptr = malloc(sizeof(_mon_list_info_t)); info_ptr->r_idx = m_ptr->ap_r_idx; info_ptr->ct_total = 0; info_ptr->ct_awake = 0; info_ptr->ct_los = 0; int_map_add(info, m_ptr->ap_r_idx, info_ptr); } assert(info_ptr); info_ptr->ct_total++; ct_total++; if (!MON_CSLEEP(m_ptr)) info_ptr->ct_awake++; if (projectable(py, px, m_ptr->fy, m_ptr->fx)) info_ptr->ct_los++; } ct_types = int_map_count(info); if (ct_types) { int_map_iter_ptr iter; int *order; int cx, cy, row = 1, col; /* Sort */ C_MAKE(order, ct_types, int); i = 0; for (iter = int_map_iter_alloc(info); int_map_iter_is_valid(iter); int_map_iter_next(iter)) { _mon_list_info_ptr info_ptr = int_map_iter_current(iter); order[i++] = info_ptr->r_idx; } int_map_iter_free(iter); ang_sort_comp = _compare_r_level; ang_sort_swap = _swap_int; ang_sort(order, NULL, ct_types); /* Display */ Term_get_size(&cx, &cy); col = cx - 52; screen_save(); c_prt(TERM_WHITE, format("You see %d monster%s", ct_total, ct_total != 1 ? "s" : ""), 0, col); for (i = 0; i < ct_types; i++) { int r_idx = order[i]; const monster_race *r_ptr = &r_info[r_idx]; byte attr = TERM_WHITE; _mon_list_info_ptr info_ptr = int_map_find(info, r_idx); char buf[100]; assert(info_ptr); Term_erase(col - 1, row, 53); if (row >= cy - 2) { c_prt(TERM_YELLOW, "...", row++, col+2); break; } if (r_ptr->flags1 & RF1_UNIQUE) attr = TERM_VIOLET; else if (r_ptr->level > base_level) attr = TERM_RED; else if (!info_ptr->ct_awake) attr = TERM_L_UMBER; if (info_ptr->ct_total == 1) sprintf(buf, "%s", r_name + r_ptr->name); else if (!info_ptr->ct_awake) sprintf(buf, "%s (%d sleeping)", r_name + r_ptr->name, info_ptr->ct_total); else if (info_ptr->ct_awake == info_ptr->ct_total) sprintf(buf, "%s (%d awake)", r_name + r_ptr->name, info_ptr->ct_total); else sprintf(buf, "%s (%d awake, %d sleeping)", r_name + r_ptr->name, info_ptr->ct_awake, info_ptr->ct_total - info_ptr->ct_awake); Term_queue_bigchar(col, row, r_ptr->x_attr, r_ptr->x_char, 0, 0); c_put_str(attr, format(" %-50.50s", buf), row++, col+1); } Term_erase(col - 1, row, 53); c_prt(TERM_YELLOW, "Hit any key.", row, col+2); inkey(); prt("", 0, 0); screen_load(); C_KILL(order, ct_types, int); } else msg_print("You see no visible monsters."); int_map_free(info); }
/*! * @brief モンスター情報を書き込む / Write a "monster" record * @param m_ptr モンスター情報保存元ポインタ * @return なし */ static void wr_monster(monster_type *m_ptr) { u32b flags = 0x00000000; byte tmp8u; if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX; if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN; if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP; if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST; if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW; if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED; if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED; if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR; if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y; if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X; if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER; if (m_ptr->smart) flags |= SAVE_MON_SMART; if (m_ptr->exp) flags |= SAVE_MON_EXP; if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2; if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME; if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT; /*** Monster save flags ***/ wr_u32b(flags); /*** Write only un-obvious elements ***/ wr_s16b(m_ptr->r_idx); wr_byte(m_ptr->fy); wr_byte(m_ptr->fx); wr_s16b(m_ptr->hp); wr_s16b(m_ptr->maxhp); wr_s16b(m_ptr->max_maxhp); wr_u32b(m_ptr->dealt_damage); /* Monster race index of its appearance */ if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx); if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align); if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]); wr_byte(m_ptr->mspeed); wr_s16b(m_ptr->energy_need); if (flags & SAVE_MON_FAST) { tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST]; wr_byte(tmp8u); } if (flags & SAVE_MON_SLOW) { tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW]; wr_byte(tmp8u); } if (flags & SAVE_MON_STUNNED) { tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED]; wr_byte(tmp8u); } if (flags & SAVE_MON_CONFUSED) { tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED]; wr_byte(tmp8u); } if (flags & SAVE_MON_MONFEAR) { tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR]; wr_byte(tmp8u); } if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y); if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x); if (flags & SAVE_MON_INVULNER) { tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER]; wr_byte(tmp8u); } if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart); if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp); if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2); if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname)); if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx); }
/*! * @brief フロア移動時のペット保存処理 / Preserve_pets * @return なし */ static void preserve_pet(void) { int num; MONSTER_IDX i; for (num = 0; num < MAX_PARTY_MON; num++) { party_mon[num].r_idx = 0; } if (p_ptr->riding) { monster_type *m_ptr = &m_list[p_ptr->riding]; /* Pet of other pet don't follow. */ if (m_ptr->parent_m_idx) { p_ptr->riding = 0; p_ptr->pet_extra_flags &= ~(PF_RYOUTE); p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE; } else { /* Preserve the mount */ (void)COPY(&party_mon[0], m_ptr, monster_type); /* Delete from this floor */ delete_monster_idx(p_ptr->riding); } } /* * If player is in wild mode, no pets are preserved * except a monster whom player riding */ if (!p_ptr->wild_mode && !p_ptr->inside_arena && !p_ptr->inside_battle) { for (i = m_max - 1, num = 1; (i >= 1 && num < MAX_PARTY_MON); i--) { monster_type *m_ptr = &m_list[i]; if (!m_ptr->r_idx) continue; if (!is_pet(m_ptr)) continue; if (i == p_ptr->riding) continue; if (reinit_wilderness) { /* Don't lose sight of pets when getting a Quest */ } else { int dis = distance(p_ptr->y, p_ptr->x, m_ptr->fy, m_ptr->fx); /* Confused (etc.) monsters don't follow. */ if (MON_CONFUSED(m_ptr) || MON_STUNNED(m_ptr) || MON_CSLEEP(m_ptr)) continue; /* Pet of other pet don't follow. */ if (m_ptr->parent_m_idx) continue; /* * Pets with nickname will follow even from 3 blocks away * when you or the pet can see the other. */ if (m_ptr->nickname && ((player_has_los_bold(m_ptr->fy, m_ptr->fx) && projectable(p_ptr->y, p_ptr->x, m_ptr->fy, m_ptr->fx)) || (los(m_ptr->fy, m_ptr->fx, p_ptr->y, p_ptr->x) && projectable(m_ptr->fy, m_ptr->fx, p_ptr->y, p_ptr->x)))) { if (dis > 3) continue; } else { if (dis > 1) continue; } } (void)COPY(&party_mon[num], &m_list[i], monster_type); num++; /* Delete from this floor */ delete_monster_idx(i); } } if (record_named_pet) { for (i = m_max - 1; i >=1; i--) { monster_type *m_ptr = &m_list[i]; char m_name[80]; if (!m_ptr->r_idx) continue; if (!is_pet(m_ptr)) continue; if (!m_ptr->nickname) continue; if (p_ptr->riding == i) continue; monster_desc(m_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE); do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_MOVED, m_name); } } /* Pet of other pet may disappear. */ for (i = m_max - 1; i >=1; i--) { monster_type *m_ptr = &m_list[i]; /* Are there its parent? */ if (m_ptr->parent_m_idx && !m_list[m_ptr->parent_m_idx].r_idx) { /* Its parent have gone, it also goes away. */ if (is_seen(m_ptr)) { char m_name[80]; /* Acquire the monster name */ monster_desc(m_name, m_ptr, 0); #ifdef JP msg_format("%sは消え去った!", m_name); #else msg_format("%^s disappears!", m_name); #endif } /* Delete the monster */ delete_monster_idx(i); } } }
bool leprechaun_steal(int m_idx) { bool result = FALSE; monster_type *m_ptr = &m_list[m_idx]; monster_race *r_ptr = &r_info[m_ptr->r_idx]; if ( !mon_save_p(m_ptr->r_idx, A_DEX) || (MON_CSLEEP(m_ptr) && !mon_save_p(m_ptr->r_idx, A_DEX))) { object_type loot = {0}; if (m_ptr->hold_o_idx && one_in_(2)) { object_copy(&loot, &o_list[m_ptr->hold_o_idx]); delete_object_idx(m_ptr->hold_o_idx); loot.held_m_idx = 0; } else if (m_ptr->drop_ct > m_ptr->stolen_ct) { if (get_monster_drop(m_idx, &loot)) { m_ptr->stolen_ct++; if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->stolen_ct++; } } if (!loot.k_idx) { msg_print("There is nothing to steal!"); } else { char o_name[MAX_NLEN]; result = TRUE; object_desc(o_name, &loot, 0); if (mon_save_p(m_ptr->r_idx, A_DEX)) { msg_format("Oops! You drop %s.", o_name); drop_near(&loot, -1, py, px); } else if (loot.tval == TV_GOLD) { msg_format("You steal %d gold pieces worth of %s.", (int)loot.pval, o_name); sound(SOUND_SELL); p_ptr->au += loot.pval; stats_on_gold_find(loot.pval); p_ptr->redraw |= (PR_GOLD); if (prace_is_(RACE_MON_LEPRECHAUN)) p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA); } else if (!inven_carry_okay(&loot)) { msg_format("You have no room for %s.", o_name); drop_near(&loot, -1, py, px); } else { int slot = inven_carry(&loot); msg_format("You steal %s (%c).", o_name, index_to_label(slot)); autopick_alter_item(slot, TRUE); } } } return result; }