int init_sound_engine (void) { if (nosound) { nosfx = 1; return 0; } dmsg (D_SYSTEM | D_SOUND_TRACK, "initialize libMikMod"); /* register all the drivers */ MikMod_RegisterAllDrivers (); dmsg (D_SOUND_TRACK, "libMikMod driver registered"); /* register the all module loader (the user can use something else than .xm) */ MikMod_RegisterAllLoaders (); dmsg (D_SOUND_TRACK, "libMikMod loader registered"); /* initialize the library */ md_device = nth_driver; md_mode |= DMODE_SOFT_MUSIC | DMODE_SOFT_SNDFX; if (mono) md_mode &= ~DMODE_STEREO; if (bits8) md_mode &= ~DMODE_16BITS; if (hqmix) md_mode |= DMODE_HQMIXER; dmsg (D_SOUND_TRACK, "Opening audio device #%d, with %dbits, %s%s", nth_driver, (md_mode & DMODE_16BITS)?16:8, (md_mode & DMODE_STEREO)?"stereo":"mono", (md_mode & DMODE_HQMIXER)?"":", high quality mixer"); if (driver_options) dmsg (D_SOUND_TRACK, "MikMod user options: %s", driver_options); if (MikMod_Init (driver_options ? driver_options : const_cast_string (""))) { wmsg (_("Could not initialize sound, reason: %s\n" "Disabling sound output (use -S to suppress this message)."), MikMod_strerror (MikMod_errno)); nosfx = nosound = 1; MikMod_Exit (); return 0; } dmsg (D_SOUND_TRACK,"initialize MikMod thread"); if (MikMod_InitThreads () != 1) { wmsg (_("Could not initialize sound, reason: " "LibMikMod is not thread safe.\n" "Disabling sound output (use -S to suppress this message).")); nosfx = nosound = 1; MikMod_Exit (); return 0; } sound_initialized = 1; pthread_mutex_init (&playing, 0); adjust_volume (); return 0; }
void SgInitialise () { // MikMod Setup MikMod_RegisterAllLoaders(); MikMod_RegisterDriver(&drv_alsa); MikMod_RegisterDriver(&drv_oss); MikMod_RegisterDriver(&drv_esd); MikMod_RegisterDriver(&drv_nos); if(MikMod_Init("") != 0){ SgDebugPrintf("MikMod Driver error: %s.\n",MikMod_strerror(MikMod_errno)); return; } if(MikMod_InitThreads() != 1){ SgDebugPrintf("MikMod Not Threadsafe: %s.\n",MikMod_strerror(MikMod_errno)); return; } if (MikMod_SetNumVoices(16,8) != 0) SgDebugPrintf("SoundGarden WARNING: Failed to set the desired number of voices\n"); MikMod_EnableOutput(); // Start the Sound Thread if (pthread_create( &mikmod_update_thread, NULL, SgUpdateMikModThread, NULL ) != 0) SgDebugPrintf("SoundGarden WARNING: Failed to create sound thread\n"); }
int main(void) { SceCtrlData pad, lastpad; int maxchan = 128; BOOL outputEnabled; MODULE *mf = NULL; SAMPLE *sf = NULL; int voice = 0; int pan = 127; int vol = 127; int freq = 22000; pspDebugScreenInit(); SetupCallbacks(); sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(1); if (!MikMod_InitThreads()) { printf("MikMod thread init failed\n"); } MikMod_RegisterErrorHandler(my_error_handler); /* register all the drivers */ MikMod_RegisterAllDrivers(); /* register all the module loaders */ MikMod_RegisterAllLoaders(); /* initialize the library */ md_mode = DMODE_16BITS|DMODE_STEREO|DMODE_SOFT_SNDFX|DMODE_SOFT_MUSIC; md_reverb = 0; md_pansep = 128; if (MikMod_Init("")) { printf("Could not initialize sound, reason: %s\n", MikMod_strerror(MikMod_errno)); sceKernelExitGame(); return 0; } MikMod_SetNumVoices(-1, 8); /* get ready to play */ sf = Sample_Load("ms0:/sound.wav"); printf("Starting.\n"); MikMod_EnableOutput(); outputEnabled = 1; if ((mikModThreadID = sceKernelCreateThread("MikMod" ,(void*)&AudioChannelThread,0x12,0x10000,0,NULL)) > 0) { sceKernelStartThread(mikModThreadID, 0 , NULL); } else { printf("Play thread create failed!\n"); } sceCtrlReadBufferPositive(&lastpad, 1); do { sceCtrlReadBufferPositive(&pad, 1); if(pad.Buttons != lastpad.Buttons) { if(pad.Buttons & PSP_CTRL_CROSS) { voice = Sample_Play(sf,0,0); Voice_SetPanning(voice, pan); } if(pad.Buttons & PSP_CTRL_SQUARE) { outputEnabled = !outputEnabled; if(outputEnabled) MikMod_EnableOutput(); else MikMod_DisableOutput(); } if(pad.Buttons & PSP_CTRL_CIRCLE) { mf = Player_Load("ms0:/MUSIC.XM", maxchan, 0); if (NULL != mf) { mf->wrap = 1; Player_Start(mf); } } if(pad.Buttons & PSP_CTRL_TRIANGLE) { if (NULL != mf) { Player_Stop(); Player_Free(mf); /* To stop the song for real, it needs to be freed. I know, weird... */ mf = NULL; } } if(pad.Buttons & PSP_CTRL_SELECT) printf("Player is %s\n", Player_Active()?"On":"Off"); lastpad = pad; } if(pad.Buttons & PSP_CTRL_LTRIGGER) { Voice_SetPanning(voice, (pan<2)?pan:--pan); printf("pan is %d\n", pan); } if(pad.Buttons & PSP_CTRL_RTRIGGER) { Voice_SetPanning(voice, (pan>254)?pan:++pan); printf("pan is %d\n", pan); } if(pad.Buttons & PSP_CTRL_UP) { Voice_SetVolume(voice, (vol>254)?vol:++vol); printf("vol is %d\n", vol); } if(pad.Buttons & PSP_CTRL_DOWN) { Voice_SetVolume(voice, (vol<2)?vol:--vol); printf("vol is %d\n", vol); } if(pad.Buttons & PSP_CTRL_LEFT) { Voice_SetFrequency(voice, (freq<1001)?freq:(freq -=1000)); printf("freq is %d\n", freq); } if(pad.Buttons & PSP_CTRL_RIGHT) { Voice_SetFrequency(voice, (freq>44000)?freq:(freq +=1000)); printf("freq is %d\n", freq); } sceDisplayWaitVblankStart(); } while(!((pad.Buttons & PSP_CTRL_START) || done)); printf("Stopping.\n"); /* allow audio thread to terminate cleanly */ done = 1; if (mikModThreadID > 0) { SceUInt timeout = 100000; sceKernelWaitThreadEnd(mikModThreadID, &timeout); /* not 100% sure if this is necessary after a clean exit, * but just to make sure any resources are freed: */ sceKernelDeleteThread(mikModThreadID); } Player_Stop(); Player_Free(mf); MikMod_Exit(); sceKernelExitGame(); return 0; }