static void KeyboardCallback(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; case '+': { if(gTest!=MAX_NB_TESTS-1) { gCollisionTests[gTest]->Deselect(); gTest++; gSelectedTest++; gCollisionTests[gTest]->Select(); } } break; case '-': { if(gTest) { gCollisionTests[gTest]->Deselect(); gTest--; gSelectedTest--; gCollisionTests[gTest]->Select(); } } break; case 101: MoveCameraForward(); break; case 103: MoveCameraBackward(); break; case 100: MoveCameraRight(); break; case 102: MoveCameraLeft(); break; default: gCollisionTests[gTest]->KeyboardCallback(key, x, y); break; } TwEventKeyboardGLUT(key, x, y); }
void AMainCameraSpecPawn::Tick(float DeltaSeconds) { Super::Tick(DeltaSeconds); FVector2D MousePosition; FVector2D ViewportSize; UGameViewportClient* GameViewport = GEngine->GameViewport; check(GameViewport); GameViewport->GetViewportSize(ViewportSize); // Check if input is detectable if (GameViewport->IsFocused(GameViewport->Viewport) && GameViewport->GetMousePosition(MousePosition) && bCanMoveCamera) { // Edge of screen movement if (MousePosition.X < CameraScrollBounds) { YMovement = -1.0f; } else if (ViewportSize.X - MousePosition.X < CameraScrollBounds) { YMovement = 1.0f; } if (MousePosition.Y < CameraScrollBounds) { XMovement = 1.0f; } else if (ViewportSize.Y - MousePosition.Y < CameraScrollBounds) { XMovement = -1.0f; } // movement MoveCameraForward(XMovement * FastMoveMultiplier * DeltaSeconds); MoveCameraRight(YMovement * FastMoveMultiplier * DeltaSeconds); } }
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // 分析菜单选择: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: 在此添加任意绘图代码... EndPaint(hWnd, &ps); break; case WM_MOUSEMOVE: moving = true; hovering = false; lastCursorPos = currentCursorPos; currentCursorPos.x = (float)GET_X_LPARAM(lParam); currentCursorPos.y = (float)GET_Y_LPARAM(lParam); TRACKMOUSEEVENT tme; tme.cbSize = sizeof(TRACKMOUSEEVENT); tme.dwFlags = TME_HOVER; tme.dwHoverTime = 100; tme.hwndTrack = hWnd; TrackMouseEvent(&tme); break; case WM_LBUTTONDOWN: currentCursorPos.x = (float)GET_X_LPARAM(lParam); currentCursorPos.y = (float)GET_Y_LPARAM(lParam); lastCursorPos = currentCursorPos; dragging = true; break; case WM_LBUTTONUP: dragging = false; break; case WM_MOUSEHOVER: lastCursorPos = currentCursorPos; currentCursorPos.x = (float)GET_X_LPARAM(lParam); currentCursorPos.y = (float)GET_Y_LPARAM(lParam); hovering = true; moving = false; break; case WM_KEYDOWN: switch(wParam) { case VK_ESCAPE: //按Esc退出 PostQuitMessage(0); break; case 'P': //按'P'暂停/恢复 Pause = Pause ? false : true; break; //camera 操作 case 'W': MoveCameraForward(3.0f); break; case 'S': MoveCameraBackward(3.0f); break; case 'A': MoveCameraLeft(3.0f); break; case 'D': MoveCameraRight(3.0f); break; case 'R': ResetCamera(); break; //参考:http://forums.codeguru.com/showthread.php?302925-Where-is-Page-Up-Down-Accelerator-Key&p=981700#post981700 //Page Up : VK_PRIOR //Page Down : VK_NEXT case VK_PRIOR: MoveCameraUpward(3.0f); break; case VK_NEXT: MoveCameraDownward(3.0f); break; case 'Q': RotateCameraHorizontally(-D3DX_PI/45); break; case 'E': RotateCameraHorizontally(D3DX_PI/45); break; case VK_HOME: RotateCameraVertically(-D3DX_PI/45); break; case VK_END: RotateCameraVertically(D3DX_PI/45); break; case VK_SPACE: bStepForward = true; break; } break; case WM_DESTROY: Destroy(); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; }