Example #1
0
bool AntiCheat::CheckMountain()
{
    if (m_currentmovementInfo->HasMovementFlag(MovementFlags(MOVEFLAG_FLYING | MOVEFLAG_SWIMMING)))
        return true;

    if ( m_currentDeltaZ > 0 )
        return true;

    int  serverDelta = WorldTimer::getMSTimeDiff(m_oldCheckTime[CHECK_MOVEMENT_MOUNTAIN],WorldTimer::getMSTime());

    float zSpeed = - m_currentDeltaZ / serverDelta;

    float tg_z = (m_currentDelta > 0.0f) ? (-m_currentDeltaZ / m_currentDelta) : -99999;

    if (tg_z < m_currentConfig->checkFloatParam[1] || zSpeed < m_currentConfig->checkFloatParam[0] )
        return true;

    char buffer[255];
    sprintf(buffer," deltaZ %e, angle %e, speedZ %e ",
            m_currentDeltaZ, tg_z, zSpeed);
    m_currentCheckResult.clear();
    m_currentCheckResult.append(buffer);

    return false;
}
Example #2
0
bool AntiCheat::CheckFly()
{
    if (GetMover()->GetTerrain()->IsUnderWater(m_currentmovementInfo->GetPos()->x, m_currentmovementInfo->GetPos()->y, m_currentmovementInfo->GetPos()->z - 2.0f))
        return true;

    if (!m_currentmovementInfo->HasMovementFlag(MovementFlags(MOVEFLAG_CAN_FLY | MOVEFLAG_FLYING | MOVEFLAG_ROOT)))
        return true;

    if (GetMover()->HasAuraType(SPELL_AURA_FEATHER_FALL))
        return true;

    float ground_z = GetMover()->GetTerrain()->GetHeight(GetPlayer()->GetPositionX(),GetPlayer()->GetPositionY(),MAX_HEIGHT);
    float floor_z  = GetMover()->GetTerrain()->GetHeight(GetPlayer()->GetPositionX(),GetPlayer()->GetPositionY(),GetPlayer()->GetPositionZ());
    float map_z    = ((floor_z <= (INVALID_HEIGHT+5.0f)) ? ground_z : floor_z);

    if (map_z + m_currentConfig->checkFloatParam[0] > GetPlayer()->GetPositionZ() && map_z > (INVALID_HEIGHT + m_currentConfig->checkFloatParam[0] + 5.0f))
        return true;

    if (m_currentDeltaZ > 0.0f)
        return true;

    char buffer[255];
    sprintf(buffer," flying without fly auras on height %e but allowed %e",
            GetPlayer()->GetPositionZ(), map_z + m_currentConfig->checkFloatParam[0]);
    m_currentCheckResult.clear();
    m_currentCheckResult.append(buffer);

    return false;
}
Example #3
0
void WorldSession::HandleMoveKnockBackAck( WorldPacket & recv_data )
{
    // CHECK_PACKET_SIZE(recv_data,?);
    sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
    // Currently not used but maybe use later for recheck final player position
    // (must be at call same as into "recv_data >> x >> y >> z >> orientation;"

    /* extract packet */
    MovementInfo movementInfo;
    uint32 unk1,unk2,unk3;
    recv_data >> unk1 >> unk2 >> unk3;
    ReadMovementInfo(recv_data, &movementInfo);

    //Save movement flags
    _player->m_movementInfo.SetMovementFlags(MovementFlags(movementInfo.flags));

    #ifdef MOVEMENT_ANTICHEAT_DEBUG
    sLog.outBasic("%s CMSG_MOVE_KNOCK_BACK_ACK: tm:%d ftm:%d | %f,%f,%fo(%f) [%X]",GetPlayer()->GetName(),movementInfo.time,movementInfo.fallTime,movementInfo.x,movementInfo.y,movementInfo.z,movementInfo.o,movementInfo.flags);
    sLog.outBasic("%s CMSG_MOVE_KNOCK_BACK_ACK additional: vspeed:%f, hspeed:%f",GetPlayer()->GetName(), movementInfo.j_unk, movementInfo.j_xyspeed);
    #endif

    _player->m_movementInfo = movementInfo;
    _player->m_anti_Last_HSpeed = movementInfo.j_xyspeed;
    _player->m_anti_Last_VSpeed = movementInfo.j_unk < 3.2f ? movementInfo.j_unk - 1.0f : 3.2f;

    uint32 dt = (_player->m_anti_Last_VSpeed < 0) ? (int)(ceil(_player->m_anti_Last_VSpeed/-25)*1000) : (int)(ceil(_player->m_anti_Last_VSpeed/25)*1000);
    _player->m_anti_LastSpeedChangeTime = movementInfo.time + dt + 1000;
}
Example #4
0
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
{
    CHECK_PACKET_SIZE(data, data.rpos()+4+2+4+4+4+4+4);
    data >> mi->flags;
    data >> mi->unk1;
    data >> mi->time;
    data >> mi->x;
    data >> mi->y;
    data >> mi->z;
    data >> mi->o;

    if(mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
    {
        if(!data.readPackGUID(mi->t_guid))
            return;

        CHECK_PACKET_SIZE(data, data.rpos()+4+4+4+4+4+1);
        data >> mi->t_x;
        data >> mi->t_y;
        data >> mi->t_z;
        data >> mi->t_o;
        data >> mi->t_time;
        data >> mi->t_seat;
    }

    if((mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))) || (mi->unk1 & 0x20))
    {
        CHECK_PACKET_SIZE(data, data.rpos()+4);
        data >> mi->s_pitch;
    }
Example #5
0
void MotionMaster::MoveFall(float z, uint32 id)
{
	i_owner->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
	i_owner->m_movementInfo.RemoveMovementFlag(MovementFlags(MOVEFLAG_CAN_FLY | MOVEFLAG_FLYING));
	i_owner->SetFacingTo(i_owner->GetOrientation());
    //AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
    MoveCharge(i_owner->GetPositionX(), i_owner->GetPositionY(), z, 3.0f, id);
}
Example #6
0
 MoveSplineInit::MoveSplineInit(Unit& m) : unit(m)
 {
     args.splineId = splineIdGen.NewId();
     // Elevators also use MOVEMENTFLAG_ONTRANSPORT but we do not keep track of their position changes
     args.TransformForTransport = unit.GetTransGUID();
     // mix existing state into new
     args.flags.walkmode = unit.m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING);
     args.flags.flying = unit.m_movementInfo.HasMovementFlag(MovementFlags(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY));
     args.flags.smoothGroundPath = true; // enabled by default, CatmullRom mode or client config "pathSmoothing" will disable this
 }
Example #7
0
    void MoveSplineInit::Stop()
    {
        MoveSpline& move_spline = *unit.movespline;

        // No need to stop if we are not moving
        if (move_spline.Finalized())
            return;

        // ToDo: update transport info if required
        // TransportInfo* transportInfo = unit.GetTransportInfo();

        Location real_position(unit.GetPositionX(), unit.GetPositionY(), unit.GetPositionZ(), unit.GetOrientation());

        // If boarded use current local position
        // if (transportInfo)
        //    transportInfo->GetLocalPosition(real_position.x, real_position.y, real_position.z, real_position.orientation);

        // there is a big chance that current position is unknown if current state is not finalized, need compute it
        // this also allows calculate spline position and update map position in much greater intervals
        if (!move_spline.Finalized() /*&& !transportInfo*/)
            real_position = move_spline.ComputePosition();

        if (args.path.empty())
        {
            // should i do the things that user should do?
            MoveTo(real_position);
        }

        // current first vertex
        args.path[0] = real_position;

        args.flags = MoveSplineFlag::Done;
        unit.m_movementInfo.RemoveMovementFlag(MovementFlags(MOVEFLAG_FORWARD | MOVEFLAG_SPLINE_ENABLED));
        move_spline.Initialize(args);

        WorldPacket data(SMSG_MONSTER_MOVE, 64);
        data << unit.GetPackGUID();

        // ToDo: update transport info if required
        /*if (transportInfo)
        {
            data.SetOpcode(SMSG_MONSTER_MOVE_TRANSPORT);
            data << transportInfo->GetTransportGuid().WriteAsPacked();
        }*/

        data << real_position.x << real_position.y << real_position.z;
        data << move_spline.GetId();
        data << uint8(MonsterMoveStop);
        unit.SendMessageToSet(&data, true);
    }
Example #8
0
void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
{
    DEBUG_LOG( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );

    if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
        DoLootRelease(lootGuid);

    //Can not logout if...
    if( GetPlayer()->isInCombat() ||                        //...is in combat
        GetPlayer()->duel         ||                        //...is in Duel
                                                            //...is jumping ...is falling
        GetPlayer()->m_movementInfo.HasMovementFlag(MovementFlags(MOVEFLAG_FALLING | MOVEFLAG_FALLINGFAR)))
    {
        WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
        data << (uint8)0xC;
        data << uint32(0);
        data << uint8(0);
        SendPacket( &data );
        LogoutRequest(0);
        return;
    }

    //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
    if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->IsTaxiFlying() ||
        GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_INSTANT_LOGOUT))
    {
        LogoutPlayer(true);
        return;
    }

    // not set flags if player can't free move to prevent lost state at logout cancel
    if(GetPlayer()->CanFreeMove())
    {
        float height = GetPlayer()->GetTerrain()->GetHeight(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY(), GetPlayer()->GetPositionZ());
        if ((GetPlayer()->GetPositionZ() < height + 0.1f) && !(GetPlayer()->IsInWater()))
            GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);

        WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) );    // guess size
        data << GetPlayer()->GetPackGUID();
        data << (uint32)2;
        SendPacket( &data );
        GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
    }

    WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 );
    data << uint32(0);
    data << uint8(0);
    SendPacket( &data );
    LogoutRequest(time(NULL));
}
Example #9
0
    void MoveSplineInit::Stop()
    {
        MoveSpline& move_spline = *unit.movespline;

        // No need to stop if we are not moving
        if (move_spline.Finalized())
            return;

        Location real_position(unit.GetPositionX(), unit.GetPositionY(), unit.GetPositionZ(), unit.GetOrientation());


        // there is a big chance that current position is unknown if current state is not finalized, need compute it
        // this also allows calculate spline position and update map position in much greater intervals
        if (!move_spline.Finalized())
            real_position = move_spline.ComputePosition();

        if (args.path.empty())
        {
            // should i do the things that user should do?
            MoveTo(real_position);
        }

        // current first vertex
        args.path[0] = real_position;

        args.flags = MoveSplineFlag::Done;
        unit.m_movementInfo.RemoveMovementFlag(MovementFlags(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE_ENABLED));
        move_spline.Initialize(args);

        WorldPacket data(SMSG_MONSTER_MOVE, 64);
        data << unit.GetPackGUID();

        data << real_position.x << real_position.y << real_position.z;
        data << move_spline.GetId();
        data << uint8(MonsterMoveStop);
        unit.SendMessageToSet(&data, true);
    }
Example #10
0
void WorldSession::HandleMoveKnockBackAck( WorldPacket & recv_data )
{
    sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");

    uint64 guid;                                            // guid - unused
    if(!recv_data.readPackGUID(guid))
        return;

    recv_data.read_skip<uint32>();                          // unk

    MovementInfo movementInfo;
    uint32 unk1,unk2,unk3;
    recv_data >> unk1 >> unk2 >> unk3;
    ReadMovementInfo(recv_data, &movementInfo);

    //Save movement flags
    _player->m_movementInfo.SetMovementFlags(MovementFlags(movementInfo.flags));

    //recv_data.read_skip<uint64>();                          // guid
    //recv_data.read_skip<uint32>();                          // unk

    //MovementInfo movementInfo;
    //ReadMovementInfo(recv_data, &movementInfo);
}
Example #11
0
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
    uint32 opcode = recv_data.GetOpcode();
    DEBUG_LOG("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
    recv_data.hexlike();

    Unit *mover = _player->GetMover();
    Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;

    // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
    if(plMover && plMover->IsBeingTeleported())
    {
        recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
        return;
    }

    /* extract packet */
    ObjectGuid guid;
    MovementInfo movementInfo;

    recv_data >> guid.ReadAsPacked();
    recv_data >> movementInfo;
    /*----------------*/

    if (!VerifyMovementInfo(movementInfo, guid))
        return;

    // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
    if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->IsTaxiFlying())
        plMover->HandleFall(movementInfo);


    // ---- anti-cheat features -->>>
    uint32 Anti_TeleTimeDiff=plMover ? time(NULL) - plMover->Anti__GetLastTeleTime() : time(NULL);
    static const uint32 Anti_TeleTimeIgnoreDiff=sWorld.GetMvAnticheatIgnoreAfterTeleport();
    if (plMover && (plMover->m_transport == 0) && sWorld.GetMvAnticheatEnable() &&
        GetPlayer()->GetSession()->GetSecurity() <= sWorld.GetMvAnticheatGmLevel() &&
        GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()!=FLIGHT_MOTION_TYPE &&
        Anti_TeleTimeDiff>Anti_TeleTimeIgnoreDiff)
    {
        const uint32 CurTime=getMSTime();
        if (getMSTimeDiff(GetPlayer()->m_anti_lastalarmtime,CurTime) > sWorld.GetMvAnticheatAlarmPeriod())
        {
            GetPlayer()->m_anti_alarmcount = 0;
       }
        /* I really don't care about movement-type yet (todo)
        UnitMoveType move_type;

        if (movementInfo.flags & MOVEMENTFLAG_FLYING) move_type = MOVE_FLY;
        else if (movementInfo.flags & MOVEMENTFLAG_SWIMMING) move_type = MOVE_SWIM;
        else if (movementInfo.flags & MOVEMENTFLAG_WALK_MODE) move_type = MOVE_WALK;
        else move_type = MOVE_RUN;*/
        float delta_x = GetPlayer()->GetPositionX() - movementInfo.GetPos()->x;
        float delta_y = GetPlayer()->GetPositionY() - movementInfo.GetPos()->y;
        float delta_z = GetPlayer()->GetPositionZ() - movementInfo.GetPos()->z;
        float delta = sqrt(delta_x * delta_x + delta_y * delta_y); // Len of movement-vector via Pythagoras (a^2+b^2=Len^2)
        float tg_z = 0.0f; //tangens
        float delta_t = getMSTimeDiff(GetPlayer()->m_anti_lastmovetime,CurTime);

        GetPlayer()->m_anti_lastmovetime = CurTime;
        GetPlayer()->m_anti_MovedLen += delta;

       if (delta_t > 15000.0f)
        {   delta_t = 15000.0f;   }

        // Tangens of walking angel
        if (!(movementInfo.GetMovementFlags() & (MOVEFLAG_FLYING | MOVEFLAG_SWIMMING)))
        {
            tg_z = ((delta !=0.0f) && (delta_z > 0.0f)) ? (atan((delta_z*delta_z) / delta) * 180.0f / M_PI) : 0.0f;
        }

        //antiOFF fall-damage, MOVEMENTFLAG_UNK4 seted by client if player try movement when falling and unset in this case the MOVEMENTFLAG_FALLING flag.
        if ((!GetPlayer()->CanFly() && GetPlayer()->m_anti_BeginFallZ == INVALID_HEIGHT) &&
            (movementInfo.GetMovementFlags() & (MOVEFLAG_FALLING | MOVEFLAG_FALLINGFAR)) != 0)
        {
            GetPlayer()->m_anti_BeginFallZ=(float)(movementInfo.GetPos()->z);
        }

       if (GetPlayer()->m_anti_NextLenCheck <= CurTime)
       {
            // Check every 500ms is a lot more advisable then 1000ms, because normal movment packet arrives every 500ms
           uint32 OldNextLenCheck=GetPlayer()->m_anti_NextLenCheck;
            float delta_xyt=GetPlayer()->m_anti_MovedLen/(float)(getMSTimeDiff(OldNextLenCheck-500,CurTime));
            GetPlayer()->m_anti_NextLenCheck = CurTime+500;
           GetPlayer()->m_anti_MovedLen = 0.0f;
            static const float MaxDeltaXYT = sWorld.GetMvAnticheatMaxXYT();

           if (delta_xyt > MaxDeltaXYT && delta<=100.0f && GetPlayer()->GetZoneId() != 2257)
            {
                if (sWorld.GetMvAnticheatSpeedCheck())
                    Anti__CheatOccurred(CurTime,"Speed hack",delta_xyt,LookupOpcodeName(opcode),
                   (float)(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()),
                    (float)(getMSTimeDiff(OldNextLenCheck-500,CurTime)));
            }
       }

        if (delta > 100.0f && GetPlayer()->GetZoneId() != 2257)
        {
           if (sWorld.GetMvAnticheatTeleportCheck())
                Anti__ReportCheat("Tele hack",delta,LookupOpcodeName(opcode));
        }

        // Check for waterwalking . Fix new way of checking for waterwalking by Darky88
       if (movementInfo.HasMovementFlag(MOVEFLAG_WATERWALKING) &&
            !(GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK) || GetPlayer()->HasAuraType(SPELL_AURA_GHOST)))
        {
           if(sWorld.GetMvAnticheatWaterCheck())
                Anti__CheatOccurred(CurTime,"Water walking",0.0f,NULL,0.0f,(uint32)(movementInfo.GetMovementFlags()));
        }

        // Check for walking upwards a mountain while not beeing able to do that, New check by Darky88
        if ((delta_z < -2.3f) && (tg_z > 2.37f))
        {
            if (sWorld.GetMvAnticheatMountainCheck())
                Anti__CheatOccurred(CurTime,"Mountain hack",tg_z,NULL,delta,delta_z);
        }

        static const float DIFF_OVERGROUND = 10.0f;
        float Anti__GroundZ = GetPlayer()->GetTerrain()->GetHeight(GetPlayer()->GetPositionX(),GetPlayer()->GetPositionY(),MAX_HEIGHT);
        float Anti__FloorZ  = GetPlayer()->GetTerrain()->GetHeight(GetPlayer()->GetPositionX(),GetPlayer()->GetPositionY(),GetPlayer()->GetPositionZ());
        float Anti__MapZ = ((Anti__FloorZ <= (INVALID_HEIGHT+5.0f)) ? Anti__GroundZ : Anti__FloorZ) + DIFF_OVERGROUND;

        if (!GetPlayer()->CanFly() &&
            !GetPlayer()->GetTerrain()->IsUnderWater(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z-7.0f) &&
            Anti__MapZ < GetPlayer()->GetPositionZ() && Anti__MapZ > (INVALID_HEIGHT+DIFF_OVERGROUND + 5.0f))
        {
            static const float DIFF_AIRJUMP=25.0f; // 25 is realy high, but to many false positives...

            // Air-Jump-Detection definitively needs a better way to be detected...
            if ((movementInfo.GetMovementFlags() & (MOVEFLAG_CAN_FLY | MOVEFLAG_FLYING | MOVEFLAG_ROOT)) != 0) // Fly Hack
            {
                // Fix Aura 55164
                if (!GetPlayer()->HasAura(55164) || !GetPlayer()->HasAuraType(SPELL_AURA_FEATHER_FALL))
                    if (sWorld.GetMvAnticheatFlyCheck())
                        Anti__CheatOccurred(CurTime,"Fly hack",
                            ((uint8)(GetPlayer()->HasAuraType(SPELL_AURA_FLY))) +
                            ((uint8)(GetPlayer()->HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED))*2),
                            NULL,GetPlayer()->GetPositionZ()-Anti__MapZ);
            }

            // Need a better way to do that - currently a lot of fake alarms
            else if ((Anti__MapZ+DIFF_AIRJUMP < GetPlayer()->GetPositionZ() &&
                    (movementInfo.GetMovementFlags() & (MOVEFLAG_FALLINGFAR | MOVEFLAG_PENDINGSTOP))==0) ||
                    (Anti__MapZ < GetPlayer()->GetPositionZ() && opcode==MSG_MOVE_JUMP) &&
                    !GetPlayer()->HasAuraType(SPELL_AURA_FEATHER_FALL))
            {
                if (sWorld.GetMvAnticheatJumpCheck())
                    Anti__CheatOccurred(CurTime,"Possible Air Jump Hack",0.0f,LookupOpcodeName(opcode),0.0f,movementInfo.GetMovementFlags());
            }
        }

        /*if(Anti__FloorZ < -199900.0f && Anti__GroundZ >= -199900.0f &&
           GetPlayer()->GetPositionZ()+5.0f < Anti__GroundZ)
        {
            Anti__CheatOccurred(CurTime,"Teleport2Plane hack",
                                GetPlayer()->GetPositionZ(),NULL,Anti__GroundZ);
        }*/

        //Teleport To Plane checks
        if (movementInfo.GetPos()->z < 0.0001f && movementInfo.GetPos()->z > -0.0001f && (!movementInfo.HasMovementFlag(MovementFlags(MOVEFLAG_SWIMMING | MOVEFLAG_CAN_FLY | MOVEFLAG_FLYING))))
        {
            if(sWorld.GetMvAnticheatTeleport2PlaneCheck())
            {
                // Prevent using TeleportToPlan.
                Map *map = GetPlayer()->GetMap();
                if (map)
                {
                    float plane_z = map->GetTerrain()->GetHeight(movementInfo.GetPos()->x, movementInfo.GetPos()->y, MAX_HEIGHT) - movementInfo.GetPos()->z;
                    plane_z = (plane_z < -500.0f) ? 0 : plane_z; //check holes in heigth map
                    if(plane_z > 0.1f || plane_z < -0.1f)
                    {
                        if(sWorld.GetMvAnticheatTeleport2PlaneCheck())
                            Anti__CheatOccurred(CurTime,"Teleport2Plane hack",GetPlayer()->GetPositionZ(),NULL,plane_z);
                    }
                }
            }
        }
    }
    // <<---- anti-cheat features


    /* process position-change */
    HandleMoverRelocation(movementInfo);

    if (plMover)
        plMover->UpdateFallInformationIfNeed(movementInfo, opcode);

    // after move info set
    if (opcode == MSG_MOVE_SET_WALK_MODE || opcode == MSG_MOVE_SET_RUN_MODE)
        mover->UpdateWalkMode(mover, false);

    WorldPacket data(opcode, recv_data.size());
    data << mover->GetPackGUID();             // write guid
    movementInfo.Write(data);                               // write data
    mover->SendMessageToSetExcept(&data, _player);
}
Example #12
0
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
    uint32 opcode = recv_data.GetOpcode();
    DEBUG_LOG("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
    recv_data.hexlike();

    Unit *mover = _player->GetMover();
    Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;

    // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
    if (plMover && plMover->IsBeingTeleported())
    {
        recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
        return;
    }

    /* extract packet */
    ObjectGuid guid;
    MovementInfo movementInfo;

    recv_data >> guid.ReadAsPacked();
    recv_data >> movementInfo;
    /*----------------*/

    if (!Diamond::IsValidMapCoord(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z, movementInfo.GetPos()->o))
    {
        recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
        return;
    }

    /* handle special cases */
    if (movementInfo.HasMovementFlag(MOVEFLAG_ONTRANSPORT))
    {
        // transports size limited
        // (also received at zeppelin/lift leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
        if ( movementInfo.GetTransportPos()->x > 50 || movementInfo.GetTransportPos()->y > 50 || movementInfo.GetTransportPos()->z > 100 )
        {
            recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
            return;
        }

        if ( !Diamond::IsValidMapCoord(movementInfo.GetPos()->x + movementInfo.GetTransportPos()->x, movementInfo.GetPos()->y + movementInfo.GetTransportPos()->y,
            movementInfo.GetPos()->z + movementInfo.GetTransportPos()->z, movementInfo.GetPos()->o + movementInfo.GetTransportPos()->o) )
        {
            recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
            return;
        }

        // if we boarded a transport, add us to it
        if (plMover && !plMover->m_transport)
        {
            float trans_rad = movementInfo.GetTransportPos()->x*movementInfo.GetTransportPos()->x + movementInfo.GetTransportPos()->y*movementInfo.GetTransportPos()->y + movementInfo.GetTransportPos()->z*movementInfo.GetTransportPos()->z;
            if (trans_rad > 3600.0f) // transport radius = 60 yards //cheater with on_transport_flag
            {
                 return;
            }
            // elevators also cause the client to send MOVEFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
            for (MapManager::TransportSet::const_iterator iter = sMapMgr.m_Transports.begin(); iter != sMapMgr.m_Transports.end(); ++iter)
            {
                if ((*iter)->GetObjectGuid() == movementInfo.GetTransportGuid())
                {
                    plMover->m_transport = (*iter);
                    (*iter)->AddPassenger(plMover);

                    if (plMover->GetVehicleKit())
                        plMover->GetVehicleKit()->RemoveAllPassengers();

                    break;
                }
            }
        }
    }
    else if (plMover && plMover->m_transport)               // if we were on a transport, leave
    {
        plMover->m_transport->RemovePassenger(plMover);
        plMover->m_transport = NULL;
        movementInfo.ClearTransportData();
    }

    // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
    if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->IsTaxiFlying())
        plMover->HandleFall(movementInfo);

    if (plMover && (movementInfo.HasMovementFlag(MOVEFLAG_SWIMMING) != plMover->IsInWater()))
    {
        // now client not include swimming flag in case jumping under water
        plMover->SetInWater( !plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z) );
        if (plMover->GetBaseMap()->IsUnderWater(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z-7.0f))
        {
            plMover->m_anti_BeginFallZ=INVALID_HEIGHT;
        }
    }

    // ---- anti-cheat features -->>>
    uint32 Anti_TeleTimeDiff=plMover ? time(NULL) - plMover->Anti__GetLastTeleTime() : time(NULL);
    static const uint32 Anti_TeleTimeIgnoreDiff=sWorld.GetMvAnticheatIgnoreAfterTeleport();
    if (plMover && (plMover->m_transport == 0) && sWorld.GetMvAnticheatEnable() &&
        GetPlayer()->GetSession()->GetSecurity() <= sWorld.GetMvAnticheatGmLevel() &&
        GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()!=FLIGHT_MOTION_TYPE &&
        Anti_TeleTimeDiff>Anti_TeleTimeIgnoreDiff)
    {
        const uint32 CurTime=getMSTime();
        if (getMSTimeDiff(GetPlayer()->m_anti_lastalarmtime,CurTime) > sWorld.GetMvAnticheatAlarmPeriod())
        {
            GetPlayer()->m_anti_alarmcount = 0;
        }
        /* I really don't care about movement-type yet (todo)
        UnitMoveType move_type;

        if (movementInfo.flags & MOVEMENTFLAG_FLYING) move_type = MOVE_FLY;
        else if (movementInfo.flags & MOVEMENTFLAG_SWIMMING) move_type = MOVE_SWIM;
        else if (movementInfo.flags & MOVEMENTFLAG_WALK_MODE) move_type = MOVE_WALK;
        else move_type = MOVE_RUN;*/

        float delta_x = GetPlayer()->GetPositionX() - movementInfo.GetPos()->x;
        float delta_y = GetPlayer()->GetPositionY() - movementInfo.GetPos()->y;
        float delta_z = GetPlayer()->GetPositionZ() - movementInfo.GetPos()->z;
        float delta = sqrt(delta_x * delta_x + delta_y * delta_y); // Len of movement-vector via Pythagoras (a^2+b^2=Len^2)
        float tg_z = 0.0f; //tangens
        float delta_t = getMSTimeDiff(GetPlayer()->m_anti_lastmovetime,CurTime);

        GetPlayer()->m_anti_lastmovetime = CurTime;
        GetPlayer()->m_anti_MovedLen += delta;

        if (delta_t > 15000.0f)
        {   delta_t = 15000.0f;   }

        // Tangens of walking angel
        if (!(movementInfo.GetMovementFlags() & (MOVEFLAG_FLYING | MOVEFLAG_SWIMMING)))
        {
            tg_z = ((delta !=0.0f) && (delta_z > 0.0f)) ? (atan((delta_z*delta_z) / delta) * 180.0f / M_PI) : 0.0f;
        }

        //antiOFF fall-damage, MOVEMENTFLAG_UNK4 seted by client if player try movement when falling and unset in this case the MOVEMENTFLAG_FALLING flag. 
        if ((!GetPlayer()->CanFly() && GetPlayer()->m_anti_BeginFallZ == INVALID_HEIGHT) &&
            (movementInfo.GetMovementFlags() & (MOVEFLAG_FALLING | MOVEFLAG_FALLINGFAR)) != 0)
        {
            GetPlayer()->m_anti_BeginFallZ=(float)(movementInfo.GetPos()->z);
        }

        if (GetPlayer()->m_anti_NextLenCheck <= CurTime)
        {
            // Check every 500ms is a lot more advisable then 1000ms, because normal movment packet arrives every 500ms
            uint32 OldNextLenCheck=GetPlayer()->m_anti_NextLenCheck;
            float delta_xyt=GetPlayer()->m_anti_MovedLen/(float)(getMSTimeDiff(OldNextLenCheck-500,CurTime));
            GetPlayer()->m_anti_NextLenCheck = CurTime+500;
            GetPlayer()->m_anti_MovedLen = 0.0f;
            static const float MaxDeltaXYT = sWorld.GetMvAnticheatMaxXYT();

            if (delta_xyt > MaxDeltaXYT && delta<=100.0f && GetPlayer()->GetZoneId() != 2257)
            {
                if (sWorld.GetMvAnticheatSpeedCheck())
                    Anti__CheatOccurred(CurTime,"Speed hack",delta_xyt,LookupOpcodeName(opcode),
                    (float)(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()),
                    (float)(getMSTimeDiff(OldNextLenCheck-500,CurTime)));
            }
        }

        if (delta > 100.0f && GetPlayer()->GetZoneId() != 2257)
        {
            if (sWorld.GetMvAnticheatTeleportCheck())
                Anti__ReportCheat("Tele hack",delta,LookupOpcodeName(opcode));
        }

        // Check for waterwalking . Fix new way of checking for waterwalking by Darky88
        if (movementInfo.HasMovementFlag(MOVEFLAG_WATERWALKING) &&
            !(GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK) || GetPlayer()->HasAuraType(SPELL_AURA_GHOST)))
        {
            if (sWorld.GetMvAnticheatWaterCheck())
                Anti__CheatOccurred(CurTime,"Water walking",0.0f,NULL,0.0f,(uint32)(movementInfo.GetMovementFlags()));
        }

        // Check for walking upwards a mountain while not beeing able to do that, New check by Darky88 
        if ((delta_z < -2.3f) && (tg_z > 2.37f))
        {
            if (sWorld.GetMvAnticheatMountainCheck())
                Anti__CheatOccurred(CurTime,"Mountain hack",tg_z,NULL,delta,delta_z);
        }

        static const float DIFF_OVERGROUND = 10.0f;
        float Anti__GroundZ = GetPlayer()->GetMap()->GetHeight(GetPlayer()->GetPositionX(),GetPlayer()->GetPositionY(),MAX_HEIGHT);
        float Anti__FloorZ  = GetPlayer()->GetMap()->GetHeight(GetPlayer()->GetPositionX(),GetPlayer()->GetPositionY(),GetPlayer()->GetPositionZ());
        float Anti__MapZ = ((Anti__FloorZ <= (INVALID_HEIGHT+5.0f)) ? Anti__GroundZ : Anti__FloorZ) + DIFF_OVERGROUND;
         
        if (!GetPlayer()->CanFly() &&
            !GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z-7.0f) &&
            Anti__MapZ < GetPlayer()->GetPositionZ() && Anti__MapZ > (INVALID_HEIGHT+DIFF_OVERGROUND + 5.0f))
        {
            static const float DIFF_AIRJUMP=25.0f; // 25 is realy high, but to many false positives...

            // Air-Jump-Detection definitively needs a better way to be detected...
            if ((movementInfo.GetMovementFlags() & (MOVEFLAG_CAN_FLY | MOVEFLAG_FLYING | MOVEFLAG_ROOT)) != 0) // Fly Hack
            {
                // Fix Aura 55164
                if (!GetPlayer()->HasAura(55164) || !GetPlayer()->HasAuraType(SPELL_AURA_FEATHER_FALL))
                    if (sWorld.GetMvAnticheatFlyCheck())
                        Anti__CheatOccurred(CurTime,"Fly hack",
                            ((uint8)(GetPlayer()->HasAuraType(SPELL_AURA_FLY))) +
                            ((uint8)(GetPlayer()->HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED))*2),
                            NULL,GetPlayer()->GetPositionZ()-Anti__MapZ);
            }

            // Need a better way to do that - currently a lot of fake alarms
            else if ((Anti__MapZ+DIFF_AIRJUMP < GetPlayer()->GetPositionZ() &&
                    (movementInfo.GetMovementFlags() & (MOVEFLAG_FALLINGFAR | MOVEFLAG_PENDINGSTOP))==0) ||
                    (Anti__MapZ < GetPlayer()->GetPositionZ() && opcode==MSG_MOVE_JUMP) &&
                    !GetPlayer()->HasAuraType(SPELL_AURA_FEATHER_FALL))
            {
                if (sWorld.GetMvAnticheatJumpCheck())
                    Anti__CheatOccurred(CurTime,"Possible Air Jump Hack",0.0f,LookupOpcodeName(opcode),0.0f,movementInfo.GetMovementFlags());
            }
        }

        /*if (Anti__FloorZ < -199900.0f && Anti__GroundZ >= -199900.0f &&
           GetPlayer()->GetPositionZ()+5.0f < Anti__GroundZ)
        {
            Anti__CheatOccurred(CurTime,"Teleport2Plane hack",
                                GetPlayer()->GetPositionZ(),NULL,Anti__GroundZ);
        }*/

        //Teleport To Plane checks
        if (movementInfo.GetPos()->z < 0.0001f && movementInfo.GetPos()->z > -0.0001f && (!movementInfo.HasMovementFlag(MovementFlags(MOVEFLAG_SWIMMING | MOVEFLAG_CAN_FLY | MOVEFLAG_FLYING))))
        {
            if (sWorld.GetMvAnticheatTeleport2PlaneCheck())
            {
                // Prevent using TeleportToPlan.
                Map *map = GetPlayer()->GetMap();
                if (map)
                {
                    float plane_z = map->GetHeight(movementInfo.GetPos()->x, movementInfo.GetPos()->y, MAX_HEIGHT) - movementInfo.GetPos()->z;
                    plane_z = (plane_z < -500.0f) ? 0 : plane_z; //check holes in heigth map
                    if (plane_z > 0.1f || plane_z < -0.1f)
                    {
                        if (sWorld.GetMvAnticheatTeleport2PlaneCheck())
                            Anti__CheatOccurred(CurTime,"Teleport2Plane hack",GetPlayer()->GetPositionZ(),NULL,plane_z);
                    }
                }
            }
        }
    }
    // <<---- anti-cheat features

    /* process position-change */
    movementInfo.UpdateTime(getMSTime());

    WorldPacket data(opcode, recv_data.size());
    data.appendPackGUID(mover->GetGUID());                  // write guid
    movementInfo.Write(data);                               // write data
    mover->SendMessageToSetExcept(&data, _player);

    mover->m_movementInfo = movementInfo;
    mover->SetPosition(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z, movementInfo.GetPos()->o);

    if (plMover)                                             // nothing is charmed, or player charmed
    {
        plMover->UpdateFallInformationIfNeed(movementInfo, opcode);

        // after move info set
        if ((opcode == MSG_MOVE_SET_WALK_MODE || opcode == MSG_MOVE_SET_RUN_MODE))
            plMover->UpdateWalkMode(plMover, false);

        if (plMover->isMovingOrTurning())
            plMover->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

        if (movementInfo.GetPos()->z < -500.0f)
        {
            if (plMover->InBattleGround()
                && plMover->GetBattleGround()
                && plMover->GetBattleGround()->HandlePlayerUnderMap(_player))
            {
                // do nothing, the handle already did if returned true
            }
            else
            {
                // NOTE: this is actually called many times while falling
                // even after the player has been teleported away
                // TODO: discard movement packets after the player is rooted
                if (plMover->isAlive())
                {
                    plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, plMover->GetMaxHealth());
                    // pl can be alive if GM/etc
                    if (!plMover->isAlive())
                    {
                        // change the death state to CORPSE to prevent the death timer from
                        // starting in the next player update
                        plMover->KillPlayer();
                        plMover->BuildPlayerRepop();
                    }
                }

                // cancel the death timer here if started
                plMover->RepopAtGraveyard();
            }
        }
    }
}
Example #13
0
bool AntiCheat::CheckNeeded(AntiCheatCheck checktype)
{
    if (!sWorld.getConfig(CONFIG_BOOL_ANTICHEAT_ENABLE)
            || !GetPlayer()->IsInWorld()
            || GetPlayer()->IsBeingTeleported()
            || GetPlayer()->GetPlayerbotAI()
            || GetPlayer()->GetSession()->GetSecurity() > int32(sWorld.getConfig(CONFIG_UINT32_ANTICHEAT_GMLEVEL)))
        return false;

    if (GetMover()->HasAuraType(SPELL_AURA_MOD_CONFUSE))
        return false;

    AntiCheatCheck checkMainType =  (checktype >= 100) ? AntiCheatCheck(checktype / 100) : checktype;

    switch( checkMainType)
    {
    case CHECK_NULL:
        return false;
        break;
    case CHECK_MOVEMENT:
        if (   GetPlayer()->GetTransport()
                || GetPlayer()->HasMovementFlag(MOVEFLAG_ONTRANSPORT)
                || GetMover()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE
                || GetPlayer()->IsTaxiFlying())
            return false;
        break;
    case CHECK_SPELL:
        break;
    case CHECK_QUEST:
        return false;
        break;
    case CHECK_TRANSPORT:
        if (!isActiveMover())
            return false;
        break;
    case CHECK_DAMAGE:
    case CHECK_ITEM:
    case CHECK_WARDEN:
        break;
    default:
        return false;
    }

    if (checktype < 100 )
        return true;

    switch( checktype)
    {
    case CHECK_MOVEMENT_SPEED:
        if  (GetMover()->HasAura(56266))
            return false;
        break;
    case CHECK_MOVEMENT_FLY:
    case CHECK_MOVEMENT_ZAXIS:
        if (isCanFly() || !GetMover())
            return false;
        break;
    case CHECK_MOVEMENT_WATERWALKING:
        if (!m_currentmovementInfo->HasMovementFlag(MOVEFLAG_WATERWALKING))
            return false;
        break;
    case CHECK_MOVEMENT_TP2PLANE:
        if (GetMover()->GetTransport())
            return false;
        if (m_currentmovementInfo->HasMovementFlag(MovementFlags(MOVEFLAG_SWIMMING | MOVEFLAG_CAN_FLY | MOVEFLAG_FLYING)))
            return false;
        if (GetMover()->HasAura(60068) && GetMover()->GetTerrain()->IsUnderWater(m_currentmovementInfo->GetPos()->x, m_currentmovementInfo->GetPos()->y, m_currentmovementInfo->GetPos()->z-5.0f))
            return false;
        break;
    case CHECK_MOVEMENT_AIRJUMP:
        if (isCanFly() ||
                !isActiveMover() ||
                GetMover()->HasAuraType(SPELL_AURA_FEATHER_FALL) ||
                GetMover()->GetTerrain()->IsUnderWater(m_currentmovementInfo->GetPos()->x, m_currentmovementInfo->GetPos()->y, m_currentmovementInfo->GetPos()->z-5.0f))
            return false;
        break;
    case CHECK_MOVEMENT_TELEPORT:
        if (!isActiveMover() || GetPlayer()->IsBeingTeleported())
            return false;
        break;
    case CHECK_MOVEMENT_FALL:
        if (isCanFly() || !isActiveMover())
            return false;
        break;
    case CHECK_MOVEMENT_MOUNTAIN:
        if (isCanFly() || !isActiveMover())
            return false;
        break;
    default:
        break;
    }

    return true;

}
Example #14
0
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
    uint32 opcode = recv_data.GetOpcode();
    sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);

    Unit *mover = _player->m_mover;
    Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;

    // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
    if(plMover && plMover->IsBeingTeleported()){
        // movement anticheat
        plMover->m_anti_JustTeleported = 1;
        // end movement anticheat
        return;
    }

    /* extract packet */
    MovementInfo movementInfo;
    ReadMovementInfo(recv_data, &movementInfo);
    /*----------------*/

    if(recv_data.size() != recv_data.rpos())
    {
        sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is " SIZEFMTD " bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
        KickPlayer();
        return;
    }

    if (!MaNGOS::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
        return;

    /* handle special cases */
    if (movementInfo.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
    {
        // transports size limited
        // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
        if( movementInfo.t_x > 60 || movementInfo.t_y > 60 || movementInfo.t_x < -60 ||  movementInfo.t_y < -60 )
            return;

        if( !MaNGOS::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y,
            movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o) )
            return;

        if (plMover && plMover->m_anti_TransportGUID == 0 && (movementInfo.t_guid !=0))
        {
            // if we boarded a transport, add us to it
            if (plMover && !plMover->m_transport)
            {
                // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
                for (MapManager::TransportSet::const_iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
                {
                    if ((*iter)->GetGUID() == movementInfo.t_guid)
                    {
                        plMover->m_transport = (*iter);
                        (*iter)->AddPassenger(plMover);
                        break;
                    }
                }
            }
            //movement anticheat;
            //Correct finding GO guid in DB (thanks to GriffonHeart)
            GameObject *obj = HashMapHolder<GameObject>::Find(movementInfo.t_guid);
            if(obj)
                plMover->m_anti_TransportGUID = obj->GetDBTableGUIDLow();
            else
                plMover->m_anti_TransportGUID = GUID_LOPART(movementInfo.t_guid);
            // end movement anticheat
        }
    } else if (plMover && plMover->m_anti_TransportGUID != 0){
        if (plMover && plMover->m_transport)               // if we were on a transport, leave
        {
            plMover->m_transport->RemovePassenger(plMover);
            plMover->m_transport = NULL;
        }
        movementInfo.t_x = 0.0f;
        movementInfo.t_y = 0.0f;
        movementInfo.t_z = 0.0f;
        movementInfo.t_o = 0.0f;
        movementInfo.t_time = 0;
        movementInfo.t_seat = -1;
        plMover->m_anti_TransportGUID = 0;
    }

    // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
    if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
    {
        //movement anticheat
        plMover->m_anti_JustJumped = 0;
        plMover->m_anti_JumpBaseZ = 0;
        //end movement anticheat
        plMover->HandleFall(movementInfo);
    }


    if (plMover && (movementInfo.HasMovementFlag(MOVEMENTFLAG_SWIMMING) != plMover->IsInWater()))
    {
        // now client not include swimming flag in case jumping under water
        plMover->SetInWater( !plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
    }

    /*----------------------*/
    //---- anti-cheat features -->>>
    bool check_passed = true;
    #ifdef MOVEMENT_ANTICHEAT_DEBUG
    if (plMover){
        sLog.outBasic("MA-%s > client-time:%d fall-time:%d | xyzo: %f,%f,%fo(%f) flags[%X] opcode[%s]| transport (xyzo): %f,%f,%fo(%f)",
                    plMover->GetName(),movementInfo.time,movementInfo.fallTime,movementInfo.x,movementInfo.y,movementInfo.z,movementInfo.o,
                    movementInfo.flags, LookupOpcodeName(opcode),movementInfo.t_x,movementInfo.t_y,movementInfo.t_z,movementInfo.t_o);
        sLog.outBasic("MA-%s Transport > server GUID: %d |  client GUID: (lo)%d - (hi)%d",
                    plMover->GetName(),plMover->m_anti_TransportGUID, GUID_LOPART(movementInfo.t_guid), GUID_HIPART(movementInfo.t_guid));
    } else {
        sLog.outBasic("MA > client-time:%d fall-time:%d | xyzo: %f,%f,%fo(%f) flags[%X] opcode[%s]| transport (xyzo): %f,%f,%fo(%f)",
                    movementInfo.time,movementInfo.fallTime,movementInfo.x,movementInfo.y,movementInfo.z,movementInfo.o,
                    movementInfo.flags, LookupOpcodeName(opcode),movementInfo.t_x,movementInfo.t_y,movementInfo.t_z,movementInfo.t_o);
        sLog.outBasic("MA Transport > server GUID:  |  client GUID: (lo)%d - (hi)%d",
                    GUID_LOPART(movementInfo.t_guid), GUID_HIPART(movementInfo.t_guid));
    }
    #endif

    if (plMover && World::GetEnableMvAnticheat())
    {
        //calc time deltas
        int32 cClientTimeDelta = 1500;
        if (plMover->m_anti_LastClientTime !=0){
            cClientTimeDelta = movementInfo.time - plMover->m_anti_LastClientTime;
            plMover->m_anti_DeltaClientTime += cClientTimeDelta;
            plMover->m_anti_LastClientTime = movementInfo.time;
        } else {
            plMover->m_anti_LastClientTime = movementInfo.time;
        }

        uint32 cServerTime=getMSTime();
        uint32 cServerTimeDelta = 1500;
        if (plMover->m_anti_LastServerTime != 0){
            cServerTimeDelta = cServerTime - plMover->m_anti_LastServerTime;
            plMover->m_anti_DeltaServerTime += cServerTimeDelta;
            plMover->m_anti_LastServerTime = cServerTime;
        } else {
            plMover->m_anti_LastServerTime = cServerTime;
        }

        //resync times on client login (first 15 sec for heavy areas)
        if (plMover->m_anti_DeltaServerTime < 15000 && plMover->m_anti_DeltaClientTime < 15000)
            plMover->m_anti_DeltaClientTime = plMover->m_anti_DeltaServerTime;

        int32 sync_time = plMover->m_anti_DeltaClientTime - plMover->m_anti_DeltaServerTime;

        #ifdef MOVEMENT_ANTICHEAT_DEBUG
        sLog.outBasic("MA-%s Time > cClientTimeDelta: %d, cServerTime: %d || deltaC: %d - deltaS: %d || SyncTime: %d",
                        plMover->GetName(),cClientTimeDelta, cServerTime,
                        plMover->m_anti_DeltaClientTime, plMover->m_anti_DeltaServerTime, sync_time);
        #endif

        //mistiming checks
        int32 gmd = World::GetMistimingDelta();
        if (sync_time > gmd || sync_time < -gmd){
            cClientTimeDelta = cServerTimeDelta;
            plMover->m_anti_MistimingCount++;

            sLog.outError("MA-%s, mistiming exception. #:%d, mistiming: %dms ",
                            plMover->GetName(), plMover->m_anti_MistimingCount, sync_time);

            if (plMover->m_anti_MistimingCount > World::GetMistimingAlarms())
            {
                plMover->GetSession()->KickPlayer();
                return;
            }
            check_passed = false;
        }
        // end mistiming checks


        uint32 curDest = plMover->m_taxi.GetTaxiDestination(); //check taxi flight
        if ((plMover->m_anti_TransportGUID == 0) && !curDest)
        {
            UnitMoveType move_type;

            // calculating section ---------------------
            //current speed
            if (movementInfo.flags & MOVEMENTFLAG_FLYING) move_type = movementInfo.flags & MOVEMENTFLAG_BACKWARD ? MOVE_FLIGHT_BACK : MOVE_FLIGHT;
            else if (movementInfo.flags & MOVEMENTFLAG_SWIMMING) move_type = movementInfo.flags & MOVEMENTFLAG_BACKWARD ? MOVE_SWIM_BACK : MOVE_SWIM;
            else if (movementInfo.flags & MOVEMENTFLAG_WALK_MODE) move_type = MOVE_WALK;
            //hmm... in first time after login player has MOVE_SWIMBACK instead MOVE_WALKBACK
            else move_type = movementInfo.flags & MOVEMENTFLAG_BACKWARD ? MOVE_SWIM_BACK : MOVE_RUN;

            float current_speed = plMover->GetSpeed(move_type);
            // end current speed

            // movement distance
            float allowed_delta= 0;

            float delta_x = plMover->GetPositionX() - movementInfo.x;
            float delta_y = plMover->GetPositionY() - movementInfo.y;
            float delta_z = plMover->GetPositionZ() - movementInfo.z;
            float real_delta = delta_x * delta_x + delta_y * delta_y;
            float tg_z = -99999; //tangens
            // end movement distance

            if (cClientTimeDelta < 0) {cClientTimeDelta = 0;}
            float time_delta = (cClientTimeDelta < 1500) ? (float)cClientTimeDelta/1000 : 1.5f; //normalize time - 1.5 second allowed for heavy loaded server

            if (!(movementInfo.flags & (MOVEMENTFLAG_FLYING | MOVEMENTFLAG_SWIMMING)))
              tg_z = (real_delta !=0) ? (delta_z*delta_z / real_delta) : -99999;

            if (current_speed < plMover->m_anti_Last_HSpeed)
            {
                allowed_delta = plMover->m_anti_Last_HSpeed;
                if (plMover->m_anti_LastSpeedChangeTime == 0 )
                    plMover->m_anti_LastSpeedChangeTime = movementInfo.time + (uint32)floor(((plMover->m_anti_Last_HSpeed / current_speed) * 1500)) + 100; //100ms above for random fluctuating =)))
            } else {
                allowed_delta = current_speed;
            }
            allowed_delta = allowed_delta * time_delta;
            allowed_delta = allowed_delta * allowed_delta + 2;
            if (tg_z > 2.2)
                allowed_delta = allowed_delta + (delta_z*delta_z)/2.37; // mountain fall allowed speed

            if (movementInfo.time>plMover->m_anti_LastSpeedChangeTime)
            {
                plMover->m_anti_Last_HSpeed = current_speed; // store current speed
                plMover->m_anti_Last_VSpeed = -2.3f;
                if (plMover->m_anti_LastSpeedChangeTime != 0) plMover->m_anti_LastSpeedChangeTime = 0;
            }
            // end calculating section ---------------------

            //AntiGravitation (thanks to Meekro)
            float JumpHeight = plMover->m_anti_JumpBaseZ - movementInfo.z;
            if ((plMover->m_anti_JumpBaseZ != 0)
                    && !(movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING | MOVEMENTFLAG_FLYING2))
                    && (JumpHeight < plMover->m_anti_Last_VSpeed))
            {
                #ifdef MOVEMENT_ANTICHEAT_DEBUG
                sLog.outError("MA-%s, GraviJump exception. JumpHeight = %f, Allowed Veritcal Speed = %f",
                                plMover->GetName(), JumpHeight, plMover->m_anti_Last_VSpeed);
                #endif
                check_passed = false;
            }

            //multi jump checks
            if (opcode == MSG_MOVE_JUMP && !plMover->IsInWater())
            {
                if (plMover->m_anti_JustJumped >= 1){
                    check_passed = false; //don't process new jump packet
                } else {
                    plMover->m_anti_JustJumped += 1;
                    plMover->m_anti_JumpBaseZ = movementInfo.z;
                }
            } else if (plMover->IsInWater()) {
                 plMover->m_anti_JustJumped = 0;
            }

            //speed hack checks
            if ((real_delta > allowed_delta)) // && (delta_z < 0))
            {
                #ifdef MOVEMENT_ANTICHEAT_DEBUG
                sLog.outError("MA-%s, speed exception | cDelta=%f aDelta=%f | cSpeed=%f lSpeed=%f deltaTime=%f",
                                plMover->GetName(), real_delta, allowed_delta, current_speed, plMover->m_anti_Last_HSpeed,time_delta);
                #endif
                check_passed = false;
            }
            //teleport hack checks
            if ((real_delta>4900.0f) && !(real_delta < allowed_delta))
            {
                #ifdef MOVEMENT_ANTICHEAT_DEBUG
                sLog.outError("MA-%s, is teleport exception | cDelta=%f aDelta=%f | cSpeed=%f lSpeed=%f deltaToime=%f",
                                plMover->GetName(),real_delta, allowed_delta, current_speed, plMover->m_anti_Last_HSpeed,time_delta);
                #endif
                check_passed = false;
            }

            //mountian hack checks // 1.56f (delta_z < GetPlayer()->m_anti_Last_VSpeed))
            if ((delta_z < plMover->m_anti_Last_VSpeed) && (plMover->m_anti_JustJumped == 0) && (tg_z > 2.37f))
            {
                #ifdef MOVEMENT_ANTICHEAT_DEBUG
                sLog.outError("MA-%s, mountain exception | tg_z=%f", plMover->GetName(),tg_z);
                #endif
                check_passed = false;
            }
            //Fly hack checks
            if (((movementInfo.flags & (MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING | MOVEMENTFLAG_FLYING2)) != 0)
                  && !plMover->isGameMaster()
                  && !(plMover->HasAuraType(SPELL_AURA_FLY) || plMover->HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)))
            {
                #ifdef MOVEMENT_ANTICHEAT_DEBUG
                sLog.outError("MA-%s, flight exception. {SPELL_AURA_FLY=[%X]} {SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED=[%X]} {SPELL_AURA_MOD_SPEED_FLIGHT=[%X]} {SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS=[%X]} {SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK=[%X]}",
                   plMover->GetName(),
                   plMover->HasAuraType(SPELL_AURA_FLY), plMover->HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED),
                   plMover->HasAuraType(SPELL_AURA_MOD_SPEED_FLIGHT), plMover->HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS),
                   plMover->HasAuraType(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK));
                #endif
                check_passed = false;
            }
            //Water-Walk checks
            if (((movementInfo.flags & MOVEMENTFLAG_WATERWALKING) != 0)
                  && !plMover->isGameMaster()
                  && !(plMover->HasAuraType(SPELL_AURA_WATER_WALK) | plMover->HasAuraType(SPELL_AURA_GHOST)))
            {
                #ifdef MOVEMENT_ANTICHEAT_DEBUG
                sLog.outError("MA-%s, water-walk exception. [%X]{SPELL_AURA_WATER_WALK=[%X]}",
                                plMover->GetName(), movementInfo.flags, plMover->HasAuraType(SPELL_AURA_WATER_WALK));
                #endif
                check_passed = false;
            }
            //Teleport To Plane checks
            if (movementInfo.z < 0.0001f && movementInfo.z > -0.0001f
                && ((movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING | MOVEMENTFLAG_FLYING2)) == 0)
                && !plMover->isGameMaster())
            {
                // Prevent using TeleportToPlan.
                Map *map = plMover->GetMap();
                if (map){
                    float plane_z = map->GetHeight(movementInfo.x, movementInfo.y, MAX_HEIGHT) - movementInfo.z;
                    plane_z = (plane_z < -500.0f) ? 0 : plane_z; //check holes in heigth map
                    if(plane_z > 0.1f || plane_z < -0.1f)
                    {
                        plMover->m_anti_TeleToPlane_Count++;
                        check_passed = false;
                        #ifdef MOVEMENT_ANTICHEAT_DEBUG
                        sLog.outDebug("MA-%s, teleport to plan exception. plane_z: %f ",
                                        plMover->GetName(), plane_z);
                        #endif
                        if (plMover->m_anti_TeleToPlane_Count > World::GetTeleportToPlaneAlarms())
                        {
                            sLog.outError("MA-%s, teleport to plan exception. Exception count: %d ",
                                            plMover->GetName(), plMover->m_anti_TeleToPlane_Count);
                            plMover->GetSession()->KickPlayer();
                            return;
                        }
                    }
                }
            } else {
                if (plMover->m_anti_TeleToPlane_Count != 0)
                    plMover->m_anti_TeleToPlane_Count = 0;
            }
        } else if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) {
            //antiwrap checks
            if (plMover->m_transport)
            {
                float trans_rad = movementInfo.t_x*movementInfo.t_x + movementInfo.t_y*movementInfo.t_y + movementInfo.t_z*movementInfo.t_z;
                if (trans_rad > 3600.0f){
                    check_passed = false;
                    #ifdef MOVEMENT_ANTICHEAT_DEBUG
                    sLog.outError("MA-%s, leave transport.", plMover->GetName());
                    #endif
                }
            } else {
                if (GameObjectData const* go_data = objmgr.GetGOData(plMover->m_anti_TransportGUID))
                {
                    float delta_gox = go_data->posX - movementInfo.x;
                    float delta_goy = go_data->posY - movementInfo.y;
                    float delta_goz = go_data->posZ - movementInfo.z;
                    int mapid = go_data->mapid;
                    #ifdef MOVEMENT_ANTICHEAT_DEBUG
                    sLog.outDebug("MA-%s, transport movement. GO xyzo: %f,%f,%f",
                                    plMover->GetName(), go_data->posX,go_data->posY,go_data->posZ);
                    #endif
                    if (plMover->GetMapId() != mapid){
                        check_passed = false;
                    } else if (mapid !=369) {
                        float delta_go = delta_gox*delta_gox + delta_goy*delta_goy;
                        if (delta_go > 3600.0f) {
                            check_passed = false;
                            #ifdef MOVEMENT_ANTICHEAT_DEBUG
                            sLog.outError("MA-%s, leave transport. GO xyzo: %f,%f,%f",
                                            plMover->GetName(), go_data->posX,go_data->posY,go_data->posZ);
                            #endif
                        }
                    }

                } else {
                    #ifdef MOVEMENT_ANTICHEAT_DEBUG
                    sLog.outDebug("MA-%s, undefined transport.", plMover->GetName());
                    #endif
                    check_passed = false;
                }
            }
            if (!check_passed){
                if (plMover->m_transport)
                    {
                        plMover->m_transport->RemovePassenger(plMover);
                        plMover->m_transport = NULL;
                    }
                    movementInfo.t_x = 0.0f;
                    movementInfo.t_y = 0.0f;
                    movementInfo.t_z = 0.0f;
                    movementInfo.t_o = 0.0f;
                    movementInfo.t_time = 0;
                    plMover->m_anti_TransportGUID = 0;
            }
        }
    }
    /* process position-change */
    if (check_passed)
    {
    recv_data.put<uint32>(6, getMSTime());                  // fix time, offset flags(4) + unk(2)
    WorldPacket data(recv_data.GetOpcode(), (mover->GetPackGUID().size()+recv_data.size()));
    data.append(mover->GetPackGUID());                      // use mover guid
    data.append(recv_data.contents(), recv_data.size());
    GetPlayer()->SendMessageToSet(&data, false);

    if(plMover)                                             // nothing is charmed, or player charmed
    {
        plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
        plMover->m_movementInfo = movementInfo;
        plMover->UpdateFallInformationIfNeed(movementInfo, recv_data.GetOpcode());

        if(plMover->isMovingOrTurning())
            plMover->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);

        if(movementInfo.z < -500.0f)
        {
            if(plMover->InBattleGround()
                && plMover->GetBattleGround()
                && plMover->GetBattleGround()->HandlePlayerUnderMap(_player))
            {
                // do nothing, the handle already did if returned true
            }
            else
            {
                // NOTE: this is actually called many times while falling
                // even after the player has been teleported away
                // TODO: discard movement packets after the player is rooted
                if(plMover->isAlive())
                {
                    plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
                    // pl can be alive if GM/etc
                    if(!plMover->isAlive())
                    {
                        // change the death state to CORPSE to prevent the death timer from
                        // starting in the next player update
                        plMover->KillPlayer();
                        plMover->BuildPlayerRepop();
                    }
                }

                // cancel the death timer here if started
                plMover->RepopAtGraveyard();
            }
        }
        //movement anticheat >>>
        if (plMover->m_anti_AlarmCount > 0){
            sLog.outError("MA-%s produce %d anticheat alarms",plMover->GetName(),plMover->m_anti_AlarmCount);
            plMover->m_anti_AlarmCount = 0;
        }
    // end movement anticheat
    }
    else                                                    // creature charmed
    {
        if(mover->IsInWorld())
            mover->GetMap()->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
    }
    
    } else if (plMover) {
        plMover->m_anti_AlarmCount++;
        WorldPacket data;
        plMover->m_movementInfo.SetMovementFlags(MovementFlags(MOVEMENTFLAG_NONE));
        plMover->BuildTeleportAckMsg(&data, plMover->GetPositionX(), plMover->GetPositionY(), plMover->GetPositionZ(), plMover->GetOrientation());
        plMover->GetSession()->SendPacket(&data);
        plMover->BuildHeartBeatMsg(&data);
        plMover->SendMessageToSet(&data, true);
    }
}
Example #15
0
bool AntiCheat::CheckNeeded(AntiCheatCheck checktype)
{
    if (!sWorld.getConfig(CONFIG_BOOL_ANTICHEAT_ENABLE)
            || !GetPlayer()->IsInWorld()
            || !GetPlayer()->GetMap()
            || GetPlayer()->IsBeingTeleported()
            || GetPlayer()->GetPlayerbotAI()
            || GetPlayer()->GetSession()->GetSecurity() > int32(sWorld.getConfig(CONFIG_UINT32_ANTICHEAT_GMLEVEL)))
        return false;

    if (!m_currentConfig->disabledZones.empty())
    {
        uint32 zone, area;
        GetPlayer()->GetZoneAndAreaId(zone,area);
        if (m_currentConfig->disabledZones.find(zone) != m_currentConfig->disabledZones.end())
            return false;
    }

    AntiCheatCheck checkMainType =  (checktype >= 100) ? AntiCheatCheck(checktype / 100) : checktype;

    switch( checkMainType)
    {
    case CHECK_NULL:
        return false;
        break;
    case CHECK_MOVEMENT:
        if (   GetPlayer()->IsOnTransport()
//                || GetPlayer()->HasMovementFlag(MOVEFLAG_ONTRANSPORT)
                || GetPlayer()->IsInUnitState(UNIT_ACTION_CONFUSED)
                || GetPlayer()->IsTaxiFlying())
            return false;
        break;
    case CHECK_SPELL:
        break;
    case CHECK_QUEST:
        return false;
        break;
    case CHECK_TRANSPORT:
        if (!isActiveMover())
            return false;
        break;
    case CHECK_WARDEN:
        if (!sWorld.getConfig(CONFIG_BOOL_ANTICHEAT_WARDEN))
            return false;
        break;
    case CHECK_DAMAGE:
    case CHECK_ITEM:
        break;
    default:
        return false;
    }

    if (checktype < 100 )
        return true;

    switch( checktype)
    {
    case CHECK_MOVEMENT_SPEED:
        if  (GetMover()->HasAura(56266))
            return false;
        break;
    case CHECK_MOVEMENT_FLY:
    case CHECK_MOVEMENT_ZAXIS:
        if (isCanFly() || !GetMover())
            return false;
        break;
    case CHECK_MOVEMENT_WATERWALKING:
        if (!m_currentmovementInfo->HasMovementFlag(MOVEFLAG_WATERWALKING))
            return false;
        break;
    case CHECK_MOVEMENT_TP2PLANE:
        if (GetMover()->IsOnTransport())
            return false;
        if (m_currentmovementInfo->HasMovementFlag(MovementFlags(MOVEFLAG_SWIMMING | MOVEFLAG_CAN_FLY | MOVEFLAG_FLYING)))
            return false;
        if (GetMover()->HasAura(60068) && GetMover()->GetTerrain()->IsUnderWater(m_currentmovementInfo->GetPos()->x, m_currentmovementInfo->GetPos()->y, m_currentmovementInfo->GetPos()->z-5.0f))
            return false;
        break;
    case CHECK_MOVEMENT_AIRJUMP:
        if (isCanFly() ||
                !isActiveMover() ||
                GetMover()->GetTerrain()->IsUnderWater(m_currentmovementInfo->GetPos()->x, m_currentmovementInfo->GetPos()->y, m_currentmovementInfo->GetPos()->z-5.0f))
            return false;
        break;
    case CHECK_MOVEMENT_TELEPORT:
        if (!isActiveMover() || GetPlayer()->IsBeingTeleported())
            return false;
        break;
    case CHECK_MOVEMENT_FALL:
        if (isCanFly() || !isActiveMover())
            return false;
        break;
    case CHECK_MOVEMENT_MOUNTAIN:
        if (isCanFly() || !isActiveMover())
            return false;
        break;
    default:
        break;
    }

    return true;

}
Example #16
0
void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
{
    DEBUG_LOG( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );

    if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
        DoLootRelease(lootGuid);

	uint8 reason = 0;
	Player* plr = GetPlayer();
	if (!plr)
	{
		LogoutPlayer(false);
		return;
	}

	if (plr->isInCombat())
		reason = 1;
	else if (plr->m_movementInfo.HasMovementFlag(MovementFlags(MOVEFLAG_FALLING | MOVEFLAG_FALLINGFAR))) // is jumping or falling
		reason = 3;
	else if (plr->duel || plr->HasAura(9454)) // is dueling or frozen by GM via freeze command
		reason = 2;

	if (reason)
    {
        WorldPacket data( SMSG_LOGOUT_RESPONSE, 1+4 ) ;
		data << reason;
        data << uint32(0);
        SendPacket( &data );
        LogoutRequest(0);
        return;
    }

    //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
    if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->IsTaxiFlying() ||
        GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_INSTANT_LOGOUT))
	{
		WorldPacket data(SMSG_LOGOUT_RESPONSE, 1 + 4);
		data << reason;
		data << uint32(16777216);
		SendPacket(&data);
        LogoutPlayer(true);
        return;
    }

    // not set flags if player can't free move to prevent lost state at logout cancel
	if (GetPlayer()->CanFreeMove())
	{
		float height = GetPlayer()->GetMap()->GetHeight(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY(), GetPlayer()->GetPositionZ());
		if ((GetPlayer()->GetPositionZ() < height + 0.1f) && !(GetPlayer()->IsInWater()))
			GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);

		GetPlayer()->SetRoot(true);
		GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
	}

	WorldPacket data(SMSG_LOGOUT_RESPONSE, 1 + 4);
	data << uint8(0);
    data << uint32(0);
    SendPacket( &data );
    LogoutRequest(time(NULL));
}