//Wyrmgus start //void MapMarkTileSight(const CPlayer &player, const Vec2i &pos) void MapMarkTileSight(const CPlayer &player, const Vec2i &pos, int z) //Wyrmgus end { //Wyrmgus start // Assert(Map.Info.IsPointOnMap(pos)); // MapMarkTileSight(player, Map.getIndex(pos)); Assert(Map.Info.IsPointOnMap(pos, z)); MapMarkTileSight(player, Map.getIndex(pos, z), z); //Wyrmgus end }
void MapMarkTileSight(const CPlayer &player, const Vec2i &pos) { Assert(Map.Info.IsPointOnMap(pos)); MapMarkTileSight(player, Map.getIndex(pos)); }