Example #1
0
static void get_tuning_info(
        Master_params* master_params,
        Tuning_state** out_tuning_state,
        const Tuning_table** out_tuning_table)
{
    rassert(master_params != NULL);
    rassert(out_tuning_state != NULL);
    rassert(out_tuning_table != NULL);

    const int index = master_params->cur_tuning_state;
    if (index < 0 || index >= KQT_TUNING_TABLES_MAX)
        return;
    Tuning_state* state = master_params->tuning_states[index];
    if (state == NULL)
        return;

    const Module* module = master_params->parent.module;
    const Tuning_table* table = Module_get_tuning_table(module, index);
    if (table == NULL)
        return;

    *out_tuning_state = state;
    *out_tuning_table = table;

    return;
}
Example #2
0
bool Event_master_mimic_retuner_process(
        Master_params* master_params, const Value* value)
{
    rassert(master_params != NULL);
    rassert(value != NULL);
    rassert(value->type == VALUE_TYPE_INT);

    const int source_index = (int)value->value.int_type;
    if (source_index < 0 || source_index >= KQT_TUNING_TABLES_MAX)
        return true;

    Tuning_state* state = NULL;
    const Tuning_table* table = NULL;
    get_tuning_info(master_params, &state, &table);
    if (state == NULL)
        return true;

    const Module* module = master_params->parent.module;
    const Tuning_table* source = Module_get_tuning_table(module, source_index);

    return Tuning_state_retune_with_source(state, table, source);
}
Example #3
0
bool Event_channel_note_on_process(
        Channel* ch,
        Device_states* dstates,
        const Master_params* master_params,
        const Event_params* params)
{
    rassert(ch != NULL);
    rassert(ch->audio_rate > 0);
    rassert(ch->tempo > 0);
    rassert(dstates != NULL);
    rassert(master_params != NULL);
    rassert(params != NULL);
    rassert(params->arg != NULL);
    rassert(params->arg->type == VALUE_TYPE_FLOAT);

    // Move the old Voices to the background
    Event_channel_note_off_process(ch, dstates, master_params, NULL);

    // Find our audio unit
    Audio_unit* au = Module_get_au_from_input(ch->parent.module, ch->au_input);
    if (au == NULL)
        return true;

    double pitch_param = params->arg->value.float_type;

    // Retune pitch parameter if a retuner is active
    {
        const int tuning_index = master_params->cur_tuning_state;
        if (0 <= tuning_index && tuning_index < KQT_TUNING_TABLES_MAX)
        {
            Tuning_state* state = master_params->tuning_states[tuning_index];
            const Tuning_table* table =
                Module_get_tuning_table(master_params->parent.module, tuning_index);
            if (state != NULL && table != NULL)
                pitch_param = Tuning_state_get_retuned_pitch(state, table, pitch_param);
        }
    }

    if (ch->carry_pitch)
    {
        if (isnan(ch->pitch_controls.pitch))
            ch->pitch_controls.pitch = pitch_param;
        if (isnan(ch->pitch_controls.orig_carried_pitch))
            ch->pitch_controls.orig_carried_pitch = pitch_param;

        const double pitch_diff = pitch_param - ch->pitch_controls.orig_carried_pitch;
        ch->pitch_controls.pitch_add = pitch_diff;
    }
    else
    {
        Pitch_controls_reset(&ch->pitch_controls);
        ch->pitch_controls.orig_carried_pitch = pitch_param;

        Slider_set_tempo(&ch->pitch_controls.slider, master_params->tempo);
        Slider_set_length(&ch->pitch_controls.slider, &ch->pitch_slide_length);

        LFO_set_tempo(&ch->pitch_controls.vibrato, master_params->tempo);
        LFO_set_speed_slide(&ch->pitch_controls.vibrato, &ch->vibrato_speed_slide);
        LFO_set_depth_slide(&ch->pitch_controls.vibrato, &ch->vibrato_depth_slide);

        ch->pitch_controls.pitch = pitch_param;
        if (isnan(ch->pitch_controls.orig_carried_pitch))
            ch->pitch_controls.orig_carried_pitch = pitch_param;
    }

    init_force_controls(ch, master_params);

    // Don't attempt to play effects
    if (Audio_unit_get_type(au) != AU_TYPE_INSTRUMENT)
        return true;

    // Generate our next note random seed here so that random generation
    // is consistent even if we run out of voices
    const uint64_t note_rand_seed = Random_get_uint64(&ch->rand);

    // Find reserved voices
    Voice_group* vgroup = VOICE_GROUP_AUTO;

    if (!Voice_group_reservations_get_clear_entry(
                ch->voice_group_res, ch->num, &ch->fg_group_id) ||
            (Voice_pool_get_group(ch->pool, ch->fg_group_id, vgroup) == NULL))
    {
        reset_channel_voices(ch);
        return true;
    }

    int voice_index = 0;

    for (int i = 0; i < KQT_PROCESSORS_MAX; ++i)
    {
        const Processor* proc = Audio_unit_get_proc(au, i);
        if (proc == NULL ||
                !Device_is_existent((const Device*)proc) ||
                !Processor_get_voice_signals(proc))
            continue;

        const Proc_state* proc_state = (Proc_state*)Device_states_get_state(
                dstates, Device_get_id((const Device*)proc));

        Voice_state_get_size_func* get_vstate_size =
            proc_state->parent.device->dimpl->get_vstate_size;
        if ((get_vstate_size != NULL) && (get_vstate_size() == 0))
            continue;

        char context_str[16] = "";
        snprintf(context_str, 16, "np%hd", (short)i);
        Random* random = Random_init(RANDOM_AUTO, context_str);
        Random_set_seed(random, note_rand_seed);
        const uint64_t voice_rand_seed = Random_get_uint64(random);

        Voice* voice = Voice_group_get_voice(vgroup, voice_index);

        const bool voice_allocated = init_voice(
                ch, voice, au, ch->fg_group_id, proc_state, i, voice_rand_seed);
        if (!voice_allocated)
        {
            // Some of our voices were reallocated
            reset_channel_voices(ch);
            return true;
        }

        ++voice_index;

        Voice_state* vs = voice->state;

        if (vs->proc_type == Proc_type_pitch)
            Pitch_vstate_set_controls(vs, &ch->pitch_controls);

        if (vs->proc_type == Proc_type_force)
        {
            Force_controls* fc = Force_vstate_get_force_controls_mut(vs);
            Force_controls_copy(fc, &ch->force_controls);
        }
    }

    Channel_reset_test_output(ch);

    init_streams(ch, au);

    return true;
}