Example #1
0
void NexusGroup::WriteGroup (NXhandle file_handle, long int compression_scheme)
{
NexusGroup      *current_group;
NexusField      *current_field;

	try
	{
		MakeGroup (name, type, file_handle);
		OpenGroup (name, type, file_handle);

		current_field = field_list;
		while (current_field != NULL)
		{
			current_field->WriteField (file_handle, compression_scheme);

			current_field = current_field->NextField ();
		}

		current_group = subgroup_list;
		while (current_group != NULL)
		{
			current_group->WriteGroup (file_handle, compression_scheme);

			current_group = current_group->NextGroup ();
		}

		CloseGroup (file_handle);
	}
	catch (...)
	{
		throw;
	}

}
Example #2
0
const std::string LZ77::Compress()
{
    std::string result = "";
    // While there is characters left to handle
    while(!m_lookahead.empty())
    {
        CodeGroup code_group;
        code_group.next_char = m_lookahead.front();

        // Looking for the start of a match
        for(unsigned i = 0; i < m_history.size(); i++)
        {
            // If we find a beginning of a match
            if(m_lookahead.front() == m_history.at(i))
            {
                // Find the length of the match
                unsigned current = GetMatchLength(i);

                // If the match is the longest for the current lookahead
                if(current > code_group.length)
                {
                    // Create the group
                    MakeGroup(code_group, current, i);
                }
            }
        }
        // Save the longest group to result
        result.append(code_group.ToString());

        // Move the lookahead and sliding-history buffer
        MoveBuffers(code_group.length);
    }

    return result;
}
Example #3
0
	HaloExample(void)
	 : make_shape()
	 , shape_indices(make_shape.Indices())
	 , shape_instr(make_shape.Instructions())
	 , vs_shape(ObjectDesc("Shape VS"))
	 , vs_plane(ObjectDesc("Plane VS"))
	 , fs_shape(ObjectDesc("Shape FS"))
	 , fs_plane(ObjectDesc("Plane FS"))
	 , vs_halo(ObjectDesc("Halo VS"))
	 , gs_halo(ObjectDesc("Halo GS"))
	 , fs_halo(ObjectDesc("Halo FS"))
	 , shape_projection_matrix(shape_prog, "ProjectionMatrix")
	 , shape_camera_matrix(shape_prog, "CameraMatrix")
	 , shape_model_matrix(shape_prog, "ModelMatrix")
	 , plane_projection_matrix(plane_prog, "ProjectionMatrix")
	 , plane_camera_matrix(plane_prog, "CameraMatrix")
	 , halo_projection_matrix(halo_prog, "ProjectionMatrix")
	 , halo_camera_matrix(halo_prog, "CameraMatrix")
	 , halo_model_matrix(halo_prog, "ModelMatrix")
	{
		vs_shape.Source(
			"#version 140\n"
			"in vec4 Position;"
			"in vec3 Normal;"
			"uniform mat4 ProjectionMatrix, CameraMatrix, ModelMatrix;"
			"uniform vec3 LightPos;"
			"out vec3 vertNormal;"
			"out vec3 vertViewNormal;"
			"out vec3 vertLight;"
			"void main(void)"
			"{"
			"	gl_Position = ModelMatrix * Position;"
			"	vertNormal = mat3(ModelMatrix)*Normal;"
			"	vertViewNormal = mat3(CameraMatrix)*vertNormal;"
			"	vertLight = LightPos - gl_Position.xyz;"
			"	gl_Position = ProjectionMatrix * CameraMatrix * gl_Position;"
			"}"
		);
		vs_shape.Compile();

		fs_shape.Source(
			"#version 140\n"
			"in vec3 vertNormal;"
			"in vec3 vertViewNormal;"
			"in vec3 vertLight;"
			"uniform mat4 CameraMatrix;"
			"out vec4 fragColor;"
			"void main(void)"
			"{"
			"	float ltlen = sqrt(length(vertLight));"
			"	float ltexp = dot("
			"		normalize(vertNormal),"
			"		normalize(vertLight)"
			"	);"
			"	float lview = dot("
			"		normalize(vertLight),"
			"		normalize(vec3("
			"			CameraMatrix[0][2],"
			"			CameraMatrix[1][2],"
			"			CameraMatrix[2][2] "
			"		))"
			"	);"
			"	float depth = normalize(vertViewNormal).z;"
			"	vec3 ftrefl = vec3(0.9, 0.8, 0.7);"
			"	vec3 scatter = vec3(0.9, 0.6, 0.1);"
			"	vec3 bklt = vec3(0.8, 0.6, 0.4);"
			"	vec3 ambient = vec3(0.5, 0.4, 0.3);"
			"	fragColor = vec4("
			"		pow(max(ltexp, 0.0), 8.0)*ftrefl+"
			"		( ltexp+1.0)/ltlen*pow(depth,2.0)*scatter+"
			"		(-ltexp+1.0)/ltlen*(1.0-depth)*scatter+"
			"		(-lview+1.0)*0.6*(1.0-abs(depth))*bklt+"
			"		0.2*ambient,"
			"		1.0"
			"	);"
			"}"
		);
		fs_shape.Compile();

		shape_prog.AttachShader(vs_shape);
		shape_prog.AttachShader(fs_shape);
		shape_prog.Link();

		vs_plane.Source(
			"#version 140\n"
			"in vec4 Position;"
			"in vec3 Normal;"
			"uniform mat4 ProjectionMatrix, CameraMatrix;"
			"uniform vec3 LightPos;"
			"out vec3 vertNormal;"
			"out vec3 vertLight;"
			"void main(void)"
			"{"
			"	gl_Position = "
			"		ProjectionMatrix *"
			"		CameraMatrix *"
			"		Position;"
			"	vertNormal = Normal;"
			"	vertLight = LightPos-Position.xyz;"
			"}"
		);
		vs_plane.Compile();

		fs_plane.Source(
			"#version 140\n"
			"in vec3 vertNormal;"
			"in vec3 vertLight;"
			"out vec4 fragColor;"
			"void main(void)"
			"{"
			"	float l = sqrt(length(vertLight));"
			"	float e = dot("
			"		vertNormal,"
			"		normalize(vertLight)"
			"	);"
			"	float d = l > 0.0 ? e / l : 0.0;"
			"	float i = 0.2 + 2.5 * d;"
			"	fragColor = vec4(0.8*i, 0.7*i, 0.4*i, 1.0);"
			"}"
		);
		fs_plane.Compile();

		plane_prog.AttachShader(vs_plane);
		plane_prog.AttachShader(fs_plane);
		plane_prog.Link();

		vs_halo.Source(
			"#version 150\n"
			"in vec4 Position;"
			"in vec3 Normal;"
			"uniform mat4 ModelMatrix, CameraMatrix;"
			"out vec3 vertNormal;"
			"out float vd;"
			"void main(void)"
			"{"
			"	gl_Position = "
			"		CameraMatrix *"
			"		ModelMatrix *"
			"		Position;"
			"	vertNormal = ("
			"		CameraMatrix *"
			"		ModelMatrix *"
			"		vec4(Normal, 0.0)"
			"	).xyz;"
			"	vd = vertNormal.z;"
			"}"
		);
		vs_halo.Compile();

		gs_halo.Source(
			"#version 150\n"
			"layout(triangles) in;"
			"layout(triangle_strip, max_vertices = 12) out;"

			"in vec3 vertNormal[];"
			"in float vd[];"

			"uniform mat4 CameraMatrix, ProjectionMatrix;"
			"uniform vec3 LightPos;"

			"out float geomAlpha;"

			"void main(void)"
			"{"
			"	for(int v=0; v!=3; ++v)"
			"	{"
			"		int a = v, b = (v+1)%3, c = (v+2)%3;"
			"		vec4 pa = gl_in[a].gl_Position;"
			"		vec4 pb = gl_in[b].gl_Position;"
			"		vec4 pc = gl_in[c].gl_Position;"
			"		vec4 px, py;"
			"		vec3 na = vertNormal[a];"
			"		vec3 nb = vertNormal[b];"
			"		vec3 nc = vertNormal[c];"
			"		vec3 nx, ny;"
			"		if(vd[a] == 0.0 && vd[b] == 0.0)"
			"		{"
			"			px = pa;"
			"			nx = na;"
			"			py = pb;"
			"			ny = nb;"
			"		}"
			"		else if(vd[a] > 0.0 && vd[b] < 0.0)"
			"		{"
			"			float x = vd[a]/(vd[a]-vd[b]);"
			"			float y;"
			"			px = mix(pa, pb, x);"
			"			nx = mix(na, nb, x);"
			"			if(vd[c] < 0.0)"
			"			{"
			"				y = vd[a]/(vd[a]-vd[c]);"
			"				py = mix(pa, pc, y);"
			"				ny = mix(na, nc, y);"
			"			}"
			"			else"
			"			{"
			"				y = vd[c]/(vd[c]-vd[b]);"
			"				py = mix(pc, pb, y);"
			"				ny = mix(nc, nb, y);"
			"			}"
			"		}"
			"		else continue;"
			"		vec4 gx1 = vec4(px.xyz, 1.0);"
			"		vec4 gy1 = vec4(py.xyz, 1.0);"
			"		vec4 gx2 = vec4(px.xyz + nx*0.3, 1.0);"
			"		vec4 gy2 = vec4(py.xyz + ny*0.3, 1.0);"
			"		gl_Position = ProjectionMatrix * gy1;"
			"		geomAlpha = 1.0;"
			"		EmitVertex();"
			"		gl_Position = ProjectionMatrix * gx1;"
			"		geomAlpha = 1.0;"
			"		EmitVertex();"
			"		gl_Position = ProjectionMatrix * gy2;"
			"		geomAlpha = 0.0;"
			"		EmitVertex();"
			"		gl_Position = ProjectionMatrix * gx2;"
			"		geomAlpha = 0.0;"
			"		EmitVertex();"
			"		EndPrimitive();"
			"		break;"
			"	}"
			"}"
		);
		gs_halo.Compile();

		fs_halo.Source(
			"#version 150\n"
			"in float geomAlpha;"
			"out vec4 fragColor;"
			"void main(void)"
			"{"
			"	fragColor = vec4("
			"		0.5, 0.4, 0.3,"
			"		pow(geomAlpha, 2.0)"
			"	);"
			"}"
		);
		fs_halo.Compile();

		halo_prog.AttachShader(vs_halo);
		halo_prog.AttachShader(gs_halo);
		halo_prog.AttachShader(fs_halo);
		halo_prog.Link();

		// bind the VAO for the shape
		shape.Bind();

		// bind the VBO for the shape vertices
		shape_verts.Bind(Buffer::Target::Array);
		{
			std::vector<GLfloat> data;
			GLuint n_per_vertex = make_shape.Positions(data);
			Buffer::Data(Buffer::Target::Array, data);

			VertexAttribSlot location;
			if(VertexArrayAttrib::QueryCommonLocation(
				MakeGroup(shape_prog, halo_prog),
				"Position",
				location
			))
			{
				VertexArrayAttrib attr(location);
				attr.Setup<GLfloat>(n_per_vertex);
				attr.Enable();
			}
			else OGLPLUS_ABORT("Inconsistent 'Position' location");
		}

		// bind the VBO for the shape normals
		shape_normals.Bind(Buffer::Target::Array);
		{
			std::vector<GLfloat> data;
			GLuint n_per_vertex = make_shape.Normals(data);
			Buffer::Data(Buffer::Target::Array, data);

			shape_prog.Use();
			VertexArrayAttrib attr(shape_prog, "Normal");
			attr.Setup<GLfloat>(n_per_vertex);
			attr.Enable();
		}

		// bind the VAO for the plane
		plane.Bind();

		// bind the VBO for the plane vertices
		plane_verts.Bind(Buffer::Target::Array);
		{
			GLfloat data[4*3] = {
				-9.0f, 0.0f,  9.0f,
				-9.0f, 0.0f, -9.0f,
				 9.0f, 0.0f,  9.0f,
				 9.0f, 0.0f, -9.0f
			};
			Buffer::Data(Buffer::Target::Array, 4*3, data);
			plane_prog.Use();
			VertexArrayAttrib attr(plane_prog, "Position");
			attr.Setup<Vec3f>();
			attr.Enable();
		}

		// bind the VBO for the plane normals
		plane_normals.Bind(Buffer::Target::Array);
		{
			GLfloat data[4*3] = {
				-0.1f, 1.0f,  0.1f,
				-0.1f, 1.0f, -0.1f,
				 0.1f, 1.0f,  0.1f,
				 0.1f, 1.0f, -0.1f
			};
			Buffer::Data(Buffer::Target::Array, 4*3, data);
			plane_prog.Use();
			VertexArrayAttrib attr(plane_prog, "Normal");
			attr.Setup<Vec3f>();
			attr.Enable();
		}

		Vec3f lightPos(2.0f, 2.5f, 9.0f);

		ProgramUniform<Vec3f>(shape_prog, "LightPos").Set(lightPos);
		ProgramUniform<Vec3f>(plane_prog, "LightPos").Set(lightPos);

		gl.ClearColor(0.2f, 0.2f, 0.2f, 0.0f);
		gl.ClearDepth(1.0f);
		gl.ClearStencil(0);

		gl.Enable(Capability::DepthTest);
		gl.BlendFunc(BlendFn::SrcAlpha, BlendFn::One);
	}
    ShadowExample()
      : make_torus(1.0, 0.7, 72, 48)
      , torus_indices(make_torus.Indices())
      , torus_instr(make_torus.Instructions())
      , object_projection_matrix(object_prog)
      , object_camera_matrix(object_prog)
      , object_model_matrix(object_prog)
      , shadow_projection_matrix(shadow_prog)
      , shadow_camera_matrix(shadow_prog)
      , shadow_model_matrix(shadow_prog)
      , object_color(object_prog)
      , object_light_mult(object_prog) {
        vs_object.Source(
          "#version 140\n"
          "in vec4 Position;"
          "in vec3 Normal;"
          "uniform mat4 ProjectionMatrix, CameraMatrix, ModelMatrix;"
          "uniform vec3 LightPos;"
          "out vec3 vertNormal;"
          "out vec3 vertLight;"
          "void main()"
          "{"
          "	gl_Position = ModelMatrix * Position;"
          "	vertNormal = mat3(ModelMatrix)*Normal;"
          "	vertLight = LightPos - gl_Position.xyz;"
          "	gl_Position = ProjectionMatrix * CameraMatrix * gl_Position;"
          "}");
        vs_object.Compile();

        fs_object.Source(
          "#version 140\n"
          "in vec3 vertNormal;"
          "in vec3 vertLight;"
          "uniform vec3 Color;"
          "uniform float LightMult;"
          "out vec4 fragColor;"
          "void main()"
          "{"
          "	float l = sqrt(length(vertLight));"
          "	float d = l > 0.0 ?"
          "		dot("
          "			vertNormal,"
          "			normalize(vertLight)"
          "		) / l : 0.0;"
          "	float i = 0.3 + max(d, 0.0) * LightMult;"
          "	fragColor = vec4(Color*i, 1.0);"
          "}");
        fs_object.Compile();

        object_prog.AttachShader(vs_object);
        object_prog.AttachShader(fs_object);
        object_prog.Link().Use();

        object_projection_matrix.BindTo("ProjectionMatrix");
        object_camera_matrix.BindTo("CameraMatrix");
        object_model_matrix.BindTo("ModelMatrix");
        object_color.BindTo("Color");
        object_light_mult.BindTo("LightMult");

        vs_shadow.Source(
          "#version 150\n"
          "in vec4 Position;"
          "in vec3 Normal;"
          "uniform mat4 ModelMatrix;"
          "uniform vec3 LightPos;"
          "out float ld;"
          "void main()"
          "{"
          "	gl_Position = ModelMatrix * Position;"
          "	vec3 geomNormal = mat3(ModelMatrix)*Normal;"
          "	vec3 lightDir = LightPos - gl_Position.xyz;"
          "	ld = dot(geomNormal, normalize(lightDir));"
          "}");
        vs_shadow.Compile();

        gs_shadow.Source(
          "#version 150\n"
          "layout(triangles) in;"
          "layout(triangle_strip, max_vertices = 12) out;"

          "in float ld[];"

          "uniform mat4 CameraMatrix, ProjectionMatrix;"
          "uniform vec3 LightPos;"

          "void main()"
          "{"
          "	for(int v=0; v!=3; ++v)"
          "	{"
          "		int a = v, b = (v+1)%3, c = (v+2)%3;"
          "		vec4 pa = gl_in[a].gl_Position;"
          "		vec4 pb = gl_in[b].gl_Position;"
          "		vec4 pc = gl_in[c].gl_Position;"
          "		vec4 px, py;"
          "		if(ld[a] == 0.0 && ld[b] == 0.0)"
          "		{"
          "			px = pa;"
          "			py = pb;"
          "		}"
          "		else if(ld[a] > 0.0 && ld[b] < 0.0)"
          "		{"
          "			float x = ld[a]/(ld[a]-ld[b]);"
          "			float y;"
          "			px = mix(pa, pb, x);"
          "			if(ld[c] < 0.0)"
          "			{"
          "				y = ld[a]/(ld[a]-ld[c]);"
          "				py = mix(pa, pc, y);"
          "			}"
          "			else"
          "			{"
          "				y = ld[c]/(ld[c]-ld[b]);"
          "				py = mix(pc, pb, y);"
          "			}"
          "		}"
          "		else continue;"
          "		vec3 vx = px.xyz - LightPos;"
          "		vec3 vy = py.xyz - LightPos;"
          "		vec4 sx = vec4(px.xyz + vx*10.0, 1.0);"
          "		vec4 sy = vec4(py.xyz + vy*10.0, 1.0);"
          "		vec4 cpx = CameraMatrix * px;"
          "		vec4 cpy = CameraMatrix * py;"
          "		vec4 csx = CameraMatrix * sx;"
          "		vec4 csy = CameraMatrix * sy;"
          "		gl_Position = ProjectionMatrix * cpy;"
          "		EmitVertex();"
          "		gl_Position = ProjectionMatrix * cpx;"
          "		EmitVertex();"
          "		gl_Position = ProjectionMatrix * csy;"
          "		EmitVertex();"
          "		gl_Position = ProjectionMatrix * csx;"
          "		EmitVertex();"
          "		EndPrimitive();"
          "		break;"
          "	}"
          "}");
        gs_shadow.Compile();

        fs_shadow.Source(
          "#version 150\n"
          "out vec4 fragColor;"
          "void main()"
          "{"
          "	fragColor = vec4(0.0, 0.0, 0.0, 1.0);"
          "}");
        fs_shadow.Compile();

        shadow_prog.AttachShader(vs_shadow);
        shadow_prog.AttachShader(gs_shadow);
        shadow_prog.AttachShader(fs_shadow);
        shadow_prog.Link().Use();

        shadow_projection_matrix.BindTo("ProjectionMatrix");
        shadow_camera_matrix.BindTo("CameraMatrix");
        shadow_model_matrix.BindTo("ModelMatrix");

        // bind the VAO for the torus
        torus.Bind();

        // bind the VBO for the torus vertices
        torus_verts.Bind(Buffer::Target::Array);
        {
            std::vector<GLfloat> data;
            GLuint n_per_vertex = make_torus.Positions(data);
            Buffer::Data(Buffer::Target::Array, data);

            VertexArrayAttrib attr(VertexArrayAttrib::GetCommonLocation(
              MakeGroup(object_prog, shadow_prog), "Position"));
            attr.Setup<GLfloat>(n_per_vertex);
            attr.Enable();
        }

        // bind the VBO for the torus normals
        torus_normals.Bind(Buffer::Target::Array);
        {
            std::vector<GLfloat> data;
            GLuint n_per_vertex = make_torus.Normals(data);
            Buffer::Data(Buffer::Target::Array, data);

            object_prog.Use();
            VertexArrayAttrib attr(object_prog, "Normal");
            attr.Setup<GLfloat>(n_per_vertex);
            attr.Enable();
        }
        // bind the VAO for the plane
        plane.Bind();

        // bind the VBO for the plane vertices
        plane_verts.Bind(Buffer::Target::Array);
        {
            GLfloat data[4 * 3] = {-9.0f,
                                   0.0f,
                                   -9.0f,
                                   -9.0f,
                                   0.0f,
                                   9.0f,
                                   9.0f,
                                   0.0f,
                                   -9.0f,
                                   9.0f,
                                   0.0f,
                                   9.0f};
            Buffer::Data(Buffer::Target::Array, 4 * 3, data);
            object_prog.Use();
            VertexArrayAttrib attr(object_prog, "Position");
            attr.Setup<GLfloat>(3);
            attr.Enable();
        }

        // bind the VBO for the torus normals
        plane_normals.Bind(Buffer::Target::Array);
        {
            GLfloat data[4 * 3] = {-0.1f,
                                   1.0f,
                                   0.1f,
                                   -0.1f,
                                   1.0f,
                                   -0.1f,
                                   0.1f,
                                   1.0f,
                                   0.1f,
                                   0.1f,
                                   1.0f,
                                   -0.1f};
            Buffer::Data(Buffer::Target::Array, 4 * 3, data);
            object_prog.Use();
            VertexArrayAttrib attr(object_prog, "Normal");
            attr.Setup<GLfloat>(3);
            attr.Enable();
        }

        Vec3f lightPos(2.0f, 9.0f, 3.0f);

        ProgramUniform<Vec3f>(object_prog, "LightPos").Set(lightPos);
        ProgramUniform<Vec3f>(shadow_prog, "LightPos").Set(lightPos);

        gl.ClearColor(0.2f, 0.2f, 0.2f, 0.0f);
        gl.ClearDepth(1.0f);
        gl.ClearStencil(0);

        gl.Enable(Capability::DepthTest);
        gl.Enable(Capability::CullFace);
        gl.FrontFace(make_torus.FaceWinding());
    }
Example #5
0
void
ProjectWindow::MessageReceived(BMessage *msg)
{
	status_t status;
	
	if ( (msg->WasDropped() && msg->what == B_SIMPLE_DATA) || msg->what == M_ADD_FILES)
	{
		fAddFileStruct.refmsg = *msg;
		fAddFileStruct.parent = this;
		
		uint32 buttons;
		fProjectList->GetMouse(&fAddFileStruct.droppt,&buttons);
		
		thread_id addThread = spawn_thread(AddFileThread,"file adding thread",
											B_NORMAL_PRIORITY, &fAddFileStruct);
		if (addThread >= 0)
			resume_thread(addThread);
	}
	switch (msg->what)
	{
		case M_IMPORT_REFS:
		{
			fImportStruct.refmsg = *msg;
			fImportStruct.parent = this;
			
			thread_id importThread = spawn_thread(ImportFileThread,"file import thread",
												B_NORMAL_PRIORITY, &fImportStruct);
			if (importThread >= 0)
				resume_thread(importThread);
			break;
		}
		case M_BACKUP_PROJECT:
		{
			thread_id backupThread = spawn_thread(BackupThread,"project backup thread",
												B_NORMAL_PRIORITY, this);
			if (backupThread >= 0)
			{
				fStatusBar->SetText(TR("Backing up project"));
				UpdateIfNeeded();
				
				SetMenuLock(true);
				resume_thread(backupThread);
			}
			break;
		}
		case M_GET_CHECK_IN_MSG:
		{
			if (!fSourceControl)
			{
				printf("NULL source control\n");
				break;
			}
			
			BString out;
			fSourceControl->GetCheckinHeader(out);
			
			bool select = false;
			if (out.CountChars() > 1)
				out.Prepend("\n\n");
			else
			{
				out = TR("Enter the description for the changes in this revision.");
				select = true;
			}
			
			GetTextWindow *gtw = new GetTextWindow("Paladin", out.String(),
													BMessage(M_CHECK_IN_PROJECT),
													BMessenger(this));
			if (!select)
				gtw->GetTextView()->Select(0,0);
			gtw->Show();
			break;
		}
		case M_CHECK_IN_PROJECT:
		{
			BString commitstr;
			if (msg->FindString("text", &commitstr) == B_OK && fSourceControl)
			{
				SCMOutputWindow *win = new SCMOutputWindow(TR("Commit"));
				win->Show();
				fSourceControl->Commit(commitstr.String());
			}
			break;
		}
		case M_REVERT_PROJECT:
		{
			if (!fSourceControl)
				break;
			
			int32 result = ShowAlert(TR("This will undo all changes since the last commit. "
										"Continue?"), "Don't Revert", "Revert");
			if (result == 1)
			{
				SCMOutputWindow *win = new SCMOutputWindow(TR("Revert"));
				win->Show();
				fSourceControl->Revert(NULL);
			}
			break;
		}
		case M_REBUILD_FILE:
		case M_ADD_SELECTION_TO_REPO:
		case M_REMOVE_SELECTION_FROM_REPO:
		case M_REVERT_SELECTION:
		case M_DIFF_SELECTION:
		{
			ActOnSelectedFiles(msg->what);
			break;
		}
		case M_DIFF_PROJECT:
		{
			if (fSourceControl)
			{
				SCMOutputWindow *win = new SCMOutputWindow(TR("Differences"));
				win->Show();
				fSourceControl->Diff(NULL);
			}
			break;
		}
		case M_PROJECT_SCM_STATUS:
		{
			if (fSourceControl)
			{
				SCMOutputWindow *win = new SCMOutputWindow(TR("Project Status"));
				BString strstatus;
				fSourceControl->GetChangeStatus(strstatus);
				win->GetTextView()->SetText(strstatus.String());
				win->Show();
			}
			break;
		}
		case M_PUSH_PROJECT:
		{
			if (fSourceControl)
			{
				SCMOutputWindow *win = new SCMOutputWindow(TR("Push"));
				win->Show();
				fSourceControl->Push(NULL);
			}
			break;
		}
		case M_PULL_PROJECT:
		{
			if (fSourceControl)
			{
				SCMOutputWindow *win = new SCMOutputWindow(TR("Pull"));
				win->Show();
				status = fSourceControl->Pull(NULL);
				
				if (!status)
					ShowAlert("Unable to pull from the remote repository. If it "
							"uses a secure connection, please set up the appropriate "
							"SSH keys on the remote server.", "OK");
			}
			break;
		}
		case M_CULL_EMPTY_GROUPS:
		{
			CullEmptyGroups();
			break;
		}
		case M_RUN_FILE_TYPES:
		{
			int32 selection = fProjectList->FullListCurrentSelection();
			if (selection < 0)
				break;
			
			SourceFileItem *item = dynamic_cast<SourceFileItem*>(fProjectList->FullListItemAt(selection));
			if (!item)
				break;
			SpawnFileTypes(item->GetData()->GetPath());
			break;
		}
		case M_OPEN_PARENT_FOLDER:
		{
			BMessage openmsg(B_REFS_RECEIVED);
			int32 selindex = 0;
			int32 selection = fProjectList->FullListCurrentSelection();
			selindex++;
			if (selection >= 0)
			{
				while (selection >= 0)
				{
					SourceFileItem *item = dynamic_cast<SourceFileItem*>(fProjectList->FullListItemAt(selection));
					if (!item)
						break;
					
					SourceFile *file = item->GetData();
					BString abspath = file->GetPath().GetFullPath();
					if (abspath[0] != '/')
					{
						abspath.Prepend("/");
						abspath.Prepend(fProject->GetPath().GetFolder());
					}
					DPath filepath(abspath);
					
					entry_ref ref;
					BEntry(filepath.GetFolder()).GetRef(&ref);
					
					openmsg.AddRef("refs",&ref);
					selection = fProjectList->FullListCurrentSelection(selindex++);
				}
				
				BMessenger msgr("application/x-vnd.Be-TRAK");
				msgr.SendMessage(&openmsg);
			}
			
			break;
		}
		case M_SHOW_PROJECT_FOLDER:
		{
			entry_ref ref;
			BEntry(fProject->GetPath().GetFolder()).GetRef(&ref);
			BMessenger msgr("application/x-vnd.Be-TRAK");
			
			BMessage openmsg(B_REFS_RECEIVED);
			openmsg.AddRef("refs",&ref);
			msgr.SendMessage(&openmsg);
			break;
		}
		case M_SHOW_ASCII_TABLE:
		{
			AsciiWindow *ascwin = new AsciiWindow();
			ascwin->Show();
			break;
		}
		case M_SHOW_VREGEX:
		{
			VRegWindow *vregwin = new VRegWindow();
			vregwin->Show();
			break;
		}
		case M_SHOW_LICENSES:
		{
			LicenseManager *man = new LicenseManager(fProject->GetPath().GetFolder());
			man->Show();
			break;
		}
		case M_RUN_TOOL:
		{
			BString sig;
			if (msg->FindString("signature", &sig) == B_OK)
			{
				LaunchHelper launcher(sig.String());
				launcher.Launch();
			}
			break;
		}
		case M_MAKE_MAKE:
		{
			DPath out(fProject->GetPath().GetFolder());
			out.Append("Makefile");
			if (MakeMake(fProject,out) == B_OK);
			{
				BEntry entry(out.GetFullPath());
				entry_ref ref;
				if (entry.InitCheck() == B_OK)
				{
					entry.GetRef(&ref);
					BMessage refmsg(B_REFS_RECEIVED);
					refmsg.AddRef("refs",&ref);
					be_app->PostMessage(&refmsg);
				}
			}
			break;
		}
		case M_SHOW_CODE_LIBRARY:
		{
			#ifdef BUILD_CODE_LIBRARY
			CodeLibWindow *libwin = CodeLibWindow::GetInstance(BRect(100,100,500,350));
			libwin->Show();
			#endif
			
			break;
		}
		case M_OPEN_PARTNER:
		{
			int32 selection = fProjectList->FullListCurrentSelection();
			if (selection < 0)
				break;
			
			SourceFileItem *item = dynamic_cast<SourceFileItem*>(
									fProjectList->FullListItemAt(selection));
			if (!item)
				break;
			entry_ref ref;
			BEntry(fProject->GetPathForFile(item->GetData()).GetFullPath()).GetRef(&ref);
			BMessage refmsg(M_OPEN_PARTNER);
			refmsg.AddRef("refs",&ref);
			be_app->PostMessage(&refmsg);
			break;
		}
		case M_NEW_GROUP:
		{
			MakeGroup(fProjectList->FullListCurrentSelection());
			PostMessage(M_SHOW_RENAME_GROUP);
			break;
		}
		case M_SHOW_RENAME_GROUP:
		{
			int32 selection = fProjectList->FullListCurrentSelection();
			SourceGroupItem *groupItem = NULL;
			if (selection < 0)
			{
				// Don't need a selection if there is only one group in the project
				if (fProject->CountGroups() == 1)
					groupItem = fProjectList->ItemForGroup(fProject->GroupAt(0));
			}
			else
			{
				BStringItem *strItem = (BStringItem*)fProjectList->FullListItemAt(selection);
				groupItem = fProjectList->GroupForItem(strItem);
			}
			
			if (!groupItem)
				break;
			
			GroupRenameWindow *grwin = new GroupRenameWindow(groupItem->GetData(),
															BMessage(M_RENAME_GROUP),
															BMessenger(this));
			grwin->Show();
			break;
		}
		case M_RENAME_GROUP:
		{
			SourceGroup *group;
			BString newname;
			if (msg->FindPointer("group",(void**)&group) != B_OK ||
				msg->FindString("newname",&newname) != B_OK)
				break;
			
			group->name = newname;
			SourceGroupItem *groupItem = fProjectList->ItemForGroup(group);
			if (!groupItem)
				break;
			
			groupItem->SetText(newname.String());
			fProjectList->InvalidateItem(fProjectList->IndexOf(groupItem));
			
			fProject->Save();
			break;
		}
		case M_SORT_GROUP:
		{
			int32 selection = fProjectList->FullListCurrentSelection();
			
			SourceGroupItem *groupItem = NULL;
			if (selection < 0)
			{
				// Don't need a selection if there is only one group in the project
				if (fProject->CountGroups() == 1)
					groupItem = fProjectList->ItemForGroup(fProject->GroupAt(0));
			}
			else
			{
				BStringItem *strItem = (BStringItem*)fProjectList->FullListItemAt(selection);
				groupItem = fProjectList->GroupForItem(strItem);
			}
			
			if (!groupItem)
				break;
			
			fProjectList->SortItemsUnder(groupItem,true,compare_source_file_items);
			groupItem->GetData()->Sort();
			fProject->Save();
			
			break;
		}
		case M_TOGGLE_ERROR_WINDOW:
		{
			ToggleErrorWindow(fProject->GetErrorList());
			break;
		}
		case M_SHOW_ERROR_WINDOW:
		{
			ShowErrorWindow(fProject->GetErrorList());
			break;
		}
		case M_SHOW_PROJECT_SETTINGS:
		{
			BRect r(0,0,350,300);
			BRect screen(BScreen().Frame());
			
			r.OffsetTo((screen.Width() - r.Width()) / 2.0,
						(screen.Height() - r.Height()) / 2.0);
			
			ProjectSettingsWindow *win = new ProjectSettingsWindow(r,fProject);
			win->Show();
			break;
		}
		case M_SHOW_RUN_ARGS:
		{
			RunArgsWindow *argwin = new RunArgsWindow(fProject);
			argwin->Show();
			break;
		}
		case M_JUMP_TO_MSG:
		{
			entry_ref ref;
			if (msg->FindRef("refs",&ref) == B_OK)
			{
				msg->what = B_REFS_RECEIVED;
				be_app->PostMessage(msg);
			}
			break;
		}
		case B_ABOUT_REQUESTED:
		{
			be_app->PostMessage(B_ABOUT_REQUESTED);
			break;
		}
		case M_SHOW_OPEN_PROJECT:
		{
			be_app->PostMessage(msg);
			break;
		}
		case M_NEW_WINDOW:
		{
			be_app->PostMessage(M_NEW_PROJECT);
			break;
		}
		case M_SHOW_PROGRAM_SETTINGS:
		{
			PrefsWindow *prefwin = new PrefsWindow(BRect(0,0,500,400));
			prefwin->Show();
			break;
		}
		case M_SHOW_FIND_AND_OPEN_PANEL:
		{
			BString text;
			msg->FindString("name",&text);
			
			// Passing a NULL string to this is OK
			FindOpenFileWindow *findwin = new FindOpenFileWindow(text.String());
			findwin->Show();
			break;
		}
		case M_FILE_NEEDS_BUILD:
		{
			SourceFile *file;
			if (msg->FindPointer("file",(void**)&file) == B_OK)
			{
				SourceFileItem *item = fProjectList->ItemForFile(file);
				if (item)
				{
					item->SetDisplayState(SFITEM_NEEDS_BUILD);
					fProjectList->InvalidateItem(fProjectList->IndexOf(item));
				}
			}
			break;
		}
		case M_EDIT_FILE:
		{
			int32 i = 0;
			int32 selection = fProjectList->FullListCurrentSelection(i);
			i++;
			
			BMessage refmsg(B_REFS_RECEIVED);
			while (selection >= 0)
			{
				SourceFileItem *item = dynamic_cast<SourceFileItem*>
										(fProjectList->FullListItemAt(selection));
				if (item && item->GetData())
				{
					BString abspath = item->GetData()->GetPath().GetFullPath();
					if (abspath[0] != '/')
					{
						abspath.Prepend("/");
						abspath.Prepend(fProject->GetPath().GetFolder());
					}
					
					BEntry entry(abspath.String());
					if (entry.InitCheck() == B_OK)
					{
						entry_ref ref;
						entry.GetRef(&ref);
						refmsg.AddRef("refs",&ref);
					}
					else
					{
						if (!entry.Exists())
						{
							BString errmsg = TR("Couldn't find XXXXX. It may have been moved or renamed.");
							errmsg.ReplaceFirst("XXXXX",abspath.String());
							ShowAlert(errmsg.String());
						}
					}
				}
				else
				{
					SourceGroupItem *groupItem = dynamic_cast<SourceGroupItem*>
											(fProjectList->FullListItemAt(selection));
					if (groupItem)
					{
						if (groupItem->IsExpanded())
							fProjectList->Collapse(groupItem);
						else
							fProjectList->Expand(groupItem);
						groupItem->GetData()->expanded = groupItem->IsExpanded();
					}
					
				}
				
				selection = fProjectList->CurrentSelection(i);
				i++;
			}
			be_app->PostMessage(&refmsg);
			break;
		}
		case M_LIBWIN_CLOSED:
		{
			fShowingLibs = false;
			break;
		}
		case M_SHOW_LIBRARIES:
		{
			fShowingLibs = true;
			LibraryWindow *libwin = new LibraryWindow(Frame().OffsetByCopy(15,15),
														BMessenger(this), fProject);
			libwin->Show();
			break;
		}
		case M_SHOW_ADD_NEW_PANEL:
		{
			AddNewFileWindow *anfwin = new AddNewFileWindow(BMessage(M_ADD_NEW_FILE),
														BMessenger(this));
			anfwin->Show();
			break;
		}
		case M_SHOW_FIND_IN_PROJECT_FILES:
		{
			if (!gLuaAvailable)
			{
				ShowAlert("Paladin's multi-file Find window depends on Lua. It will "
						"need to be installed if you wish to use this feature.", "OK",
						NULL, NULL, B_STOP_ALERT);
				break;
			}
			
			FindWindow *findwin = new FindWindow();
			findwin->Show();
			break;
		}
		case M_ADD_NEW_FILE:
		{
			BString name;
			bool makepair;
			if (msg->FindString("name",&name) == B_OK && msg->FindBool("makepair",&makepair) == B_OK)
				AddNewFile(name,makepair);
			break;
		}
		case M_SHOW_ADD_PANEL:
		{
			if (!fFilePanel)
			{
				BMessenger msgr(this);
				BEntry entry(fProject->GetPath().GetFolder());
				entry_ref ref;
				entry.GetRef(&ref);
				fFilePanel = new BFilePanel(B_OPEN_PANEL,&msgr,&ref,B_FILE_NODE,true,
											new BMessage(M_ADD_FILES));
			}
			fFilePanel->Show();
			break;
		}
		case M_REMOVE_FILES:
		{
			bool save = false;
			
			for (int32 i = 0; i < fProjectList->CountItems(); i++)
			{
				SourceFileItem *item = dynamic_cast<SourceFileItem*>(fProjectList->ItemAt(i));
				if (item && item->IsSelected())
				{
					fProjectList->RemoveItem(item);
					fProject->RemoveFile(item->GetData());
					delete item;
					save = true;
					i--;
				}
			}
			CullEmptyGroups();
			if (save)
				fProject->Save();
			break;
		}
		case M_EMPTY_CCACHE:
		{
			// We don't do this when forcing a rebuild of the sources because sometimes it
			// can take quite a while
			if (gUseCCache && gCCacheAvailable)
			{
				fStatusBar->SetText(TR("Emptying build cache"));
				UpdateIfNeeded();
				system("ccache -c > /dev/null");
				fStatusBar->SetText("");
				UpdateIfNeeded();
			}
			break;
		}
		case M_FORCE_REBUILD:
		{
			fProject->ForceRebuild();
			
			for (int32 i = 0; i < fProjectList->FullListCountItems(); i++)
			{
				SourceFileItem *item = dynamic_cast<SourceFileItem*>(fProjectList->FullListItemAt(i));
				if (!item)
					continue;
				
				SourceFile *file = item->GetData();
				if (file->UsesBuild())
				{
					item->SetDisplayState(SFITEM_NEEDS_BUILD);
					fProjectList->InvalidateItem(i);
				}
			}
			// This is necessary because InvalidateItem() uses indices from ItemAt(),
			// not FullListItemAt
			fProjectList->Invalidate();
			break;
		}
		case M_UPDATE_DEPENDENCIES:
		{
			UpdateDependencies();
			break;
		}
		case M_MAKE_PROJECT:
		case M_BUILD_PROJECT:
		{
			fBuildingFile = 0;
			DoBuild(POSTBUILD_NOTHING);
			break;
		}
		case M_RUN_PROJECT:
		{
			DoBuild(POSTBUILD_RUN);
			break;
		}
		case M_RUN_IN_TERMINAL:
		{
			DoBuild(POSTBUILD_RUN_IN_TERMINAL);
			break;
		}
		case M_DEBUG_PROJECT:
		{
			if (!fProject->Debug())
			{
				BString errmsg = TR("Your project does not have debugging information compiled ");
				errmsg << TR("in and will need to be rebuilt to debug. Do you wish to rebuild and ")
					<< TR("run the debugger?");
				int32 result = ShowAlert("Debugging information needs to compiled into "
										"your project. This may take some time for large "
										"projects. Do you wish to rebuild and run "
										"the debugger?",
										"Rebuild","Cancel");
				if (result == 1)
					break;
				
				fProject->SetDebug(true);
				fProject->Save();
				fProject->ForceRebuild();
			}
			
			DoBuild(POSTBUILD_DEBUG);
			break;
		}
		case M_EXAMINING_FILE:
		{
			SourceFile *file;
			if (msg->FindPointer("file",(void**)&file) == B_OK)
			{
				BString out;
				out << TR("Examining ") << file->GetPath().GetFileName();
				fStatusBar->SetText(out.String());
			}
			break;
		}
		case M_BUILDING_FILE:
		{
			SourceFile *file;
			if (msg->FindPointer("sourcefile",(void**)&file) == B_OK)
			{
				SourceFileItem *item = fProjectList->ItemForFile(file);
				if (item)
				{
					item->SetDisplayState(SFITEM_BUILDING);
					fProjectList->InvalidateItem(fProjectList->IndexOf(item));
					
					BString out;
					
					int32 count,total;
					if (msg->FindInt32("count",&count) == B_OK &&
						msg->FindInt32("total",&total) == B_OK)
					{
						fBuildingFile = MAX(fBuildingFile, count);
						out << "(" << fBuildingFile << "/" << total << ") ";
					}
					
					out << TR("Building ") << item->Text();
					fStatusBar->SetText(out.String());
				}
			}
			break;
		}
		case M_BUILDING_DONE:
		{
			SourceFile *file;
			if (msg->FindPointer("sourcefile",(void**)&file) == B_OK)
			{
				SourceFileItem *item = fProjectList->ItemForFile(file);
				if (item)
				{
					item->SetDisplayState(SFITEM_NORMAL);
					fProjectList->InvalidateItem(fProjectList->IndexOf(item));
				}
			}
			break;
		}
		case M_LINKING_PROJECT:
		{
			fStatusBar->SetText(TR("Linking"));
			break;
		}
		case M_UPDATING_RESOURCES:
		{
			fStatusBar->SetText(TR("Updating Resources"));
			break;
		}
		case M_DOING_POSTBUILD:
		{
			fStatusBar->SetText(TR("Performing Post-build tasks"));
			break;
		}
		case M_BUILD_FAILURE:
		{
			SetMenuLock(false);
			
			// fall through
		}
		case M_BUILD_MESSAGES:
		case M_BUILD_WARNINGS:
		{
			if (!fErrorWindow)
			{
				BRect screen(BScreen().Frame());
				BRect r(screen);
				r.left = r.right / 4.0;
				r.right *= .75;
				r.top = r.bottom - 200;
				
				BDeskbar deskbar;
				if (deskbar.Location() == B_DESKBAR_BOTTOM)
					r.OffsetBy(0,-deskbar.Frame().Height());
				
				fErrorWindow = new ErrorWindow(r,this);
				fErrorWindow->Show();
			}
			else
			{
				if (!fErrorWindow->IsFront())
					fErrorWindow->Activate();
			}
			fStatusBar->SetText("");
			
			// Should this be an Unflatten or an Append?
			ErrorList *errorList = fProject->GetErrorList();
			errorList->Unflatten(*msg);
			fErrorWindow->PostMessage(msg);
			break;
		}
		case M_BUILD_SUCCESS:
		{
			SetMenuLock(false);
			fStatusBar->SetText("");
			break;
		}
		case M_ERRORWIN_CLOSED:
		{
			fErrorWindow = NULL;
			break;
		}
		case M_SYNC_MODULES:
		{
			#ifdef BUILD_CODE_LIBRARY
			thread_id syncID = spawn_thread(SyncThread,"module update thread",
												B_NORMAL_PRIORITY, this);
			if (syncID >= 0)
				resume_thread(syncID);
			#endif
			break;
		}
		case M_TOGGLE_DEBUG_MENU:
		{
			ToggleDebugMenu();
			break;
		}
		case M_DEBUG_DUMP_DEPENDENCIES:
		{
			DumpDependencies(fProject);
			break;
		}
		case M_DEBUG_DUMP_INCLUDES:
		{
			DumpIncludes(fProject);
			break;
		}
		default:
		{
			DWindow::MessageReceived(msg);
			break;
		}
	}
}