void Object::UpdatePosition(bool offset, float xo, float yo, float zo, float rx, float ry, float rz) { x_ = xo; y_ = yo; z_ = zo; rx_ = rx; ry_ = ry; rz_ = rz; float *objectX = new float(); float *objectY = new float(); float *objectZ = new float(); for(auto it = playerObjectsOwned->begin(); it != playerObjectsOwned->end(); it++) { GetPlayerObjectPos(it->first, it->second, objectX, objectY, objectZ); MovePlayerObject(it->first, it->second, xo, yo, zo, 1000, rx, ry, rz); } delete objectX, objectY, objectZ; Save(); }
cell AMX_NATIVE_CALL Natives::MoveDynamicObject(AMX *amx, cell *params) { CHECK_PARAMS(8, "MoveDynamicObject"); if (!amx_ctof(params[5])) { return 0; } boost::unordered_map<int, Item::SharedObject>::iterator o = core->getData()->objects.find(static_cast<int>(params[1])); if (o != core->getData()->objects.end()) { if (o->second->attach) { Utility::logError("MoveDynamicObject: Object is currently attached and cannot be moved"); return 0; } Eigen::Vector3f position(amx_ctof(params[2]), amx_ctof(params[3]), amx_ctof(params[4])); Eigen::Vector3f rotation(amx_ctof(params[6]), amx_ctof(params[7]), amx_ctof(params[8])); o->second->move = boost::intrusive_ptr<Item::Object::Move>(new Item::Object::Move); o->second->move->duration = static_cast<int>((static_cast<float>(boost::geometry::distance(position, o->second->position) / amx_ctof(params[5])) * 1000.0f)); o->second->move->position.get<0>() = position; o->second->move->position.get<1>() = o->second->position; o->second->move->position.get<2>() = (position - o->second->position) / static_cast<float>(o->second->move->duration); o->second->move->rotation.get<0>() = rotation; if ((o->second->move->rotation.get<0>().maxCoeff() + 1000.0f) > std::numeric_limits<float>::epsilon()) { o->second->move->rotation.get<1>() = o->second->rotation; o->second->move->rotation.get<2>() = (rotation - o->second->rotation) / static_cast<float>(o->second->move->duration); } o->second->move->speed = amx_ctof(params[5]); o->second->move->time = boost::chrono::steady_clock::now(); for (boost::unordered_map<int, Player>::iterator p = core->getData()->players.begin(); p != core->getData()->players.end(); ++p) { boost::unordered_map<int, int>::iterator i = p->second.internalObjects.find(o->first); if (i != p->second.internalObjects.end()) { StopPlayerObject(p->first, i->second); MovePlayerObject(p->first, i->second, o->second->move->position.get<0>()[0], o->second->move->position.get<0>()[1], o->second->move->position.get<0>()[2], o->second->move->speed, o->second->move->rotation.get<0>()[0], o->second->move->rotation.get<0>()[1], o->second->move->rotation.get<0>()[2]); } } core->getStreamer()->movingObjects.insert(o->second); return static_cast<cell>(o->second->move->duration); } return 0; }
void Streamer::processObjects(Player &player, const std::vector<SharedCell> &cells) { std::multimap<float, Item::SharedObject> discoveredObjects, existingObjects; for (std::vector<SharedCell>::const_iterator c = cells.begin(); c != cells.end(); ++c) { for (boost::unordered_map<int, Item::SharedObject>::const_iterator o = (*c)->objects.begin(); o != (*c)->objects.end(); ++o) { float distance = std::numeric_limits<float>::infinity(); if (checkPlayer(o->second->players, player.playerID, o->second->interiors, player.interiorID, o->second->worlds, player.worldID)) { if (o->second->attach) { distance = static_cast<float>(boost::geometry::comparable_distance(player.position, o->second->attach->position)); } else { distance = static_cast<float>(boost::geometry::comparable_distance(player.position, o->second->position)); } } boost::unordered_map<int, int>::iterator i = player.internalObjects.find(o->first); if (distance <= o->second->streamDistance) { if (i == player.internalObjects.end()) { discoveredObjects.insert(std::make_pair(distance, o->second)); } else { if (o->second->cell) { player.visibleCell->objects.insert(*o); } existingObjects.insert(std::make_pair(distance, o->second)); } } else { if (i != player.internalObjects.end()) { DestroyPlayerObject(player.playerID, i->second); player.internalObjects.quick_erase(i); } } } } for (std::multimap<float, Item::SharedObject>::iterator d = discoveredObjects.begin(); d != discoveredObjects.end(); ++d) { if (player.internalObjects.size() == player.visibleObjects) { std::multimap<float, Item::SharedObject>::reverse_iterator e = existingObjects.rbegin(); if (e != existingObjects.rend()) { if (d->first < e->first) { boost::unordered_map<int, int>::iterator i = player.internalObjects.find(e->second->objectID); if (i != player.internalObjects.end()) { DestroyPlayerObject(player.playerID, i->second); player.internalObjects.quick_erase(i); } if (e->second->cell) { player.visibleCell->objects.erase(e->second->objectID); } existingObjects.erase(--e.base()); } } } if (player.internalObjects.size() == visibleObjects) { player.visibleObjects = player.internalObjects.size(); break; } int internalID = CreatePlayerObject(player.playerID, d->second->modelID, d->second->position[0], d->second->position[1], d->second->position[2], d->second->rotation[0], d->second->rotation[1], d->second->rotation[2], d->second->drawDistance); if (internalID == INVALID_GENERIC_ID) { player.visibleObjects = player.internalObjects.size(); break; } if (d->second->attach) { AttachPlayerObjectToVehicle(player.playerID, internalID, d->second->attach->vehicle, d->second->attach->offset[0], d->second->attach->offset[1], d->second->attach->offset[2], d->second->attach->rotation[0], d->second->attach->rotation[1], d->second->attach->rotation[2]); } else if (d->second->move) { MovePlayerObject(player.playerID, internalID, d->second->move->position.get<0>()[0], d->second->move->position.get<0>()[1], d->second->move->position.get<0>()[2], d->second->move->speed, d->second->move->rotation.get<0>()[0], d->second->move->rotation.get<0>()[1], d->second->move->rotation.get<0>()[2]); } for (boost::unordered_map<int, Item::Object::Material>::iterator m = d->second->materials.begin(); m != d->second->materials.end(); ++m) { if (m->second.main) { SetPlayerObjectMaterial(player.playerID, internalID, m->first, m->second.main->modelID, m->second.main->txdFileName.c_str(), m->second.main->textureName.c_str(), m->second.main->materialColor); } else if (m->second.text) { SetPlayerObjectMaterialText(player.playerID, internalID, m->second.text->materialText.c_str(), m->first, m->second.text->materialSize, m->second.text->fontFace.c_str(), m->second.text->fontSize, m->second.text->bold, m->second.text->fontColor, m->second.text->backColor, m->second.text->textAlignment); } } player.internalObjects.insert(std::make_pair(d->second->objectID, internalID)); if (d->second->cell) { player.visibleCell->objects.insert(std::make_pair(d->second->objectID, d->second)); } } }