Example #1
0
HRESULT CRetroArchMain::OnNotifyPress( HXUIOBJ hObjPressed,  int & bHandled )
{
   xdk360_video_t *vid = (xdk360_video_t*)g_d3d;

   bool hdmenus_allowed = vid->video_mode.fIsHiDef && (g_console.aspect_ratio_index >= ASPECT_RATIO_16_9);

   HRESULT hr;

   if ( hObjPressed == m_filebrowser )
   {
      hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_filebrowser.xur", NULL, &app.hFileBrowser);

      if (FAILED(hr))
      {
         RARCH_ERR("Failed to load scene.\n");
      }

      NavigateForward(app.hFileBrowser);
   }
   else if ( hObjPressed == m_quick_menu)
   {
      hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_quickmenu.xur", NULL, &app.hQuickMenu);

      if (FAILED(hr))
         RARCH_ERR("Failed to load scene.\n");

      NavigateForward(app.hQuickMenu);
   }
   else if ( hObjPressed == m_change_libretro_core )
   {
      hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_libretrocore_browser.xur", NULL, &app.hCoreBrowser);

      if (FAILED(hr))
      {
         RARCH_ERR("Failed to load scene.\n");
      }
      NavigateForward(app.hCoreBrowser);
   }
   else if ( hObjPressed == m_settings )
   {
      hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_settings.xur", NULL, &app.hRetroArchSettings);

      if (FAILED(hr))
         RARCH_ERR("Failed to load scene.\n");

      NavigateForward(app.hRetroArchSettings);
   }
   else if ( hObjPressed == m_quit )
      return_to_dashboard();

   bHandled = TRUE;
   return S_OK;
}
Example #2
0
HRESULT CRetroArchMain::OnNotifyPress( HXUIOBJ hObjPressed,  int & bHandled )
{
   xdk_d3d_video_t *vid = (xdk_d3d_video_t*)driver.video_data;

   bool hdmenus_allowed = g_extern.console.rmenu.state.rmenu_hd.enable;

   HRESULT hr;

   if ( hObjPressed == m_filebrowser )
   {
      g_extern.console.rmenu.input_loop = INPUT_LOOP_FILEBROWSER;
      hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_filebrowser.xur", NULL, &app.hFileBrowser);

      if (hr < 0)
         RARCH_ERR("Failed to load scene.\n");

      hCur = app.hFileBrowser;
      NavigateForward(app.hFileBrowser);
   }
   else if ( hObjPressed == m_quick_menu)
   {
      hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_quickmenu.xur", NULL, &app.hQuickMenu);

      if (hr < 0)
      {
         RARCH_ERR("Failed to load scene.\n");
      }

      hCur = app.hQuickMenu;
      NavigateForward(app.hQuickMenu);
   }
   else if ( hObjPressed == m_controls)
   {
      hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_controls.xur", NULL, &app.hControlsMenu);

      if (hr < 0)
      {
         RARCH_ERR("Failed to load scene.\n");
      }

      hCur = app.hControlsMenu;

      if (g_extern.console.rmenu.state.msg_info.enable)
         rarch_settings_msg(S_MSG_CHANGE_CONTROLS, S_DELAY_180);

      NavigateForward(app.hControlsMenu);
   }
   else if ( hObjPressed == m_change_libretro_core )
   {
      hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_libretrocore_browser.xur", NULL, &app.hCoreBrowser);

      if (hr < 0)
      {
         RARCH_ERR("Failed to load scene.\n");
      }
      hCur = app.hCoreBrowser;

      if (g_extern.console.rmenu.state.msg_info.enable)
         rarch_settings_msg(S_MSG_SELECT_LIBRETRO_CORE, S_DELAY_180);

      NavigateForward(app.hCoreBrowser);
   }
   else if ( hObjPressed == m_settings )
   {
      hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_settings.xur", NULL, &app.hRetroArchSettings);

      if (hr < 0)
         RARCH_ERR("Failed to load scene.\n");

      hCur = app.hRetroArchSettings;
      NavigateForward(app.hRetroArchSettings);
   }
   else if ( hObjPressed == m_quit )
      rarch_settings_change(S_QUIT_RARCH);

   bHandled = TRUE;
   return 0;
}
Example #3
0
HRESULT CRetroArchSettings::OnNotifyPress( HXUIOBJ hObjPressed,  int & bHandled )
{
   xdk_d3d_video_t *device_ptr = (xdk_d3d_video_t*)driver.video_data;
   int current_index;
   HRESULT hr;

   if ( hObjPressed == m_settingslist)
   {
      current_index = m_settingslist.GetCurSel();

      switch(current_index)
      {
         case SETTING_EMU_REWIND_ENABLED:
            rarch_settings_change(S_REWIND);
            m_settingslist.SetText(SETTING_EMU_REWIND_ENABLED, g_settings.rewind_enable ? L"Rewind: ON" : L"Rewind: OFF");

            if (g_extern.console.rmenu.state.msg_info.enable)
               rarch_settings_msg(S_MSG_RESTART_RARCH, S_DELAY_180);
            break;
         case SETTING_EMU_SHOW_INFO_MSG:
            g_extern.console.rmenu.state.msg_info.enable = !g_extern.console.rmenu.state.msg_info.enable;
            m_settingslist.SetText(SETTING_EMU_SHOW_INFO_MSG, g_extern.console.rmenu.state.msg_info.enable ? L"Info messages: ON" : L"Info messages: OFF");
            break;
         case SETTING_EMU_SHOW_DEBUG_INFO_MSG:
            g_extern.console.rmenu.state.msg_fps.enable = !g_extern.console.rmenu.state.msg_fps.enable;
            m_settingslist.SetText(SETTING_EMU_SHOW_DEBUG_INFO_MSG, g_extern.console.rmenu.state.msg_fps.enable ? L"Debug Info messages: ON" : L"Debug Info messages: OFF");
            break;
         case SETTING_EMU_MENUS:
            g_extern.console.rmenu.state.rmenu_hd.enable = !g_extern.console.rmenu.state.rmenu_hd.enable;
            m_settingslist.SetText(SETTING_EMU_MENUS, g_extern.console.rmenu.state.rmenu_hd.enable ? L"Menus: HD" : L"Menus: SD");
            break;
         case SETTING_GAMMA_CORRECTION_ENABLED:
            g_extern.console.screen.gamma_correction = g_extern.console.screen.gamma_correction ? 0 : 1;
            m_settingslist.SetText(SETTING_GAMMA_CORRECTION_ENABLED, g_extern.console.screen.gamma_correction ? L"Gamma correction: ON" : L"Gamma correction: OFF");
            if (g_extern.console.rmenu.state.msg_info.enable)
               rarch_settings_msg(S_MSG_RESTART_RARCH, S_DELAY_180);
            break;
         case SETTING_SHADER:
            set_shader = 1;
            hr = XuiSceneCreate(g_extern.console.rmenu.state.rmenu_hd.enable ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_shader_browser.xur", NULL, &app.hShaderBrowser);

            if (hr < 0)
               RARCH_ERR("Failed to load scene.\n");

            hCur = app.hShaderBrowser;

            if (g_extern.console.rmenu.state.msg_info.enable)
               rarch_settings_msg(S_MSG_SELECT_SHADER, S_DELAY_180);

            NavigateForward(app.hShaderBrowser);
            break;
         case SETTING_SHADER_2:
            set_shader = 2;
            hr = XuiSceneCreate(g_extern.console.rmenu.state.rmenu_hd.enable ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_shader_browser.xur", NULL, &app.hShaderBrowser);
            if (hr < 0)
               RARCH_ERR("Failed to load scene.\n");

            hCur = app.hShaderBrowser;

            if (g_extern.console.rmenu.state.msg_info.enable)
               rarch_settings_msg(S_MSG_SELECT_SHADER, S_DELAY_180);

            NavigateForward(app.hShaderBrowser);
            break;
         case SETTING_HW_TEXTURE_FILTER:
            g_settings.video.smooth = !g_settings.video.smooth;
            m_settingslist.SetText(SETTING_HW_TEXTURE_FILTER, g_settings.video.smooth ? L"Hardware filtering shader #1: Linear interpolation" : L"Hardware filtering shader #1: Point filtering");
            break;
         case SETTING_HW_TEXTURE_FILTER_2:
            g_settings.video.second_pass_smooth = !g_settings.video.second_pass_smooth;
            m_settingslist.SetText(SETTING_HW_TEXTURE_FILTER_2, g_settings.video.second_pass_smooth ? L"Hardware filtering shader #2: Linear interpolation" : L"Hardware filtering shader #2: Point filtering");
            break;
         case SETTING_SCALE_ENABLED:
            g_settings.video.render_to_texture = !g_settings.video.render_to_texture;
            m_settingslist.SetText(SETTING_SCALE_ENABLED, g_settings.video.render_to_texture ? L"Custom Scaling/Dual Shaders: ON" : L"Custom Scaling/Dual Shaders: OFF");

            if(g_settings.video.render_to_texture)
               device_ptr->ctx_driver->set_fbo(FBO_INIT);
            else
               device_ptr->ctx_driver->set_fbo(FBO_DEINIT);
            break;
         case SETTING_ZIP_EXTRACT:
            if(g_extern.file_state.zip_extract_mode < ZIP_EXTRACT_TO_CACHE_DIR)
               g_extern.file_state.zip_extract_mode++;
            else
               g_extern.file_state.zip_extract_mode = 0;
            rarch_settings_create_menu_item_label_w(strw_buffer, S_LBL_ZIP_EXTRACT, sizeof(strw_buffer));
            m_settingslist.SetText(SETTING_ZIP_EXTRACT, strw_buffer);
            break;
      }
   }

   bHandled = TRUE;
   return 0;
}
Example #4
0
HRESULT CRetroArchSettings::OnNotifyPress( HXUIOBJ hObjPressed,  int & bHandled )
{
   int current_index;
   HRESULT hr;

   if ( hObjPressed == m_settingslist)
   {
      current_index = m_settingslist.GetCurSel();

      switch(current_index)
      {
         case SETTING_EMU_REWIND_ENABLED:
            rarch_settings_change(S_REWIND);
            m_settingslist.SetText(SETTING_EMU_REWIND_ENABLED, g_settings.rewind_enable ? L"Rewind: ON" : L"Rewind: OFF");
			
            if (g_console.info_msg_enable)
	           rarch_settings_msg(S_MSG_RESTART_RARCH, S_DELAY_180);
            break;
	 case SETTING_EMU_SHOW_INFO_MSG:
	    g_console.info_msg_enable = !g_console.info_msg_enable;
	    m_settingslist.SetText(SETTING_EMU_SHOW_INFO_MSG, g_console.info_msg_enable ? L"Info messages: ON" : L"Info messages: OFF");
	    break;
	 case SETTING_EMU_MENUS:
	    g_console.menus_hd_enable = !g_console.menus_hd_enable;
	    m_settingslist.SetText(SETTING_EMU_MENUS, g_console.menus_hd_enable ? L"Menus: HD" : L"Menus: SD");
	    break;
	 case SETTING_GAMMA_CORRECTION_ENABLED:
	    g_console.gamma_correction_enable = !g_console.gamma_correction_enable;
	    m_settingslist.SetText(SETTING_GAMMA_CORRECTION_ENABLED, g_console.gamma_correction_enable ? L"Gamma correction: ON" : L"Gamma correction: OFF");
	    if(g_console.info_msg_enable)
           rarch_settings_msg(S_MSG_RESTART_RARCH, S_DELAY_180);
	    break;
	 case SETTING_COLOR_FORMAT:
	    g_console.color_format = !g_console.color_format;
	    m_settingslist.SetText(SETTING_COLOR_FORMAT, g_console.color_format ? L"Color format: 32bit ARGB" : L"Color format: 16bit RGBA");
	    if(g_console.info_msg_enable)
           rarch_settings_msg(S_MSG_RESTART_RARCH, S_DELAY_180);
	    break;
	 case SETTING_SHADER:
	    set_shader = 1;
	    hr = XuiSceneCreate(g_console.menus_hd_enable ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_shader_browser.xur", NULL, &app.hShaderBrowser);

	    if (hr < 0)
	    {
               RARCH_ERR("Failed to load scene.\n");
	    }
	    hCur = app.hShaderBrowser;

        if (g_console.info_msg_enable)
           rarch_settings_msg(S_MSG_SELECT_SHADER, S_DELAY_180);
	    NavigateForward(app.hShaderBrowser);
	    break;
	 case SETTING_SHADER_2:
        set_shader = 2;
	    hr = XuiSceneCreate(g_console.menus_hd_enable ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_shader_browser.xur", NULL, &app.hShaderBrowser);
	    if (hr < 0)
	    {
		    RARCH_ERR("Failed to load scene.\n");
	    }
	    hCur = app.hShaderBrowser;
	    if (g_console.info_msg_enable)
           rarch_settings_msg(S_MSG_SELECT_SHADER, S_DELAY_180);
	    NavigateForward(app.hShaderBrowser);
	    break;
	 case SETTING_HW_TEXTURE_FILTER:
	    g_settings.video.smooth = !g_settings.video.smooth;
	    m_settingslist.SetText(SETTING_HW_TEXTURE_FILTER, g_settings.video.smooth ? L"Hardware filtering shader #1: Linear interpolation" : L"Hardware filtering shader #1: Point filtering");
	    break;
	 case SETTING_HW_TEXTURE_FILTER_2:
	    g_settings.video.second_pass_smooth = !g_settings.video.second_pass_smooth;
	    m_settingslist.SetText(SETTING_HW_TEXTURE_FILTER_2, g_settings.video.second_pass_smooth ? L"Hardware filtering shader #2: Linear interpolation" : L"Hardware filtering shader #2: Point filtering");
	    break;
	 case SETTING_SCALE_ENABLED:
	    g_console.fbo_enabled = !g_console.fbo_enabled;
	    m_settingslist.SetText(SETTING_SCALE_ENABLED, g_console.fbo_enabled ? L"Custom Scaling/Dual Shaders: ON" : L"Custom Scaling/Dual Shaders: OFF");
	    gfx_ctx_set_fbo(g_console.fbo_enabled);
	    break;
      }
   }

   bHandled = TRUE;
   return 0;
}