/* ================== CL_DeltaEntity Parses deltas from the given base and adds the resulting entity to the current frame ================== */ void CL_DeltaEntity( msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old, qboolean unchanged ) { entityState_t *state; // save the parsed entity state into the big circular buffer so // it can be used as the source for a later delta state = &cl.parseEntities[ cl.parseEntitiesNum & ( MAX_PARSE_ENTITIES - 1 ) ]; if ( unchanged ) { *state = *old; } else { MSG_ReadDeltaEntity( msg, old, state, newnum ); } if ( state->number == ( MAX_GENTITIES - 1 ) ) { return; // entity was delta removed } cl.parseEntitiesNum++; frame->numEntities++; }
/* ================== CL_ParseBaseline ================== */ void CL_ParseBaseline( sizebuf_t *msg ) { int newnum; float timebase; cl_entity_t *ent; Delta_InitClient (); // finalize client delta's newnum = BF_ReadWord( msg ); if( newnum < 0 ) Host_Error( "CL_SpawnEdict: invalid number %i\n", newnum ); if( newnum >= clgame.maxEntities ) Host_Error( "CL_AllocEdict: no free edicts\n" ); ent = CL_EDICT_NUM( newnum ); if( !ent ) Host_Error( "CL_ParseBaseline: got invalid entity"); Q_memset( &ent->prevstate, 0, sizeof( ent->prevstate )); ent->index = newnum; if( cls.state == ca_active ) timebase = cl.mtime[0]; else timebase = 1.0f; // sv.state == ss_loading MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, CL_IsPlayerIndex( newnum ), timebase ); }
// TODO(kangz) if we can make sure that the baseline entities have the correct entity // number, then we could grab the entity number from old directly, simplifying code a bit. void CL_DeltaEntity( msg_t *msg, clSnapshot_t *snapshot, int entityNum, const entityState_t &oldEntity) { entityState_t entity; MSG_ReadDeltaEntity(msg, &oldEntity, &entity, entityNum); if (entity.number != MAX_GENTITIES - 1) { snapshot->entities.push_back(entity); } }
qboolean demoCutParseGamestate(msg_t *msg, clientConnection_t *clcCut, clientActive_t *clCut) { int i; entityState_t *es; int newnum; entityState_t nullstate; int cmd; char *s; clcCut->connectPacketCount = 0; Com_Memset(clCut, 0, sizeof(*clCut)); clcCut->serverCommandSequence = MSG_ReadLong(msg); clCut->gameState.dataCount = 1; while (1) { cmd = MSG_ReadByte(msg); if (cmd == svc_EOF) { break; } if (cmd == svc_configstring) { int len, start; start = msg->readcount; i = MSG_ReadShort(msg); if (i < 0 || i >= MAX_CONFIGSTRINGS) { Com_Printf("configstring > MAX_CONFIGSTRINGS"); return qfalse; } s = MSG_ReadBigString(msg); len = strlen(s); if (len + 1 + clCut->gameState.dataCount > MAX_GAMESTATE_CHARS) { Com_Printf("MAX_GAMESTATE_CHARS exceeded"); return qfalse; } // append it to the gameState string buffer clCut->gameState.stringOffsets[i] = clCut->gameState.dataCount; Com_Memcpy(clCut->gameState.stringData + clCut->gameState.dataCount, s, len + 1); clCut->gameState.dataCount += len + 1; } else if (cmd == svc_baseline) { newnum = MSG_ReadBits(msg, GENTITYNUM_BITS); if (newnum < 0 || newnum >= MAX_GENTITIES) { Com_Printf("Baseline number out of range: %i", newnum); return qfalse; } Com_Memset(&nullstate, 0, sizeof(nullstate)); es = &clCut->entityBaselines[newnum]; MSG_ReadDeltaEntity(msg, &nullstate, es, newnum); } else { Com_Printf("demoCutParseGameState: bad command byte"); return qfalse; } } clcCut->clientNum = MSG_ReadLong(msg); clcCut->checksumFeed = MSG_ReadLong(msg); // RMG stuff demoCutParseRMG(msg, clcCut, clCut); return qtrue; }
void demoCutParsePacketEntities(msg_t *msg, clSnapshot_t *oldSnap, clSnapshot_t *newSnap, clientActive_t *clCut) { /* The beast that is entity parsing */ int newnum; entityState_t *oldstate, *newstate; int oldindex = 0; int oldnum; newSnap->parseEntitiesNum = clCut->parseEntitiesNum; newSnap->numEntities = 0; newnum = MSG_ReadBits(msg, GENTITYNUM_BITS); while (1) { // read the entity index number if (oldSnap && oldindex < oldSnap->numEntities) { oldstate = &clCut->parseEntities[(oldSnap->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } else { oldstate = 0; oldnum = 99999; } newstate = &clCut->parseEntities[clCut->parseEntitiesNum]; if (!oldstate && (newnum == (MAX_GENTITIES-1))) { break; } else if (oldnum < newnum) { *newstate = *oldstate; oldindex++; } else if (oldnum == newnum) { oldindex++; MSG_ReadDeltaEntity(msg, oldstate, newstate, newnum); newnum = MSG_ReadBits(msg, GENTITYNUM_BITS); } else if (oldnum > newnum) { MSG_ReadDeltaEntity(msg, &clCut->entityBaselines[newnum], newstate, newnum); newnum = MSG_ReadBits(msg, GENTITYNUM_BITS); } if (newstate->number == MAX_GENTITIES-1) continue; clCut->parseEntitiesNum++; clCut->parseEntitiesNum &= (MAX_PARSE_ENTITIES-1); newSnap->numEntities++; } }
/* ================== CL_DeltaEntity Parses deltas from the given base and adds the resulting entity to the current frame ================== */ void CL_DeltaEntity(msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old, qboolean unchanged) { entityState_t *state; // save the parsed entity state into the big circular buffer so // it can be used as the source for a later delta state = &cl.parseEntities[cl.parseEntitiesNum & (MAX_PARSE_ENTITIES - 1)]; if (unchanged) { *state = *old; } else { MSG_ReadDeltaEntity(msg, old, state, newnum); } if (state->number == (MAX_GENTITIES - 1)) { return; // entity was delta removed } #if 1 // DHM - Nerve :: Only draw clients if visible if (clc.onlyVisibleClients) { if (state->number < MAX_CLIENTS) { if (isEntVisible(state)) { entLastVisible[state->number] = frame->serverTime; state->eFlags &= ~EF_NODRAW; } else { if (entLastVisible[state->number] < (frame->serverTime - 600)) { state->eFlags |= EF_NODRAW; } } } } #endif cl.parseEntitiesNum++; frame->numEntities++; }
/* ================== CL_ParseBaseline ================== */ void CL_ParseBaseline( msg_t *msg ) { sharedEntityState_t *es; int newnum; if ( !cgvm ) { Com_Error( ERR_DROP, "Received unexpected baseline" ); } if ( !cl.entityBaselines.pointer ) { Com_Error( ERR_DROP, "cgame needs to call trap_SetNetFields" ); } newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum < 0 || newnum >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum ); } es = DA_ElementPointer( cl.entityBaselines, newnum ); MSG_ReadDeltaEntity( msg, NULL, es, newnum ); }
/* ================== CL_DeltaEntity Parses deltas from the given base and adds the resulting entity to the current frame ================== */ void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, sharedEntityState_t *old, qboolean unchanged) { sharedEntityState_t *state; // save the parsed entity state into the big circular buffer so // it can be used as the source for a later delta state = CL_ParseEntityState( cl.parseEntitiesNum ); if ( unchanged ) { Com_Memcpy( state, old, cl.cgameEntityStateSize ); } else { MSG_ReadDeltaEntity( msg, old, state, newnum ); } if ( state->number == (MAX_GENTITIES-1) ) { return; // entity was delta removed } cl.parseEntitiesNum++; frame->numEntities++; }
/* ================= CL_FlushEntityPacket ================= */ void CL_FlushEntityPacket( sizebuf_t *msg ) { int newnum; entity_state_t from, to; MsgDev( D_INFO, "FlushEntityPacket()\n" ); Q_memset( &from, 0, sizeof( from )); cl.frames[cl.parsecountmod].valid = false; cl.validsequence = 0; // can't render a frame // read it all, but ignore it while( 1 ) { newnum = BF_ReadWord( msg ); if( !newnum ) break; // done if( BF_CheckOverflow( msg )) Host_Error( "CL_FlushEntityPacket: read overflow\n" ); MSG_ReadDeltaEntity( msg, &from, &to, newnum, CL_IsPlayerIndex( newnum ), cl.mtime[0] ); } }
void CL_DeltaEntity( sizebuf_t *msg, frame_t *frame, int newnum, entity_state_t *old, qboolean unchanged ) { cl_entity_t *ent; entity_state_t *state; qboolean newent = (old) ? false : true; qboolean result = true; ent = CL_EDICT_NUM( newnum ); state = &cls.packet_entities[cls.next_client_entities % cls.num_client_entities]; ent->index = newnum; if( newent ) old = &ent->baseline; if( unchanged ) *state = *old; else result = MSG_ReadDeltaEntity( msg, old, state, newnum, CL_IsPlayerIndex( newnum ), cl.mtime[0] ); if( !result ) { if( newent ) Host_Error( "Cl_DeltaEntity: tried to release new entity\n" ); CL_KillDeadBeams( ent ); // release dead beams #if 0 // this is for reference if( state->number == -1 ) Msg( "Entity %i was removed from server\n", newnum ); else Msg( "Entity %i was removed from delta-message\n", newnum ); #endif if( state->number == -1 ) { ent->curstate.messagenum = 0; ent->baseline.number = 0; } // entity was delta removed return; } // entity is present in newframe state->messagenum = cl.parsecount; state->msg_time = cl.mtime[0]; cls.next_client_entities++; frame->num_entities++; // set player state ent->player = CL_IsPlayerIndex( ent->index ); if( state->effects & EF_NOINTERP || newent ) { // duplicate the current state so lerping doesn't hurt anything ent->prevstate = *state; } else { // shuffle the last state to previous ent->prevstate = ent->curstate; } // NOTE: always check modelindex for new state not current if( Mod_GetType( state->modelindex ) == mod_studio ) { CL_UpdateStudioVars( ent, state, newent ); } else if( Mod_GetType( state->modelindex ) == mod_brush ) { CL_UpdateBmodelVars( ent, state, newent ); } // set right current state ent->curstate = *state; CL_UpdatePositions( ent ); }
/* ================== CL_ParseGamestate ================== */ void CL_ParseGamestate( msg_t *msg ) { int i; entityState_t *es; int newnum; entityState_t nullstate; int cmd; char *s; Con_Close(); clc.connectPacketCount = 0; // wipe local client state CL_ClearState(); #ifdef _DONETPROFILE_ int startBytes,endBytes; startBytes=msg->readcount; #endif // a gamestate always marks a server command sequence clc.serverCommandSequence = MSG_ReadLong( msg ); // parse all the configstrings and baselines cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings while ( 1 ) { cmd = MSG_ReadByte( msg ); if ( cmd == svc_EOF ) { break; } if ( cmd == svc_configstring ) { int len, start; start = msg->readcount; i = MSG_ReadShort( msg ); if ( i < 0 || i >= MAX_CONFIGSTRINGS ) { Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" ); } s = MSG_ReadBigString( msg ); if (cl_shownet->integer >= 2) { Com_Printf("%3i: %d: %s\n", start, i, s); } /* if (i == CS_SERVERINFO) { //get the special value here char *f = strstr(s, "g_debugMelee"); if (f) { while (*f && *f != '\\') { //find the \ after it f++; } if (*f == '\\') { //got it int i = 0; f++; while (*f && *f != '\\' && i < 128) { hiddenCvarVal[i] = *f; i++; f++; } hiddenCvarVal[i] = 0; //resume here s = f; } } } */ len = strlen( s ); if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) { Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" ); } // append it to the gameState string buffer cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount; Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 ); cl.gameState.dataCount += len + 1; } else if ( cmd == svc_baseline ) { newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum < 0 || newnum >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum ); } Com_Memset (&nullstate, 0, sizeof(nullstate)); es = &cl.entityBaselines[ newnum ]; MSG_ReadDeltaEntity( msg, &nullstate, es, newnum ); } else { Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" ); } } clc.clientNum = MSG_ReadLong(msg); // read the checksum feed clc.checksumFeed = MSG_ReadLong( msg ); CL_ParseRMG ( msg ); //rwwRMG - get info for it from the server #ifdef _DONETPROFILE_ endBytes=msg->readcount; // ClReadProf().AddField("svc_gamestate",endBytes-startBytes); #endif // parse serverId and other cvars CL_SystemInfoChanged(); // reinitialize the filesystem if the game directory has changed if( FS_ConditionalRestart( clc.checksumFeed ) ) { // don't set to true because we yet have to start downloading // enabling this can cause double loading of a map when connecting to // a server which has a different game directory set //clc.downloadRestart = qtrue; } // This used to call CL_StartHunkUsers, but now we enter the download state before loading the // cgame CL_InitDownloads(); // make sure the game starts Cvar_Set( "cl_paused", "0" ); }
static void demoFrameUnpack( msg_t *msg, demoFrame_t *oldFrame, demoFrame_t *newFrame ) { int last; qboolean isDelta = MSG_ReadBits( msg, 1 ) ? qfalse : qtrue; if (!isDelta) oldFrame = 0; newFrame->serverTime = MSG_ReadLong( msg ); /* Read config strings */ newFrame->string.data[0] = 0; newFrame->string.used = 1; last = 0; /* Extract config strings */ while ( 1 ) { int i, num = MSG_ReadShort( msg ); if (!isDelta ) { for (i = last;i<num;i++) newFrame->string.offsets[i] = 0; } else { for (i = last;i<num;i++) demoFrameAddString( &newFrame->string, i, oldFrame->string.data + oldFrame->string.offsets[i] ); } if (num < MAX_CONFIGSTRINGS) { demoFrameAddString( &newFrame->string, num, MSG_ReadBigString( msg ) ); } else { break; } last = num + 1; } /* Extract player states */ Com_Memset( newFrame->clientData, 0, sizeof( newFrame->clientData )); last = MSG_ReadByte( msg ); while (last < MAX_CLIENTS) { playerState_t *oldPlayer, *newPlayer; newFrame->clientData[last] = 1; oldPlayer = isDelta && oldFrame->clientData[last] ? &oldFrame->clients[last] : &demoNullPlayerState; newPlayer = &newFrame->clients[last]; MSG_ReadDeltaPlayerstate( msg, oldPlayer, newPlayer ); last = MSG_ReadByte( msg ); } /* Extract entity states */ last = 0; while ( 1 ) { int i, num = MSG_ReadBits( msg, GENTITYNUM_BITS ); entityState_t *oldEntity, *newEntity; if ( isDelta ) { for (i = last;i<num;i++) if (oldFrame->entities[i].number == i) newFrame->entities[i] = oldFrame->entities[i]; else newFrame->entities[i].number = MAX_GENTITIES - 1; } else { for (i = last;i<num;i++) newFrame->entities[i].number = MAX_GENTITIES - 1; } if (num < MAX_GENTITIES - 1) { if (isDelta) { oldEntity = &oldFrame->entities[num]; if (oldEntity->number != num) oldEntity = &demoNullEntityState; } else { oldEntity = &demoNullEntityState; } newEntity = &newFrame->entities[i]; MSG_ReadDeltaEntity( msg, oldEntity, newEntity, num ); } else break; last = num + 1; } /* Read the area mask */ newFrame->areaUsed = MSG_ReadByte( msg ); MSG_ReadData( msg, newFrame->areamask, newFrame->areaUsed ); /* Read the command string data */ newFrame->commandUsed = MSG_ReadLong( msg ); MSG_ReadData( msg, newFrame->commandData, newFrame->commandUsed ); }
void demoConvert( const char *oldName, const char *newBaseName, qboolean smoothen ) { fileHandle_t oldHandle = 0; fileHandle_t newHandle = 0; int temp; int oldSize; int msgSequence; msg_t oldMsg; byte oldData[ MAX_MSGLEN ]; int oldTime, nextTime, fullTime; int clientNum; demoFrame_t *workFrame; int parseEntitiesNum = 0; demoConvert_t *convert; char bigConfigString[BIG_INFO_STRING]; int bigConfigNumber; const char *s; clSnapshot_t *oldSnap = 0; clSnapshot_t *newSnap; int levelCount = 0; char newName[MAX_OSPATH]; oldSize = FS_FOpenFileRead( oldName, &oldHandle, qtrue ); if (!oldHandle) { Com_Printf("Failed to open %s for conversion.", oldName); return; } /* Alloc some memory */ convert = Z_Malloc( sizeof( demoConvert_t) ); /* Initialize the first workframe's strings */ while (oldSize > 0) { MSG_Init( &oldMsg, oldData, sizeof( oldData ) ); /* Read the sequence number */ if (FS_Read( &convert->messageNum, 4, oldHandle) != 4) goto conversionerror; convert->messageNum = LittleLong( convert->messageNum ); oldSize -= 4; /* Read the message size */ if (FS_Read( &oldMsg.cursize,4, oldHandle) != 4) goto conversionerror; oldSize -= 4; oldMsg.cursize = LittleLong( oldMsg.cursize ); /* Negative size signals end of demo */ if (oldMsg.cursize < 0) break; if ( oldMsg.cursize > oldMsg.maxsize ) goto conversionerror; /* Read the actual message */ if (FS_Read( oldMsg.data, oldMsg.cursize, oldHandle ) != oldMsg.cursize) goto conversionerror; oldSize -= oldMsg.cursize; // init the bitstream MSG_BeginReading( &oldMsg ); // Skip the reliable sequence acknowledge number MSG_ReadLong( &oldMsg ); // // parse the message // while ( 1 ) { byte cmd; if ( oldMsg.readcount > oldMsg.cursize ) { Com_Printf ("Demo conversion, read past end of server message.\n"); goto conversionerror; } cmd = MSG_ReadByte( &oldMsg ); if ( cmd == svc_EOF) { break; } workFrame = &convert->frames[ convert->frameIndex % DEMOCONVERTFRAMES ]; // other commands switch ( cmd ) { default: Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n"); break; case svc_nop: break; case svc_serverCommand: temp = MSG_ReadLong( &oldMsg ); s = MSG_ReadString( &oldMsg ); if (temp<=msgSequence) break; // Com_Printf( " server command %s\n", s ); msgSequence = temp; Cmd_TokenizeString( s ); if ( !Q_stricmp( Cmd_Argv(0), "bcs0" ) ) { bigConfigNumber = atoi( Cmd_Argv(1) ); Q_strncpyz( bigConfigString, Cmd_Argv(2), sizeof( bigConfigString )); break; } if ( !Q_stricmp( Cmd_Argv(0), "bcs1" ) ) { Q_strcat( bigConfigString, sizeof( bigConfigString ), Cmd_Argv(2)); break; } if ( !Q_stricmp( Cmd_Argv(0), "bcs2" ) ) { Q_strcat( bigConfigString, sizeof( bigConfigString ), Cmd_Argv(2)); demoFrameAddString( &workFrame->string, bigConfigNumber, bigConfigString ); break; } if ( !Q_stricmp( Cmd_Argv(0), "cs" ) ) { int num = atoi( Cmd_Argv(1) ); s = Cmd_ArgsFrom( 2 ); demoFrameAddString( &workFrame->string, num, Cmd_ArgsFrom( 2 ) ); break; } if ( clientNum >= 0 && clientNum < MAX_CLIENTS ) { int len = strlen( s ) + 1; char *dst; if (workFrame->commandUsed + len + 1 > sizeof( workFrame->commandData)) { Com_Printf("Overflowed state command data.\n"); goto conversionerror; } dst = workFrame->commandData + workFrame->commandUsed; *dst = clientNum; Com_Memcpy( dst+1, s, len ); workFrame->commandUsed += len + 1; } break; case svc_gamestate: if (newHandle) { FS_FCloseFile( newHandle ); newHandle = 0; } if (levelCount) { Com_sprintf( newName, sizeof( newName ), "%s.%d.mme", newBaseName, levelCount ); } else { Com_sprintf( newName, sizeof( newName ), "%s.mme", newBaseName ); } fullTime = -1; clientNum = -1; oldTime = -1; Com_Memset( convert, 0, sizeof( *convert )); convert->frames[0].string.used = 1; levelCount++; newHandle = FS_FOpenFileWrite( newName ); if (!newHandle) { Com_Printf("Failed to open %s for target conversion target.\n", newName); goto conversionerror; return; } else { FS_Write ( demoHeader, strlen( demoHeader ), newHandle ); } Com_sprintf( newName, sizeof( newName ), "%s.txt", newBaseName ); workFrame = &convert->frames[ convert->frameIndex % DEMOCONVERTFRAMES ]; msgSequence = MSG_ReadLong( &oldMsg ); while( 1 ) { cmd = MSG_ReadByte( &oldMsg ); if (cmd == svc_EOF) break; if ( cmd == svc_configstring) { int num; const char *s; num = MSG_ReadShort( &oldMsg ); s = MSG_ReadBigString( &oldMsg ); demoFrameAddString( &workFrame->string, num, s ); } else if ( cmd == svc_baseline ) { int num = MSG_ReadBits( &oldMsg, GENTITYNUM_BITS ); if ( num < 0 || num >= MAX_GENTITIES ) { Com_Printf( "Baseline number out of range: %i.\n", num ); goto conversionerror; } MSG_ReadDeltaEntity( &oldMsg, &demoNullEntityState, &convert->entityBaselines[num], num ); } else { Com_Printf( "Unknown block while converting demo gamestate.\n" ); goto conversionerror; } } clientNum = MSG_ReadLong( &oldMsg ); /* Skip the checksum feed */ MSG_ReadLong( &oldMsg ); break; case svc_snapshot: nextTime = MSG_ReadLong( &oldMsg ); /* Delta number, not needed */ newSnap = &convert->snapshots[convert->messageNum & PACKET_MASK]; Com_Memset (newSnap, 0, sizeof(*newSnap)); newSnap->deltaNum = MSG_ReadByte( &oldMsg ); newSnap->messageNum = convert->messageNum; if (!newSnap->deltaNum) { newSnap->deltaNum = -1; newSnap->valid = qtrue; // uncompressed frame oldSnap = NULL; } else { newSnap->deltaNum = newSnap->messageNum - newSnap->deltaNum; oldSnap = &convert->snapshots[newSnap->deltaNum & PACKET_MASK]; if (!oldSnap->valid) { Com_Printf( "Delta snapshot without base.\n" ); goto conversionerror; } else if (oldSnap->messageNum != newSnap->deltaNum) { // The frame that the server did the delta from // is too old, so we can't reconstruct it properly. Com_Printf ("Delta frame too old.\n"); } else if ( parseEntitiesNum - oldSnap->parseEntitiesNum > MAX_PARSE_ENTITIES-128 ) { Com_Printf ("Delta parseEntitiesNum too old.\n"); } else { newSnap->valid = qtrue; // valid delta parse } } /* Snapflags, not needed */ newSnap->snapFlags = MSG_ReadByte( &oldMsg ); // read areamask workFrame->areaUsed = MSG_ReadByte( &oldMsg ); MSG_ReadData( &oldMsg, workFrame->areamask, workFrame->areaUsed ); if (clientNum <0 || clientNum >= MAX_CLIENTS) { Com_Printf("Got snapshot with invalid client.\n"); goto conversionerror; } MSG_ReadDeltaPlayerstate( &oldMsg, oldSnap ? &oldSnap->ps : &demoNullPlayerState, &newSnap->ps ); /* Read the individual entities */ newSnap->parseEntitiesNum = parseEntitiesNum; newSnap->numEntities = 0; Com_Memset( workFrame->entityData, 0, sizeof( workFrame->entityData )); /* The beast that is entity parsing */ { int newnum; entityState_t *oldstate, *newstate; int oldindex = 0; int oldnum; newnum = MSG_ReadBits( &oldMsg, GENTITYNUM_BITS ); while ( 1 ) { // read the entity index number if (oldSnap && oldindex < oldSnap->numEntities) { oldstate = &convert->parseEntities[(oldSnap->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)]; oldnum = oldstate->number; } else { oldstate = 0; oldnum = 99999; } newstate = &convert->parseEntities[parseEntitiesNum]; if ( !oldstate && (newnum == (MAX_GENTITIES-1))) { break; } else if ( oldnum < newnum ) { *newstate = *oldstate; oldindex++; } else if (oldnum == newnum) { oldindex++; MSG_ReadDeltaEntity( &oldMsg, oldstate, newstate, newnum ); if ( newstate->number != MAX_GENTITIES-1) workFrame->entityData[ newstate->number ] = 1; newnum = MSG_ReadBits( &oldMsg, GENTITYNUM_BITS ); } else if (oldnum > newnum) { MSG_ReadDeltaEntity( &oldMsg, &convert->entityBaselines[newnum], newstate , newnum ); if ( newstate->number != MAX_GENTITIES-1) workFrame->entityData[ newstate->number ] = 1; newnum = MSG_ReadBits( &oldMsg, GENTITYNUM_BITS ); } if (newstate->number == MAX_GENTITIES-1) continue; parseEntitiesNum++; parseEntitiesNum &= (MAX_PARSE_ENTITIES-1); newSnap->numEntities++; }} /* Stop processing this further since it's an invalid snap due to lack of delta data */ if (!newSnap->valid) break; /* Skipped snapshots will be set invalid in the circular buffer */ if ( newSnap->messageNum - convert->lastMessageNum >= PACKET_BACKUP ) { convert->lastMessageNum = newSnap->messageNum - ( PACKET_BACKUP - 1 ); } for ( ; convert->lastMessageNum < newSnap->messageNum ; convert->lastMessageNum++ ) { convert->snapshots[convert->lastMessageNum & PACKET_MASK].valid = qfalse; } convert->lastMessageNum = newSnap->messageNum + 1; /* compress the frame into the new format */ if (nextTime > oldTime) { demoFrame_t *cleanFrame; int writeIndex; for (temp = 0;temp<newSnap->numEntities;temp++) { int p = (newSnap->parseEntitiesNum+temp) & (MAX_PARSE_ENTITIES-1); entityState_t *newState = &convert->parseEntities[p]; workFrame->entities[newState->number] = *newState; } workFrame->clientData[clientNum] = 1; workFrame->clients[clientNum] = newSnap->ps; workFrame->serverTime = nextTime; /* Which frame from the cache to save */ writeIndex = convert->frameIndex - (DEMOCONVERTFRAMES/2); if (writeIndex >= 0) { const demoFrame_t *newFrame; msg_t writeMsg; // init the message MSG_Init( &writeMsg, demoBuffer, sizeof (demoBuffer)); MSG_Clear( &writeMsg ); MSG_Bitstream( &writeMsg ); newFrame = &convert->frames[ writeIndex % DEMOCONVERTFRAMES]; if ( smoothen ) demoFrameInterpolate( convert->frames, DEMOCONVERTFRAMES, writeIndex ); if ( nextTime > fullTime || writeIndex <= 0 ) { /* Plan the next time for a full write */ fullTime = nextTime + 2000; demoFramePack( &writeMsg, newFrame, 0 ); } else { const demoFrame_t *oldFrame = &convert->frames[ ( writeIndex -1 ) % DEMOCONVERTFRAMES]; demoFramePack( &writeMsg, newFrame, oldFrame ); } /* Write away the new data in the msg queue */ temp = LittleLong( writeMsg.cursize ); FS_Write (&temp, 4, newHandle ); FS_Write ( writeMsg.data , writeMsg.cursize, newHandle ); } /* Clean up the upcoming frame for all new changes */ convert->frameIndex++; cleanFrame = &convert->frames[ convert->frameIndex % DEMOCONVERTFRAMES]; cleanFrame->serverTime = 0; for (temp = 0;temp<MAX_GENTITIES;temp++) cleanFrame->entities[temp].number = MAX_GENTITIES-1; Com_Memset( cleanFrame->clientData, 0, sizeof ( cleanFrame->clientData )); Com_Memcpy( cleanFrame->string.data, workFrame->string.data, workFrame->string.used ); Com_Memcpy( cleanFrame->string.offsets, workFrame->string.offsets, sizeof( workFrame->string.offsets )); cleanFrame->string.used = workFrame->string.used; cleanFrame->commandUsed = 0; /* keep track of this last frame's time */ oldTime = nextTime; } break; case svc_download: // read block number temp = MSG_ReadShort ( &oldMsg ); if (!temp) //0 block, read file size MSG_ReadLong( &oldMsg ); // read block size temp = MSG_ReadShort ( &oldMsg ); // read the data block for ( ;temp>0;temp--) MSG_ReadByte( &oldMsg ); break; } } } conversionerror: FS_FCloseFile( oldHandle ); FS_FCloseFile( newHandle ); Z_Free( convert ); return; }
/* ================== CL_ParseGamestate ================== */ void CL_ParseGamestate( msg_t *msg ) { int i; entityState_t *es; int newnum; entityState_t nullstate; int cmd; char *s; Con_Close(); clc.connectPacketCount = 0; // wipe local client state CL_ClearState(); // a gamestate always marks a server command sequence clc.serverCommandSequence = MSG_ReadLong( msg ); // parse all the configstrings and baselines cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings while ( 1 ) { cmd = MSG_ReadByte( msg ); if ( cmd == svc_EOF ) { break; } if ( cmd == svc_configstring ) { int len; i = MSG_ReadShort( msg ); if ( i < 0 || i >= MAX_CONFIGSTRINGS ) { Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" ); } s = MSG_ReadBigString( msg ); len = strlen( s ); if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) { Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" ); } // append it to the gameState string buffer cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount; memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 ); cl.gameState.dataCount += len + 1; } else if ( cmd == svc_baseline ) { newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum < 0 || newnum >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum ); } memset( &nullstate, 0, sizeof( nullstate ) ); es = &cl.entityBaselines[ newnum ]; MSG_ReadDeltaEntity( msg, &nullstate, es, newnum ); } else { Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" ); } } clc.clientNum = MSG_ReadLong( msg ); // read the checksum feed clc.checksumFeed = MSG_ReadLong( msg ); // parse serverId and other cvars CL_SystemInfoChanged(); // reinitialize the filesystem if the game directory has changed FS_ConditionalRestart( clc.checksumFeed ); // This used to call CL_StartHunkUsers, but now we enter the download state before loading the // cgame CL_InitDownloads(); // make sure the game starts Cvar_Set( "cl_paused", "0" ); }
/* ================== CL_ParseGamestate ================== */ void CL_ParseGamestate( msg_t *msg ) { int i; entityState_t *es; int newnum; entityState_t nullstate; int cmd; char *s; char oldGame[MAX_QPATH]; Con_Close(); clc.connectPacketCount = 0; // wipe local client state CL_ClearState(); // a gamestate always marks a server command sequence clc.serverCommandSequence = MSG_ReadLong( msg ); // parse all the configstrings and baselines cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings while ( 1 ) { cmd = MSG_ReadByte( msg ); if ( cmd == svc_EOF ) { break; } if ( cmd == svc_configstring ) { int len; i = MSG_ReadShort( msg ); if ( i < 0 || i >= MAX_CONFIGSTRINGS ) { Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" ); } s = MSG_ReadBigString( msg ); len = strlen( s ); if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) { Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" ); } // append it to the gameState string buffer cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount; Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 ); cl.gameState.dataCount += len + 1; } else if ( cmd == svc_baseline ) { newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum < 0 || newnum >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum ); } Com_Memset (&nullstate, 0, sizeof(nullstate)); es = &cl.entityBaselines[ newnum ]; MSG_ReadDeltaEntity( msg, &nullstate, es, newnum ); } else { Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" ); } } clc.clientNum = MSG_ReadLong(msg); // read the checksum feed clc.checksumFeed = MSG_ReadLong( msg ); // save old gamedir Cvar_VariableStringBuffer("fs_game", oldGame, sizeof(oldGame)); // parse useful values out of CS_SERVERINFO CL_ParseServerInfo(); // parse serverId and other cvars CL_SystemInfoChanged(); // stop recording now so the demo won't have an unnecessary level load at the end. if(cl_autoRecordDemo->integer && clc.demorecording) CL_StopRecord_f(); // reinitialize the filesystem if the game directory has changed if(!cl_oldGameSet && (Cvar_Flags("fs_game") & CVAR_MODIFIED)) { cl_oldGameSet = qtrue; Q_strncpyz(cl_oldGame, oldGame, sizeof(cl_oldGame)); } FS_ConditionalRestart(clc.checksumFeed, qfalse); // This used to call CL_StartHunkUsers, but now we enter the download state before loading the // cgame CL_InitDownloads(); // make sure the game starts Cvar_Set( "cl_paused", "0" ); }
// Do very shallow parse of the demo (could be extended) just to get times and snapshot count static void CL_ParseDemo(void) { int tstart = 0; int demofile = 0; // Reset our demo data memset(&di, 0, sizeof(di)); // Parse start di.gameStartTime = -1; di.gameEndTime = -1; FS_Seek(clc.demofile, 0, FS_SEEK_SET); tstart = Sys_Milliseconds(); while (qtrue) { int r; msg_t buf; msg_t *msg; byte bufData[MAX_MSGLEN]; int s; int cmd; di.demoPos = FS_FTell(clc.demofile); // get the sequence number r = FS_Read(&s, 4, clc.demofile); if (r != 4) { CL_DemoCompleted(); return; } clc.serverMessageSequence = LittleLong(s); // init the message MSG_Init(&buf, bufData, sizeof(bufData)); // get the length r = FS_Read(&buf.cursize, 4, clc.demofile); if (r != 4) { break; } buf.cursize = LittleLong(buf.cursize); if (buf.cursize == -1) { break; } if (buf.cursize > buf.maxsize) { Com_FuncPrinf("demoMsglen > MAX_MSGLEN"); break; } r = FS_Read(buf.data, buf.cursize, clc.demofile); if (r != buf.cursize) { Com_FuncPrinf("Demo file was truncated.\n"); break; } clc.lastPacketTime = cls.realtime; buf.readcount = 0; // parse msg = &buf; MSG_Bitstream(msg); // get the reliable sequence acknowledge number clc.reliableAcknowledge = MSG_ReadLong(msg); if (clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS) { clc.reliableAcknowledge = clc.reliableSequence; } // parse the message while (qtrue) { if (msg->readcount > msg->cursize) { Com_FuncDrop("read past end of server message"); return; } cmd = MSG_ReadByte(msg); if (cmd == svc_EOF) { break; } // other commands switch (cmd) { default: Com_FuncDrop("Illegible server message %d", cmd); return; case svc_nop: break; case svc_serverCommand: MSG_ReadLong(msg); MSG_ReadString(msg); break; case svc_gamestate: clc.serverCommandSequence = MSG_ReadLong(msg); cl.gameState.dataCount = 1; while (qtrue) { int cmd2 = MSG_ReadByte(msg); if (cmd2 == svc_EOF) { break; } if (cmd2 == svc_configstring) { MSG_ReadShort(msg); MSG_ReadBigString(msg); } else if (cmd2 == svc_baseline) { entityState_t s1, s2; memset(&s1, 0, sizeof(s1)); memset(&s2, 0, sizeof(s2)); MSG_ReadBits(msg, GENTITYNUM_BITS); MSG_ReadDeltaEntity(msg, &s1, &s2, 0); } else { Com_FuncDrop("bad command byte"); return; } } MSG_ReadLong(msg); MSG_ReadLong(msg); break; case svc_snapshot: CL_ParseDemoSnapShotSimple(msg); break; case svc_download: MSG_ReadShort(msg); break; } } if (!cl.snap.valid) { Com_FuncPrinf("!cl.snap.valid\n"); continue; } if (cl.snap.serverTime < cl.oldFrameServerTime) { // ignore snapshots that don't have entities if (cl.snap.snapFlags & SNAPFLAG_NOT_ACTIVE) { continue; } cls.state = CA_ACTIVE; // set the timedelta so we are exactly on this first frame cl.serverTimeDelta = cl.snap.serverTime - cls.realtime; cl.oldServerTime = cl.snap.serverTime; clc.timeDemoBaseTime = cl.snap.serverTime; } cl.oldFrameServerTime = cl.snap.serverTime; if (cl.newSnapshots) { CL_AdjustTimeDelta(); } di.lastServerTime = cl.snap.serverTime; if (di.firstServerTime == 0) { di.firstServerTime = cl.snap.serverTime; Com_FuncPrinf("firstServerTime %d\n", di.firstServerTime); } di.snapsInDemo++; } Com_FuncPrinf("Snaps in demo: %i\n", di.snapsInDemo); Com_FuncPrinf("last serverTime %d total %f minutes\n", cl.snap.serverTime, (cl.snap.serverTime - di.firstServerTime) / 1000.0 / 60.0); Com_FuncPrinf("parse time %f seconds\n", (float)(Sys_Milliseconds() - tstart) / 1000.0); FS_Seek(clc.demofile, 0, FS_SEEK_SET); clc.demoplaying = qfalse; demofile = clc.demofile; CL_ClearState(); Com_Memset(&clc, 0, sizeof(clc)); Com_ClearDownload(); clc.demofile = demofile; cls.state = CA_DISCONNECTED; cl_connectedToPureServer = qfalse; dpi.firstTime = di.firstServerTime; dpi.lastTime = di.lastServerTime; }
/* ================== CL_ParseGamestate ================== */ void CL_ParseGamestate( msg_t *msg ) { int i; entityState_t *es; int newnum; entityState_t nullstate; int cmd; char *s; Con_Close(); UI_UpdateConnectionString( "" ); // wipe local client state CL_ClearState(); // a gamestate always marks a server command sequence clc.serverCommandSequence = MSG_ReadLong( msg ); // parse all the configstrings and baselines cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings while ( 1 ) { cmd = MSG_ReadByte( msg ); if ( cmd <= 0 ) { break; } if ( cmd == svc_configstring ) { int len; i = MSG_ReadShort( msg ); if ( i < 0 || i >= MAX_CONFIGSTRINGS ) { Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" ); } s = MSG_ReadString( msg ); len = strlen( s ); if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) { Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" ); } // append it to the gameState string buffer cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount; memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 ); cl.gameState.dataCount += len + 1; if ( cl_shownet->integer == 3 ) { Com_Printf ("%3i: CS# %d %s (%d)\n",msg->readcount, i,s,len); } } else if ( cmd == svc_baseline ) { newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum < 0 || newnum >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum ); } memset (&nullstate, 0, sizeof(nullstate)); es = &cl.entityBaselines[ newnum ]; MSG_ReadDeltaEntity( msg, &nullstate, es, newnum ); } else { Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" ); } } // parse serverId and other cvars CL_SystemInfoChanged(); // reinitialize the filesystem if the game directory has changed #if 0 if ( fs_game->modified ) { } #endif // let the client game init and load data cls.state = CA_LOADING; CL_StartHunkUsers(); // make sure the game starts Cvar_Set( "cl_paused", "0" ); }
/* ================== CL_ParseGamestate ================== */ void CL_ParseGamestate( msg_t *msg ) { int i; entityState_t *es; int newnum; entityState_t nullstate; int cmd; Con_Close(); clc.connectPacketCount = 0; // wipe local client state CL_ClearState(); // a gamestate always marks a server command sequence clc.serverCommandSequence = MSG_ReadLong( msg ); // parse all the configstrings and baselines while ( 1 ) { cmd = MSG_ReadByte( msg ); if ( cmd == svc_EOF ) { break; } if ( cmd == svc_configstring ) { i = MSG_ReadShort( msg ); if ( i < 0 || i >= MAX_CONFIGSTRINGS ) { Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" ); } const char* str = MSG_ReadBigString( msg ); std::string s = str; cl.gameState[i] = str; } else if ( cmd == svc_baseline ) { newnum = MSG_ReadBits( msg, GENTITYNUM_BITS ); if ( newnum < 0 || newnum >= MAX_GENTITIES ) { Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum ); } memset( &nullstate, 0, sizeof( nullstate ) ); es = &cl.entityBaselines[ newnum ]; MSG_ReadDeltaEntity( msg, &nullstate, es, newnum ); } else { Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" ); } } clc.clientNum = MSG_ReadLong( msg ); // read the checksum feed clc.checksumFeed = MSG_ReadLong( msg ); // parse serverId and other cvars CL_SystemInfoChanged(); // This used to call CL_StartHunkUsers, but now we enter the download state before loading the // cgame CL_InitDownloads(); // make sure the game starts Cvar_Set( "cl_paused", "0" ); }