Example #1
0
void dMeshNodeInfo::Serialize (TiXmlElement* rootNode) const
{

 	SerialiseBase(dGeometryNodeInfo, rootNode);

	TiXmlElement* pointElement = new TiXmlElement ("points");
	rootNode->LinkEndChild(pointElement);

	int bufferCount = max (NewtonMeshGetVertexCount(m_mesh), NewtonMeshGetPointCount(m_mesh));
	char* buffer = new char[bufferCount * sizeof (dFloat) * 4 * 12];
	dFloat* packVertex = new dFloat [4 * bufferCount];

	int vertexCount = NewtonMeshGetVertexCount (m_mesh); 
	int vertexStride = NewtonMeshGetVertexStrideInByte(m_mesh) / sizeof (dFloat);
	const dFloat* const vertex = NewtonMeshGetVertexArray(m_mesh); 

	// pack the vertex Array
	int* vertexIndexList = new int [vertexCount];
	for (int i = 0; i < vertexCount; i ++) {
		packVertex[i * 4 + 0] = vertex[i * vertexStride + 0];
		packVertex[i * 4 + 1] = vertex[i * vertexStride + 1];
		packVertex[i * 4 + 2] = vertex[i * vertexStride + 2];
		packVertex[i * 4 + 3] = vertex[i * vertexStride + 3];
		vertexIndexList[i] = i;
	}
	dFloatArrayToString (packVertex, vertexCount * 4, buffer, vertexCount * sizeof (dFloat) * 4 * 12);
	
	TiXmlElement* position = new TiXmlElement ("position");
	pointElement->LinkEndChild(position);
	position->SetAttribute("float4", vertexCount);
	position->SetAttribute("floats", buffer);

	// pack the normal array
	int pointCount = NewtonMeshGetPointCount (m_mesh); 
	int pointStride = NewtonMeshGetPointStrideInByte(m_mesh) / sizeof (dFloat);
	const dFloat* const normals = NewtonMeshGetNormalArray(m_mesh); 
	int* normalIndexList = new int [pointCount];
	for (int i = 0; i < pointCount; i ++) {
		packVertex[i * 3 + 0] = normals[i * pointStride + 0];
		packVertex[i * 3 + 1] = normals[i * pointStride + 1];
		packVertex[i * 3 + 2] = normals[i * pointStride + 2];
	}
	int count = dPackVertexArray (packVertex, 3, 3 * sizeof (dFloat), pointCount, normalIndexList);
	dFloatArrayToString (packVertex, count * 3, buffer, pointCount * sizeof (dFloat) * 3 * 12);

	TiXmlElement* normal = new TiXmlElement ("normal");
	pointElement->LinkEndChild(normal);
	normal->SetAttribute("float3", count);
	normal->SetAttribute("floats", buffer);

	// pack the uv0 array
	int* uv0IndexList = new int [pointCount];
	const dFloat* const uv0s = NewtonMeshGetUV0Array(m_mesh); 
	for (int i = 0; i < pointCount; i ++) {
		packVertex[i * 3 + 0] = uv0s[i * pointStride + 0];
		packVertex[i * 3 + 1] = uv0s[i * pointStride + 1];
		packVertex[i * 3 + 2] = 0.0f;
	}
	count = dPackVertexArray (packVertex, 3, 3 * sizeof (dFloat), pointCount, uv0IndexList);
	for (int i = 0; i < pointCount; i ++) {
		packVertex[i * 2 + 0] = packVertex[i * 3 + 0];
		packVertex[i * 2 + 1] = packVertex[i * 3 + 1];
	}
	dFloatArrayToString (packVertex, count * 2, buffer, pointCount * sizeof (dFloat) * 3 * 12);

	TiXmlElement* uv0 = new TiXmlElement ("uv0");
	pointElement->LinkEndChild(uv0);
	uv0->SetAttribute("float2", count);
	uv0->SetAttribute("floats", buffer);

	// pack the uv1 array
	int* uv1IndexList = new int [pointCount];
	const dFloat* const uv1s = NewtonMeshGetUV1Array(m_mesh); 
	for (int i = 0; i < pointCount; i ++) {
		packVertex[i * 3 + 0] = uv1s[i * pointStride + 0];
		packVertex[i * 3 + 1] = uv1s[i * pointStride + 1];
		packVertex[i * 3 + 2] = 0.0f;
	}
	count = dPackVertexArray (packVertex, 3, 3 * sizeof (dFloat), pointCount, uv1IndexList);
	for (int i = 0; i < pointCount; i ++) {
		packVertex[i * 2 + 0] = packVertex[i * 3 + 0];
		packVertex[i * 2 + 1] = packVertex[i * 3 + 1];
	}
	dFloatArrayToString (packVertex, count * 2, buffer, pointCount * sizeof (dFloat) * 3 * 12);

	TiXmlElement* uv1 = new TiXmlElement ("uv1");
	pointElement->LinkEndChild(uv1);
	uv1->SetAttribute("float2", count);
	uv1->SetAttribute("floats", buffer);

	// save the polygon array
	int faceCount = NewtonMeshGetTotalFaceCount (m_mesh); 
	int indexCount = NewtonMeshGetTotalIndexCount (m_mesh); 

	int* faceArray = new int [faceCount];
	void** indexArray = new void* [indexCount];
	int* materialIndexArray = new int [faceCount];
	int* remapedIndexArray = new int [indexCount];

	NewtonMeshGetFaces (m_mesh, faceArray, materialIndexArray, indexArray); 

	// save the faces vertex Count
	dIntArrayToString (faceArray, faceCount, buffer, pointCount * sizeof (dFloat) * 3 * 12);
	TiXmlElement* polygons = new TiXmlElement ("polygons");
	rootNode->LinkEndChild(polygons);
	polygons->SetAttribute("count", faceCount);
	polygons->SetAttribute("faceIndexCount", buffer);

	dIntArrayToString (materialIndexArray, faceCount, buffer, pointCount * sizeof (dFloat) * 3 * 12);
	TiXmlElement* faceMaterial = new TiXmlElement ("faceMaterial");
	polygons->LinkEndChild(faceMaterial);
	faceMaterial->SetAttribute("index", buffer);

	for (int i = 0; i < indexCount; i ++) {
//		void* face = indexArray[i];
		int index = NewtonMeshGetVertexIndex (m_mesh, indexArray[i]);
		remapedIndexArray[i] = vertexIndexList[index];
	}
	dIntArrayToString (remapedIndexArray, indexCount, buffer, pointCount * sizeof (dFloat) * 3 * 12);
	TiXmlElement* positionIndex = new TiXmlElement ("position");
	polygons->LinkEndChild(positionIndex);
	positionIndex->SetAttribute("index", buffer);


	for (int i = 0; i < indexCount; i ++) {
//		int index = indexArray[i];
		int index = NewtonMeshGetPointIndex(m_mesh, indexArray[i]);
		remapedIndexArray[i] = normalIndexList[index];
	}
	dIntArrayToString (remapedIndexArray, indexCount, buffer, pointCount * sizeof (dFloat) * 3 * 12);
	TiXmlElement* normalIndex = new TiXmlElement ("normal");
	polygons->LinkEndChild(normalIndex);
	normalIndex->SetAttribute("index", buffer);


	for (int i = 0; i < indexCount; i ++) {
//		int index = indexArray[i];
		int index = NewtonMeshGetPointIndex(m_mesh, indexArray[i]);
		remapedIndexArray[i] = uv0IndexList[index];
	}
	dIntArrayToString (remapedIndexArray, indexCount, buffer, pointCount * sizeof (dFloat) * 3 * 12);
	TiXmlElement* uv0Index = new TiXmlElement ("uv0");
	polygons->LinkEndChild(uv0Index);
	uv0Index->SetAttribute("index", buffer);


	for (int i = 0; i < indexCount; i ++) {
//		int index = indexArray[i];
		int index = NewtonMeshGetPointIndex(m_mesh, indexArray[i]);
		remapedIndexArray[i] = uv1IndexList[index];
	}
	dIntArrayToString (remapedIndexArray, indexCount, buffer, pointCount * sizeof (dFloat) * 3 * 12);
	TiXmlElement* uv1Index = new TiXmlElement ("uv1");
	polygons->LinkEndChild(uv1Index);
	uv1Index->SetAttribute("index", buffer);

	delete[] remapedIndexArray;
	delete[] faceArray;
	delete[] indexArray;
	delete[] materialIndexArray;
	delete[] uv1IndexList;
	delete[] uv0IndexList;
	delete[] normalIndexList;
	delete[] vertexIndexList;
	delete[] packVertex;
	delete[] buffer;
}
Example #2
0
dCRCTYPE dLineNodeInfo::CalculateSignature() const
{
	dCRCTYPE signature = 0;
	dAssert (0);
#if 0
	int vertexCount = NewtonMeshGetVertexCount (m_mesh); 
	int vertexStride = NewtonMeshGetVertexStrideInByte(m_mesh);
	signature = dCRC64 (NewtonMeshGetVertexArray (m_mesh), vertexStride * vertexCount, signature);

	// for now just compare the vertex array, do no forget to add more text using the face winding and material indexed  


	// save the polygon array
	int faceCount = NewtonMeshGetTotalFaceCount (mesh); 
	int indexCount = NewtonMeshGetTotalIndexCount (mesh); 

	int* const faceArray = new int [faceCount];
	void** const indexArray = new void* [indexCount];
	int* const materialIndexArray = new int [faceCount];
	int* const remapedIndexArray = new int [indexCount];

	NewtonMeshGetFaces (mesh, faceArray, materialIndexArray, indexArray); 

	// save the faces vertex Count
	dIntArrayToString (faceArray, faceCount, buffer, bufferSizeInBytes);
	TiXmlElement* const polygons = new TiXmlElement ("polygons");
	rootNode->LinkEndChild(polygons);
	polygons->SetAttribute("count", faceCount);
	polygons->SetAttribute("faceIndexCount", buffer);

	dIntArrayToString (materialIndexArray, faceCount, buffer, bufferSizeInBytes);
	TiXmlElement* const faceMaterial = new TiXmlElement ("faceMaterial");
	polygons->LinkEndChild(faceMaterial);
	faceMaterial->SetAttribute("index", buffer);

	for (int i = 0; i < indexCount; i ++) {
		int index = NewtonMeshGetVertexIndex (mesh, indexArray[i]);
		remapedIndexArray[i] = vertexIndexList[index];
	}
	dIntArrayToString (remapedIndexArray, indexCount, buffer, bufferSizeInBytes);
	TiXmlElement* const positionIndex = new TiXmlElement ("position");
	polygons->LinkEndChild(positionIndex);
	positionIndex->SetAttribute("index", buffer);


	for (int i = 0; i < indexCount; i ++) {
		int index = NewtonMeshGetPointIndex(mesh, indexArray[i]);
		remapedIndexArray[i] = normalIndexList[index];
	}
	dIntArrayToString (remapedIndexArray, indexCount, buffer, bufferSizeInBytes);
	TiXmlElement* const normalIndex = new TiXmlElement ("normal");
	polygons->LinkEndChild(normalIndex);
	normalIndex->SetAttribute("index", buffer);

	for (int i = 0; i < indexCount; i ++) {
		int index = NewtonMeshGetPointIndex(mesh, indexArray[i]);
		remapedIndexArray[i] = uv0IndexList[index];
	}
	dIntArrayToString (remapedIndexArray, indexCount, buffer, bufferSizeInBytes);
	TiXmlElement* const uv0Index = new TiXmlElement ("uv0");
	polygons->LinkEndChild(uv0Index);
	uv0Index->SetAttribute("index", buffer);

	for (int i = 0; i < indexCount; i ++) {
		int index = NewtonMeshGetPointIndex(mesh, indexArray[i]);
		remapedIndexArray[i] = uv1IndexList[index];
	}
	dIntArrayToString (remapedIndexArray, indexCount, buffer, bufferSizeInBytes);
	TiXmlElement* const uv1Index = new TiXmlElement ("uv1");
	polygons->LinkEndChild(uv1Index);
	uv1Index->SetAttribute("index", buffer);
#endif
	return signature;
}