Example #1
0
	static void HandleSizeChange(int newSizingType) {
		SavePosition();
		Core_NotifyWindowHidden(false);
		if (!g_Config.bPauseWhenMinimized) {
			NativeMessageReceived("window minimized", "false");
		}

		int width = 0, height = 0;
		RECT rc;
		GetClientRect(hwndMain, &rc);
		width = rc.right - rc.left;
		height = rc.bottom - rc.top;

		// Moves the internal display window to match the inner size of the main window.
		MoveWindow(hwndDisplay, 0, 0, width, height, TRUE);

		// Setting pixelWidth to be too small could have odd consequences.
		if (width >= 4 && height >= 4) {
			// The framebuffer manager reads these once per frame, hopefully safe enough.. should really use a mutex or some
			// much better mechanism.
			PSP_CoreParameter().pixelWidth = width;
			PSP_CoreParameter().pixelHeight = height;
		}

		DEBUG_LOG(SYSTEM, "Pixel width/height: %dx%d", PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);

		if (UpdateScreenScale(width, height)) {
			NativeMessageReceived("gpu_resized", "");
		}

		// Don't save the window state if fullscreen.
		if (!g_Config.bFullScreen) {
			g_WindowState = newSizingType;
		}
	}
Example #2
0
	void BrowseAndBoot(std::string defaultPath, bool browseDirectory) {
		std::string fn;
		std::string filter = "PSP ROMs (*.iso *.cso *.pbp *.elf)|*.pbp;*.elf;*.iso;*.cso;*.prx|All files (*.*)|*.*||";
		
		for (int i=0; i<(int)filter.length(); i++) {
			if (filter[i] == '|')
				filter[i] = '\0';
		}

		// Pause if a game is being played.
		bool isPaused = false;
		if (globalUIState == UISTATE_INGAME) {
			isPaused = Core_IsStepping();
			if (!isPaused)
				Core_EnableStepping(true);
		}

		if (browseDirectory) {
			std::string dir = W32Util::BrowseForFolder(GetHWND(),"Choose directory");
			if (dir == "") {
				if (!isPaused)
					Core_EnableStepping(false);
			}
			else {
				if (globalUIState == UISTATE_INGAME || globalUIState == UISTATE_PAUSEMENU) {
					Core_EnableStepping(false);
				}

				NativeMessageReceived("boot", dir.c_str());
			}
		}
		else if (W32Util::BrowseForFileName(true, GetHWND(), "Load File", defaultPath.size() ? defaultPath.c_str() : 0, filter.c_str(),"*.pbp;*.elf;*.iso;*.cso;",fn))
		{
			if (globalUIState == UISTATE_INGAME || globalUIState == UISTATE_PAUSEMENU) {
				Core_EnableStepping(false);
			}

			// Decode the filename with fullpath.
			std::string fullpath = fn;
			char drive[MAX_PATH];
			char dir[MAX_PATH];
			char fname[MAX_PATH];
			char ext[MAX_PATH];
			_splitpath(fullpath.c_str(), drive, dir, fname, ext);

			std::string executable = std::string(drive) + std::string(dir) + std::string(fname) + std::string(ext);
			NativeMessageReceived("boot", executable.c_str());
		}
		else {
			if (!isPaused)
				Core_EnableStepping(false);
		}
	}
Example #3
0
extern "C" void Java_com_henrikrydgard_libnative_NativeApp_sendMessage(JNIEnv *env, jclass, jstring message, jstring param) {
	jboolean isCopy;
	std::string msg = GetJavaString(env, message);
	std::string prm = GetJavaString(env, param);
	ILOG("Message received: %s %s", msg.c_str(), prm.c_str());
	NativeMessageReceived(msg.c_str(), prm.c_str());
}
Example #4
0
	void BrowseAndBoot(std::string defaultPath)
	{
		std::string fn;
		std::string filter = "PSP ROMs (*.iso *.cso *.pbp *.elf)|*.pbp;*.elf;*.iso;*.cso;*.prx|All files (*.*)|*.*||";
		
		for (int i=0; i<(int)filter.length(); i++)
		{
			if (filter[i] == '|')
				filter[i] = '\0';
		}

		if (W32Util::BrowseForFileName(true, GetHWND(), "Load File", defaultPath.size() ? defaultPath.c_str() : 0, filter.c_str(),"*.pbp;*.elf;*.iso;*.cso;",fn))
		{
			// decode the filename with fullpath
			std::string fullpath = fn;
			char drive[MAX_PATH];
			char dir[MAX_PATH];
			char fname[MAX_PATH];
			char ext[MAX_PATH];
			_splitpath(fullpath.c_str(), drive, dir, fname, ext);

			std::string executable = std::string(drive) + std::string(dir) + std::string(fname) + std::string(ext);
			NativeMessageReceived("boot", executable.c_str());
		}
	}
Example #5
0
extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_sendMessage(JNIEnv *env, jclass, jstring message, jstring param) {
	std::string msg = GetJavaString(env, message);
	std::string prm = GetJavaString(env, param);

	// Some messages are caught by app-android.
	if (msg == "moga") {
		mogaVersion = prm;
	} else if (msg == "permission_pending") {
		ILOG("STORAGE PERMISSION: PENDING");
		// TODO: Add support for other permissions
		permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_PENDING;
		NativePermissionStatus(SYSTEM_PERMISSION_STORAGE, PERMISSION_STATUS_PENDING);
	} else if (msg == "permission_denied") {
		ILOG("STORAGE PERMISSION: DENIED");
		permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_DENIED;
		NativePermissionStatus(SYSTEM_PERMISSION_STORAGE, PERMISSION_STATUS_PENDING);
	} else if (msg == "permission_granted") {
		ILOG("STORAGE PERMISSION: GRANTED");
		permissions[SYSTEM_PERMISSION_STORAGE] = PERMISSION_STATUS_GRANTED;
		NativePermissionStatus(SYSTEM_PERMISSION_STORAGE, PERMISSION_STATUS_PENDING);
	} else if (msg == "sustained_perf_supported") {
		sustainedPerfSupported = true;
	}

	NativeMessageReceived(msg.c_str(), prm.c_str());
}
Example #6
0
// JavaEGL
extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayInit(JNIEnv * env, jobject obj) {
	// Need to get the local JNI env for the graphics thread. Used later in draw_text_android.
	int res = javaVM->GetEnv((void **)&jniEnvGraphics, JNI_VERSION_1_6);
	if (res != JNI_OK) {
		ELOG("GetEnv failed: %d", res);
	}

	if (javaGL && !graphicsContext) {
		graphicsContext = new AndroidJavaEGLGraphicsContext();
	}

	if (renderer_inited) {
		ILOG("NativeApp.displayInit() restoring");
		NativeDeviceLost();
		NativeShutdownGraphics();
		NativeDeviceRestore();
		NativeInitGraphics(graphicsContext);

		ILOG("Restored.");
	} else {
		ILOG("NativeApp.displayInit() first time");
		NativeInitGraphics(graphicsContext);
		renderer_inited = true;
		renderer_ever_inited = true;
	}

	NativeMessageReceived("recreateviews", "");
}
Example #7
0
extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayShutdown(JNIEnv *env, jobject obj) {
	if (renderer_inited) {
		NativeDeviceLost();
		ILOG("NativeDeviceLost completed.");
		NativeShutdownGraphics();
		renderer_inited = false;
		NativeMessageReceived("recreateviews", "");
	}
}
Example #8
0
extern "C" void Java_org_ppsspp_ppsspp_NativeApp_sendMessage(JNIEnv *env, jclass, jstring message, jstring param) {
	std::string msg = GetJavaString(env, message);
	std::string prm = GetJavaString(env, param);

	if (msg == "moga") {
		mogaVersion = prm;
	}
	NativeMessageReceived(msg.c_str(), prm.c_str());
}
Example #9
0
void MainWindow::on_action_FileLoad_triggered()
{
	QString filename = QFileDialog::getOpenFileName(NULL, "Load File", g_Config.currentDirectory.c_str(), "PSP ROMs (*.pbp *.elf *.iso *.cso *.prx)");
	if (QFile::exists(filename))
	{
		QFileInfo info(filename);
		g_Config.currentDirectory = info.absolutePath().toStdString();
		NativeMessageReceived("boot", filename.toStdString().c_str());
	}
	UpdateMenus();
}
Example #10
0
void MainUI::resizeGL(int w, int h)
{
    bool smallWindow = g_Config.IsPortrait() ? (h < 480 + 80) : (w < 480 + 80);
    if (UpdateScreenScale(w, h, smallWindow)) {
        NativeMessageReceived("gpu resized", "");
    }
    xscale = w / this->width();
    yscale = h / this->height();

    PSP_CoreParameter().pixelWidth = pixel_xres;
    PSP_CoreParameter().pixelHeight = pixel_yres;
}
Example #11
0
	void SetInternalResolution(int res) {
		if (res >= 0 && res <= RESOLUTION_MAX)
			g_Config.iInternalResolution = res;
		else {
			if (++g_Config.iInternalResolution > RESOLUTION_MAX)
				g_Config.iInternalResolution = 0;
		}
		
		// Taking auto-texture scaling into account
		if (g_Config.iTexScalingLevel == TEXSCALING_AUTO)
			setTexScalingMultiplier(0);

		NativeMessageReceived("gpu_resized", "");
	}
Example #12
0
void MainWindow::on_action_EmulationReset_triggered()
{
	if(dialogDisasm)
		dialogDisasm->Stop();

	if(dialogDisasm)
		dialogDisasm->close();
	if(memoryWindow)
		memoryWindow->close();
	if(memoryTexWindow)
		memoryTexWindow->close();
	if(displaylistWindow)
		displaylistWindow->close();

	NativeMessageReceived("reset", "");
}
Example #13
0
void MainWindow::on_action_FileClose_triggered()
{
	if(dialogDisasm)
		dialogDisasm->Stop();

	if(dialogDisasm && dialogDisasm->isVisible())
		dialogDisasm->close();
	if(memoryWindow && memoryWindow->isVisible())
		memoryWindow->close();
	if(memoryTexWindow && memoryTexWindow->isVisible())
		memoryTexWindow->close();
	if(displaylistWindow && displaylistWindow->isVisible())
		displaylistWindow->close();

	NativeMessageReceived("stop", "");
	SetGameTitle("");
	UpdateMenus();
}
Example #14
0
void EmuScreen::dialogFinished(const Screen *dialog, DialogResult result) {

	// TODO: improve the way with which we got commands from PauseMenu.
	// DR_CANCEL means clicked on "continue", DR_OK means clicked on "back to menu",
	// DR_YES means a message sent to PauseMenu by NativeMessageReceived.
	if (result == DR_OK) {
		if (g_Config.bNewUI)
			screenManager()->switchScreen(new MainScreen());
		else
			screenManager()->switchScreen(new MenuScreen());
	}
	else if (result == DR_YES) {
		PauseScreen::Message* msg = (PauseScreen::Message*)((Screen*)dialog)->dialogData();
		if (msg != NULL)
		{
			NativeMessageReceived(msg->msg, msg->value);
			delete msg;
		}
	}
	RecreateViews();
}
Example #15
0
// JavaEGL
extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayInit(JNIEnv * env, jobject obj) {
	// We should be running on the render thread here.
	std::string errorMessage;
	if (renderer_inited) {
		// Would be really nice if we could get something on the GL thread immediately when shutting down.
		ILOG("NativeApp.displayInit() restoring");
		if (useCPUThread) {
			EmuThreadStop("displayInit");
			graphicsContext->BeginAndroidShutdown();
			ILOG("BeginAndroidShutdown. Looping until emu thread done...");
			// Skipping GL calls here because the old context is lost.
			while (graphicsContext->ThreadFrame()) {
				continue;
			}
			ILOG("Joining emu thread");
			EmuThreadJoin();
		} else {
			NativeShutdownGraphics();
		}
		graphicsContext->ThreadEnd();
		graphicsContext->ShutdownFromRenderThread();

		ILOG("Shut down both threads. Now let's bring it up again!");

		graphicsContext->InitFromRenderThread(nullptr, 0, 0, 0, 0);
		if (useCPUThread) {
			EmuThreadStart();
		} else {
			NativeInitGraphics(graphicsContext);
		}
		graphicsContext->ThreadStart();
		ILOG("Restored.");
	} else {
		ILOG("NativeApp.displayInit() first time");
		graphicsContext->InitFromRenderThread(nullptr, 0, 0, 0, 0);
		graphicsContext->ThreadStart();
		renderer_inited = true;
	}
	NativeMessageReceived("recreateviews", "");
}
Example #16
0
// JavaEGL
extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayInit(JNIEnv * env, jobject obj) {
	// We should be running on the render thread here.
	std::string errorMessage;
	if (renderer_inited) {
		// Would be really nice if we could get something on the GL thread immediately when shutting down...
		ILOG("NativeApp.displayInit() restoring");
		graphicsContext->ThreadEnd();
		if (useCPUThread) {
			EmuThreadStop();
			while (emuThreadState != (int)EmuThreadState::STOPPED) {
				graphicsContext->ThreadFrame();
			}
			EmuThreadJoin();
		} else {
			NativeShutdownGraphics();
		}
		graphicsContext->ShutdownFromRenderThread();

		ILOG("Shut down both threads. Now let's bring it up again!");

		graphicsContext->InitFromRenderThread(nullptr, 0, 0, 0, 0);
		if (useCPUThread) {
			EmuThreadStart();
		} else {
			NativeInitGraphics(graphicsContext);
		}
		graphicsContext->ThreadStart();
		ILOG("Restored.");
	} else {
		ILOG("NativeApp.displayInit() first time");
		graphicsContext->InitFromRenderThread(nullptr, 0, 0, 0, 0);
		graphicsContext->ThreadStart();
		renderer_inited = true;
	}
	NativeMessageReceived("recreateviews", "");
}
Example #17
0
	LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
	{
		int wmId, wmEvent;
		std::string fn;

		I18NCategory *g = GetI18NCategory("Graphics");

		switch (message) 
		{
		case WM_CREATE:
			loadControlsFromFile();
			break;

		case WM_MOVE:
			SavePosition();
			ResizeDisplay();
			break;

		case WM_SIZE:
			SavePosition();
			ResizeDisplay();
			break;

		case WM_TIMER:
			// Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode.
			if (g_bFullScreen && globalUIState == UISTATE_INGAME) {
				ShowCursor(FALSE);
			} else {
				ShowCursor(TRUE);
				SetCursor(LoadCursor(NULL, IDC_ARROW));
			}
			SetTimer(hWnd, TIMER_CURSORUPDATE, CURSORUPDATE_INTERVAL_MS, 0);
			return 0;

		case WM_COMMAND:
			wmId    = LOWORD(wParam); 
			wmEvent = HIWORD(wParam); 
			// Parse the menu selections:
			switch (wmId)
			{
			case ID_FILE_LOAD:
				BrowseAndBoot("");
				break;

			case ID_FILE_LOAD_MEMSTICK:
				{
					std::string memStickDir, flash0dir;
					GetSysDirectories(memStickDir, flash0dir);
					memStickDir += "PSP\\GAME\\";
					BrowseAndBoot(memStickDir);
				}
				break;

			case ID_FILE_REFRESHGAMELIST:
				break;

			case ID_FILE_MEMSTICK:
				{
					std::string memStickDir, flash0dir;
					GetSysDirectories(memStickDir, flash0dir);
					ShellExecuteA(NULL, "open", memStickDir.c_str(), 0, 0, SW_SHOW);
				}
				break;

			case ID_EMULATION_RUN:
				if (Core_IsStepping()) {
					Core_EnableStepping(false);
				} else {
					NativeMessageReceived("run", "");
				}
				if (disasmWindow[0])
					SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_GO, 0);
				break;

			case ID_EMULATION_STOP:
				if (memoryWindow[0]) {
					SendMessage(memoryWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
				}
				if (disasmWindow[0]) {
					SendMessage(disasmWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
				}
				if (Core_IsStepping()) {
					Core_EnableStepping(false);
				}
				NativeMessageReceived("stop", "");
				SetPlaying(0);
				Update();
				break;

			case ID_EMULATION_PAUSE:
				if (disasmWindow[0])
				{
					SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOP, 0);
				} else if (globalUIState == UISTATE_INGAME) {
					Core_EnableStepping(true);
				}
				break;

			case ID_EMULATION_RESET:
				NativeMessageReceived("reset", "");
				break;

			case ID_EMULATION_SPEEDLIMIT:
				g_Config.bSpeedLimit = !g_Config.bSpeedLimit;
				break;

			case ID_FILE_LOADSTATEFILE:
				if (W32Util::BrowseForFileName(true, hWnd, "Load state",0,"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0","ppst",fn))
				{
					SetCursor(LoadCursor(0,IDC_WAIT));
					SaveState::Load(fn, SaveStateActionFinished);
				}
				break;

			case ID_FILE_SAVESTATEFILE:
				if (W32Util::BrowseForFileName(false, hWnd, "Save state",0,"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0","ppst",fn))
				{
					SetCursor(LoadCursor(0,IDC_WAIT));
					SaveState::Save(fn, SaveStateActionFinished);
				}
				break;

			// TODO: Add UI for multiple slots

			case ID_FILE_QUICKLOADSTATE:
				SetCursor(LoadCursor(0,IDC_WAIT));
				SaveState::LoadSlot(0, SaveStateActionFinished);
				break;

			case ID_FILE_QUICKSAVESTATE:
				SetCursor(LoadCursor(0,IDC_WAIT));
				SaveState::SaveSlot(0, SaveStateActionFinished);
				break;

			case ID_OPTIONS_SCREEN1X:
				SetZoom(1);
				break;
			case ID_OPTIONS_SCREEN2X:
				SetZoom(2);
				break;
			case ID_OPTIONS_SCREEN3X:
				SetZoom(3);
				break;
			case ID_OPTIONS_SCREEN4X:
				SetZoom(4);
				break;

			case ID_OPTIONS_MIPMAP:
				g_Config.bMipMap = !g_Config.bMipMap;
				break;

			case ID_TEXTURESCALING_OFF:
				setTexScalingLevel(1);
				break;
			case ID_TEXTURESCALING_2X:
				setTexScalingLevel(2);
				break;
			case ID_TEXTURESCALING_3X:
				setTexScalingLevel(3);
				break;
			case ID_TEXTURESCALING_4X:
				setTexScalingLevel(4);
				break;
			case ID_TEXTURESCALING_5X:
				setTexScalingLevel(5);
				break;

			case ID_TEXTURESCALING_XBRZ:
				setTexScalingType(TextureScaler::XBRZ);
				break;
			case ID_TEXTURESCALING_HYBRID:
				setTexScalingType(TextureScaler::HYBRID);
				break;
			case ID_TEXTURESCALING_BICUBIC:
				setTexScalingType(TextureScaler::BICUBIC);
				break;
			case ID_TEXTURESCALING_HYBRID_BICUBIC:
				setTexScalingType(TextureScaler::HYBRID_BICUBIC);
				break;

			case ID_TEXTURESCALING_DEPOSTERIZE:
				g_Config.bTexDeposterize = !g_Config.bTexDeposterize;
				if(gpu) gpu->ClearCacheNextFrame();
				break;

			case ID_OPTIONS_BUFFEREDRENDERING:
				g_Config.bBufferedRendering = !g_Config.bBufferedRendering;
				osm.ShowOnOff(g->T("Buffered Rendering"), g_Config.bBufferedRendering);
				if (gpu)
					gpu->Resized();  // easy way to force a clear...
				break;

			case ID_OPTIONS_SHOWDEBUGSTATISTICS:
				g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
				break;

			case ID_OPTIONS_HARDWARETRANSFORM:
				g_Config.bHardwareTransform = !g_Config.bHardwareTransform;
				osm.ShowOnOff(g->T("Hardware Transform"), g_Config.bHardwareTransform);
				break;

			case ID_OPTIONS_STRETCHDISPLAY:
				g_Config.bStretchToDisplay = !g_Config.bStretchToDisplay;
				if (gpu)
					gpu->Resized();  // easy way to force a clear...
				break;

			case ID_OPTIONS_FRAMESKIP:
				g_Config.iFrameSkip = g_Config.iFrameSkip == 0 ? 1 : 0;
				osm.ShowOnOff(g->T("Frame Skipping"), g_Config.iFrameSkip != 0);
				break;

			case ID_OPTIONS_USEMEDIAENGINE:
				g_Config.bUseMediaEngine = !g_Config.bUseMediaEngine;
				osm.ShowOnOff(g->T("Media Engine"), g_Config.bUseMediaEngine);
				break;

			case ID_FILE_EXIT:
				DestroyWindow(hWnd);
				break;

			case ID_CPU_DYNAREC:
				g_Config.bJit = true;
				osm.ShowOnOff(g->T("Dynarec", "Dynarec (JIT)"), g_Config.bJit);
				break;	

			case ID_CPU_INTERPRETER:
				g_Config.bJit = false;
				break;

			case ID_EMULATION_RUNONLOAD:
				g_Config.bAutoRun = !g_Config.bAutoRun;
				break;

			case ID_DEBUG_DUMPNEXTFRAME:
				if (gpu)
					gpu->DumpNextFrame();
				break;

			case ID_DEBUG_LOADMAPFILE:
				if (W32Util::BrowseForFileName(true, hWnd, "Load .MAP",0,"Maps\0*.map\0All files\0*.*\0\0","map",fn)) {
					symbolMap.LoadSymbolMap(fn.c_str());
//					HLE_PatchFunctions();
					if (disasmWindow[0])
						disasmWindow[0]->NotifyMapLoaded();
					if (memoryWindow[0])
						memoryWindow[0]->NotifyMapLoaded();
				}
				break;
			case ID_DEBUG_SAVEMAPFILE:
				if (W32Util::BrowseForFileName(false, hWnd, "Save .MAP",0,"Maps\0*.map\0All files\0*.*\0\0","map",fn))
					symbolMap.SaveSymbolMap(fn.c_str());
				break;
		
			case ID_DEBUG_RESETSYMBOLTABLE:
				symbolMap.ResetSymbolMap();
				for (int i=0; i<numCPUs; i++)
					if (disasmWindow[i])
						disasmWindow[i]->NotifyMapLoaded();
				for (int i=0; i<numCPUs; i++)
					if (memoryWindow[i])
						memoryWindow[i]->NotifyMapLoaded();
				break;
			case ID_DEBUG_DISASSEMBLY:
				if (disasmWindow[0])
					disasmWindow[0]->Show(true);
				break;
			case ID_DEBUG_MEMORYVIEW:
				if (memoryWindow[0])
					memoryWindow[0]->Show(true);
				break;
			case ID_DEBUG_LOG:
				LogManager::GetInstance()->GetConsoleListener()->Show(LogManager::GetInstance()->GetConsoleListener()->Hidden());
				break;

			case ID_OPTIONS_IGNOREILLEGALREADS:
				g_Config.bIgnoreBadMemAccess = !g_Config.bIgnoreBadMemAccess;
				break;

			case ID_OPTIONS_FULLSCREEN:
				g_Config.bFullScreen = !g_Config.bFullScreen ;
				if(g_bFullScreen) {
					_ViewNormal(hWnd); 
				} else {
					_ViewFullScreen(hWnd);
				}
				break;

			case ID_OPTIONS_VERTEXCACHE:
				g_Config.bVertexCache = !g_Config.bVertexCache;
				break;
			case ID_OPTIONS_SHOWFPS:
				g_Config.bShowFPSCounter = !g_Config.bShowFPSCounter;
				break;
			case ID_OPTIONS_DISPLAYRAWFRAMEBUFFER:
				g_Config.bDisplayFramebuffer = !g_Config.bDisplayFramebuffer;
				break;
			case ID_OPTIONS_FASTMEMORY:
				g_Config.bFastMemory = !g_Config.bFastMemory;
				break;
			case ID_OPTIONS_USEVBO:
				g_Config.bUseVBO = !g_Config.bUseVBO;
				break;
			case ID_OPTIONS_LINEARFILTERING:
				g_Config.bLinearFiltering = !g_Config.bLinearFiltering;
				break;
			case ID_OPTIONS_SIMPLE2XSSAA:
				g_Config.SSAntiAliasing = !g_Config.SSAntiAliasing;
				ResizeDisplay(true);
				break;
			case ID_OPTIONS_CONTROLS:
				DialogManager::EnableAll(FALSE);
				DialogBox(hInst, (LPCTSTR)IDD_CONTROLS, hWnd, (DLGPROC)Controls);
				DialogManager::EnableAll(TRUE);
				break;
			case ID_EMULATION_SOUND:
				g_Config.bEnableSound = !g_Config.bEnableSound;
				break;
      			case ID_HELP_OPENWEBSITE:
				ShellExecute(NULL, "open", "http://www.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
        			break;

      			case ID_HELP_ABOUT:
				DialogManager::EnableAll(FALSE);
				DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
				DialogManager::EnableAll(TRUE);
				break;

			default:
				{
					MessageBox(hwndMain,"Unimplemented","Sorry",0);
				}
				break;
			}
			break;
		case WM_KEYDOWN:
			return 0;

		case WM_DROPFILES:
			{
				HDROP hdrop = (HDROP)wParam;
				int count = DragQueryFile(hdrop,0xFFFFFFFF,0,0);
				if (count != 1)
				{
					MessageBox(hwndMain,"You can only load one file at a time","Error",MB_ICONINFORMATION);
				}
				else
				{
					TCHAR filename[512];
					DragQueryFile(hdrop,0,filename,512);
					TCHAR *type = filename+_tcslen(filename)-3;

					SendMessage(hWnd, WM_COMMAND, ID_EMULATION_STOP, 0);
					// Ugly, need to wait for the stop message to process in the EmuThread.
					Sleep(20);
					
					MainWindow::SetPlaying(filename);
					MainWindow::Update();

					NativeMessageReceived("boot", filename);
				}
			}
			break;

		case WM_CLOSE:
			Core_Stop();
			Core_WaitInactive(200);
			EmuThread_Stop();

			/*
			if (g_Config.bConfirmOnQuit && CCore::IsRunning())
			{
				if (IDNO==MessageBox(hwndMain,"A game is in progress. Are you sure you want to exit?","Are you sure?",MB_YESNO|MB_ICONQUESTION))
					return 1;//or 1?
				else
					return DefWindowProc(hWnd,message,wParam,lParam);
				break;
			}
			else
			*/
			return DefWindowProc(hWnd,message,wParam,lParam);

		case WM_DESTROY:
			PostQuitMessage(0);
			break;

		case WM_USER+1:
			if (disasmWindow[0])
				SendMessage(disasmWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
			if (memoryWindow[0])
				SendMessage(memoryWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);

			disasmWindow[0] = new CDisasm(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
			DialogManager::AddDlg(disasmWindow[0]);
			disasmWindow[0]->Show(g_Config.bShowDebuggerOnLoad);
			if (g_Config.bFullScreen)
				_ViewFullScreen(hWnd);
			memoryWindow[0] = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
			DialogManager::AddDlg(memoryWindow[0]);
			if (disasmWindow[0])
				disasmWindow[0]->NotifyMapLoaded();
			if (memoryWindow[0])
				memoryWindow[0]->NotifyMapLoaded();

			SetForegroundWindow(hwndMain);
			break;


		case WM_MENUSELECT:
			// Unfortunately, accelerate keys (hotkeys) shares the same enabled/disabled states
			// with corresponding menu items.
			UpdateMenus();
			break;

		// Turn off the screensaver.
		// Note that if there's a screensaver password, this simple method
		// doesn't work on Vista or higher.
		case WM_SYSCOMMAND:
			{
				switch (wParam)
				{
				case SC_SCREENSAVE:  
					return 0;
				case SC_MONITORPOWER:
					return 0;      
				}
				return DefWindowProc(hWnd, message, wParam, lParam);
			}

		default:
			return DefWindowProc(hWnd, message, wParam, lParam);
		}
		return 0;
	}
Example #18
0
void MainWindow::on_action_EmulationPause_triggered()
{
	NativeMessageReceived("pause", "");
}
Example #19
0
void MainWindow::on_action_EmulationRun_triggered()
{
	NativeMessageReceived("run", "");
}
Example #20
0
	LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)	{
		switch (message) {
		case WM_CREATE:
			if (!DoesVersionMatchWindows(6, 0, 0, 0, true)) {
				// Remove the D3D11 choice on versions below XP
				RemoveMenu(GetMenu(hWnd), ID_OPTIONS_DIRECT3D11, MF_BYCOMMAND);
			}
			break;
			
		case WM_GETMINMAXINFO:
			{
				MINMAXINFO *minmax = reinterpret_cast<MINMAXINFO *>(lParam);
				RECT rc = { 0 };
				bool portrait = g_Config.IsPortrait();
				rc.right = portrait ? 272 : 480;
				rc.bottom = portrait ? 480 : 272;
				AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, TRUE);
				minmax->ptMinTrackSize.x = rc.right - rc.left;
				minmax->ptMinTrackSize.y = rc.bottom - rc.top;
			}
			return 0;

		case WM_ACTIVATE:
			{
				bool pause = true;
				if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
					WindowsRawInput::GainFocus();
					if (!IsIconic(GetHWND())) {
						InputDevice::GainFocus();
					}
					g_activeWindow = WINDOW_MAINWINDOW;
					pause = false;
				}
				if (!noFocusPause && g_Config.bPauseOnLostFocus && GetUIState() == UISTATE_INGAME) {
					if (pause != Core_IsStepping()) {	// != is xor for bools
						if (disasmWindow[0])
							SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
						else
							Core_EnableStepping(pause);
					}
				}

				if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
					NativeMessageReceived("got_focus", "");
					hasFocus = true;
					trapMouse = true;
				}
				if (wParam == WA_INACTIVE) {
					NativeMessageReceived("lost_focus", "");
					WindowsRawInput::LoseFocus();
					InputDevice::LoseFocus();
					hasFocus = false;
					trapMouse = false;
				}
			}
			break;

		case WM_ERASEBKGND:
			// This window is always covered by DisplayWindow. No reason to erase.
			return 1;

		case WM_MOVE:
			SavePosition();
			break;

		case WM_ENTERSIZEMOVE:
			inResizeMove = true;
			break;

		case WM_EXITSIZEMOVE:
			inResizeMove = false;
			HandleSizeChange(SIZE_RESTORED);
			break;

		case WM_SIZE:
			switch (wParam) {
			case SIZE_RESTORED:
			case SIZE_MAXIMIZED:
				if (g_IgnoreWM_SIZE) {
					return DefWindowProc(hWnd, message, wParam, lParam);
				} else if (!inResizeMove) {
					HandleSizeChange(wParam);
				}
				if (hasFocus) {
					InputDevice::GainFocus();
				}
				break;

			case SIZE_MINIMIZED:
				Core_NotifyWindowHidden(true);
				if (!g_Config.bPauseWhenMinimized) {
					NativeMessageReceived("window minimized", "true");
				}
				InputDevice::LoseFocus();
				break;
			default:
				break;
			}
			break;

    case WM_TIMER:
			// Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode.
			switch (wParam) {
			case TIMER_CURSORUPDATE:
				CorrectCursor();
				return 0;

			case TIMER_CURSORMOVEUPDATE:
				hideCursor = true;
				KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
				return 0;
			}
			break;

		// For some reason, need to catch this here rather than in DisplayProc.
		case WM_MOUSEWHEEL:
			{
				int wheelDelta = (short)(wParam >> 16);
				KeyInput key;
				key.deviceId = DEVICE_ID_MOUSE;

				if (wheelDelta < 0) {
					key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
					wheelDelta = -wheelDelta;
				} else {
					key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
				}
				// There's no separate keyup event for mousewheel events, let's pass them both together.
				// This also means it really won't work great for key mapping :( Need to build a 1 frame delay or something.
				key.flags = KEY_DOWN | KEY_UP | KEY_HASWHEELDELTA | (wheelDelta << 16);
				NativeKey(key);
			}
			break;

		case WM_COMMAND:
			{
				if (!MainThread_Ready())
					return DefWindowProc(hWnd, message, wParam, lParam);

				MainWindowMenu_Process(hWnd, wParam);
			}
			break;

		case WM_USER_TOGGLE_FULLSCREEN:
			ToggleFullscreen(hwndMain, wParam ? true : false);
			break;

		case WM_INPUT:
			return WindowsRawInput::Process(hWnd, wParam, lParam);

		// TODO: Could do something useful with WM_INPUT_DEVICE_CHANGE?

		// Not sure why we are actually getting WM_CHAR even though we use RawInput, but alright..
		case WM_CHAR:
			return WindowsRawInput::ProcessChar(hWnd, wParam, lParam);

		case WM_DEVICECHANGE:
#ifndef _M_ARM
			DinputDevice::CheckDevices();
#endif
			return DefWindowProc(hWnd, message, wParam, lParam);

		case WM_VERYSLEEPY_MSG:
			switch (wParam) {
			case VERYSLEEPY_WPARAM_SUPPORTED:
				return TRUE;

			case VERYSLEEPY_WPARAM_GETADDRINFO:
				{
					VerySleepy_AddrInfo *info = (VerySleepy_AddrInfo *)lParam;
					const u8 *ptr = (const u8 *)info->addr;
					std::string name;

					if (MIPSComp::jit && MIPSComp::jit->DescribeCodePtr(ptr, name)) {
						swprintf_s(info->name, L"Jit::%S", name.c_str());
						return TRUE;
					}
					if (gpu && gpu->DescribeCodePtr(ptr, name)) {
						swprintf_s(info->name, L"GPU::%S", name.c_str());
						return TRUE;
					}
				}
				return FALSE;

			default:
				return FALSE;
			}
			break;

		case WM_DROPFILES:
			{
				if (!MainThread_Ready())
					return DefWindowProc(hWnd, message, wParam, lParam);

				HDROP hdrop = (HDROP)wParam;
				int count = DragQueryFile(hdrop,0xFFFFFFFF,0,0);
				if (count != 1) {
					MessageBox(hwndMain,L"You can only load one file at a time",L"Error",MB_ICONINFORMATION);
				}
				else
				{
					TCHAR filename[512];
					if (DragQueryFile(hdrop, 0, filename, 512) != 0) {
						const std::string utf8_filename = ReplaceAll(ConvertWStringToUTF8(filename), "\\", "/");
						NativeMessageReceived("boot", utf8_filename.c_str());
						Core_EnableStepping(false);
					}
				}
			}
			break;

		case WM_CLOSE:
			InputDevice::StopPolling();
			WindowsRawInput::Shutdown();
			return DefWindowProc(hWnd,message,wParam,lParam);

		case WM_DESTROY:
			KillTimer(hWnd, TIMER_CURSORUPDATE);
			KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
			PostQuitMessage(0);
			break;

		case WM_USER + 1:
			if (disasmWindow[0])
				disasmWindow[0]->NotifyMapLoaded();
			if (memoryWindow[0])
				memoryWindow[0]->NotifyMapLoaded();

			if (disasmWindow[0])
				disasmWindow[0]->UpdateDialog();

			SetForegroundWindow(hwndMain);
			break;

		case WM_USER_SAVESTATE_FINISH:
			SetCursor(LoadCursor(0, IDC_ARROW));
			break;

		case WM_USER_UPDATE_UI:
			TranslateMenus(hwndMain, menu);
			// Update checked status immediately for accelerators.
			UpdateMenus();
			break;

		case WM_USER_WINDOW_TITLE_CHANGED:
			UpdateWindowTitle();
			break;

		case WM_USER_BROWSE_BOOT_DONE:
			BrowseAndBootDone();
			break;

		case WM_USER_BROWSE_BG_DONE:
			BrowseBackgroundDone();
			break;

		case WM_USER_RESTART_EMUTHREAD:
			NativeSetRestarting();
			InputDevice::StopPolling();
			MainThread_Stop();
			coreState = CORE_POWERUP;
			UpdateUIState(UISTATE_MENU);
			MainThread_Start(g_Config.iGPUBackend == (int)GPUBackend::OPENGL);
			InputDevice::BeginPolling();
			break;

		case WM_MENUSELECT:
			// Called when a menu is opened. Also when an item is selected, but meh.
			UpdateMenus(true);
			WindowsRawInput::NotifyMenu();
			trapMouse = false;
			break;

		case WM_EXITMENULOOP:
			// Called when menu is closed.
			trapMouse = true;
			break;

		// Turn off the screensaver.
		// Note that if there's a screensaver password, this simple method
		// doesn't work on Vista or higher.
		case WM_SYSCOMMAND:
			{
				switch (wParam) {
				case SC_SCREENSAVE:  
					return 0;
				case SC_MONITORPOWER:
					return 0;      
				}
				return DefWindowProc(hWnd, message, wParam, lParam);
			}

		default:
			return DefWindowProc(hWnd, message, wParam, lParam);
		}
		return 0;
	}
Example #21
0
	LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
	{
		int wmId, wmEvent;
		std::string fn;

		switch (message) 
		{
		case WM_CREATE:
			break;

		case WM_MOVE:
			SavePosition();
			ResizeDisplay();
			break;

		case WM_SIZE:
			SavePosition();
			ResizeDisplay();
			break;

		case WM_COMMAND:
			wmId    = LOWORD(wParam); 
			wmEvent = HIWORD(wParam); 
			// Parse the menu selections:
			switch (wmId)
			{
			case ID_FILE_LOAD:
				BrowseAndBoot("");
				break;

			case ID_FILE_LOAD_MEMSTICK:
				{
					std::string memStickDir, flash0dir;
					GetSysDirectories(memStickDir, flash0dir);
					memStickDir += "PSP\\GAME\\";
					BrowseAndBoot(memStickDir);
				}
				break;

			case ID_FILE_REFRESHGAMELIST:
				break;

			case ID_FILE_MEMSTICK:
				{
					std::string memStickDir, flash0dir;
					GetSysDirectories(memStickDir, flash0dir);
					ShellExecuteA(NULL, "open", memStickDir.c_str(), 0, 0, SW_SHOW);
				}
				break;

			case ID_EMULATION_RUN:
				if (Core_IsStepping()) {
					Core_EnableStepping(false);
				} else {
					NativeMessageReceived("run", "");
				}
				if (disasmWindow[0])
					SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_GO, 0);
				break;

			case ID_EMULATION_STOP:
				if (memoryWindow[0])
					SendMessage(memoryWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);

				NativeMessageReceived("stop", "");

				SetPlaying(0);
				Update();
				break;

			case ID_EMULATION_PAUSE:
				if (disasmWindow[0])
				{
					SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOP, 0);
				} else if (globalUIState == UISTATE_INGAME) {
					Core_EnableStepping(true);
				}
				break;

			case ID_EMULATION_RESET:
				NativeMessageReceived("reset", "");
				break;

			case ID_EMULATION_SPEEDLIMIT:
				g_Config.bSpeedLimit = !g_Config.bSpeedLimit;
				break;

			case ID_FILE_LOADSTATEFILE:
				if (W32Util::BrowseForFileName(true, hWnd, "Load state",0,"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0","ppst",fn))
				{
					SetCursor(LoadCursor(0,IDC_WAIT));
					SaveState::Load(fn, SaveStateActionFinished);
				}
				break;

			case ID_FILE_SAVESTATEFILE:
				if (W32Util::BrowseForFileName(false, hWnd, "Save state",0,"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0","ppst",fn))
				{
					SetCursor(LoadCursor(0,IDC_WAIT));
					SaveState::Save(fn, SaveStateActionFinished);
				}
				break;

			// TODO: Add UI for multiple slots

			case ID_FILE_QUICKLOADSTATE:
				SetCursor(LoadCursor(0,IDC_WAIT));
				SaveState::LoadSlot(0, SaveStateActionFinished);
				break;

			case ID_FILE_QUICKSAVESTATE:
				SetCursor(LoadCursor(0,IDC_WAIT));
				SaveState::SaveSlot(0, SaveStateActionFinished);
				break;

			case ID_OPTIONS_SCREEN1X:
				SetZoom(1);
				break;
			case ID_OPTIONS_SCREEN2X:
				SetZoom(2);
				break;
			case ID_OPTIONS_SCREEN3X:
				SetZoom(3);
				break;
			case ID_OPTIONS_SCREEN4X:
				SetZoom(4);
				break;

			case ID_OPTIONS_BUFFEREDRENDERING:
				g_Config.bBufferedRendering = !g_Config.bBufferedRendering;
				if (gpu)
					gpu->Resized();  // easy way to force a clear...
				break;

			case ID_OPTIONS_SHOWDEBUGSTATISTICS:
				g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
				break;

			case ID_OPTIONS_HARDWARETRANSFORM:
				g_Config.bHardwareTransform = !g_Config.bHardwareTransform;
				break;

			case ID_OPTIONS_STRETCHDISPLAY:
				g_Config.bStretchToDisplay = !g_Config.bStretchToDisplay;
				if (gpu)
					gpu->Resized();  // easy way to force a clear...
				break;

			case ID_OPTIONS_FRAMESKIP:
				g_Config.iFrameSkip = !g_Config.iFrameSkip;
				break;

			case ID_OPTIONS_USEMEDIAENGINE:
				g_Config.bUseMediaEngine = !g_Config.bUseMediaEngine;
				break;

			case ID_FILE_EXIT:
				DestroyWindow(hWnd);
				break;

			case ID_CPU_DYNAREC:
				g_Config.bJit = true;
				break;	

			case ID_CPU_INTERPRETER:
				g_Config.bJit = false;
				break;

			case ID_EMULATION_RUNONLOAD:
				g_Config.bAutoRun = !g_Config.bAutoRun;
				break;

			case ID_DEBUG_DUMPNEXTFRAME:
				if (gpu)
					gpu->DumpNextFrame();
				break;

			case ID_DEBUG_LOADMAPFILE:
				if (W32Util::BrowseForFileName(true, hWnd, "Load .MAP",0,"Maps\0*.map\0All files\0*.*\0\0","map",fn)) {
					symbolMap.LoadSymbolMap(fn.c_str());
//					HLE_PatchFunctions();
					if (disasmWindow[0])
						disasmWindow[0]->NotifyMapLoaded();
					if (memoryWindow[0])
						memoryWindow[0]->NotifyMapLoaded();
				}
				break;
			case ID_DEBUG_SAVEMAPFILE:
				if (W32Util::BrowseForFileName(false, hWnd, "Save .MAP",0,"Maps\0*.map\0All files\0*.*\0\0","map",fn))
					symbolMap.SaveSymbolMap(fn.c_str());
				break;
		
			case ID_DEBUG_RESETSYMBOLTABLE:
				symbolMap.ResetSymbolMap();
				for (int i=0; i<numCPUs; i++)
					if (disasmWindow[i])
						disasmWindow[i]->NotifyMapLoaded();
				for (int i=0; i<numCPUs; i++)
					if (memoryWindow[i])
						memoryWindow[i]->NotifyMapLoaded();
				break;
			case ID_DEBUG_DISASSEMBLY:
				if (disasmWindow[0])
					disasmWindow[0]->Show(true);
				break;
			case ID_DEBUG_MEMORYVIEW:
				if (memoryWindow[0])
					memoryWindow[0]->Show(true);
				break;
			case ID_DEBUG_LOG:
				LogManager::GetInstance()->GetConsoleListener()->Show(LogManager::GetInstance()->GetConsoleListener()->Hidden());
				break;

			case ID_OPTIONS_IGNOREILLEGALREADS:
				g_Config.bIgnoreBadMemAccess = !g_Config.bIgnoreBadMemAccess;
				break;

			case ID_OPTIONS_FULLSCREEN:
				g_Config.bFullScreen = !g_Config.bFullScreen ;
				if(g_bFullScreen) {
					_ViewNormal(hWnd); 
				} else {
					_ViewFullScreen(hWnd);
				}
				break;

			case ID_OPTIONS_WIREFRAME:
				g_Config.bDrawWireframe = !g_Config.bDrawWireframe;
				break;
			case ID_OPTIONS_VERTEXCACHE:
				g_Config.bVertexCache = !g_Config.bVertexCache;
				break;
			case ID_OPTIONS_SHOWFPS:
				g_Config.bShowFPSCounter = !g_Config.bShowFPSCounter;
				break;
			case ID_OPTIONS_DISPLAYRAWFRAMEBUFFER:
				g_Config.bDisplayFramebuffer = !g_Config.bDisplayFramebuffer;
				break;
			case ID_OPTIONS_FASTMEMORY:
				g_Config.bFastMemory = !g_Config.bFastMemory;
				break;
			case ID_OPTIONS_USEVBO:
				g_Config.bUseVBO = !g_Config.bUseVBO;
				break;
			case ID_OPTIONS_LINEARFILTERING:
				g_Config.bLinearFiltering = !g_Config.bLinearFiltering;
				break;
			case ID_OPTIONS_SIMPLE2XSSAA:
				g_Config.SSAntiAliasing = !g_Config.SSAntiAliasing;
				ResizeDisplay(true);
				break;
			case ID_OPTIONS_CONTROLS:
				DialogManager::EnableAll(FALSE);
				DialogBox(hInst, (LPCTSTR)IDD_CONTROLS, hWnd, (DLGPROC)Controls);
				DialogManager::EnableAll(TRUE);
				break;

      case ID_HELP_OPENWEBSITE:
				ShellExecute(NULL, "open", "http://www.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
        break;

      case ID_HELP_ABOUT:
				DialogManager::EnableAll(FALSE);
				DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
				DialogManager::EnableAll(TRUE);
				break;

			default:
				{
					MessageBox(hwndMain,"Unimplemented","Sorry",0);
				}
				break;
			}
			break;
		case WM_KEYDOWN:
			{
				static int mojs=0;
				mojs ^= 1;
				//SetSkinMode(mojs);
			}
			return 0;
		case WM_DROPFILES:
			{
				HDROP hdrop = (HDROP)wParam;
				int count = DragQueryFile(hdrop,0xFFFFFFFF,0,0);
				if (count != 1)
				{
					MessageBox(hwndMain,"You can only load one file at a time","Error",MB_ICONINFORMATION);
				}
				else
				{
					TCHAR filename[512];
					DragQueryFile(hdrop,0,filename,512);
					TCHAR *type = filename+_tcslen(filename)-3;

					SendMessage(hWnd, WM_COMMAND, ID_EMULATION_STOP, 0);
					// Ugly, need to wait for the stop message to process in the EmuThread.
					Sleep(20);
					
					MainWindow::SetPlaying(filename);
					MainWindow::Update();

					NativeMessageReceived("boot", filename);
				}
			}
			break;

		case WM_CLOSE:
			Core_Stop();
			Core_WaitInactive(200);
			EmuThread_Stop();

			/*
			if (g_Config.bConfirmOnQuit && CCore::IsRunning())
			{
				if (IDNO==MessageBox(hwndMain,"A game is in progress. Are you sure you want to exit?","Are you sure?",MB_YESNO|MB_ICONQUESTION))
					return 1;//or 1?
				else
					return DefWindowProc(hWnd,message,wParam,lParam);
				break;
			}
			else
			*/
			return DefWindowProc(hWnd,message,wParam,lParam);

		case WM_DESTROY:
			PostQuitMessage(0);
			break;

		case WM_USER+1:
			if (disasmWindow[0])
				SendMessage(disasmWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
			if (memoryWindow[0])
				SendMessage(memoryWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0); 

			disasmWindow[0] = new CDisasm(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
			DialogManager::AddDlg(disasmWindow[0]);
			disasmWindow[0]->Show(g_Config.bShowDebuggerOnLoad);
			if (g_Config.bFullScreen)  _ViewFullScreen(hWnd);
			memoryWindow[0] = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
			DialogManager::AddDlg(memoryWindow[0]);
			if (disasmWindow[0])
				disasmWindow[0]->NotifyMapLoaded();
			if (memoryWindow[0])
				memoryWindow[0]->NotifyMapLoaded();

			SetForegroundWindow(hwndMain);
			break;


		case WM_MENUSELECT:
			// This happens when a menu drops down, so this is the only place
			// we need to call UpdateMenus.
			UpdateMenus();
			break;

		default:
			return DefWindowProc(hWnd, message, wParam, lParam);
		}
		return 0;
	}
Example #22
0
void System_InputBox(const char *title, const char *defaultValue) {
	// Stub
	NativeMessageReceived((std::string("INPUTBOX:") + title).c_str(), "TestFile");
}
Example #23
0
	LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
	{
		int wmId, wmEvent;
		std::string fn;

		switch (message) 
		{
		case WM_CREATE:
			break;

		case WM_MOVE:
			SavePosition();
			ResizeDisplay();
			break;

		case WM_SIZE:
			SavePosition();
			ResizeDisplay();
			break;

		case WM_TIMER:
			// Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode.
			switch (wParam)
			{
			case TIMER_CURSORUPDATE:
				CorrectCursor();
				return 0;
			case TIMER_CURSORMOVEUPDATE:
				hideCursor = true;
				KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
				return 0;
			}
			break;

		// For some reason, need to catch this here rather than in DisplayProc.
		case WM_MOUSEWHEEL:
			{
				int wheelDelta = (short)(wParam >> 16);
				KeyInput key;
				key.deviceId = DEVICE_ID_MOUSE;

				if (wheelDelta < 0) {
					key.keyCode = KEYCODE_EXT_MOUSEWHEEL_DOWN;
					wheelDelta = -wheelDelta;
				} else {
					key.keyCode = KEYCODE_EXT_MOUSEWHEEL_UP;
				}
				// There's no separate keyup event for mousewheel events, let's pass them both together.
				// This also means it really won't work great for key mapping :( Need to build a 1 frame delay or something.
				key.flags = KEY_DOWN | KEY_UP | KEY_HASWHEELDELTA | (wheelDelta << 16);
				NativeKey(key);
				break;
			}

		case WM_COMMAND:
			{
			if (!EmuThread_Ready())
				return DefWindowProc(hWnd, message, wParam, lParam);
			I18NCategory *g = GetI18NCategory("Graphics");

			wmId    = LOWORD(wParam); 
			wmEvent = HIWORD(wParam); 
			// Parse the menu selections:
			switch (wmId)
			{
			case ID_FILE_LOAD:
				BrowseAndBoot("");
				break;

			case ID_FILE_LOAD_MEMSTICK:
				{
					std::string memStickDir, flash0dir;
					GetSysDirectories(memStickDir, flash0dir);
					memStickDir += "PSP\\GAME\\";
					BrowseAndBoot(memStickDir);
				}
				break;

			case ID_FILE_REFRESHGAMELIST:
				break;

			case ID_FILE_MEMSTICK:
				{
					std::string memStickDir, flash0dir;
					GetSysDirectories(memStickDir, flash0dir);
					ShellExecuteA(NULL, "open", memStickDir.c_str(), 0, 0, SW_SHOW);
				}
				break;

			case ID_TOGGLE_PAUSE:
				if (globalUIState == UISTATE_PAUSEMENU)
				{
					NativeMessageReceived("run", "");
					if (disasmWindow[0])
						SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_GO, 0);
				}
				else if (Core_IsStepping()) //It is paused, then continue to run
				{
					if (disasmWindow[0])
						SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_GO, 0);
					else
						Core_EnableStepping(false);
				} else {
					if (disasmWindow[0])
						SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOP, 0);
					else
						Core_EnableStepping(true);
				}
				break;

			case ID_EMULATION_STOP:
				if (memoryWindow[0]) {
					SendMessage(memoryWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
				}
				if (disasmWindow[0]) {
					SendMessage(disasmWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
				}
				if (Core_IsStepping()) {
					Core_EnableStepping(false);
				}
				NativeMessageReceived("stop", "");
				SetPlaying(0);
				Update();
				break;

			case ID_EMULATION_RESET:
				if (globalUIState == UISTATE_PAUSEMENU)
					NativeMessageReceived("run", "");
				NativeMessageReceived("reset", "");
				break;

			case ID_EMULATION_SPEEDLIMIT:
				g_Config.bSpeedLimit = !g_Config.bSpeedLimit;
				break;

			case ID_FILE_LOADSTATEFILE:
				if (W32Util::BrowseForFileName(true, hWnd, "Load state",0,"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0","ppst",fn))
				{
					SetCursor(LoadCursor(0, IDC_WAIT));
					SaveState::Load(fn, SaveStateActionFinished);
				}
				break;

			case ID_FILE_SAVESTATEFILE:
				if (W32Util::BrowseForFileName(false, hWnd, "Save state",0,"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0","ppst",fn))
				{
					SetCursor(LoadCursor(0, IDC_WAIT));
					SaveState::Save(fn, SaveStateActionFinished);
				}
				break;

			// TODO: Improve UI for multiple slots
			case ID_FILE_SAVESTATE_NEXT_SLOT:
			{
				currentSavestateSlot = (currentSavestateSlot + 1)%5;
				char msg[30];
				sprintf(msg, "Using save state slot %d.", currentSavestateSlot + 1);
				osm.Show(msg);
				break;
			}

			case ID_FILE_QUICKLOADSTATE:
				SetCursor(LoadCursor(0, IDC_WAIT));
				SaveState::LoadSlot(currentSavestateSlot, SaveStateActionFinished);
				break;

			case ID_FILE_QUICKSAVESTATE:
				SetCursor(LoadCursor(0, IDC_WAIT));
				SaveState::SaveSlot(currentSavestateSlot, SaveStateActionFinished);
				break;

			case ID_OPTIONS_SCREEN1X:
				SetZoom(1);
				break;
			case ID_OPTIONS_SCREEN2X:
				SetZoom(2);
				break;
			case ID_OPTIONS_SCREEN3X:
				SetZoom(3);
				break;
			case ID_OPTIONS_SCREEN4X:
				SetZoom(4);
				break;

			case ID_OPTIONS_MIPMAP:
				g_Config.bMipMap = !g_Config.bMipMap;
				break;

			case ID_OPTIONS_VSYNC:
				g_Config.iVSyncInterval = !g_Config.iVSyncInterval;
				break;

			case ID_TEXTURESCALING_OFF:
				setTexScalingLevel(1);
				break;
			case ID_TEXTURESCALING_2X:
				setTexScalingLevel(2);
				break;
			case ID_TEXTURESCALING_3X:
				setTexScalingLevel(3);
				break;
			case ID_TEXTURESCALING_4X:
				setTexScalingLevel(4);
				break;
			case ID_TEXTURESCALING_5X:
				setTexScalingLevel(5);
				break;

			case ID_TEXTURESCALING_XBRZ:
				setTexScalingType(TextureScaler::XBRZ);
				break;
			case ID_TEXTURESCALING_HYBRID:
				setTexScalingType(TextureScaler::HYBRID);
				break;
			case ID_TEXTURESCALING_BICUBIC:
				setTexScalingType(TextureScaler::BICUBIC);
				break;
			case ID_TEXTURESCALING_HYBRID_BICUBIC:
				setTexScalingType(TextureScaler::HYBRID_BICUBIC);
				break;

			case ID_TEXTURESCALING_DEPOSTERIZE:
				g_Config.bTexDeposterize = !g_Config.bTexDeposterize;
				if(gpu) gpu->ClearCacheNextFrame();
				break;

			case ID_OPTIONS_BUFFEREDRENDERING:
				g_Config.bBufferedRendering = !g_Config.bBufferedRendering;
				osm.ShowOnOff(g->T("Buffered Rendering"), g_Config.bBufferedRendering);
				if (gpu)
					gpu->Resized();  // easy way to force a clear...
				break;

			case ID_OPTIONS_READFBOTOMEMORY:
				g_Config.bFramebuffersToMem = !g_Config.bFramebuffersToMem;
				osm.ShowOnOff(g->T("Read Framebuffers To Memory"), g_Config.bFramebuffersToMem);
				if (gpu)
					gpu->Resized();  // easy way to force a clear...
				break;

			case ID_OPTIONS_SHOWDEBUGSTATISTICS:
				g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
				break;

			case ID_OPTIONS_HARDWARETRANSFORM:
				g_Config.bHardwareTransform = !g_Config.bHardwareTransform;
				osm.ShowOnOff(g->T("Hardware Transform"), g_Config.bHardwareTransform);
				break;

			case ID_OPTIONS_STRETCHDISPLAY:
				g_Config.bStretchToDisplay = !g_Config.bStretchToDisplay;
				if (gpu)
					gpu->Resized();  // easy way to force a clear...
				break;

			case ID_OPTIONS_FRAMESKIP:
				g_Config.iFrameSkip = g_Config.iFrameSkip == 0 ? 1 : 0;
				osm.ShowOnOff(g->T("Frame Skipping"), g_Config.iFrameSkip != 0);
				break;

			case ID_FILE_EXIT:
				DestroyWindow(hWnd);
				break;

			case ID_CPU_DYNAREC:
				g_Config.bJit = true;
				osm.ShowOnOff(g->T("Dynarec", "Dynarec (JIT)"), g_Config.bJit);
				break;	

			case ID_CPU_INTERPRETER:
				g_Config.bJit = false;
				break;

			case ID_EMULATION_RUNONLOAD:
				g_Config.bAutoRun = !g_Config.bAutoRun;
				break;

			case ID_DEBUG_DUMPNEXTFRAME:
				if (gpu)
					gpu->DumpNextFrame();
				break;

			case ID_DEBUG_LOADMAPFILE:
				if (W32Util::BrowseForFileName(true, hWnd, "Load .MAP",0,"Maps\0*.map\0All files\0*.*\0\0","map",fn)) {
					symbolMap.LoadSymbolMap(fn.c_str());
//					HLE_PatchFunctions();
					if (disasmWindow[0])
						disasmWindow[0]->NotifyMapLoaded();
					if (memoryWindow[0])
						memoryWindow[0]->NotifyMapLoaded();
				}
				break;
			case ID_DEBUG_SAVEMAPFILE:
				if (W32Util::BrowseForFileName(false, hWnd, "Save .MAP",0,"Maps\0*.map\0All files\0*.*\0\0","map",fn))
					symbolMap.SaveSymbolMap(fn.c_str());
				break;
		
			case ID_DEBUG_RESETSYMBOLTABLE:
				symbolMap.ResetSymbolMap();
				for (int i=0; i<numCPUs; i++)
					if (disasmWindow[i])
						disasmWindow[i]->NotifyMapLoaded();
				for (int i=0; i<numCPUs; i++)
					if (memoryWindow[i])
						memoryWindow[i]->NotifyMapLoaded();
				break;
			case ID_DEBUG_DISASSEMBLY:
				if (disasmWindow[0])
					disasmWindow[0]->Show(true);
				break;
			case ID_DEBUG_MEMORYVIEW:
				if (memoryWindow[0])
					memoryWindow[0]->Show(true);
				break;
			case ID_DEBUG_LOG:
				LogManager::GetInstance()->GetConsoleListener()->Show(LogManager::GetInstance()->GetConsoleListener()->Hidden());
				break;

			case ID_OPTIONS_IGNOREILLEGALREADS:
				g_Config.bIgnoreBadMemAccess = !g_Config.bIgnoreBadMemAccess;
				break;

			case ID_OPTIONS_FULLSCREEN:
				g_Config.bFullScreen = !g_Config.bFullScreen ;
				if(g_bFullScreen) {
					_ViewNormal(hWnd); 
				} else {
					_ViewFullScreen(hWnd);
				}
				break;

			case ID_OPTIONS_VERTEXCACHE:
				g_Config.bVertexCache = !g_Config.bVertexCache;
				break;
			case ID_OPTIONS_SHOWFPS:
				g_Config.iShowFPSCounter = !g_Config.iShowFPSCounter;
				break;
			case ID_OPTIONS_DISPLAYRAWFRAMEBUFFER:
				g_Config.bDisplayFramebuffer = !g_Config.bDisplayFramebuffer;
				break;
			case ID_OPTIONS_FASTMEMORY:
				g_Config.bFastMemory = !g_Config.bFastMemory;
				break;
			case ID_OPTIONS_USEVBO:
				g_Config.bUseVBO = !g_Config.bUseVBO;
				break;
			case ID_OPTIONS_TEXTUREFILTERING_AUTO:
				setTexFiltering(0);
				break;
			case ID_OPTIONS_NEARESTFILTERING:
				setTexFiltering(2) ;
				break;
			case ID_OPTIONS_LINEARFILTERING:
				setTexFiltering(3) ;
				break;
			case ID_OPTIONS_LINEARFILTERING_CG:
				setTexFiltering(4) ;
				break;
			case ID_OPTIONS_TOPMOST:
				g_Config.bTopMost = !g_Config.bTopMost;
				W32Util::MakeTopMost(hWnd, g_Config.bTopMost);
				break;

			case ID_OPTIONS_SIMPLE2XSSAA:
				g_Config.SSAntiAliasing = !g_Config.SSAntiAliasing;
				ResizeDisplay(true);
				break;
			case ID_OPTIONS_CONTROLS:
				MessageBox(hWnd, "Control mapping has been moved to the in-window Settings menu.\n", "Sorry", 0);
				break;

			case ID_EMULATION_SOUND:
				g_Config.bEnableSound = !g_Config.bEnableSound;
				break;

			case ID_HELP_OPENWEBSITE:
				ShellExecute(NULL, "open", "http://www.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
				break;

			case ID_HELP_OPENFORUM:
				ShellExecute(NULL, "open", "http://forums.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
				break;

			case ID_HELP_ABOUT:
				DialogManager::EnableAll(FALSE);
				DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
				DialogManager::EnableAll(TRUE);
				break;
			case ID_DEBUG_TAKESCREENSHOT:
				g_TakeScreenshot = true;
				break;

			default:
				MessageBox(hwndMain,"Unimplemented","Sorry",0);
				break;
			}
			}
			break;

		case WM_INPUT:
			{
				UINT dwSize;
				GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
				if (!rawInputBuffer) {
					rawInputBuffer = malloc(dwSize);
					rawInputBufferSize = dwSize;
				}
				if (dwSize > rawInputBufferSize) {
					rawInputBuffer = realloc(rawInputBuffer, dwSize);
				}
				GetRawInputData((HRAWINPUT)lParam, RID_INPUT, rawInputBuffer, &dwSize, sizeof(RAWINPUTHEADER));
				RAWINPUT* raw = (RAWINPUT*)rawInputBuffer;

				if (raw->header.dwType == RIM_TYPEKEYBOARD) {
					KeyInput key;
					key.deviceId = DEVICE_ID_KEYBOARD;
					if (raw->data.keyboard.Message == WM_KEYDOWN || raw->data.keyboard.Message == WM_SYSKEYDOWN) {
						key.flags = KEY_DOWN;
						key.keyCode = windowsTransTable[GetTrueVKey(raw->data.keyboard)];
						if (key.keyCode) {
							NativeKey(key);
						}
					} else if (raw->data.keyboard.Message == WM_KEYUP) {
						key.flags = KEY_UP;
						key.keyCode = windowsTransTable[GetTrueVKey(raw->data.keyboard)];
						if (key.keyCode) {
							NativeKey(key);	
						}
					}
				}
			}
			return 0;

		case WM_DROPFILES:
			{
				if (!EmuThread_Ready())
					return DefWindowProc(hWnd, message, wParam, lParam);

				HDROP hdrop = (HDROP)wParam;
				int count = DragQueryFile(hdrop,0xFFFFFFFF,0,0);
				if (count != 1)
				{
					MessageBox(hwndMain,"You can only load one file at a time","Error",MB_ICONINFORMATION);
				}
				else
				{
					TCHAR filename[512];
					DragQueryFile(hdrop,0,filename,512);
					TCHAR *type = filename+_tcslen(filename)-3;

					SendMessage(hWnd, WM_COMMAND, ID_EMULATION_STOP, 0);
					// Ugly, need to wait for the stop message to process in the EmuThread.
					Sleep(20);
					
					MainWindow::SetPlaying(filename);
					MainWindow::Update();

					NativeMessageReceived("boot", filename);
				}
			}
			break;

		case WM_CLOSE:
			/*
			if (g_Config.bConfirmOnQuit && __KernelIsRunning())
				if (IDYES != MessageBox(hwndMain, "A game is in progress. Are you sure you want to exit?",
					"Are you sure?", MB_YESNO | MB_ICONQUESTION))
					return 0;
			//*/
			EmuThread_Stop();

			return DefWindowProc(hWnd,message,wParam,lParam);

		case WM_DESTROY:
			KillTimer(hWnd, TIMER_CURSORUPDATE);
			KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
			PostQuitMessage(0);
			break;

		case WM_USER+1:
			if (disasmWindow[0])
				SendMessage(disasmWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
			if (memoryWindow[0])
				SendMessage(memoryWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);

			disasmWindow[0] = new CDisasm(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
			DialogManager::AddDlg(disasmWindow[0]);
			disasmWindow[0]->Show(g_Config.bShowDebuggerOnLoad);
			if (g_Config.bFullScreen)
				_ViewFullScreen(hWnd);
			memoryWindow[0] = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
			DialogManager::AddDlg(memoryWindow[0]);
			if (disasmWindow[0])
				disasmWindow[0]->NotifyMapLoaded();
			if (memoryWindow[0])
				memoryWindow[0]->NotifyMapLoaded();

			SetForegroundWindow(hwndMain);
			break;


		case WM_MENUSELECT:
			// Unfortunately, accelerate keys (hotkeys) shares the same enabled/disabled states
			// with corresponding menu items.
			UpdateMenus();
			break;

		// Turn off the screensaver.
		// Note that if there's a screensaver password, this simple method
		// doesn't work on Vista or higher.
		case WM_SYSCOMMAND:
			{
				switch (wParam)
				{
				case SC_SCREENSAVE:  
					return 0;
				case SC_MONITORPOWER:
					return 0;      
				}
				return DefWindowProc(hWnd, message, wParam, lParam);
			}

		default:
			return DefWindowProc(hWnd, message, wParam, lParam);
		}
		return 0;
	}
Example #24
0
extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayShutdown(JNIEnv *env, jobject obj) {
	if (renderer_inited) {
		renderer_inited = false;
		NativeMessageReceived("recreateviews", "");
	}
}
Example #25
0
	LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)	{
		switch (message) {
		case WM_CREATE:
			break;
			
		case WM_GETMINMAXINFO:
			{
				MINMAXINFO *minmax = reinterpret_cast<MINMAXINFO *>(lParam);
				RECT rc = { 0 };
				bool portrait = g_Config.IsPortrait();
				rc.right = portrait ? 272 : 480;
				rc.bottom = portrait ? 480 : 272;
				AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, TRUE);
				minmax->ptMinTrackSize.x = rc.right - rc.left;
				minmax->ptMinTrackSize.y = rc.bottom - rc.top;
			}
			return 0;

		case WM_ACTIVATE:
			{
				bool pause = true;
				if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
					WindowsRawInput::GainFocus();
					InputDevice::GainFocus();
					g_activeWindow = WINDOW_MAINWINDOW;
					pause = false;
				}
				if (!noFocusPause && g_Config.bPauseOnLostFocus && GetUIState() == UISTATE_INGAME) {
					if (pause != Core_IsStepping()) {	// != is xor for bools
						if (disasmWindow[0])
							SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
						else
							Core_EnableStepping(pause);
					}
				}

				if (wParam == WA_ACTIVE) {
					NativeMessageReceived("got_focus", "");
				}
				if (wParam == WA_INACTIVE) {
					NativeMessageReceived("lost_focus", "");
					WindowsRawInput::LoseFocus();
					InputDevice::LoseFocus();
				}
			}
			break;

    case WM_ERASEBKGND:
      // This window is always covered by DisplayWindow. No reason to erase.
			return 1;

		case WM_MOVE:
			SavePosition();
			break;

		case WM_SIZE:
			switch (wParam) {
			case SIZE_RESTORED:
			case SIZE_MAXIMIZED:
				if (g_IgnoreWM_SIZE) {
					return DefWindowProc(hWnd, message, wParam, lParam);
				} else {
					SavePosition();
					Core_NotifyWindowHidden(false);
					if (!g_Config.bPauseWhenMinimized) {
						NativeMessageReceived("window minimized", "false");
					}

					int width = 0, height = 0;
					RECT rc;
					GetClientRect(hwndMain, &rc);
					width = rc.right - rc.left;
					height = rc.bottom - rc.top;

					// Moves the internal display window to match the inner size of the main window.
					MoveWindow(hwndDisplay, 0, 0, width, height, TRUE);

					// Setting pixelWidth to be too small could have odd consequences.
					if (width >= 4 && height >= 4) {
						// The framebuffer manager reads these once per frame, hopefully safe enough.. should really use a mutex or some
						// much better mechanism.
						PSP_CoreParameter().pixelWidth = width;
						PSP_CoreParameter().pixelHeight = height;
					}

					UpdateRenderResolution();

					if (UpdateScreenScale(width, height, IsWindowSmall())) {
						NativeMessageReceived("gpu resized", "");
					}

					// Don't save the window state if fullscreen.
					if (!g_Config.bFullScreen) {
						g_WindowState = wParam;
					}
				}
				break;

			case SIZE_MINIMIZED:
				Core_NotifyWindowHidden(true);
				if (!g_Config.bPauseWhenMinimized) {
					NativeMessageReceived("window minimized", "true");
				}
				break;
			default:
				break;
			}
			break;

    case WM_TIMER:
			// Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode.
			switch (wParam) {
			case TIMER_CURSORUPDATE:
				CorrectCursor();
				return 0;

			case TIMER_CURSORMOVEUPDATE:
				hideCursor = true;
				KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
				return 0;
			}
			break;

		// For some reason, need to catch this here rather than in DisplayProc.
		case WM_MOUSEWHEEL:
			{
				int wheelDelta = (short)(wParam >> 16);
				KeyInput key;
				key.deviceId = DEVICE_ID_MOUSE;

				if (wheelDelta < 0) {
					key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
					wheelDelta = -wheelDelta;
				} else {
					key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
				}
				// There's no separate keyup event for mousewheel events, let's pass them both together.
				// This also means it really won't work great for key mapping :( Need to build a 1 frame delay or something.
				key.flags = KEY_DOWN | KEY_UP | KEY_HASWHEELDELTA | (wheelDelta << 16);
				NativeKey(key);
			}
			break;

		case WM_COMMAND:
			{
				if (!EmuThread_Ready())
					return DefWindowProc(hWnd, message, wParam, lParam);

				MainWindowMenu_Process(hWnd, wParam);
			}
			break;

		case WM_USER_TOGGLE_FULLSCREEN:
			ToggleFullscreen(hwndMain, !g_Config.bFullScreen);
			break;

		case WM_INPUT:
			return WindowsRawInput::Process(hWnd, wParam, lParam);

		// TODO: Could do something useful with WM_INPUT_DEVICE_CHANGE?

		// Not sure why we are actually getting WM_CHAR even though we use RawInput, but alright..
		case WM_CHAR:
			return WindowsRawInput::ProcessChar(hWnd, wParam, lParam);

		case WM_VERYSLEEPY_MSG:
			switch (wParam) {
			case VERYSLEEPY_WPARAM_SUPPORTED:
				return TRUE;

			case VERYSLEEPY_WPARAM_GETADDRINFO:
				{
					VerySleepy_AddrInfo *info = (VerySleepy_AddrInfo *)lParam;
					const u8 *ptr = (const u8 *)info->addr;
					std::string name;

					if (MIPSComp::jit && MIPSComp::jit->DescribeCodePtr(ptr, name)) {
						swprintf_s(info->name, L"Jit::%S", name.c_str());
						return TRUE;
					}
					if (gpu && gpu->DescribeCodePtr(ptr, name)) {
						swprintf_s(info->name, L"GPU::%S", name.c_str());
						return TRUE;
					}
				}
				return FALSE;

			default:
				return FALSE;
			}
			break;

		case WM_DROPFILES:
			{
				if (!EmuThread_Ready())
					return DefWindowProc(hWnd, message, wParam, lParam);

				HDROP hdrop = (HDROP)wParam;
				int count = DragQueryFile(hdrop,0xFFFFFFFF,0,0);
				if (count != 1) {
					MessageBox(hwndMain,L"You can only load one file at a time",L"Error",MB_ICONINFORMATION);
				}
				else
				{
					TCHAR filename[512];
					DragQueryFile(hdrop,0,filename,512);
					TCHAR *type = filename+_tcslen(filename)-3;
					
					NativeMessageReceived("boot", ConvertWStringToUTF8(filename).c_str());
					Core_EnableStepping(false);
				}
			}
			break;

		case WM_CLOSE:
			EmuThread_Stop();
			InputDevice::StopPolling();
			WindowsRawInput::Shutdown();

			return DefWindowProc(hWnd,message,wParam,lParam);

		case WM_DESTROY:
			KillTimer(hWnd, TIMER_CURSORUPDATE);
			KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
			PostQuitMessage(0);
			break;

		case WM_USER + 1:
			if (disasmWindow[0])
				disasmWindow[0]->NotifyMapLoaded();
			if (memoryWindow[0])
				memoryWindow[0]->NotifyMapLoaded();

			if (disasmWindow[0])
				disasmWindow[0]->UpdateDialog();

			SetForegroundWindow(hwndMain);
			break;

		case WM_USER_SAVESTATE_FINISH:
			SetCursor(LoadCursor(0, IDC_ARROW));
			break;

		case WM_USER_UPDATE_UI:
			TranslateMenus(hwndMain, menu);
			break;

		case WM_USER_UPDATE_SCREEN:
			ShowScreenResolution();
			break;

		case WM_USER_WINDOW_TITLE_CHANGED:
			UpdateWindowTitle();
			break;

		case WM_USER_BROWSE_BOOT_DONE:
			BrowseAndBootDone();
			break;

		case WM_MENUSELECT:
			// Unfortunately, accelerate keys (hotkeys) shares the same enabled/disabled states
			// with corresponding menu items.
			UpdateMenus();
			WindowsRawInput::NotifyMenu();
			break;

		// Turn off the screensaver.
		// Note that if there's a screensaver password, this simple method
		// doesn't work on Vista or higher.
		case WM_SYSCOMMAND:
			{
				switch (wParam) {
				case SC_SCREENSAVE:  
					return 0;
				case SC_MONITORPOWER:
					return 0;      
				}
				return DefWindowProc(hWnd, message, wParam, lParam);
			}

		default:
			return DefWindowProc(hWnd, message, wParam, lParam);
		}
		return 0;
	}