Example #1
0
void MotionMaster::MoveFall(float z, uint32 id)
{
    i_owner->SetFlying(false);
    i_owner->SendMovementFlagUpdate();
    //AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
    MoveCharge(i_owner->GetPositionX(), i_owner->GetPositionY(), z, SPEED_CHARGE, id);
}
Example #2
0
void MotionMaster::MoveFall(float z, uint32 id) //TODO: FIX ME!! should not receive z parameter but calculate it!
{
    i_owner->SetFlying(false);
    i_owner->SendMovementFlagUpdate();
    //AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
    MoveCharge(i_owner->GetPositionX(), i_owner->GetPositionY(), z, SPEED_CHARGE, id);
}
Example #3
0
void MotionMaster::MoveFall(float z, uint32 id)
{
	i_owner->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
	i_owner->m_movementInfo.RemoveMovementFlag(MovementFlags(MOVEFLAG_CAN_FLY | MOVEFLAG_FLYING));
	i_owner->SetFacingTo(i_owner->GetOrientation());
    //AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
    MoveCharge(i_owner->GetPositionX(), i_owner->GetPositionY(), z, 3.0f, id);
}
Example #4
0
void MotionMaster::MoveCharge(PathFinderMovementGenerator path, float speed, uint32 id)
{
    Vector3 dest = path.getActualEndPosition();

    MoveCharge(dest.x, dest.y, dest.z);
    
    Movement::MoveSplineInit init(*_owner);
    init.MovebyPath(path.getPath());
    init.SetVelocity(speed);
    init.Launch();
}
Example #5
0
void MotionMaster::MoveCharge(PathFinder path, float speed /*= SPEED_CHARGE*/)
{
    G3D::Vector3 dest = path.getEndPosition();

    MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH);

    // Charge movement is not started when using EVENT_CHARGE_PREPATH
    Movement::MoveSplineInit init(*m_owner);
    init.MovebyPath(path.getPath());
    init.SetVelocity(speed);
    init.Launch();
}
Example #6
0
void MotionMaster::MoveCharge(PathGenerator const& path)
{
    Vector3 dest = path.GetActualEndPosition();

    MoveCharge(dest.x, dest.y, dest.z, SPEED_CHARGE, EVENT_CHARGE_PREPATH);

    // Charge movement is not started when using EVENT_CHARGE_PREPATH
    Movement::MoveSplineInit init(_owner);
    init.MovebyPath(path.GetPath());
    init.SetVelocity(SPEED_CHARGE);
    init.Launch();
}
Example #7
0
void MotionMaster::MoveCharge(PathGenerator const& path)
{
    Vector3 dest = path.GetActualEndPosition();

    MoveCharge(dest.x, dest.y, dest.z, SPEED_CHARGE, EVENT_CHARGE_PREPATH);

    // Charge movement is not started when using EVENT_CHARGE_PREPATH
    int32 timerToDestination = 0;

    Movement::MoveSplineInit init(_owner);
    init.MovebyPath(path.GetPath());
    init.SetVelocity(SPEED_CHARGE);
    timerToDestination = init.Launch();

    if (_owner->ToPlayer())
        _owner->ToPlayer()->SetJumpTimerDestination(timerToDestination + 100);
}