void nv10_emit_tex_gen(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_GEN0; struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_pushbuf *push = context_push(ctx); struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; int j; for (j = 0; j < 4; j++) { if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) { struct gl_texgen *coord = get_texgen_coord(unit, j); float *k = get_texgen_coeff(coord); if (k) { BEGIN_NV04(push, NV10_3D(TEX_GEN_COEFF(i, j)), 4); PUSH_DATAp(push, k, 4); } BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1); PUSH_DATA (push, nvgl_texgen_mode(coord->Mode)); } else { BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(i,j)), 1); PUSH_DATA (push, 0); } } context_dirty_i(ctx, TEX_MAT, i); }
void NV10EXAComposite(PixmapPtr pix_dst, int srcX, int srcY, int maskX, int maskY, int dstX, int dstY, int width, int height) { ScrnInfoPtr pScrn = xf86Screens[pix_dst->drawable.pScreen->myNum]; NVPtr pNv = NVPTR(pScrn); struct nouveau_channel *chan = pNv->chan; PicturePtr mask = pNv->pmpict, src = pNv->pspict; PictVector dstq[4] = QUAD(dstX, dstY, width, height), maskq[4] = QUAD(maskX, maskY, width, height), srcq[4] = QUAD(srcX, srcY, width, height); MAP(transform_vertex, src->transform, srcq); if (mask) MAP(transform_vertex, mask->transform, maskq); WAIT_RING (chan, 64); BEGIN_NV04(chan, NV10_3D(VERTEX_BEGIN_END), 1); OUT_RING (chan, NV10_3D_VERTEX_BEGIN_END_QUADS); MAP(emit_vertex, pNv, dstq, srcq, mask ? maskq : NULL); BEGIN_NV04(chan, NV10_3D(VERTEX_BEGIN_END), 1); OUT_RING (chan, NV10_3D_VERTEX_BEGIN_END_STOP); }
static void setup_blend_function(NVPtr pNv, PicturePtr pdpict, int alu) { struct nouveau_pushbuf *push = pNv->pushbuf; struct pict_op *op = &nv10_pict_op[alu]; int src_factor = op->src; int dst_factor = op->dst; if (src_factor == SF(ONE_MINUS_DST_ALPHA) && !PICT_FORMAT_A(pdpict->format)) /* ONE_MINUS_DST_ALPHA doesn't always do the right thing for * framebuffers without alpha channel. But it's the same as * ZERO in that case. */ src_factor = SF(ZERO); if (effective_component_alpha(pNv->pmpict)) { if (dst_factor == DF(SRC_ALPHA)) dst_factor = DF(SRC_COLOR); else if (dst_factor == DF(ONE_MINUS_SRC_ALPHA)) dst_factor = DF(ONE_MINUS_SRC_COLOR); } BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2); PUSH_DATA (push, src_factor); PUSH_DATA (push, dst_factor); BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); PUSH_DATA (push, 1); }
void nv10_emit_blend_equation(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); PUSH_DATAb(push, ctx->Color.BlendEnabled); BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1); PUSH_DATA (push, nvgl_blend_eqn(ctx->Color.Blend[0].EquationRGB)); }
void nv10_emit_alpha_func(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); PUSH_DATAb(push, ctx->Color.AlphaEnabled); BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); PUSH_DATA (push, nvgl_comparison_op(ctx->Color.AlphaFunc)); PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.AlphaRef)); }
void nv10_emit_depth(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); PUSH_DATAb(push, ctx->Depth.Test); BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); PUSH_DATAb(push, ctx->Depth.Mask); BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); PUSH_DATA (push, nvgl_comparison_op(ctx->Depth.Func)); }
static void setup_combiners(NVPtr pNv, PicturePtr src, PicturePtr mask) { struct nouveau_channel *chan = pNv->chan; uint32_t rc_in_alpha = 0, rc_in_rgb = 0; if (PICT_FORMAT_A(src->format)) rc_in_alpha |= RC_IN_TEX(A, ALPHA, 0); else rc_in_alpha |= RC_IN_ONE(A); if (mask && PICT_FORMAT_A(mask->format)) rc_in_alpha |= RC_IN_TEX(B, ALPHA, 1); else rc_in_alpha |= RC_IN_ONE(B); if (effective_component_alpha(mask)) { if (!needs_src_alpha(pNv->alu)) { /* The alpha channels won't be used for blending. Drop * them, as our pixels only have 4 components... * output_i = src_i * mask_i */ if (PICT_FORMAT_RGB(src->format)) rc_in_rgb |= RC_IN_TEX(A, RGB, 0); } else { /* The RGB channels won't be used for blending. Drop * them. * output_i = src_alpha * mask_i */ if (PICT_FORMAT_A(src->format)) rc_in_rgb |= RC_IN_TEX(A, ALPHA, 0); else rc_in_rgb |= RC_IN_ONE(A); } rc_in_rgb |= RC_IN_TEX(B, RGB, 1); } else { if (PICT_FORMAT_RGB(src->format)) rc_in_rgb |= RC_IN_TEX(A, RGB, 0); if (mask && PICT_FORMAT_A(mask->format)) rc_in_rgb |= RC_IN_TEX(B, ALPHA, 1); else rc_in_rgb |= RC_IN_ONE(B); } BEGIN_NV04(chan, NV10_3D(RC_IN_ALPHA(0)), 1); OUT_RING (chan, rc_in_alpha); BEGIN_NV04(chan, NV10_3D(RC_IN_RGB(0)), 1); OUT_RING (chan, rc_in_rgb); }
Bool NV10EXAPrepareComposite(int op, PicturePtr pict_src, PicturePtr pict_mask, PicturePtr pict_dst, PixmapPtr src, PixmapPtr mask, PixmapPtr dst) { ScrnInfoPtr pScrn = xf86ScreenToScrn(dst->drawable.pScreen); NVPtr pNv = NVPTR(pScrn); struct nouveau_pushbuf *push = pNv->pushbuf; uint32_t sc, sa, mc, ma; if (!PUSH_SPACE(push, 128)) return FALSE; PUSH_RESET(push); /* setup render target and blending */ if (!setup_render_target(pNv, pict_dst, dst)) return FALSE; setup_blend_function(pNv, pict_dst, op); /* select picture sources */ if (!setup_picture(pNv, pict_src, src, 0, &sc, &sa)) return FALSE; if (!setup_picture(pNv, pict_mask, mask, 1, &mc, &ma)) return FALSE; /* configure register combiners */ BEGIN_NV04(push, NV10_3D(RC_IN_ALPHA(0)), 1); PUSH_DATA (push, sa | ma); BEGIN_NV04(push, NV10_3D(RC_IN_RGB(0)), 1); if (effective_component_alpha(pict_mask)) { if (needs_src_alpha(op)) PUSH_DATA(push, sa | mc); else PUSH_DATA(push, sc | mc); } else { PUSH_DATA(push, sc | ma); } nouveau_pushbuf_bufctx(push, pNv->bufctx); if (nouveau_pushbuf_validate(push)) { nouveau_pushbuf_bufctx(push, NULL); return FALSE; } pNv->pspict = pict_src; pNv->pmpict = pict_mask; return TRUE; }
void nv10_emit_stencil_func(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(STENCIL_ENABLE), 1); PUSH_DATAb(push, ctx->Stencil.Enabled); BEGIN_NV04(push, NV10_3D(STENCIL_FUNC_FUNC), 3); PUSH_DATA (push, nvgl_comparison_op(ctx->Stencil.Function[0])); PUSH_DATA (push, ctx->Stencil.Ref[0]); PUSH_DATA (push, ctx->Stencil.ValueMask[0]); }
static inline void PUSH_VTX2s(struct nouveau_pushbuf *push, int x1, int y1, int x2, int y2, int dx, int dy) { BEGIN_NV04(push, NV10_3D(VERTEX_TX0_2I), 1); PUSH_DATA (push, ((y1 & 0xffff) << 16) | (x1 & 0xffff)); BEGIN_NV04(push, NV10_3D(VERTEX_TX1_2I), 1); PUSH_DATA (push, ((y2 & 0xffff) << 16) | (x2 & 0xffff)); BEGIN_NV04(push, NV10_3D(VERTEX_POS_3F_X), 3); PUSH_DATAf(push, dx); PUSH_DATAf(push, dy); PUSH_DATAf(push, 0.0); }
static Bool setup_render_target(NVPtr pNv, PicturePtr pict, PixmapPtr pixmap) { struct nouveau_pushbuf *push = pNv->pushbuf; struct nouveau_bo *bo = nouveau_pixmap_bo(pixmap); BEGIN_NV04(push, NV10_3D(RT_FORMAT), 3); PUSH_DATA (push, get_rt_format(pict)); PUSH_DATA (push, (exaGetPixmapPitch(pixmap) << 16 | exaGetPixmapPitch(pixmap))); PUSH_MTHDl(push, NV10_3D(COLOR_OFFSET), bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); return TRUE; }
static void nv10_render_bind_vertices(struct gl_context *ctx) { struct nouveau_render_state *render = to_render_state(ctx); struct nouveau_pushbuf *push = context_push(ctx); int i, attr; FOR_EACH_BOUND_ATTR(render, i, attr) { struct nouveau_array *a = &render->attrs[attr]; BEGIN_NV04(push, NV10_3D(VTXBUF_OFFSET(i)), 1); PUSH_MTHDl(push, NV10_3D(VTXBUF_OFFSET(i)), BUFCTX_VTX, a->bo, a->offset, NOUVEAU_BO_GART | NOUVEAU_BO_RD); } }
static void nv10_render_set_format(struct gl_context *ctx) { struct nouveau_render_state *render = to_render_state(ctx); struct nouveau_pushbuf *push = context_push(ctx); int i, attr, hw_format; FOR_EACH_ATTR(render, i, attr) { if (attr >= 0) { struct nouveau_array *a = &render->attrs[attr]; hw_format = a->stride << 8 | a->fields << 4 | get_hw_format(a->type); if (attr == VERT_ATTRIB_POS && a->fields == 4) hw_format |= NV10_3D_VTXBUF_FMT_HOMOGENEOUS; } else { /* Unused attribute. */ hw_format = NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT; } BEGIN_NV04(push, NV10_3D(VTXBUF_FMT(i)), 1); PUSH_DATA (push, hw_format); } }
void nv10_emit_dither(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 1); PUSH_DATAb(push, ctx->Color.DitherFlag); }
static Bool setup_render_target(NVPtr pNv, PicturePtr pict, PixmapPtr pixmap) { struct nouveau_channel *chan = pNv->chan; struct nouveau_bo *bo = nouveau_pixmap_bo(pixmap); BEGIN_NV04(chan, NV10_3D(RT_FORMAT), 2); OUT_RING (chan, get_rt_format(pict)); OUT_RING (chan, (exaGetPixmapPitch(pixmap) << 16 | exaGetPixmapPitch(pixmap))); BEGIN_NV04(chan, NV10_3D(COLOR_OFFSET), 1); if (OUT_RELOCl(chan, bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR)) return FALSE; return TRUE; }
void nv10_emit_stencil_mask(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 1); PUSH_DATA (push, ctx->Stencil.WriteMask[0]); }
void nv10_emit_blend_func(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2); PUSH_DATA (push, nvgl_blend_func(ctx->Color.Blend[0].SrcRGB)); PUSH_DATA (push, nvgl_blend_func(ctx->Color.Blend[0].DstRGB)); }
void nv10_emit_shade_model(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(SHADE_MODEL), 1); PUSH_DATA (push, ctx->Light.ShadeModel == GL_SMOOTH ? NV10_3D_SHADE_MODEL_SMOOTH : NV10_3D_SHADE_MODEL_FLAT); }
void nv10_emit_stencil_op(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(STENCIL_OP_FAIL), 3); PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.FailFunc[0])); PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0])); PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0])); }
void nv10_emit_color_mask(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); PUSH_DATA (push, ((ctx->Color.ColorMask[0][3] ? 1 << 24 : 0) | (ctx->Color.ColorMask[0][0] ? 1 << 16 : 0) | (ctx->Color.ColorMask[0][1] ? 1 << 8 : 0) | (ctx->Color.ColorMask[0][2] ? 1 << 0 : 0))); }
void nv10_emit_blend_color(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1); PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 | FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 | FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 | FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0); }
void NV10EXAComposite(PixmapPtr pix_dst, int sx, int sy, int mx, int my, int dx, int dy, int w, int h) { ScrnInfoPtr pScrn = xf86ScreenToScrn(pix_dst->drawable.pScreen); NVPtr pNv = NVPTR(pScrn); struct nouveau_pushbuf *push = pNv->pushbuf; if (!PUSH_SPACE(push, 64)) return; BEGIN_NV04(push, NV10_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, NV10_3D_VERTEX_BEGIN_END_QUADS); PUSH_VTX2s(push, sx, sy, mx, my, dx, dy); PUSH_VTX2s(push, sx + w, sy, mx + w, my, dx + w, dy); PUSH_VTX2s(push, sx + w, sy + h, mx + w, my + h, dx + w, dy + h); PUSH_VTX2s(push, sx, sy + h, mx, my + h, dx, dy + h); BEGIN_NV04(push, NV10_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, NV10_3D_VERTEX_BEGIN_END_STOP); }
static inline void emit_vertex(NVPtr pNv, int i, PictVector pos[], PictVector tex0[], PictVector tex1[]) { struct nouveau_channel *chan = pNv->chan; BEGIN_NV04(chan, NV10_3D(VERTEX_TX0_2F_S), 2); OUT_RINGi (chan, tex0[i], 0); OUT_RINGi (chan, tex0[i], 1); if (tex1) { BEGIN_NV04(chan, NV10_3D(VERTEX_TX1_2F_S), 2); OUT_RINGi (chan, tex1[i], 0); OUT_RINGi (chan, tex1[i], 1); } BEGIN_NV04(chan, NV10_3D(VERTEX_POS_3F_X), 3); OUT_RINGi (chan, pos[i], 0); OUT_RINGi (chan, pos[i], 1); OUT_RINGf (chan, 0); }
void nv10_emit_tex_mat(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_MAT0; struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_pushbuf *push = context_push(ctx); if (nctx->fallback == HWTNL && ((ctx->Texture._TexMatEnabled & 1 << i) || ctx->Texture.Unit[i]._GenFlags)) { BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV10_3D(TEX_MATRIX(i, 0)), 16); PUSH_DATAm(push, ctx->TextureMatrixStack[i].Top->m); } else { BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(i)), 1); PUSH_DATA (push, 0); } }
static Bool setup_texture(NVPtr pNv, int unit, PicturePtr pict, PixmapPtr pixmap) { struct nouveau_channel *chan = pNv->chan; struct nouveau_bo *bo = nouveau_pixmap_bo(pixmap); unsigned tex_reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; long w = pict->pDrawable->width, h = pict->pDrawable->height; unsigned int txfmt = NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE | NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE | log2i(w) << 20 | log2i(h) << 16 | 1 << 12 | /* lod == 1 */ get_tex_format(pict) | 0x50 /* UNK */; BEGIN_NV04(chan, NV10_3D(TEX_OFFSET(unit)), 1); if (OUT_RELOCl(chan, bo, 0, tex_reloc)) return FALSE; if (pict->repeat == RepeatNone) { /* NPOT_SIZE expects an even number for width, we can * round up uneven numbers here because EXA always * gives 64 byte aligned pixmaps and for all formats * we support 64 bytes represents an even number of * pixels */ w = (w + 1) &~ 1; BEGIN_NV04(chan, NV10_3D(TEX_NPOT_PITCH(unit)), 1); OUT_RING (chan, exaGetPixmapPitch(pixmap) << 16); BEGIN_NV04(chan, NV10_3D(TEX_NPOT_SIZE(unit)), 1); OUT_RING (chan, w << 16 | h); } BEGIN_NV04(chan, NV10_3D(TEX_FORMAT(unit)), 1 ); if (OUT_RELOCd(chan, bo, txfmt, tex_reloc | NOUVEAU_BO_OR, NV10_3D_TEX_FORMAT_DMA0, NV10_3D_TEX_FORMAT_DMA1)) return FALSE; BEGIN_NV04(chan, NV10_3D(TEX_ENABLE(unit)), 1 ); OUT_RING (chan, NV10_3D_TEX_ENABLE_ENABLE); BEGIN_NV04(chan, NV10_3D(TEX_FILTER(unit)), 1); if (pict->filter == PictFilterNearest) OUT_RING(chan, (NV10_3D_TEX_FILTER_MAGNIFY_NEAREST | NV10_3D_TEX_FILTER_MINIFY_NEAREST)); else OUT_RING(chan, (NV10_3D_TEX_FILTER_MAGNIFY_LINEAR | NV10_3D_TEX_FILTER_MINIFY_LINEAR)); return TRUE; }
static Bool setup_picture(NVPtr pNv, PicturePtr pict, PixmapPtr pixmap, int unit, uint32_t *color, uint32_t *alpha) { struct nouveau_pushbuf *push = pNv->pushbuf; uint32_t shift, source; if (pict && pict->pDrawable) { if (!setup_texture(pNv, unit, pict, pixmap)) return FALSE; source = RCSRC_TEX(unit); } else if (pict) { BEGIN_NV04(push, NV10_3D(RC_COLOR(unit)), 1); PUSH_DATA (push, pict->pSourcePict->solidFill.color); source = RCSRC_COL(unit); } if (pict && PICT_FORMAT_RGB(pict->format)) *color = RCSEL_COLOR | source; else *color = RCSEL_ALPHA | RCINP_ZERO; if (pict && PICT_FORMAT_A(pict->format)) *alpha = RCSEL_ALPHA | source; else *alpha = RCSEL_ALPHA | RCINP_ONE; if (unit) shift = RCINP_B__SHIFT; else shift = RCINP_A__SHIFT; *color <<= shift; *alpha <<= shift; return TRUE; }
void nv10_emit_tex_obj(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_OBJ0; struct nouveau_pushbuf *push = context_push(ctx); const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM; struct gl_texture_object *t; struct nouveau_surface *s; struct gl_texture_image *ti; const struct gl_sampler_object *sa; uint32_t tx_format, tx_filter, tx_enable; PUSH_RESET(push, BUFCTX_TEX(i)); if (!ctx->Texture.Unit[i]._ReallyEnabled) { BEGIN_NV04(push, NV10_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, 0); return; } t = ctx->Texture.Unit[i]._Current; s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; ti = t->Image[0][t->BaseLevel]; sa = _mesa_get_samplerobj(ctx, i); if (!nouveau_texture_validate(ctx, t)) return; /* Recompute the texturing registers. */ tx_format = nvgl_wrap_mode(sa->WrapT) << 28 | nvgl_wrap_mode(sa->WrapS) << 24 | ti->HeightLog2 << 20 | ti->WidthLog2 << 16 | 5 << 4 | 1 << 12; tx_filter = nvgl_filter_mode(sa->MagFilter) << 28 | nvgl_filter_mode(sa->MinFilter) << 24; tx_enable = NV10_3D_TEX_ENABLE_ENABLE | log2i(sa->MaxAnisotropy) << 4; if (t->Target == GL_TEXTURE_RECTANGLE) { BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(i)), 1); PUSH_DATA (push, s->pitch << 16); BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(i)), 1); PUSH_DATA (push, align(s->width, 2) << 16 | s->height); tx_format |= get_tex_format_rect(ti); } else { tx_format |= get_tex_format_pot(ti); } if (sa->MinFilter != GL_NEAREST && sa->MinFilter != GL_LINEAR) { int lod_min = sa->MinLod; int lod_max = MIN2(sa->MaxLod, t->_MaxLambda); int lod_bias = sa->LodBias + ctx->Texture.Unit[i].LodBias; lod_max = CLAMP(lod_max, 0, 15); lod_min = CLAMP(lod_min, 0, 15); lod_bias = CLAMP(lod_bias, 0, 15); tx_format |= NV10_3D_TEX_FORMAT_MIPMAP; tx_filter |= lod_bias << 8; tx_enable |= lod_min << 26 | lod_max << 14; } /* Write it to the hardware. */ BEGIN_NV04(push, NV10_3D(TEX_FORMAT(i)), 1); PUSH_MTHD (push, NV10_3D(TEX_FORMAT(i)), BUFCTX_TEX(i), s->bo, tx_format, bo_flags | NOUVEAU_BO_OR, NV10_3D_TEX_FORMAT_DMA0, NV10_3D_TEX_FORMAT_DMA1); BEGIN_NV04(push, NV10_3D(TEX_OFFSET(i)), 1); PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(i)), BUFCTX_TEX(i), s->bo, s->offset, bo_flags); BEGIN_NV04(push, NV10_3D(TEX_FILTER(i)), 1); PUSH_DATA (push, tx_filter); BEGIN_NV04(push, NV10_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, tx_enable); }
static Bool setup_texture(NVPtr pNv, int unit, PicturePtr pict, PixmapPtr pixmap) { struct nouveau_pushbuf *push = pNv->pushbuf; struct nouveau_bo *bo = nouveau_pixmap_bo(pixmap); unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; unsigned h = pict->pDrawable->height; unsigned w = pict->pDrawable->width; unsigned format; format = NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE | NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE | log2i(w) << 20 | log2i(h) << 16 | 1 << 12 | /* lod == 1 */ get_tex_format(pNv, pict) | 0x50 /* UNK */; /* NPOT_SIZE expects an even number for width, we can round up uneven * numbers here because EXA always gives 64 byte aligned pixmaps and * for all formats we support 64 bytes represents an even number of * pixels */ w = (w + 1) & ~1; BEGIN_NV04(push, NV10_3D(TEX_OFFSET(unit)), 1); PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(unit)), bo, 0, reloc); BEGIN_NV04(push, NV10_3D(TEX_FORMAT(unit)), 1); PUSH_MTHDs(push, NV10_3D(TEX_FORMAT(unit)), bo, format, reloc, NV10_3D_TEX_FORMAT_DMA0, NV10_3D_TEX_FORMAT_DMA1); BEGIN_NV04(push, NV10_3D(TEX_ENABLE(unit)), 1 ); PUSH_DATA (push, NV10_3D_TEX_ENABLE_ENABLE); BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(unit)), 1); PUSH_DATA (push, exaGetPixmapPitch(pixmap) << 16); BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(unit)), 1); PUSH_DATA (push, (w << 16) | h); BEGIN_NV04(push, NV10_3D(TEX_FILTER(unit)), 1); if (pict->filter == PictFilterNearest) PUSH_DATA(push, NV10_3D_TEX_FILTER_MAGNIFY_NEAREST | NV10_3D_TEX_FILTER_MINIFY_NEAREST); else PUSH_DATA(push, NV10_3D_TEX_FILTER_MAGNIFY_LINEAR | NV10_3D_TEX_FILTER_MINIFY_LINEAR); if (pict->transform) { BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV10_3D(TEX_MATRIX(unit, 0)), 16); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][2])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][2])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][1])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][2])); } else { BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 0); } return TRUE; }
static void nv10_hwctx_init(struct gl_context *ctx) { struct nouveau_pushbuf *push = context_push(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; struct nv04_fifo *fifo = hw->chan->data; int i; BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); PUSH_DATA (push, hw->eng3d->handle); BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); PUSH_DATA (push, hw->ntfy->handle); BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->gart); PUSH_DATA (push, fifo->gart); BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); PUSH_DATA (push, 0x7ff << 16 | 0x800); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); PUSH_DATA (push, 0x7ff << 16 | 0x800); for (i = 1; i < 8; i++) { BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(i)), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(i)), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, SUBC_3D(0x290), 1); PUSH_DATA (push, 0x10 << 16 | 1); BEGIN_NV04(push, SUBC_3D(0x3f4), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); if (context_chipset(ctx) >= 0x17) { BEGIN_NV04(push, NV17_3D(UNK01AC), 2); PUSH_DATA (push, fifo->vram); PUSH_DATA (push, fifo->vram); BEGIN_NV04(push, SUBC_3D(0xd84), 1); PUSH_DATA (push, 0x3); BEGIN_NV04(push, NV17_3D(COLOR_MASK_ENABLE), 1); PUSH_DATA (push, 1); } if (context_chipset(ctx) >= 0x11) { BEGIN_NV04(push, SUBC_3D(0x120), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 1); PUSH_DATA (push, 2); BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); } BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); /* Set state */ BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); PUSH_DATA (push, 0x207); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(TEX_ENABLE(0)), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 2); PUSH_DATA (push, 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VERTEX_WEIGHT_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 4); PUSH_DATA (push, 1); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0x8006); BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 8); PUSH_DATA (push, 0xff); PUSH_DATA (push, 0x207); PUSH_DATA (push, 0); PUSH_DATA (push, 0xff); PUSH_DATA (push, 0x1e00); PUSH_DATA (push, 0x1e00); PUSH_DATA (push, 0x1e00); PUSH_DATA (push, 0x1d01); BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); PUSH_DATA (push, 0x201); BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); PUSH_DATA (push, 8); BEGIN_NV04(push, NV10_3D(POINT_PARAMETERS_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); PUSH_DATA (push, 8); BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); PUSH_DATA (push, 0x1b02); PUSH_DATA (push, 0x1b02); BEGIN_NV04(push, NV10_3D(CULL_FACE), 2); PUSH_DATA (push, 0x405); PUSH_DATA (push, 0x901); BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(0, 0)), 8); for (i = 0; i < 8; i++) PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(0)), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); PUSH_DATA (push, 0x3fc00000); /* -1.50 */ PUSH_DATA (push, 0xbdb8aa0a); /* -0.09 */ PUSH_DATA (push, 0); /* 0.00 */ BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(FOG_MODE), 2); PUSH_DATA (push, 0x802); PUSH_DATA (push, 2); /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when * using texturing, except when using the texture matrix */ BEGIN_NV04(push, NV10_3D(VIEW_MATRIX_ENABLE), 1); PUSH_DATA (push, 6); BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); PUSH_DATA (push, 0x01010101); /* Set vertex component */ BEGIN_NV04(push, NV10_3D(VERTEX_COL_4F_R), 4); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_COL2_3F_R), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV10_3D(VERTEX_NOR_3F_X), 3); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_TX0_4F_S), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_TX1_4F_S), 4); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV10_3D(VERTEX_FOG_1F), 1); PUSH_DATAf(push, 0.0); BEGIN_NV04(push, NV10_3D(EDGEFLAG_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 16777216.0); PUSH_KICK (push); }
static void setup_hierz_buffer(struct gl_context *ctx) { struct nouveau_pushbuf *push = context_push(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); unsigned pitch = align(fb->Width, 128), height = align(fb->Height, 2), size = pitch * height; if (!nfb->hierz.bo || nfb->hierz.bo->size != size) { union nouveau_bo_config config = { .nv04.surf_flags = NV04_BO_ZETA, .nv04.surf_pitch = 0 }; nouveau_bo_ref(NULL, &nfb->hierz.bo); nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size, &config, &nfb->hierz.bo); } PUSH_SPACE(push, 11); BEGIN_NV04(push, NV17_3D(HIERZ_OFFSET), 1); PUSH_MTHDl(push, NV17_3D(HIERZ_OFFSET), BUFCTX_FB, nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); BEGIN_NV04(push, NV17_3D(HIERZ_WINDOW_X), 4); PUSH_DATAf(push, - 1792); PUSH_DATAf(push, - 2304 + fb->Height); PUSH_DATAf(push, fb->_DepthMaxF / 2); PUSH_DATAf(push, 0); BEGIN_NV04(push, NV17_3D(HIERZ_PITCH), 1); PUSH_DATA (push, pitch); BEGIN_NV04(push, NV17_3D(HIERZ_ENABLE), 1); PUSH_DATA (push, 1); } void nv10_emit_framebuffer(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_surface *s; unsigned rt_format = NV10_3D_RT_FORMAT_TYPE_LINEAR; unsigned rt_pitch = 0, zeta_pitch = 0; unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) return; PUSH_RESET(push, BUFCTX_FB); /* At least nv11 seems to get sad if we don't do this before * swapping RTs.*/ if (context_eng3d(ctx)->oclass < NV17_3D_CLASS) { int i; for (i = 0; i < 6; i++) { BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); PUSH_DATA (push, 0); } } /* Render target */ if (fb->_ColorDrawBuffers[0]) { s = &to_nouveau_renderbuffer( fb->_ColorDrawBuffers[0])->surface; rt_format |= get_rt_format(s->format); zeta_pitch = rt_pitch = s->pitch; BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1); PUSH_MTHDl(push, NV10_3D(COLOR_OFFSET), BUFCTX_FB, s->bo, 0, bo_flags); } /* depth/stencil */ if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { s = &to_nouveau_renderbuffer( fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; rt_format |= get_rt_format(s->format); zeta_pitch = s->pitch; BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1); PUSH_MTHDl(push, NV10_3D(ZETA_OFFSET), BUFCTX_FB, s->bo, 0, bo_flags); if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) { setup_hierz_buffer(ctx); context_dirty(ctx, ZCLEAR); } } BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2); PUSH_DATA (push, rt_format); PUSH_DATA (push, zeta_pitch << 16 | rt_pitch); context_dirty(ctx, VIEWPORT); context_dirty(ctx, SCISSOR); context_dirty(ctx, DEPTH); } void nv10_emit_render_mode(struct gl_context *ctx, int emit) { } void nv10_emit_scissor(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); int x, y, w, h; get_scissors(ctx->DrawBuffer, &x, &y, &w, &h); BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); PUSH_DATA (push, w << 16 | x); PUSH_DATA (push, h << 16 | y); } void nv10_emit_viewport(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); struct gl_viewport_attrib *vp = &ctx->ViewportArray[0]; struct gl_framebuffer *fb = ctx->DrawBuffer; float a[4] = {}; get_viewport_translate(ctx, a); a[0] -= 2048; a[1] -= 2048; if (nv10_use_viewport_zclear(ctx)) a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2); BEGIN_NV04(push, NV10_3D(VIEWPORT_TRANSLATE_X), 4); PUSH_DATAp(push, a, 4); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); PUSH_DATA (push, (fb->Width - 1) << 16 | 0x08000800); BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); PUSH_DATA (push, (fb->Height - 1) << 16 | 0x08000800); context_dirty(ctx, PROJECTION); } void nv10_emit_zclear(struct gl_context *ctx, int emit) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_pushbuf *push = context_push(ctx); struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(ctx->DrawBuffer); if (nfb->hierz.bo) { BEGIN_NV04(push, NV17_3D(ZCLEAR_ENABLE), 2); PUSH_DATAb(push, !nctx->hierz.clear_blocked); PUSH_DATA (push, nfb->hierz.clear_value | (nctx->hierz.clear_seq & 0xff)); } else { BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2); PUSH_DATAf(push, nv10_transform_depth(ctx, 0)); PUSH_DATAf(push, nv10_transform_depth(ctx, 1)); context_dirty(ctx, VIEWPORT); } }