Example #1
0
static int ModeRender()
{
  DirectScreen();
  if (LoopMode==3) MenuRender();
  if (LoopMode==4) LightCalRender();

  return 0;
}
Example #2
0
void menu()
{
	MenuInit();
	//MusicInit("./textures/musicOn.jpg");
	g_Input.gameOff();
	MenuRender();
	MusicRender();

	while(!g_Input.getGame())
	{
		int64 start = s3eTimerGetMs();
		while ((s3eTimerGetMs() - start) < MS_PER_FRAME)
        {
			
            int32 yield = (int32) (MS_PER_FRAME - (s3eTimerGetMs() - start));
            if (yield<0)
                break;
            s3eDeviceYield(yield);
        }
		if (g_Input.getTouchCount() != 0)
		{
			int x = g_Input.getTouch(0)->x;
			int y = g_Input.getTouch(0)->y;

			if (x <= 750 && x >= 500 && y <= 400 && y >= 200)
			{
				if (g_Input.getSound())
				{
					MusicShutDown();
					MusicInit("./textures/musicOf.jpg");
					MusicRender();
					g_Input.soundOff();
				}
				else
				{
					MusicShutDown();
					MusicInit("./textures/musicOn.jpg");
					MusicRender();
					g_Input.soundOn();
				}
			}

			if (x <= 1270 && x >= 500 && y <= 190 && y >= 10)
				g_Input.gameOn();
		}
	}
	//MusicShutDown();
	//MenuShutDown();
    IwGxSetColClear(0xff, 0xff, 0xff, 0xff);
    IwGxPrintSetColour(128, 128, 128);
	g_Input.initTimer();	
	g_Input.setTotalTime();
	g_Input.setPosInitY(g_Input.getAccelerometerY());
	
	SplashInit();
	SplashUpdate("loading");
	SplashRender();
	MenuShutDown();
	if (initMenu)
	{
		//Creating objects
		corazon = new corazones("corazones", 64, 64, -100, 1,2,false);
		for (int i=0; i<10; i++)
		{
			garras[i] = new claws("claws", 128, 128, -150,1,2,false);
		}
		maxiCoin = new Coin("./textures/monedas200pts.png", 128, 128, -150,1,2,false);
		for (int j=0; j<20; j++)
		{
			miniCoins[j] = new MiniCoin("coins", 64, 64, -100,1,2,true);
		}
		for (int i=0; i<10; i++)
		{
			tnts[i] = new Tnt("tnts", 128, 128, -150,1,2,false);
		}
		tank = new Tank();
		tank->Init("./textures/tank.png", 256, 256, -300,1,2,false);
		chuletas = new Chuletas();
		chuletas->Init("./textures/chuletas.png", 512, 512, -600,1,2,false);
	}
	SplashShutDown();
	//SplashInit();
	//SplashUpdate("go");
	ciclo();
}