Example #1
0
// Materials anim bin export
bool exportMaterialsAnimBin(const char * filename, MMaterialsAnim * anim)
{
	int version = 1;
	
	
	// create file
	MFile * file = M_fopen(filename, "wb");
	if(! file)
	{
		printf("Error : can't create file %s\n", filename);
		return false;
	}
	
	
	// header
	M_fwrite(M_MA_HEADER, sizeof(char), 8, file);
	
	// version
	M_fwrite(&version, sizeof(int), 1, file);
	
	
	// materials
	unsigned int m, materialsAnimNumber = anim->getMaterialsAnimNumber();
	MMaterialAnim * materialsAnim = anim->getMaterialsAnim();
	
	M_fwrite(&materialsAnimNumber, sizeof(int), 1, file);
	for(m=0; m<materialsAnimNumber; m++)
	{
		MMaterialAnim * matAnim = &(materialsAnim[m]);
		
		unsigned int opacityKeysNumber = matAnim->getOpacityKeysNumber();
		unsigned int shininessKeysNumber = matAnim->getShininessKeysNumber();
		unsigned int customValueKeysNumber = matAnim->getCustomValueKeysNumber();
		unsigned int diffuseKeysNumber = matAnim->getDiffuseKeysNumber();
		unsigned int specularKeysNumber = matAnim->getSpecularKeysNumber();
		unsigned int emitKeysNumber = matAnim->getEmitKeysNumber();
		unsigned int customColorKeysNumber = matAnim->getCustomColorKeysNumber();
		
		MKey * opacityKeys = matAnim->getOpacityKeys();
		MKey * shininessKeys = matAnim->getShininessKeys();
		MKey * customValueKeys = matAnim->getCustomValueKeys();
		MKey * diffuseKeys = matAnim->getDiffuseKeys();
		MKey * specularKeys = matAnim->getSpecularKeys();
		MKey * emitKeys = matAnim->getEmitKeys();
		MKey * customColorKeys = matAnim->getCustomColorKeys();
		
		writeKeys(file, opacityKeys, M_VARIABLE_FLOAT, opacityKeysNumber);
		writeKeys(file, shininessKeys, M_VARIABLE_FLOAT, shininessKeysNumber);
		writeKeys(file, customValueKeys, M_VARIABLE_FLOAT, customValueKeysNumber);
		writeKeys(file, diffuseKeys, M_VARIABLE_VEC3, diffuseKeysNumber);
		writeKeys(file, specularKeys, M_VARIABLE_VEC3, specularKeysNumber);
		writeKeys(file, emitKeys, M_VARIABLE_VEC3, emitKeysNumber);
		writeKeys(file, customColorKeys, M_VARIABLE_VEC3, customColorKeysNumber);
	}
	
	
	M_fclose(file);
	return true;	
}
Example #2
0
bool M_loadSound(const char * filename, void * data)
{
	SF_VIRTUAL_IO io;
	io.get_filelen = &M_SFGetFileLen;
	io.seek = &M_SFSeek;
	io.read = &M_SFRead;
	io.write = &M_SFWrite;
	io.tell = &M_SFTell;
	
	// open file
    SF_INFO infos;
	MFile* File = M_fopen(filename, "rb");
    SNDFILE * file = sf_open_virtual(&io, SFM_READ, &infos, File);
	if(! file){
		M_fclose(File);
		printf("ERROR Load Sound : unable to read %s file\n", filename);
		return false;
	}
	
	int nbSamples  = infos.channels * (int)infos.frames;
    int sampleRate = infos.samplerate;
	
	M_SOUND_FORMAT format;
    switch(infos.channels)
    {
		case 1 :
			format = M_SOUND_FORMAT_MONO16;
			break;
		case 2 :
			format = M_SOUND_FORMAT_STEREO16;
			break;
		default :
			printf("ERROR Load Sound : non supported format\n");
			M_fclose(File);
			return false;
    }
	
	MSound * sound = (MSound *)data;
	
	unsigned int size = nbSamples*2;
	sound->create(format, size, (unsigned int)sampleRate);
	
    // 16 bits file reading
	if(sf_read_short(file, (short*)sound->getData(), nbSamples) < nbSamples)
	{
		printf("ERROR Load Sound : unable to read samples\n");
		M_fclose(File);
        return false;
	}

    sf_close(file);
	M_fclose(File);
	return true;
}
Example #3
0
// Textures anim bin export
bool exportTexturesAnimBin(const char * filename, MTexturesAnim * anim)
{
	int version = 1;
	
	
	// create file
	MFile * file = M_fopen(filename, "wb");
	if(! file)
	{
		printf("Error : can't create file %s\n", filename);
		return false;
	}
	
	
	// header
	M_fwrite(M_TA_HEADER, sizeof(char), 8, file);
	
	// version
	M_fwrite(&version, sizeof(int), 1, file);
	
	
	// textures
	unsigned int t, texturesAnimNumber = anim->getTexturesAnimNumber();
	MTextureAnim * texturesAnim = anim->getTexturesAnim();
	
	M_fwrite(&texturesAnimNumber, sizeof(int), 1, file);
	for(t=0; t<texturesAnimNumber; t++)
	{
		MTextureAnim * texAnim = &(texturesAnim[t]);
		
		unsigned int translateKeysNumber = texAnim->getTranslateKeysNumber();
		unsigned int scaleKeysNumber = texAnim->getScaleKeysNumber();
		unsigned int rotationKeysNumber = texAnim->getRotationKeysNumber();
		
		MKey * translateKeys = texAnim->getTranslateKeys();
		MKey * scaleKeys = texAnim->getScaleKeys();
		MKey * rotationKeys = texAnim->getRotationKeys();
		
		writeKeys(file, translateKeys, M_VARIABLE_VEC2, translateKeysNumber);
		writeKeys(file, scaleKeys, M_VARIABLE_VEC2, scaleKeysNumber);
		writeKeys(file, rotationKeys, M_VARIABLE_FLOAT, rotationKeysNumber);
	}
	
	
	M_fclose(file);
	return true;	
}
Example #4
0
// Armature anim bin export
bool exportArmatureAnimBin(const char * filename, MArmatureAnim * anim)
{
	int version = 1;
	
	
	// create file
	MFile * file = M_fopen(filename, "wb");
	if(! file)
	{
		printf("Error : can't create file %s\n", filename);
		return false;
	}
	
	
	// header
	M_fwrite(M_AA_HEADER, sizeof(char), 8, file);
	
	// version
	M_fwrite(&version, sizeof(int), 1, file);
	
	
	// bones
	unsigned int b, bonesAnimNumber = anim->getBonesAnimNumber();
	MObject3dAnim * bonesAnim = anim->getBonesAnim();
	
	M_fwrite(&bonesAnimNumber, sizeof(int), 1, file);
	for(b=0; b<bonesAnimNumber; b++)
	{
		MObject3dAnim * objAnim = &(bonesAnim[b]);
	
		unsigned int positionKeysNumber = objAnim->getPositionKeysNumber();
		unsigned int scaleKeysNumber = objAnim->getScaleKeysNumber();
		unsigned int rotationKeysNumber = objAnim->getRotationKeysNumber();
		
		MKey * positionKeys = objAnim->getPositionKeys();
		MKey * scaleKeys = objAnim->getScaleKeys();
		MKey * rotationKeys = objAnim->getRotationKeys();
	
		writeKeys(file, positionKeys, M_VARIABLE_VEC3, positionKeysNumber);
		writeKeys(file, scaleKeys, M_VARIABLE_VEC3, scaleKeysNumber);
		writeKeys(file, rotationKeys, M_VARIABLE_QUAT, rotationKeysNumber);
	}
	
	
	M_fclose(file);
	return true;
}
Example #5
0
// Mesh bin export
bool exportMeshBin(const char * filename, MMesh * mesh)
{
	int version = 2;
	char rep[256];
	bool state;
	
	
	// create file
	MFile * file = M_fopen(filename, "wb");
	if(! file)
	{
		printf("Error : can't create file %s\n", filename);
		return false;
	}
	
	
	// get file directory
	getRepertory(rep, filename);
	
	
	// header
	M_fwrite(M_MESH_HEADER, sizeof(char), 8, file);

	// version
	M_fwrite(&version, sizeof(int), 1, file);


	// Animation
	{
		// anim refs
		MArmatureAnimRef * armatureAnimRef = mesh->getArmatureAnimRef();
		MTexturesAnimRef * texturesAnimRef = mesh->getTexturesAnimRef();
		MMaterialsAnimRef * materialsAnimRef = mesh->getMaterialsAnimRef();
		
		// armature anim ref
		writeDataRef(file, armatureAnimRef, rep);
		
		// textures anim ref
		writeDataRef(file, texturesAnimRef, rep);
		
		// materials anim ref
		writeDataRef(file, materialsAnimRef, rep);
		
		// anims ranges
		unsigned int animsRangesNumber = mesh->getAnimsRangesNumber();
		MAnimRange * animsRanges = mesh->getAnimsRanges();
		
		M_fwrite(&animsRangesNumber, sizeof(int), 1, file);
		if(animsRangesNumber > 0)
			M_fwrite(animsRanges, sizeof(MAnimRange), animsRangesNumber, file);
	}
	
	
	// Textures
	{
		unsigned int t, texturesNumber = mesh->getTexturesNumber();
		M_fwrite(&texturesNumber, sizeof(int), 1, file);
		for(t=0; t<texturesNumber; t++)
		{
			MTexture * texture = mesh->getTexture(t);
			
			MTextureRef * textureRef = texture->getTextureRef();
			M_TEX_GEN_MODES genMode = texture->getGenMode();
			M_WRAP_MODES UWrapMode = texture->getUWrapMode();
			M_WRAP_MODES VWrapMode = texture->getVWrapMode();
			MVector2 texTranslate = texture->getTexTranslate();
			MVector2 texScale = texture->getTexScale();
			float texRotate = texture->getTexRotate();
			
			// texture ref
			writeDataRef(file, textureRef, rep);
			if(textureRef)
			{
				bool mipmap = textureRef->isMipmapEnabled();
				M_fwrite(&mipmap, sizeof(bool), 1, file);
			}
			
			// data
			M_fwrite(&genMode, sizeof(M_TEX_GEN_MODES), 1, file);
			M_fwrite(&UWrapMode, sizeof(M_WRAP_MODES), 1, file);
			M_fwrite(&VWrapMode, sizeof(M_WRAP_MODES), 1, file);
			M_fwrite(&texTranslate, sizeof(MVector2), 1, file);
			M_fwrite(&texScale, sizeof(MVector2), 1, file);
			M_fwrite(&texRotate, sizeof(float), 1, file);
		}
	}
	
	
	// Materials
	{
		unsigned int m, materialsNumber = mesh->getMaterialsNumber();
		M_fwrite(&materialsNumber, sizeof(int), 1, file);
		for(m=0; m<materialsNumber; m++)
		{
			MMaterial * material = mesh->getMaterial(m);
			
			int type = material->getType();
			float opacity = material->getOpacity();
			float shininess = material->getShininess();
			float customValue = material->getCustomValue();
			M_BLENDING_MODES blendMode = material->getBlendMode();
			MVector3 emit = material->getEmit();
			MVector3 diffuse = material->getDiffuse();
			MVector3 specular = material->getSpecular();
			MVector3 customColor = material->getCustomColor();
			MFXRef * FXRef = material->getFXRef();
			MFXRef * ZFXRef = material->getZFXRef();
			
			// FX ref
			state = FXRef != NULL;
			M_fwrite(&state, sizeof(bool), 1, file);
			if(FXRef)
			{
				MShaderRef * vertShadRef = FXRef->getVertexShaderRef();
				MShaderRef * pixShadRef = FXRef->getPixelShaderRef();
				
				writeDataRef(file, vertShadRef, rep);
				writeDataRef(file, pixShadRef, rep);
			}
			
			// Z FX ref
			state = ZFXRef != NULL;
			M_fwrite(&state, sizeof(bool), 1, file);
			if(ZFXRef)
			{
				MShaderRef * vertShadRef = ZFXRef->getVertexShaderRef();
				MShaderRef * pixShadRef = ZFXRef->getPixelShaderRef();
				
				writeDataRef(file, vertShadRef, rep);
				writeDataRef(file, pixShadRef, rep);
			}
			
			// data
			M_fwrite(&type, sizeof(int), 1, file);
			M_fwrite(&opacity, sizeof(float), 1, file);
			M_fwrite(&shininess, sizeof(float), 1, file);
			M_fwrite(&customValue, sizeof(float), 1, file);
			M_fwrite(&blendMode, sizeof(M_BLENDING_MODES), 1, file);
			M_fwrite(&emit, sizeof(MVector3), 1, file);
			M_fwrite(&diffuse, sizeof(MVector3), 1, file);
			M_fwrite(&specular, sizeof(MVector3), 1, file);
			M_fwrite(&customColor, sizeof(MVector3), 1, file);
			
			// textures pass
			unsigned int t, texturesPassNumber = material->getTexturesPassNumber();
			
			M_fwrite(&texturesPassNumber, sizeof(int), 1, file);
			for(t=0; t<texturesPassNumber; t++)
			{
				MTexturePass * texturePass = material->getTexturePass(t);
				
				MTexture * texture = texturePass->getTexture();
				unsigned int mapChannel = texturePass->getMapChannel();
				M_TEX_COMBINE_MODES combineMode = texturePass->getCombineMode();
				
				// texture id
				int textureId = getTextureId(mesh, texture);
				M_fwrite(&textureId, sizeof(int), 1, file);
				
				// data
				M_fwrite(&mapChannel, sizeof(int), 1, file);
				M_fwrite(&combineMode, sizeof(M_TEX_COMBINE_MODES), 1, file);
			}
		}
	}
	
	
	// Bones
	{
		MArmature * armature = mesh->getArmature();
		
		state = armature != NULL;
		M_fwrite(&state, sizeof(bool), 1, file);
		if(armature)
		{
			unsigned int b, bonesNumber = armature->getBonesNumber();
			M_fwrite(&bonesNumber, sizeof(int), 1, file);
			for(b=0; b<bonesNumber; b++)
			{
				MOBone * bone = armature->getBone(b);
				MObject3d * parent = bone->getParent();
				
				MVector3 position = bone->getPosition();
				MVector3 scale = bone->getScale();
				MQuaternion rotation = bone->getRotation();
				
				// name
				writeString(file, bone->getName());
				
				// parent id
				int parentId = -1;
				if(parent)
				{
					unsigned int id;
					if(armature->getBoneId(parent->getName(), &id))
						parentId = (int)id;
				}
				
				M_fwrite(&parentId, sizeof(int), 1, file);
				
				// position / rotation / scale
				M_fwrite(&position, sizeof(MVector3), 1, file);
				M_fwrite(&rotation, sizeof(MQuaternion), 1, file);
				M_fwrite(&scale, sizeof(MVector3), 1, file);
			}
		}
	}
	
	
	// BoundingBox
	{
		MBox3d * box = mesh->getBoundingBox();
		M_fwrite(box, sizeof(MBox3d), 1, file);
	}
	
	
	// SubMeshs
	{
		unsigned int s, subMeshsNumber = mesh->getSubMeshsNumber();
		MSubMesh * subMeshs = mesh->getSubMeshs();
		
		M_fwrite(&subMeshsNumber, sizeof(int), 1, file);
		for(s=0; s<subMeshsNumber; s++)
		{
			MSubMesh * subMesh = &(subMeshs[s]);

			unsigned int indicesSize = subMesh->getIndicesSize();
			unsigned int verticesSize = subMesh->getVerticesSize();
			unsigned int normalsSize = subMesh->getNormalsSize();
			unsigned int tangentsSize = subMesh->getTangentsSize();
			unsigned int texCoordsSize = subMesh->getTexCoordsSize();
			unsigned int colorsSize = subMesh->getColorsSize();
			
			M_TYPES indicesType = subMesh->getIndicesType();
			void * indices = subMesh->getIndices();
			
			MColor * colors = subMesh->getColors();
			MVector3 * vertices = subMesh->getVertices();
			MVector3 * normals = subMesh->getNormals();
			MVector3 * tangents = subMesh->getTangents();
			MVector2 * texCoords = subMesh->getTexCoords();
			
			MBox3d * box = subMesh->getBoundingBox();
			MSkinData * skin = subMesh->getSkinData();
			map<unsigned int, unsigned int> * mapChannelOffsets = subMesh->getMapChannelOffsets();
			
			
			// BoundingBox
			M_fwrite(box, sizeof(MBox3d), 1, file);
			
			// indices
			M_fwrite(&indicesSize, sizeof(int), 1, file);
			if(indicesSize > 0)
			{
				// indice type
				M_fwrite(&indicesType, sizeof(M_TYPES), 1, file);
				switch(indicesType)
				{
					case M_USHORT:
						M_fwrite(indices, sizeof(short), indicesSize, file);
						break;
					case M_UINT:
						M_fwrite(indices, sizeof(int), indicesSize, file);
						break;
				}
			}
			
			// vertices
			M_fwrite(&verticesSize, sizeof(int), 1, file);
			if(verticesSize > 0)
				M_fwrite(vertices, sizeof(MVector3), verticesSize, file);
			
			// normals
			M_fwrite(&normalsSize, sizeof(int), 1, file);
			if(normalsSize > 0)
				M_fwrite(normals, sizeof(MVector3), normalsSize, file);
			
			// tangents
			M_fwrite(&tangentsSize, sizeof(int), 1, file);
			if(tangentsSize > 0)
				M_fwrite(tangents, sizeof(MVector3), tangentsSize, file);
			
			// texCoords
			M_fwrite(&texCoordsSize, sizeof(int), 1, file);
			if(texCoordsSize > 0)
				M_fwrite(texCoords, sizeof(MVector2), texCoordsSize, file);
			
			// colors
			M_fwrite(&colorsSize, sizeof(int), 1, file);
			if(colorsSize > 0)
				M_fwrite(colors, sizeof(MColor), colorsSize, file);
			
			// mapChannels
			{
				unsigned int size = mapChannelOffsets->size();
				M_fwrite(&size, sizeof(int), 1, file);
				
				map<unsigned int, unsigned int>::iterator
				mit (mapChannelOffsets->begin()),
				mend(mapChannelOffsets->end());
				
				for(;mit!=mend;++mit)
				{
					M_fwrite(&mit->first, sizeof(int), 1, file);
					M_fwrite(&mit->second, sizeof(int), 1, file);
				}
			}
			
			
			// Skins
			state = skin != NULL;
			M_fwrite(&state, sizeof(bool), 1, file);
			if(skin)
			{
				// skin point
				unsigned int p, pointsNumber = skin->getPointsNumber();
				M_fwrite(&pointsNumber, sizeof(int), 1, file);
				for(p=0; p<pointsNumber; p++)
				{
					MSkinPoint * skinPoint = skin->getPoint(p);
					
					unsigned int vertexId = skinPoint->getVertexId();
					unsigned int bonesNumber = skinPoint->getBonesNumber();
					unsigned short * bonesIds = skinPoint->getBonesIds();
					float * bonesWeights = skinPoint->getBonesWeights();
					
					// data
					M_fwrite(&vertexId, sizeof(int), 1, file);
					M_fwrite(&bonesNumber, sizeof(int), 1, file);
					if(bonesNumber > 0)
					{
						M_fwrite(bonesIds, sizeof(short), bonesNumber, file);
						M_fwrite(bonesWeights, sizeof(float), bonesNumber, file);
					}
				}
			}
			
			
			// Displays
			unsigned int d, displaysNumber = subMesh->getDisplaysNumber();
			M_fwrite(&displaysNumber, sizeof(int), 1, file);
			for(d=0; d<displaysNumber; d++)
			{
				MDisplay * display = subMesh->getDisplay(d);
				
				M_PRIMITIVE_TYPES primitiveType = display->getPrimitiveType();
				unsigned int begin = display->getBegin();
				unsigned int size = display->getSize();
				MMaterial * material = display->getMaterial();
				M_CULL_MODES cullMode = display->getCullMode();
				
				int materialId = getMaterialId(mesh, material);
				
				// data
				M_fwrite(&primitiveType, sizeof(M_PRIMITIVE_TYPES), 1, file);
				M_fwrite(&begin, sizeof(int), 1, file);
				M_fwrite(&size, sizeof(int), 1, file);
				M_fwrite(&materialId, sizeof(int), 1, file);
				M_fwrite(&cullMode, sizeof(M_CULL_MODES), 1, file);
			}
		}
	}
	

	M_fclose(file);
	return true;
}
bool M_loadWavSound(const char * filename, void * data)
{
	MFile * file = M_fopen(filename, "rb");
	if(! file)
	{
		printf("ERROR Load Sound : unable to read %s file\n", filename);
		return false;
	}
	
	// read header
	char header[4];
	M_fread(header, sizeof(char), 4, file);
	
	// RIFF - WAV
	if(strncmp(header, "RIFF", 4) == 0)
	{
		unsigned int size;
		M_fread(&size, sizeof(int), 1, file);
		M_fread(header, sizeof(char), 4, file);
		
		if(strncmp(header, "WAVE", 4) == 0)
		{
			short format_tag, channels, block_align, bits_per_sample;
			unsigned int format_length, sample_rate, avg_bytes_sec, data_size;
			
			M_fread(header, sizeof(char), 4, file); // "fmt ";
			M_fread(&format_length, sizeof(int),1,file);
			M_fread(&format_tag, sizeof(short), 1, file);
			M_fread(&channels, sizeof(short),1,file);
			M_fread(&sample_rate, sizeof(int), 1, file);
			M_fread(&avg_bytes_sec, sizeof(int), 1, file);
			M_fread(&block_align, sizeof(short), 1, file);
			M_fread(&bits_per_sample, sizeof(short), 1, file);
			M_fread(header, sizeof(char), 4, file); // "data"
			M_fread(&data_size, sizeof(int), 1, file);
			
			if((! (bits_per_sample == 8 || bits_per_sample == 16)) || (! (channels > 0 && channels <= 2)) || (format_tag != 1))
			{
				printf("1ERROR Load Sound : unsupported RIFF file\n");
				M_fclose(file);
				return false;
			}
			
			M_SOUND_FORMAT format;
			switch(bits_per_sample)
			{
				case 8:
				{
					switch(channels)
					{
						case 1:
							format = M_SOUND_FORMAT_MONO8;
							break;
						case 2:
							format = M_SOUND_FORMAT_STEREO8;
							break;
					}
					break;
				}
				case 16:
				{
					switch(channels)
					{
						case 1:
							format = M_SOUND_FORMAT_MONO16;
							break;
						case 2:
							format = M_SOUND_FORMAT_STEREO16;
							break;
					}
					break;
				}
			}
			
			// create sound
			MSound * sound = (MSound *)data;
			sound->create(format, data_size, sample_rate);
			
			// read sound data
			M_fread((char *)sound->getData(), sizeof(char), data_size, file);
			
			M_fclose(file);
			return true;
		}
		else{
			printf("ERROR Load Sound : unsupported RIFF file\n");
		}
	}
	
	M_fclose(file);
	return false;
}
Example #7
0
bool M_loadFont(const char * filename, void * data, void * arg)
{
	MFont * font = (MFont *)data;
	
	int pen_x, pen_y, max_y;
	unsigned int n, max_code = 4096;
	unsigned int size = font->getFontSize();
	unsigned int space = 2;
	unsigned int width = 1024;
	unsigned int height = 0;

	MImage image;

	FT_GlyphSlot slot;
	FT_Library library;
	FT_Face face;
	FT_Byte * file_base;
	FT_Long file_size;


	// init
	FT_Error error = FT_Init_FreeType(&library); 
	if(error){
		printf("ERROR Load Font : unable to init FreeType\n");
		return false;
	}
	
	
	// open file
	MFile * file = M_fopen(filename, "rb");
	if(! file)
	{
		FT_Done_FreeType(library);
		printf("ERROR Load Font : can't read file %s\n", filename);
		return false;
	}
	
	M_fseek(file, 0, SEEK_END);
	file_size = M_ftell(file);
	M_rewind(file);
	
	file_base = new FT_Byte[file_size];
	if(file_size != M_fread(file_base, sizeof(FT_Byte), file_size, file))
	{
		M_fclose(file);
		FT_Done_FreeType(library);
		delete [] file_base;
		return false;
	}
	
	
	// read font
	error = FT_New_Memory_Face(library, file_base, file_size, 0, &face);
	M_fclose(file);
	
	if(error)
	{
		printf("ERROR Load Font : unable to read data %s\n", filename);
		FT_Done_FreeType(library);
		delete [] file_base;
		return false;
	}

	// set font size
	error = FT_Set_Pixel_Sizes(face, 0, size);
	if(error)
	{
		printf("ERROR Load Font : unable to size font\n");
		FT_Done_FreeType(library);
		delete [] file_base;
		return false;
	}


	// parse characters
	max_y = 0;
	slot = face->glyph;
	pen_x = space; pen_y = space; 
	for(n = 0; n<max_code; n++)
	{
		// load glyph image into the slot (erase previous one)
		error = FT_Load_Char(face, n, FT_LOAD_RENDER | FT_LOAD_NO_HINTING); 

		if(error)
			continue;

		if(FT_Get_Char_Index(face, n) == 0)
			continue;

		// max y
		max_y = MAX(max_y, slot->bitmap.rows);

		if((pen_x + slot->bitmap.width + space) > width)
		{
			pen_x = space;
			pen_y += max_y + space;
			height += max_y + space;
			max_y = 0;
		}

		// increment pen position 
		pen_x += slot->bitmap.width + space; 
	}

	if(height == 0)
	{
		printf("ERROR Load Font : unable to create font texture\n");
		FT_Done_FreeType(library);
		delete [] file_base;
		return false;
	}


	// create image
	height = getNextPowerOfTwo(height);
	image.create(M_UBYTE, width, height, 4);
	memset(image.getData(), 0, image.getSize()*sizeof(char));


	// init font
	font->setTextureWidth(width);
	font->setTextureHeight(height);


	// create font texture
	max_y = 0;
	slot = face->glyph;
	pen_x = space; pen_y = space; 
	for(n = 0; n<max_code; n++)
	{
		// load glyph image into the slot (erase previous one)
		error = FT_Load_Char(face, n, FT_LOAD_RENDER | FT_LOAD_NO_HINTING);

		if(error) 
			continue;

		if(FT_Get_Char_Index(face, n) == 0)
			continue;

		// max y
		max_y = MAX(max_y, slot->bitmap.rows);
		
		if((pen_x + slot->bitmap.width + space) > (int)image.getWidth()){
			pen_x = space;
			pen_y += max_y + space;
		}

		// get character properties
		float xAdvance = (slot->advance.x >> 6) / ((float)size);
		MVector2 offset = MVector2((float)slot->bitmap_left - 1, - (float)slot->bitmap_top - 1) / ((float)size);
		MVector2 pos = MVector2((float)(pen_x-1) / (float)width, (float)(pen_y-1) / (float)height);
		MVector2 scale = MVector2((float)(slot->bitmap.width+2) / (float)width, (float)(slot->bitmap.rows+2) / (float)height);

		// set character
		font->setCharacter(n, MCharacter(xAdvance, offset, pos, scale));

		// draw to image
		drawBitmap(&image, &slot->bitmap, pen_x, pen_y);

		// increment pen position 
		pen_x += slot->bitmap.width + space; 
	} 


	// send texture
	MEngine * engine = MEngine().getInstance();
	MRenderingContext * render = engine->getRenderingContext();
	
	// gen texture id
	unsigned int textureId = font->getTextureId();
	if(textureId == 0)
	{
		render->createTexture(&textureId);
		font->setTextureId(textureId);
	}
	
	// send texture image
	render->bindTexture(textureId);
	render->setTextureUWrapMode(M_WRAP_REPEAT);
	render->setTextureVWrapMode(M_WRAP_REPEAT);
	render->sendTextureImage(&image, 0, 1, 0);

	// finish
	FT_Done_FreeType(library);
	delete [] file_base;
	return true;
}
Example #8
0
bool M_loadImage(const char * filename, void * data, void * arg)
{
	if(! filename)
		return false;
		
	if(! data)
		return false;

	// freeimage io
	FreeImageIO io;
	io.read_proc  = (FI_ReadProc)readProc;
	io.write_proc = (FI_WriteProc)writeProc;
	io.tell_proc  = (FI_TellProc)tellProc;
	io.seek_proc  = (FI_SeekProc)seekProc;
	
	
	// read file buffer
	MFile * fp = M_fopen(filename, "rb");
	if(! fp)
	{
		printf("Error : can't read file %s\n", filename);
		return false;
	}
	
	
	// read freeimage
	FREE_IMAGE_FORMAT format = FreeImage_GetFileTypeFromHandle(&io, (fi_handle)fp, 0);
	if(format == FIF_UNKNOWN)
	{
		printf("Error : unknow format %s\n", filename);
		M_fclose(fp);
		return false;
	}
	
	FIBITMAP * dib = FreeImage_LoadFromHandle(format, &io, (fi_handle)fp);
	if(! dib)
	{
		printf("Error : unknow dib %s\n", filename);
		M_fclose(fp);
		return false;
	}
	
	BYTE * bits = FreeImage_GetBits(dib);
	unsigned int width = FreeImage_GetWidth(dib);
	unsigned int height = FreeImage_GetHeight(dib);
	unsigned int bpp = FreeImage_GetBPP(dib);
	FREE_IMAGE_TYPE image_type = FreeImage_GetImageType(dib);
	
	if((bits == 0) || (width == 0) || (height == 0))
	{
		FreeImage_Unload(dib);
		M_fclose(fp);
		return false;
	}
	
	// flip
	FreeImage_FlipVertical(dib);
	
	// create image
	MImage * image = (MImage *)data;
	
	switch(image_type)
	{
	case FIT_BITMAP:
		switch(bpp)
		{
		case 8:
			image->create(M_UBYTE, width, height, 1);
			for(unsigned int y=0; y<height; y++)
			{
				unsigned char * dest = (unsigned char *)image->getData() + width*y;
				bits = FreeImage_GetScanLine(dib, y);
				memcpy(dest, bits, width*sizeof(char));
			}
			break;

		case 24:
			SwapRedBlue32(dib);
			image->create(M_UBYTE, width, height, 3);
			for(unsigned int y=0; y<height; y++)
			{
				unsigned char * dest = (unsigned char *)image->getData() + width*y*3;
				bits = FreeImage_GetScanLine(dib, y);
				memcpy(dest, bits, width*3*sizeof(char));
			}
			break;
	
		case 32:
			SwapRedBlue32(dib);
			image->create(M_UBYTE, width, height, 4);
			for(unsigned int y=0; y<height; y++)
			{
				unsigned char * dest = (unsigned char *)image->getData() + width*y*4;
				bits = FreeImage_GetScanLine(dib, y);
				memcpy(dest, bits, width*4*sizeof(char));
			}
			break;
			
		default:
			break;
		}
		break;
		
	case FIT_RGB16:
		image->create(M_USHORT, width, height, 3);
		for(unsigned int y=0; y<height; y++)
		{
			unsigned short * dest = (unsigned short *)image->getData() + width*y*3;
			bits = FreeImage_GetScanLine(dib, y);
			memcpy(dest, bits, width*3*sizeof(short));
		}
		break;
	
	case FIT_RGBA16:
		image->create(M_USHORT, width, height, 4);
		for(unsigned int y=0; y<height; y++)
		{
			unsigned short * dest = (unsigned short *)image->getData() + width*y*4;
			bits = FreeImage_GetScanLine(dib, y);
			memcpy(dest, bits, width*4*sizeof(short));
		}
		break;

	case FIT_FLOAT:
		image->create(M_FLOAT, width, height, 1);
		for(unsigned int y=0; y<height; y++)
		{
			float * dest = (float *)image->getData() + width*y;
			bits = FreeImage_GetScanLine(dib, y);
			memcpy(dest, bits, width*sizeof(float));
		}
		break;
		
	case FIT_RGBF:
		image->create(M_FLOAT, width, height, 3);
		for(unsigned int y=0; y<height; y++)
		{
			float * dest = (float *)image->getData() + width*y*3;
			bits = FreeImage_GetScanLine(dib, y);
			memcpy(dest, bits, width*3*sizeof(float));
		}
		break;
		
	case FIT_RGBAF:
		image->create(M_FLOAT, width, height, 4);
		for(unsigned int y=0; y<height; y++)
		{
			float * dest = (float *)image->getData() + width*y*4;
			bits = FreeImage_GetScanLine(dib, y);
			memcpy(dest, bits, width*4*sizeof(float));
		}
		break;
		
	default:
		break;
	}
	
	
	// clean
	FreeImage_Unload(dib);
	M_fclose(fp);
	return true;
}