void Action_BackToHomeAfterGameOver(void* tag) { NET_Free(); MENU_Set(MENU_HOME); dEngine_RequireSceneId(0); }
void dEngine_Pause(void) { //Timer_Pause(); title_mode = MODE_UNKNOWN; NET_Free(); COM_StopRecording(); engine.playback.play = 0; engine.menuVisible = 0; MENU_Set(MENU_HOME); SND_StopSoundTrack(); SND_FinalizeRecord(); //dEngine_RequireSceneId(0); engine.sceneId = -1; }
void Action_BackToOptions(void* tag) { NET_Free(); MENU_Set(MENU_OTHERS); }
void Action_BackToHome(void* tag) { NET_Free(); MENU_Set(MENU_HOME); }