Example #1
0
void CView::Draw() 
{
	m_pWindow->clear(Color(255, 255, 255, 255));
	MainUIDraw();
	ShapesDraw();
	MenuDraw();
	m_pFrame->Draw(*m_pWindow);
	m_pWindow->display();
}
Example #2
0
PROTECTED RETCODE EditorProc(DWORD msg, WPARAM wParam, LPARAM lParam)
{
	switch(msg)
	{
	case GMSG_INIT:
		g_exit=eEXIT_NO;

		_GUTBKFXEnterProc(eBKFX_FADEINOUT,0);

		g_win = MenuGetItem(MID_EDITOR);

		if(!g_win)
		{
			char path[MAXCHARBUFF];

			//load up the menu
			strcpy(path, WINDOWDIR);
			strcat(path, EDITORFILE);

			FILE *fp = fopen(path, "rt");
			MenuLoadFromFile (fp);
			fclose(fp);

			g_win = MenuGetItem(MID_EDITOR);

			WindowChangeSize((HWINDOW)g_win, GFXGetScrnSize().cx, GFXGetScrnSize().cy);
			WindowNewProc((HWINDOW)g_win, EditorWinProc);
		}
		else
			MenuShowItem(g_win, HMC_ACTIVE, 1);

		char buff[MAXCHARBUFF];
		sprintf(buff, "%d. %s", g_gameMaps.curMap, GetFilePart(g_gameMaps.maps[g_gameMaps.curMap].mapFile));
		TextBoxChangeText((HTEXTBOX)MenuGetItem(MID_EDITOR_TXTBOX), buff);

		break;

	case GMSG_UPDATE:
		if(g_exit==eEXIT_NO)
		{
			MenuProc();			 //update the windows

			if(g_exit!=eEXIT_NO)
				_GUTBKFXExitProc(eBKFX_FADEINOUT,0);
		}
		break;

	case GMSG_DISPLAY:
		GFXClear(0, 0, 0);   //clears screen within rects with given color

		GFXBltModeEnable(false);
		MenuDraw();			 //draw all menus
		GFXBltModeDisable();

		if(_GUTBKFXUpdate() == RETCODE_BREAK && g_exit != eEXIT_NO)
		{
			SENDPROCMSG(GMSG_DESTROY, 0, 0);

			mapEditInfo mapEdit={0};

			switch(g_exit)
			{
			case eEXIT_EDIT:
				SETPROCTYPE(eEditMap);

				//hardcoded for now...
				strcpy(mapEdit.mapName, GetFilePart(g_gameMaps.maps[g_gameMaps.curMap].mapFile));

				SENDPROCMSG(GMSG_INIT, (WPARAM)&mapEdit, 0);
				break;
			case eEXIT_NEW:
				SETPROCTYPE(eEditNew);
				SENDPROCMSG(GMSG_INIT, 0, 0);
				break;
			case eEXIT_CANCEL:
				SETPROCTYPE(eMainMenu);
				SENDPROCMSG(GMSG_INIT, 0, 0);
				break;
			}
		}
		
		GFXUpdate(0, 0, 0);  //update frame on display
		break;

	case GMSG_LOAD:
		break;

	case GMSG_DESTROY:
		if(g_win)
			MenuShowItem(g_win, HMC_INVIS, 1);
		break;
	}

	return RETCODE_SUCCESS;
}
Example #3
0
static void PlayerListDraw(GameLoopData *data)
{
	const PlayerList *pl = data->Data;

	MenuDraw(&pl->ms);
}