/** * @brief Moves actor. * @param[in] self Pointer to the event structure that is currently executed * @param[in] msg The netchannel message * @sa LET_PathMove * @note EV_ACTOR_MOVE */ void CL_ActorDoMove (const eventRegister_t* self, dbuffer* msg) { const int number = NET_ReadShort(msg); /* get le */ le_t* le = LE_Get(number); if (!le) LE_NotFoundError(number); if (!LE_IsActor(le)) Com_Error(ERR_DROP, "Can't move, LE doesn't exist or is not an actor (entnum: %i, type: %i)\n", number, le->type); if (LE_IsDead(le)) Com_Error(ERR_DROP, "Can't move, actor on team %i dead (entnum: %i)", le->team, number); /* lock this le for other events, the corresponding unlock is in LE_DoEndPathMove() */ LE_Lock(le); if (le->isMoving()) { if (le->pathLength == le->pathPos) { LE_DoEndPathMove(le); } else { Com_Error(ERR_DROP, "Actor (entnum: %i) on team %i is still moving (%i steps left). Times: %i, %i, %i", le->entnum, le->team, le->pathLength - le->pathPos, le->startTime, le->endTime, cl.time); } } int i = 0; /* the end of this event is marked with a 0 */ while (NET_PeekLong(msg) != 0) { NET_ReadByte(msg); le->dvtab[i] = NET_ReadShort(msg); /** Don't adjust dv values here- the whole thing is needed to move the actor! */ le->speed[i] = NET_ReadShort(msg); le->pathContents[i] = NET_ReadShort(msg); i++; } le->pathLength = i; if (le->pathLength > MAX_ROUTE) Com_Error(ERR_DROP, "Overflow in pathLength (entnum: %i)", number); /* skip the end of move marker */ NET_ReadLong(msg); /* Also get the final position */ NET_ReadGPos(msg, le->newPos); if (VectorCompare(le->newPos, le->pos)) Com_Error(ERR_DROP, "start and end pos are the same (entnum: %i)", number); /* activate PathMove function */ le->resetFloor(); if (LE_IsInvisible(le)) /* Hack: this relies on the visibility events interrupting the EV_ACTOR_MOVE event */ LE_SetThink(le, LET_HiddenMove); else LE_SetThink(le, LET_StartPathMove); le->pathPos = 0; le->startTime = cl.time; le->endTime = cl.time; }
/** * @brief Decides if following events should be delayed. The delay is the amount of time the actor needs to walk * from the start to the end pos. */ int CL_ActorDoMoveTime (const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming) { int time = 0; const int eventTime = eventTiming->nextTime; const int number = NET_ReadShort(msg); /* get le */ const le_t *le = LE_Get(number); if (!le) LE_NotFoundError(number); pos3_t pos; VectorCopy(le->pos, pos); byte crouchingState = LE_IsCrouched(le) ? 1 : 0; /* the end of this event is marked with a 0 */ while (NET_PeekLong(msg) != 0) { const dvec_t dvec = NET_ReadShort(msg); const byte dir = getDVdir(dvec); pos3_t oldPos; VectorCopy(pos, oldPos); PosAddDV(pos, crouchingState, dvec); time += LE_ActorGetStepTime(le, pos, oldPos, dir, NET_ReadShort(msg)); NET_ReadShort(msg); } /* skip the end of move marker */ NET_ReadLong(msg); /* Also skip the final position */ NET_ReadByte(msg); NET_ReadByte(msg); NET_ReadByte(msg); assert(NET_PeekByte(msg) == EV_NULL); eventTiming->nextTime += time + 400; return eventTime; }
/** * @brief Decides if following events should be delayed. The delay is the amount of time the actor needs to walk * from the start to the end pos. */ int CL_ActorDoMoveTime (const eventRegister_t* self, dbuffer* msg, eventTiming_t* eventTiming) { int time = 0; const int eventTime = eventTiming->nextTime; const int number = NET_ReadShort(msg); /* get le */ le_t* le = LE_Get(number); if (!le) LE_NotFoundError(number); pos3_t pos; VectorCopy(le->pos, pos); byte crouchingState = LE_IsCrouched(le) ? 1 : 0; leStep_t* newStep = Mem_AllocType(leStep_t); if (le->stepList == nullptr) { le->stepList = newStep; le->stepIndex = 0; } else { /* append to the list */ leStep_t* step = le->stepList; while (step) { if (step->next == nullptr) { step->next = newStep; le->stepIndex++; break; } step = step->next; } } /* the end of this event is marked with a 0 */ while (NET_PeekLong(msg) != 0) { newStep->steps = NET_ReadByte(msg); const dvec_t dvec = NET_ReadShort(msg); const byte dir = getDVdir(dvec); pos3_t oldPos; VectorCopy(pos, oldPos); PosAddDV(pos, crouchingState, dvec); const int stepTime = LE_ActorGetStepTime(le, pos, oldPos, dir, NET_ReadShort(msg)); newStep->stepTimes[newStep->steps] = stepTime; time += stepTime; NET_ReadShort(msg); } ++newStep->steps; if (newStep->steps > MAX_ROUTE) Com_Error(ERR_DROP, "route length overflow: %i", newStep->steps); /* skip the end of move marker */ NET_ReadLong(msg); /* Also skip the final position */ NET_ReadByte(msg); NET_ReadByte(msg); NET_ReadByte(msg); assert(NET_PeekByte(msg) == EV_NULL); eventTiming->nextTime += time + 400; newStep->lastMoveTime = eventTime; newStep->lastMoveDuration = time; return eventTime; }