/*------------------------------------------------------------------------ * * void NPC_Util_NPCDelete( int srcindex) * * int srcindex ����index * ------------------------------------------------------------------------*/ void NPC_Util_NPCDelete( int srcindex) { //int objindex; //objindex = CHAR_getWorkInt(srcindex,CHAR_WORKOBJINDEX); if( CHAR_getInt( srcindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER ) return; if( NPC_createCheckMaxEnemynum( CHAR_getInt(srcindex,CHAR_NPCCREATEINDEX ))) NPC_createInitTime( CHAR_getInt(srcindex,CHAR_NPCCREATEINDEX )); NPC_createDecreaseEnemynum( CHAR_getInt(srcindex, CHAR_NPCCREATEINDEX ) ); CHAR_CharaDelete( srcindex ); }
/*------------------------------------------------------------------------ * NPC毛壅 今六月〔 * * void NPC_Util_NPCDelete( int srcindex) * * int srcindex 壅允index * ------------------------------------------------------------------------*/ void NPC_Util_NPCDelete( int srcindex) { //int objindex; //objindex = CHAR_getWorkInt(srcindex,CHAR_WORKOBJINDEX); /* createnum 互 及凜〕戲引木凶凜棉毛本永玄允月 * 卅兮仇仇匹仇氏卅儀毛仄化中月井午中丹午 * create白央奶伙及time襖互戲引木化井日公木分仃坌煩勻化中月午〕 * 濮覆卞允什卞戲引木化仁月午中丹酷 毛卅氏午井仄方丹午允月啃 */ if( CHAR_getInt( srcindex, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER ) return; if( NPC_createCheckMaxEnemynum( CHAR_getInt(srcindex,CHAR_NPCCREATEINDEX ))) NPC_createInitTime( CHAR_getInt(srcindex,CHAR_NPCCREATEINDEX )); NPC_createDecreaseEnemynum( CHAR_getInt(srcindex, CHAR_NPCCREATEINDEX ) ); CHAR_CharaDelete( srcindex ); }