Example #1
0
// call this routine after the BSP of a Doom wad file is loaded,
// and it will generate all the convex polys for the hardware renderer
void HWR_CreatePlanePolygons(INT32 bspnum)
{
	poly_t *rootp;
	polyvertex_t *rootpv;
	size_t i;
	fixed_t rootbbox[4];

	DEBPRINT("Creating polygons, please wait...\n");
	ls_count = ls_percent = 0; // reset the loading status
	CON_Drawer(); //let the user know what we are doing
	I_FinishUpdate(); // page flip or blit buffer

	HWR_ClearPolys();

	// find min/max boundaries of map
	//DEBPRINT("Looking for boundaries of map...\n");
	M_ClearBox(rootbbox);
	for (i = 0;i < numvertexes; i++)
		M_AddToBox(rootbbox, vertexes[i].x, vertexes[i].y);

	//DEBPRINT("Generating subsector polygons... %d subsectors\n", numsubsectors);

	HWR_FreeExtraSubsectors();
	// allocate extra data for each subsector present in map
	totsubsectors = numsubsectors + NEWSUBSECTORS;
	extrasubsectors = calloc(totsubsectors, sizeof (*extrasubsectors));
	if (extrasubsectors == NULL)
		I_Error("couldn't malloc extrasubsectors totsubsectors %s\n", sizeu1(totsubsectors));

	// allocate table for back to front drawing of subsectors
	/*gr_drawsubsectors = (INT16 *)malloc(sizeof (*gr_drawsubsectors) * totsubsectors);
	if (!gr_drawsubsectors)
		I_Error("couldn't malloc gr_drawsubsectors\n");*/

	// number of the first new subsector that might be added
	addsubsector = numsubsectors;

	// construct the initial convex poly that encloses the full map
	rootp = HWR_AllocPoly(4);
	rootpv = rootp->pts;

	rootpv->x = FIXED_TO_FLOAT(rootbbox[BOXLEFT  ]);
	rootpv->y = FIXED_TO_FLOAT(rootbbox[BOXBOTTOM]);  //lr
	rootpv++;
	rootpv->x = FIXED_TO_FLOAT(rootbbox[BOXLEFT  ]);
	rootpv->y = FIXED_TO_FLOAT(rootbbox[BOXTOP   ]);  //ur
	rootpv++;
	rootpv->x = FIXED_TO_FLOAT(rootbbox[BOXRIGHT ]);
	rootpv->y = FIXED_TO_FLOAT(rootbbox[BOXTOP   ]);  //ul
	rootpv++;
	rootpv->x = FIXED_TO_FLOAT(rootbbox[BOXRIGHT ]);
	rootpv->y = FIXED_TO_FLOAT(rootbbox[BOXBOTTOM]);  //ll
	rootpv++;

	WalkBSPNode(bspnum, rootp, NULL,rootbbox);

	i = SolveTProblem();
	//DEBPRINT("%d point divides a polygon line\n",i);
	AdjustSegs();

	//debug debug..
	//if (nobackpoly)
	//    DEBPRINT("no back polygon %u times\n",nobackpoly);
	//"(should happen only with the deep water trick)"
	//if (skipcut)
	//    DEBPRINT("%u cuts were skipped because of only one point\n",skipcut);

	//DEBPRINT("done: %u total subsector convex polygons\n", totalsubsecpolys);
}
Example #2
0
void P_GroupLines(void)
{
    line_t **linebuffer;
    int i, j, total;
    line_t *li;
    sector_t *sector;
    subsector_t *ss;
    seg_t *seg;
    fixed_t bbox[4];
    int block;

// look up sector number for each subsector
    ss = subsectors;
    for (i = 0; i < numsubsectors; i++, ss++)
    {
        seg = &segs[ss->firstline];
        ss->sector = seg->sidedef->sector;
    }

// count number of lines in each sector
    li = lines;
    total = 0;
    for (i = 0; i < numlines; i++, li++)
    {
        total++;
        li->frontsector->linecount++;
        if (li->backsector && li->backsector != li->frontsector)
        {
            li->backsector->linecount++;
            total++;
        }
    }

// build line tables for each sector
    linebuffer = Z_Malloc(total * sizeof(line_t *), PU_LEVEL, 0);
    sector = sectors;
    for (i = 0; i < numsectors; i++, sector++)
    {
        M_ClearBox(bbox);
        sector->lines = linebuffer;
        li = lines;
        for (j = 0; j < numlines; j++, li++)
        {
            if (li->frontsector == sector || li->backsector == sector)
            {
                *linebuffer++ = li;
                M_AddToBox(bbox, li->v1->x, li->v1->y);
                M_AddToBox(bbox, li->v2->x, li->v2->y);
            }
        }
        if (linebuffer - sector->lines != sector->linecount)
            I_Error("P_GroupLines: miscounted");

        // set the degenmobj_t to the middle of the bounding box
        sector->soundorg.x = (bbox[BOXRIGHT] + bbox[BOXLEFT]) / 2;
        sector->soundorg.y = (bbox[BOXTOP] + bbox[BOXBOTTOM]) / 2;

        // adjust bounding box to map blocks
        block = (bbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
        block = block >= bmapheight ? bmapheight - 1 : block;
        sector->blockbox[BOXTOP] = block;

        block = (bbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
        block = block < 0 ? 0 : block;
        sector->blockbox[BOXBOTTOM] = block;

        block = (bbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
        block = block >= bmapwidth ? bmapwidth - 1 : block;
        sector->blockbox[BOXRIGHT] = block;

        block = (bbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
        block = block < 0 ? 0 : block;
        sector->blockbox[BOXLEFT] = block;
    }

}
Example #3
0
// poly : the convex polygon that encloses all child subsectors
static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *bbox)
{
	node_t *bsp;
	poly_t *backpoly, *frontpoly;
	fdivline_t fdivline;
	polyvertex_t *pt;
	INT32 i;

	// Found a subsector?
	if (bspnum & NF_SUBSECTOR)
	{
		if (bspnum == -1)
		{
			// BP: i think this code is useless and wrong because
			// - bspnum==-1 happens only when numsubsectors == 0
			// - it can't happens in bsp recursive call since bspnum is a INT32 and children is UINT16
			// - the BSP is complet !! (there just can have subsector without segs) (i am not sure of this point)

			// do we have a valid polygon ?
			if (poly && poly->numpts > 2)
			{
				DEBPRINT("Adding a new subsector\n");
				if (addsubsector == numsubsectors + NEWSUBSECTORS)
					I_Error("WalkBSPNode: not enough addsubsectors\n");
				else if (addsubsector > 0x7fff)
					I_Error("WalkBSPNode: addsubsector > 0x7fff\n");
				*leafnode = (UINT16)((UINT16)addsubsector | NF_SUBSECTOR);
				extrasubsectors[addsubsector].planepoly = poly;
				addsubsector++;
			}

			//add subsectors without segs here?
			//HWR_SubsecPoly(0, NULL);
		}
		else
		{
			HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly);
			//Hurdler: implement a loading status

			if (ls_count-- <= 0)
			{
				char s[16];
				int x, y;

				I_OsPolling();
				ls_count = numsubsectors/50;
				CON_Drawer();
				sprintf(s, "%d%%", (++ls_percent)<<1);
				x = BASEVIDWIDTH/2;
				y = BASEVIDHEIGHT/2;
				V_DrawFill(0, 0, vid.width, vid.height, 31); // Black background to match fade in effect
				//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
				M_DrawTextBox(x-58, y-8, 13, 1);
				V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
				V_DrawString(x+50-V_StringWidth(s), y, V_YELLOWMAP, s);

				// Is this really necessary at this point..?
				V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY");
				V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES.");
				V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK.");

				I_UpdateNoVsync();
			}
		}
		M_ClearBox(bbox);
		poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly;

		for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++)
			M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y));

		return;
	}

	bsp = &nodes[bspnum];
	SearchDivline(bsp, &fdivline);
	SplitPoly(&fdivline, poly, &frontpoly, &backpoly);
	poly = NULL;

	//debug
	if (!backpoly)
		nobackpoly++;

	// Recursively divide front space.
	if (frontpoly)
	{
		WalkBSPNode(bsp->children[0], frontpoly, &bsp->children[0],bsp->bbox[0]);

		// copy child bbox
		M_Memcpy(bbox, bsp->bbox[0], 4*sizeof (fixed_t));
	}
	else
		I_Error("WalkBSPNode: no front poly?");

	// Recursively divide back space.
	if (backpoly)
	{
		// Correct back bbox to include floor/ceiling convex polygon
		WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1],
			bsp->bbox[1]);

		// enlarge bbox with seconde child
		M_AddToBox(bbox, bsp->bbox[1][BOXLEFT  ],
			bsp->bbox[1][BOXTOP   ]);
		M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ],
			bsp->bbox[1][BOXBOTTOM]);
	}
}