Example #1
0
void
DropDownBase::Create_Drop()
{
	Destroy_Drop();

	Init_Drop();

	UINT16 i;
	UINT16 usPosX = musStartX_Drop;
	UINT16 usPosY = musStartY_Drop;
	UINT16 usHeight = 0;

	for( i=0; i< DROPDOWN_REGIONS; ++i)
	{
		MSYS_DefineRegion( &mDropDownRegion[i], usPosX, (UINT16)(usPosY+4), (UINT16)(usPosX+musWidth-6), (UINT16)(usPosY+musFontHeight+7), MSYS_PRIORITY_HIGH,
								CURSOR_WWW, CallBackWrapper((void*) this, DROPDOWN_MOVEMENT, &DropDownBase::Dummyfunc), CallBackWrapper((void*) this, DROPDOWN_REGION, &DropDownBase::Dummyfunc));
		MSYS_AddRegion(&mDropDownRegion[i]);
		MSYS_SetRegionUserData( &mDropDownRegion[ i ], 0, i);

		usPosY += musFontHeight + 2;
	}
	usHeight = usPosY - musStartY_Drop + 10;
	
	//create the scroll bars regions
	//up arrow
	usPosX = musUpArrowX;
	usPosY = musUpArrowY;
	for(i=0; i<2; ++i)
	{
		MSYS_DefineRegion( &mgSelectedUpDownArrowOnScrollAreaRegion[i], usPosX, usPosY, (UINT16)(usPosX+musWidth), (UINT16)(usPosY+DEF_SCROLL_ARROW_HEIGHT), MSYS_PRIORITY_HIGH,
								CURSOR_WWW, MSYS_NO_CALLBACK, CallBackWrapper((void*) this, DROPDOWN_ARROW, &DropDownBase::Dummyfunc));
		MSYS_AddRegion(&mgSelectedUpDownArrowOnScrollAreaRegion[i]);
		MSYS_SetRegionUserData( &mgSelectedUpDownArrowOnScrollAreaRegion[ i ], 0, i);
		usPosX = musDownArrowX;
		usPosY = musDownArrowY;
	}

	//the scroll area itself
	usPosX = musUpArrowX;
	usPosY = musUpArrowY + DEF_SCROLL_ARROW_HEIGHT;
	
	usHeight = ( musAreaHeight - DEF_SCROLL_ARROW_HEIGHT - 4 ) / (mNumDisplayedEntries);
	for(i=0; i<DROPDOWN_REGIONS - 1; ++i)
	{
		MSYS_DefineRegion( &mSelectedScrollAreaDropDownRegion[i], usPosX, usPosY, (UINT16)(usPosX+musWidth), (UINT16)(usPosY+usHeight), MSYS_PRIORITY_HIGH+1,
								CURSOR_LAPTOP_SCREEN, CallBackWrapper((void*) this, DROPDOWN_SCROLL_MOVEMENT, &DropDownBase::Dummyfunc), CallBackWrapper((void*) this, DROPDOWN_SCROLL_REGION, &DropDownBase::Dummyfunc));
		MSYS_AddRegion(&mSelectedScrollAreaDropDownRegion[i]);
		MSYS_SetRegionUserData( &mSelectedScrollAreaDropDownRegion[ i ], 0, i);
		usPosY += usHeight;
	}
	//put the last one down to cover the remaining area
	MSYS_DefineRegion( &mSelectedScrollAreaDropDownRegion[i], usPosX, usPosY, (UINT16)(usPosX+musWidth), musDownArrowY, MSYS_PRIORITY_HIGH+1,
							CURSOR_LAPTOP_SCREEN, CallBackWrapper((void*) this, DROPDOWN_SCROLL_MOVEMENT, &DropDownBase::Dummyfunc), CallBackWrapper((void*) this, DROPDOWN_SCROLL_REGION, &DropDownBase::Dummyfunc));
	MSYS_AddRegion(&mSelectedScrollAreaDropDownRegion[i]);
	MSYS_SetRegionUserData( &mSelectedScrollAreaDropDownRegion[ i ], 0, i);
	
	MSYS_EnableRegion(&mSelectedCloseDropDownRegion);

	mfMouseRegionsCreated_Drop = TRUE;
}
void InitEditorRegions()
{
	INT32 x;

	//By doing this, all of the buttons underneath are blanketed and can't be used anymore.
	//Any new buttons will cover this up as well.  Think of it as a barrier between the editor buttons,
	//and the game's interface panel buttons and regions.
	MSYS_DefineRegion( &EditorRegion, 0, 360, 640, 480, MSYS_PRIORITY_NORMAL, 0, MSYS_NO_CALLBACK, MSYS_NO_CALLBACK );

	//Create the regions for the terrain tile selections
	for( x = 0; x < NUM_TERRAIN_TILE_REGIONS; x++ )
	{
		MSYS_DefineRegion(&TerrainTileButtonRegion[x],(INT16)(261+x*42),369,(INT16)(303+x*42),391,
			MSYS_PRIORITY_NORMAL, 0, MSYS_NO_CALLBACK,(MOUSE_CALLBACK)TerrainTileButtonRegionCallback);
		MSYS_SetRegionUserData( &TerrainTileButtonRegion[x], 0, x );
		MSYS_DisableRegion( &TerrainTileButtonRegion[x] );
	}
	gfShowTerrainTileButtons=FALSE;

	//Create the region for the items selection window.
	MSYS_DefineRegion( &ItemsRegion, 100, 360, 540, 440, MSYS_PRIORITY_NORMAL, 0, 
		(MOUSE_CALLBACK)MouseMovedInItemsRegion, (MOUSE_CALLBACK)MouseClickedInItemsRegion );
	MSYS_DisableRegion( &ItemsRegion );

	//Create the region for the merc inventory panel.
	MSYS_DefineRegion( &MercRegion, 175, 361, 450, 460, MSYS_PRIORITY_NORMAL, 0, 
		MouseMovedInMercRegion, MouseClickedInMercRegion );
	MSYS_DisableRegion( &MercRegion );
}
Example #3
0
BOOLEAN InitAimPolicyTocMenu(void)
{
	UINT16			i, usPosY;
	UINT16			usHeight;
	UINT32			uiStartLoc=0;

	if(gfInPolicyToc)
		return(TRUE);

	usHeight = GetFontHeight(AIM_POLICY_TOC_FONT);
	usPosY = AIM_POLICY_TOC_Y;
	for(i=0; i<NUM_AIM_POLICY_TOC_BUTTONS; i++)
	{
		//Mouse region for the toc buttons
		MSYS_DefineRegion( &gSelectedPolicyTocMenuRegion[i], AIM_POLICY_TOC_X, usPosY, (UINT16)(AIM_POLICY_TOC_X + AIM_CONTENTBUTTON_WIDTH), (UINT16)(usPosY + AIM_CONTENTBUTTON_HEIGHT), MSYS_PRIORITY_HIGH,
								 CURSOR_WWW, MSYS_NO_CALLBACK, SelectPolicyTocMenuRegionCallBack); 
		MSYS_AddRegion(&gSelectedPolicyTocMenuRegion[i]); 
		MSYS_SetRegionUserData( &gSelectedPolicyTocMenuRegion[i], 0, i+2);

		usPosY += AIM_POLICY_TOC_GAP_Y;
	}
	gfInPolicyToc = TRUE;

	return(TRUE);
}
Example #4
0
void InitAlumniFaceRegions()
{
	UINT16	usPosX, usPosY,i,x,y, usNumRows;

	if(gfFaceMouseRegionsActive)
		return;

	if( gubPageNum == 2 )
		usNumRows = 2;
	else
		usNumRows = AIM_ALUMNI_NUM_FACE_ROWS;

	usPosX = AIM_ALUMNI_START_GRID_X;
	usPosY = AIM_ALUMNI_START_GRID_Y;
	i=0;
	for(y=0; y<usNumRows; y++)
	{
		for(x=0; x<AIM_ALUMNI_NUM_FACE_COLS; x++)
		{

			MSYS_DefineRegion( &gMercAlumniFaceMouseRegions[ i ], usPosX, usPosY, (INT16)(usPosX + AIM_ALUMNI_ALUMNI_FACE_WIDTH), (INT16)(usPosY + AIM_ALUMNI_ALUMNI_FACE_HEIGHT), MSYS_PRIORITY_HIGH,
								 CURSOR_WWW, MSYS_NO_CALLBACK, SelectAlumniFaceRegionCallBack); 
			// Add region
			MSYS_AddRegion( &gMercAlumniFaceMouseRegions[ i ] );
			MSYS_SetRegionUserData( &gMercAlumniFaceMouseRegions[ i ], 0, i+(20*gubPageNum));

			usPosX += AIM_ALUMNI_GRID_OFFSET_X;
			i++;
		}
		usPosX = AIM_ALUMNI_START_GRID_X;
		usPosY += AIM_ALUMNI_GRID_OFFSET_Y;
	}

	//the 3rd page now has an additional row with 1 merc on it, so add a new row
	if( gubPageNum == 2 )
	{
			MSYS_DefineRegion( &gMercAlumniFaceMouseRegions[ i ], usPosX, usPosY, (INT16)(usPosX + AIM_ALUMNI_ALUMNI_FACE_WIDTH), (INT16)(usPosY + AIM_ALUMNI_ALUMNI_FACE_HEIGHT), MSYS_PRIORITY_HIGH,
								 CURSOR_WWW, MSYS_NO_CALLBACK, SelectAlumniFaceRegionCallBack); 
			// Add region
			MSYS_AddRegion( &gMercAlumniFaceMouseRegions[ i ] );
			MSYS_SetRegionUserData( &gMercAlumniFaceMouseRegions[ i ], 0, i+(20*gubPageNum));
	}



	gfFaceMouseRegionsActive = TRUE;
}
Example #5
0
BOOLEAN InitTocMenu()
{
	UINT16		i, usPosY;
	UINT16		usHeight;
	UINT16		usWidth=0;
	CHAR16		sText[400];
	UINT8		ubLocInFile[] = {
					IN_THE_BEGINNING,
					THE_ISLAND_METAVIRA,
					GUS_TARBALLS,
					WORD_FROM_FOUNDER,
					INCORPORATION};

	HVOBJECT	hContentButtonHandle;

	GetVideoObject(&hContentButtonHandle, guiContentButton);

	usHeight = GetFontHeight(AIM_HISTORY_TOC_TEXT_FONT);
	usPosY = AIM_HISTORY_CONTENTBUTTON_Y;
	for(i=0; i<NUM_AIM_HISTORY_PAGES; i++)
	{
		if(!g_bUseXML_Strings)
		{
			UINT32 uiStartLoc = AIM_HISTORY_LINE_SIZE * ubLocInFile[i];
			LoadEncryptedDataFromFile(AIMHISTORYFILE, sText, uiStartLoc, AIM_HISTORY_LINE_SIZE);
		}
		else
		{
			Loc::GetString(Loc::AIM_HISTORY, L"Line", ubLocInFile[i], sText, 400);
		}
		usWidth = StringPixLength(sText, AIM_HISTORY_TOC_TEXT_FONT);

		//if the mouse regions havent been inited, init them
		if( !gfInToc )
		{
			//Mouse region for the history toc buttons
			MSYS_DefineRegion( &gSelectedHistoryTocMenuRegion[i], AIM_HISTORY_TOC_X, usPosY, (UINT16)(AIM_HISTORY_TOC_X + AIM_CONTENTBUTTON_WIDTH), (UINT16)(usPosY + AIM_CONTENTBUTTON_HEIGHT), MSYS_PRIORITY_HIGH,
									CURSOR_WWW, MSYS_NO_CALLBACK, SelectHistoryTocMenuRegionCallBack);
			MSYS_AddRegion(&gSelectedHistoryTocMenuRegion[i]);
			MSYS_SetRegionUserData( &gSelectedHistoryTocMenuRegion[i], 0, i+1);
		}

		BltVideoObject(FRAME_BUFFER, hContentButtonHandle, 0,AIM_HISTORY_TOC_X, usPosY, VO_BLT_SRCTRANSPARENCY,NULL);
		DrawTextToScreen(sText, AIM_HISTORY_TOC_X, (UINT16)(usPosY + AIM_HISTORY_TOC_Y), AIM_CONTENTBUTTON_WIDTH, AIM_HISTORY_TOC_TEXT_FONT, AIM_HISTORY_TOC_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);


		usPosY += AIM_HISTORY_TOC_GAP_Y;
	}
	gfInToc = TRUE;
	return(TRUE);
}
Example #6
0
BOOLEAN EnterFloristCards()
{
	UINT16 i, j, usPosX, usPosY;
  VOBJECT_DESC    VObjectDesc;
	UINT8						ubCount;

	InitFloristDefaults();

	// load the Flower Account Box graphic and add it
	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
	FilenameForBPP("LAPTOP\\CardBlank.sti", VObjectDesc.ImageFile);
	CHECKF(AddVideoObject(&VObjectDesc, &guiCardBackground));

	ubCount = 0;
	usPosY = FLORIST_CARD_FIRST_POS_Y;
	for(j=0; j<3; j++)
	{
		usPosX = FLORIST_CARD_FIRST_POS_X;
		for(i=0; i<3; i++)
		{
			MSYS_DefineRegion( &gSelectedFloristCardsRegion[ubCount], usPosX, usPosY, (UINT16)(usPosX + FLORIST_CARD_CARD_WIDTH), (UINT16)(usPosY + FLORIST_CARD_CARD_HEIGHT), MSYS_PRIORITY_HIGH,
							 CURSOR_WWW, MSYS_NO_CALLBACK, SelectFloristCardsRegionCallBack ); 
			MSYS_AddRegion(&gSelectedFloristCardsRegion[ubCount]); 
			MSYS_SetRegionUserData( &gSelectedFloristCardsRegion[ubCount], 0, ubCount );	
			ubCount++;
			usPosX += FLORIST_CARD_FIRST_OFFSET_X;
		}
		usPosY += FLORIST_CARD_FIRST_OFFSET_Y;
	}


	guiFlowerCardsButtonImage	= LoadButtonImage("LAPTOP\\FloristButtons.sti", -1,0,-1,1,-1 );

	guiFlowerCardsBackButton = CreateIconAndTextButton( guiFlowerCardsButtonImage, sFloristCards[FLORIST_CARDS_BACK], FLORIST_BUTTON_TEXT_FONT, 
													 FLORIST_BUTTON_TEXT_UP_COLOR, FLORIST_BUTTON_TEXT_SHADOW_COLOR, 
													 FLORIST_BUTTON_TEXT_DOWN_COLOR, FLORIST_BUTTON_TEXT_SHADOW_COLOR, 
													 TEXT_CJUSTIFIED, 
													 FLORIST_CARD_BACK_BUTTON_X, FLORIST_CARD_BACK_BUTTON_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
													 DEFAULT_MOVE_CALLBACK, BtnFlowerCardsBackButtonCallback);
	SetButtonCursor(guiFlowerCardsBackButton, CURSOR_WWW );


	//passing the currently selected card to -1, so it is not used
	gbCurrentlySelectedCard = -1;

	RenderFloristCards();
	return(TRUE);
}
void CreateMouseRegionsForLevelMarkers( void )
{
	INT16 sCounter = 0;
	CHAR16 sString[ 64 ];

	for( sCounter = 0; sCounter	< 4 ; sCounter++ )
	{
		MSYS_DefineRegion(&LevelMouseRegions[ sCounter ], MAP_LEVEL_MARKER_X, ( INT16 )( MAP_LEVEL_MARKER_Y + ( MAP_LEVEL_MARKER_DELTA * sCounter ) ),	MAP_LEVEL_MARKER_X + MAP_LEVEL_MARKER_WIDTH, ( INT16 )( MAP_LEVEL_MARKER_Y + ( MAP_LEVEL_MARKER_DELTA * ( sCounter + 1 ) ) ), MSYS_PRIORITY_HIGH, MSYS_NO_CURSOR,
			MSYS_NO_CALLBACK, LevelMarkerBtnCallback );

		MSYS_SetRegionUserData(&LevelMouseRegions[sCounter],0,sCounter);

		swprintf( sString, L"%s %d", zMarksMapScreenText[ 0 ], sCounter + 1 );
		SetRegionFastHelpText( &LevelMouseRegions[ sCounter ], sString );
	}


}
Example #8
0
INT32	AddSlider( UINT8 ubStyle, UINT16 usCursor, UINT16 usPosX, UINT16 usPosY, UINT16 usWidth, UINT16 usNumberOfIncrements, INT8 sPriority, SLIDER_CHANGE_CALLBACK SliderChangeCallback, UINT32 uiFlags )
{
	SLIDER *pTemp = NULL;
	SLIDER *pNewSlider = NULL;

	AssertMsg( gfSliderInited, "Trying to Add a Slider Bar when the Slider System was never inited");

	//checks
	if( ubStyle >= NUM_SLIDER_STYLES )
		return( -1 );


	pNewSlider = (SLIDER *) MemAlloc( sizeof( SLIDER ) );
	if( pNewSlider == NULL )
	{
		return( -1 );
	}
	memset( pNewSlider, 0, sizeof( SLIDER ) );


	//Assign the settings to the current slider
	pNewSlider->ubStyle = ubStyle;
	pNewSlider->usPosX = usPosX;
	pNewSlider->usPosY = usPosY;
//	pNewSlider->usWidth = usWidth;
	pNewSlider->usNumberOfIncrements = usNumberOfIncrements;
	pNewSlider->SliderChangeCallback = SliderChangeCallback;
	pNewSlider->usCurrentIncrement = 0;
	pNewSlider->usBackGroundColor = Get16BPPColor( FROMRGB( 255, 255, 255 ) );
	pNewSlider->uiFlags = uiFlags;

	//Get a new Identifier for the slider
	//Temp just increment for now
	pNewSlider->uiSliderID = guiCurrentSliderID;

	//increment counter
	guiCurrentSliderID++;


	//
	// Create the mouse regions for each increment in the slider
	//

	//add the region
	usPosX = pNewSlider->usPosX;
	usPosY = pNewSlider->usPosY;

	//Add the last one, the width will be whatever is left over
	switch( ubStyle )
	{
		case SLIDER_VERTICAL_STEEL:

			pNewSlider->uiFlags |= SLIDER_VERTICAL;
			pNewSlider->usWidth = STEEL_SLIDER_WIDTH;
			pNewSlider->usHeight = usWidth;
			pNewSlider->ubSliderWidth = STEEL_SLIDER_WIDTH;
			pNewSlider->ubSliderHeight = STEEL_SLIDER_HEIGHT;


			MSYS_DefineRegion( &pNewSlider->ScrollAreaMouseRegion, (UINT16)(usPosX-pNewSlider->usWidth/2), usPosY, (UINT16)(usPosX+pNewSlider->usWidth/2), (UINT16)(pNewSlider->usPosY+pNewSlider->usHeight), sPriority,
									usCursor, SelectedSliderMovementCallBack, SelectedSliderButtonCallBack );
			MSYS_SetRegionUserData( &pNewSlider->ScrollAreaMouseRegion, 1, pNewSlider->uiSliderID );
			break;

		case SLIDER_DEFAULT_STYLE:
		default:

			pNewSlider->uiFlags |= SLIDER_HORIZONTAL;
			pNewSlider->usWidth = usWidth;
			pNewSlider->usHeight = DEFUALT_SLIDER_SIZE;

			MSYS_DefineRegion( &pNewSlider->ScrollAreaMouseRegion, usPosX, (UINT16)(usPosY-DEFUALT_SLIDER_SIZE), (UINT16)(pNewSlider->usPosX+pNewSlider->usWidth), (UINT16)(usPosY+DEFUALT_SLIDER_SIZE), sPriority,
									usCursor, SelectedSliderMovementCallBack, SelectedSliderButtonCallBack );
			MSYS_SetRegionUserData( &pNewSlider->ScrollAreaMouseRegion, 1, pNewSlider->uiSliderID );
		break;
	}


	//
	//	Load the graphic image for the slider box
	//

	//add the slider into the list
	pTemp = pSliderHead;


	//if its the first time in
	if( pSliderHead == NULL )
	{
		pSliderHead = pNewSlider;
		pNewSlider->pNext = NULL;
	}
	else
	{
		while( pTemp->pNext != NULL )
		{
			pTemp = pTemp->pNext;
		}

		pTemp->pNext = pNewSlider;
		pNewSlider->pPrev = pTemp;
		pNewSlider->pNext = NULL;
	}

	CalculateNewSliderBoxPosition( pNewSlider );

	return( pNewSlider->uiSliderID );
}
Example #9
0
BOOLEAN		EnterCreditsScreen()
{
	UINT32 uiCnt;
	VOBJECT_DESC	VObjectDesc;

	gfModCredits = TRUE;

	ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0 );
	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;

	if (iResolution >= _640x480 && iResolution < _800x600)
	{
		FilenameForBPP("INTERFACE\\Credits.sti", VObjectDesc.ImageFile);
	}
	else if (iResolution < _1024x768)
	{
		FilenameForBPP("INTERFACE\\Credits_800x600.sti", VObjectDesc.ImageFile);
	}
	else
	{
		FilenameForBPP("INTERFACE\\Credits_1024x768.sti", VObjectDesc.ImageFile);
	}

	CHECKF(AddVideoObject(&VObjectDesc, &guiCreditBackGroundImage ));

	VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
	FilenameForBPP("INTERFACE\\Credit Faces.sti", VObjectDesc.ImageFile);
	CHECKF(AddVideoObject(&VObjectDesc, &guiCreditFaces ));

	//Initialize the root credit node
	InitCreditNode( );

	guiCreditsExitScreen = CREDIT_SCREEN;
	gfCrdtHaveRenderedFirstFrameToSaveBuffer = FALSE;
	guiCreditScreenActiveFont = FONT12ARIAL;
	gubCreditScreenActiveColor = FONT_MCOLOR_DKWHITE;
	guiCreditScreenTitleFont = FONT14ARIAL;
	gubCreditScreenTitleColor = FONT_MCOLOR_RED;
	guiCrdtNodeScrollSpeed = CRDT_NODE_DELAY_AMOUNT;
	gubCrdtJustification = CENTER_JUSTIFIED;
	guiCurrentCreditRecord = 0;

	guiCrdtLastTimeUpdatingNode = GetJA2Clock();

	guiGapBetweenCreditSections = CRDT_SPACE_BN_SECTIONS;
	guiGapBetweenCreditNodes = CRDT_SPACE_BN_NODES;
	guiGapTillReadNextCredit = CRDT_SPACE_BN_NODES;

	for( uiCnt=0; uiCnt < NUM_PEOPLE_IN_CREDITS; uiCnt++)
	{
		// Make a mouse region
		MSYS_DefineRegion( &gCrdtMouseRegions[uiCnt], gCreditFaces[uiCnt].sX + xResOffset, gCreditFaces[uiCnt].sY + yResOffset, (INT16)(gCreditFaces[uiCnt].sX + gCreditFaces[uiCnt].sWidth + xResOffset), (INT16)(gCreditFaces[uiCnt].sY + gCreditFaces[uiCnt].sHeight + yResOffset), MSYS_PRIORITY_NORMAL,
			CURSOR_WWW, SelectCreditFaceMovementRegionCallBack, SelectCreditFaceRegionCallBack );


		// Add region
		MSYS_AddRegion( &gCrdtMouseRegions[uiCnt] );

		MSYS_SetRegionUserData( &gCrdtMouseRegions[uiCnt], 0, uiCnt );
	}

	giCurrentlySelectedFace = -1;
	gfPauseCreditScreen = FALSE;

	InitCreditEyeBlinking();

	return( TRUE );
}