Example #1
0
void
NineSwapChain9_dtor( struct NineSwapChain9 *This )
{
    unsigned i;

    DBG("This=%p\n", This);

    if (This->pool)
        _mesa_threadpool_destroy(This, This->pool);

    for (i = 0; i < This->num_back_buffers; i++) {
        if (This->buffers[i])
            NineUnknown_Detach(NineUnknown(This->buffers[i]));
        if (This->present_handles[i])
            ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles[i]);
        if (This->present_buffers[i])
            pipe_resource_reference(&(This->present_buffers[i]), NULL);
    }
    if (This->zsbuf)
        NineUnknown_Unbind(NineUnknown(This->zsbuf));

    if (This->present)
        ID3DPresent_Release(This->present);

    swap_fences_unref(This);
    NineUnknown_dtor(&This->base);
}
Example #2
0
HRESULT NINE_WINAPI
NineSurface9_GetContainer( struct NineSurface9 *This,
                           REFIID riid,
                           void **ppContainer )
{
    HRESULT hr;
    char guid_str[64];

    DBG("This=%p riid=%p id=%s ppContainer=%p\n",
        This, riid, riid ? GUID_sprintf(guid_str, riid) : "", ppContainer);

    if (!ppContainer) return E_POINTER;

    /* Return device for OffscreenPlainSurface, DepthStencilSurface and RenderTarget */
    if (!NineUnknown(This)->container) {
        *ppContainer = NineUnknown(This)->device;
        NineUnknown_AddRef(NineUnknown(*ppContainer));

        return D3D_OK;
    }

    hr = NineUnknown_QueryInterface(NineUnknown(This)->container, riid, ppContainer);
    if (FAILED(hr))
        DBG("QueryInterface FAILED!\n");
    return hr;
}
Example #3
0
HRESULT WINAPI
NineVolume9_GetContainer( struct NineVolume9 *This,
                          REFIID riid,
                          void **ppContainer )
{
    if (!NineUnknown(This)->container)
        return E_NOINTERFACE;
    return NineUnknown_QueryInterface(NineUnknown(This)->container, riid, ppContainer);
}
Example #4
0
HRESULT NINE_WINAPI
NineSwapChain9_GetFrontBufferData( struct NineSwapChain9 *This,
                                   IDirect3DSurface9 *pDestSurface )
{
    struct NineSurface9 *dest_surface = NineSurface9(pDestSurface);
    struct NineDevice9 *pDevice = This->base.device;
    unsigned int width, height;
    struct pipe_resource *temp_resource;
    struct NineSurface9 *temp_surface;
    D3DWindowBuffer *temp_handle;
    D3DSURFACE_DESC desc;
    HRESULT hr;

    DBG("GetFrontBufferData: This=%p pDestSurface=%p\n",
        This, pDestSurface);

    user_assert(dest_surface->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);

    width = dest_surface->desc.Width;
    height = dest_surface->desc.Height;

    /* Note: front window size and destination size are supposed
     * to match. However it's not very clear what should get taken in Windowed
     * mode. It may need a fix */
    create_present_buffer(This, width, height, &temp_resource, &temp_handle);

    if (!temp_resource || !temp_handle) {
        return D3DERR_INVALIDCALL;
    }

    desc.Type = D3DRTYPE_SURFACE;
    desc.Pool = D3DPOOL_DEFAULT;
    desc.MultiSampleType = D3DMULTISAMPLE_NONE;
    desc.MultiSampleQuality = 0;
    desc.Width = width;
    desc.Height = height;
    /* NineSurface9_CopyDefaultToMem needs same format. */
    desc.Format = dest_surface->desc.Format;
    desc.Usage = D3DUSAGE_RENDERTARGET;
    hr = NineSurface9_new(pDevice, NineUnknown(This), temp_resource, NULL, 0,
                          0, 0, &desc, &temp_surface);
    pipe_resource_reference(&temp_resource, NULL);
    if (FAILED(hr)) {
        DBG("Failed to create temp FrontBuffer surface.\n");
        return hr;
    }

    ID3DPresent_FrontBufferCopy(This->present, temp_handle);

    NineSurface9_CopyDefaultToMem(dest_surface, temp_surface);

    ID3DPresent_DestroyD3DWindowBuffer(This->present, temp_handle);
    NineUnknown_Destroy(NineUnknown(temp_surface));

    return D3D_OK;
}
Example #5
0
HRESULT WINAPI
NineSurface9_GetContainer( struct NineSurface9 *This,
                           REFIID riid,
                           void **ppContainer )
{
    HRESULT hr;
    if (!NineUnknown(This)->container)
        return E_NOINTERFACE;
    hr = NineUnknown_QueryInterface(NineUnknown(This)->container, riid, ppContainer);
    if (FAILED(hr))
        DBG("QueryInterface FAILED!\n");
    return hr;
}
Example #6
0
HRESULT NINE_WINAPI
NineVolume9_GetContainer( struct NineVolume9 *This,
                          REFIID riid,
                          void **ppContainer )
{
    char guid_str[64];

    DBG("This=%p riid=%p id=%s ppContainer=%p\n",
        This, riid, riid ? GUID_sprintf(guid_str, riid) : "", ppContainer);

    if (!NineUnknown(This)->container)
        return E_NOINTERFACE;
    return NineUnknown_QueryInterface(NineUnknown(This)->container, riid, ppContainer);
}
Example #7
0
void
NineSurface9_Dump( struct NineSurface9 *This )
{
    struct NineBaseTexture9 *tex;
    GUID id = IID_IDirect3DBaseTexture9;
    REFIID ref = &id;

    DBG("\nNineSurface9(%p->%p/%p): Pool=%s Type=%s Usage=%s\n"
        "Dims=%ux%u Format=%s Stride=%u Lockable=%i\n"
        "Level=%u(%u), Layer=%u\n", This, This->base.resource, This->data,
        nine_D3DPOOL_to_str(This->desc.Pool),
        nine_D3DRTYPE_to_str(This->desc.Type),
        nine_D3DUSAGE_to_str(This->desc.Usage),
        This->desc.Width, This->desc.Height,
        d3dformat_to_string(This->desc.Format), This->stride,
        This->base.resource &&
        (This->base.resource->flags & NINE_RESOURCE_FLAG_LOCKABLE),
        This->level, This->level_actual, This->layer);

    if (!This->base.base.container)
        return;
    NineUnknown_QueryInterface(This->base.base.container, ref, (void **)&tex);
    if (tex) {
        NineBaseTexture9_Dump(tex);
        NineUnknown_Release(NineUnknown(tex));
    }
}
Example #8
0
void
NineSwapChain9_dtor( struct NineSwapChain9 *This )
{
    unsigned i;

    DBG("This=%p\n", This);

    if (This->buffers) {
        for (i = 0; i < This->params.BackBufferCount; i++)
            NineUnknown_Destroy(NineUnknown(This->buffers[i]));
        FREE(This->buffers);
    }
    if (This->zsbuf)
        NineUnknown_Destroy(NineUnknown(This->zsbuf));

    if (This->present)
        ID3DPresent_Release(This->present);

    NineUnknown_dtor(&This->base);
}
HRESULT NINE_WINAPI
NineVolumeTexture9_GetVolumeLevel( struct NineVolumeTexture9 *This,
                                   UINT Level,
                                   IDirect3DVolume9 **ppVolumeLevel )
{
    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);

    NineUnknown_AddRef(NineUnknown(This->volumes[Level]));
    *ppVolumeLevel = (IDirect3DVolume9 *)This->volumes[Level];

    return D3D_OK;
}
Example #10
0
HRESULT WINAPI
NineSwapChain9_GetBackBuffer( struct NineSwapChain9 *This,
                              UINT iBackBuffer,
                              D3DBACKBUFFER_TYPE Type,
                              IDirect3DSurface9 **ppBackBuffer )
{
    (void)user_error(Type == D3DBACKBUFFER_TYPE_MONO);
    user_assert(iBackBuffer < This->params.BackBufferCount, D3DERR_INVALIDCALL);
    user_assert(ppBackBuffer != NULL, E_POINTER);

    NineUnknown_AddRef(NineUnknown(This->buffers[iBackBuffer]));
    *ppBackBuffer = (IDirect3DSurface9 *)This->buffers[iBackBuffer];
    return D3D_OK;
}
Example #11
0
HRESULT WINAPI
NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
                              UINT Level,
                              IDirect3DSurface9 **ppSurfaceLevel )
{
    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
    user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
                D3DERR_INVALIDCALL);

    NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
    *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];

    return D3D_OK;
}
Example #12
0
HRESULT NINE_WINAPI
NineSwapChain9_GetBackBuffer( struct NineSwapChain9 *This,
                              UINT iBackBuffer,
                              D3DBACKBUFFER_TYPE Type,
                              IDirect3DSurface9 **ppBackBuffer )
{
    DBG("GetBackBuffer: This=%p iBackBuffer=%d Type=%d ppBackBuffer=%p\n",
        This, iBackBuffer, Type, ppBackBuffer);
    (void)user_error(Type == D3DBACKBUFFER_TYPE_MONO);
    /* don't touch ppBackBuffer on error */
    user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
    user_assert(iBackBuffer < This->params.BackBufferCount, D3DERR_INVALIDCALL);

    NineUnknown_AddRef(NineUnknown(This->buffers[iBackBuffer]));
    *ppBackBuffer = (IDirect3DSurface9 *)This->buffers[iBackBuffer];
    return D3D_OK;
}
Example #13
0
static inline void
NineVolume9_MarkContainerDirty( struct NineVolume9 *This )
{
    struct NineBaseTexture9 *tex;
#ifdef DEBUG
    /* This is always contained by a NineVolumeTexture9. */
    GUID id = IID_IDirect3DVolumeTexture9;
    REFIID ref = &id;
    assert(NineUnknown_QueryInterface(This->base.container, ref, (void **)&tex)
           == S_OK);
    assert(NineUnknown_Release(NineUnknown(tex)) != 0);
#endif

    tex = NineBaseTexture9(This->base.container);
    assert(tex);
    if (This->desc.Pool == D3DPOOL_MANAGED)
        tex->managed.dirty = TRUE;

    BASETEX_REGISTER_UPDATE(tex);
}
Example #14
0
HRESULT NINE_WINAPI
NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This,
                                    D3DCUBEMAP_FACES FaceType,
                                    UINT Level,
                                    IDirect3DSurface9 **ppCubeMapSurface )
{
    const unsigned s = Level * 6 + FaceType;

    DBG("This=%p FaceType=%d Level=%u ppCubeMapSurface=%p\n",
        This, FaceType, Level, ppCubeMapSurface);

    user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
    user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
                D3DERR_INVALIDCALL);
    user_assert(FaceType < 6, D3DERR_INVALIDCALL);

    NineUnknown_AddRef(NineUnknown(This->surfaces[s]));
    *ppCubeMapSurface = (IDirect3DSurface9 *)This->surfaces[s];

    return D3D_OK;
}
Example #15
0
HRESULT
NineSwapChain9_Resize( struct NineSwapChain9 *This,
                       D3DPRESENT_PARAMETERS *pParams )
{
    struct NineDevice9 *pDevice = This->base.device;
    struct NineSurface9 **bufs;
    D3DSURFACE_DESC desc;
    HRESULT hr;
    struct pipe_resource *resource, tmplt;
    unsigned i;

    DBG("This=%p pParams=%p\n", This, pParams);
    if (pParams) {
        DBG("pParams(%p):\n"
            "BackBufferWidth: %u\n"
            "BackBufferHeight: %u\n"
            "BackBufferFormat: %s\n"
            "BackBufferCount: %u\n"
            "MultiSampleType: %u\n"
            "MultiSampleQuality: %u\n"
            "SwapEffect: %u\n"
            "hDeviceWindow: %p\n"
            "Windowed: %i\n"
            "EnableAutoDepthStencil: %i\n"
            "AutoDepthStencilFormat: %s\n"
            "Flags: %s\n"
            "FullScreen_RefreshRateInHz: %u\n"
            "PresentationInterval: %x\n", pParams,
            pParams->BackBufferWidth, pParams->BackBufferHeight,
            d3dformat_to_string(pParams->BackBufferFormat),
            pParams->BackBufferCount,
            pParams->MultiSampleType, pParams->MultiSampleQuality,
            pParams->SwapEffect, pParams->hDeviceWindow, pParams->Windowed,
            pParams->EnableAutoDepthStencil,
            d3dformat_to_string(pParams->AutoDepthStencilFormat),
            nine_D3DPRESENTFLAG_to_str(pParams->Flags),
            pParams->FullScreen_RefreshRateInHz,
            pParams->PresentationInterval);
    }

    if (pParams->BackBufferFormat == D3DFMT_UNKNOWN)
        pParams->BackBufferFormat = This->params.BackBufferFormat;
    if (pParams->EnableAutoDepthStencil &&
        This->params.EnableAutoDepthStencil &&
        pParams->AutoDepthStencilFormat == D3DFMT_UNKNOWN)
        pParams->AutoDepthStencilFormat = This->params.AutoDepthStencilFormat;
    /* NULL means focus window.
    if (!pParams->hDeviceWindow && This->params.hDeviceWindow)
        pParams->hDeviceWindow = This->params.hDeviceWindow;
    */
    if (pParams->BackBufferCount == 0)
        pParams->BackBufferCount = 1; /* ref MSDN */

    if (pParams->BackBufferWidth == 0 || pParams->BackBufferHeight == 0) {
        RECT rect;
        if (!pParams->Windowed)
            return D3DERR_INVALIDCALL;
        if (FAILED(ID3DPresent_GetWindowRect(This->present, NULL, &rect))) {
            rect.right = This->params.BackBufferWidth;
            rect.bottom = This->params.BackBufferHeight;
        }
        if (!pParams->BackBufferWidth)
            pParams->BackBufferWidth = rect.right;
        if (!pParams->BackBufferHeight)
            pParams->BackBufferHeight = rect.bottom;
    }

    tmplt.target = PIPE_TEXTURE_2D;
    tmplt.width0 = pParams->BackBufferWidth;
    tmplt.height0 = pParams->BackBufferHeight;
    tmplt.depth0 = 1;
    tmplt.nr_samples = pParams->MultiSampleType;
    tmplt.last_level = 0;
    tmplt.array_size = 1;
    tmplt.usage = PIPE_USAGE_DEFAULT;
    tmplt.bind =
        PIPE_BIND_SAMPLER_VIEW |
        PIPE_BIND_TRANSFER_READ | PIPE_BIND_TRANSFER_WRITE;
    tmplt.flags = 0;

    desc.Type = D3DRTYPE_SURFACE;
    desc.Pool = D3DPOOL_DEFAULT;
    desc.MultiSampleType = pParams->MultiSampleType;
    desc.MultiSampleQuality = 0;
    desc.Width = pParams->BackBufferWidth;
    desc.Height = pParams->BackBufferHeight;

    if (pParams->BackBufferCount != This->params.BackBufferCount) {
        for (i = pParams->BackBufferCount; i < This->params.BackBufferCount;
             ++i)
            NineUnknown_Detach(NineUnknown(This->buffers[i]));

        bufs = REALLOC(This->buffers,
                       This->params.BackBufferCount * sizeof(This->buffers[0]),
                       pParams->BackBufferCount * sizeof(This->buffers[0]));
        if (!bufs)
            return E_OUTOFMEMORY;
        This->buffers = bufs;
        for (i = This->params.BackBufferCount; i < pParams->BackBufferCount;
             ++i)
            This->buffers[i] = NULL;
    }

    for (i = 0; i < pParams->BackBufferCount; ++i) {
        tmplt.format = d3d9_to_pipe_format(pParams->BackBufferFormat);
        tmplt.bind |= PIPE_BIND_RENDER_TARGET;
        resource = This->screen->resource_create(This->screen, &tmplt);
        if (!resource) {
            DBG("Failed to create pipe_resource.\n");
            return D3DERR_OUTOFVIDEOMEMORY;
        }
        if (pParams->Flags & D3DPRESENTFLAG_LOCKABLE_BACKBUFFER)
            resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
        if (This->buffers[i]) {
            NineSurface9_SetResourceResize(This->buffers[i], resource);
            pipe_resource_reference(&resource, NULL);
        } else {
            desc.Format = pParams->BackBufferFormat;
            desc.Usage = D3DUSAGE_RENDERTARGET;
            hr = NineSurface9_new(pDevice, NineUnknown(This), resource, 0,
                                  0, 0, &desc, &This->buffers[i]);
            pipe_resource_reference(&resource, NULL);
            if (FAILED(hr)) {
                DBG("Failed to create RT surface.\n");
                return hr;
            }
            This->buffers[i]->base.base.forward = FALSE;
        }
    }
    if (pParams->EnableAutoDepthStencil) {
        tmplt.format = d3d9_to_pipe_format(pParams->AutoDepthStencilFormat);
        tmplt.bind &= ~PIPE_BIND_RENDER_TARGET;
        tmplt.bind |= PIPE_BIND_DEPTH_STENCIL;

        resource = This->screen->resource_create(This->screen, &tmplt);
        if (!resource) {
            DBG("Failed to create pipe_resource for depth buffer.\n");
            return D3DERR_OUTOFVIDEOMEMORY;
        }
        if (This->zsbuf) {
            NineSurface9_SetResourceResize(This->zsbuf, resource);
            pipe_resource_reference(&resource, NULL);
        } else {
            /* XXX wine thinks the container of this should the the device */
            desc.Format = pParams->AutoDepthStencilFormat;
            desc.Usage = D3DUSAGE_DEPTHSTENCIL;
            hr = NineSurface9_new(pDevice, NineUnknown(pDevice), resource, 0,
                                  0, 0, &desc, &This->zsbuf);
            pipe_resource_reference(&resource, NULL);
            if (FAILED(hr)) {
                DBG("Failed to create ZS surface.\n");
                return hr;
            }
            This->zsbuf->base.base.forward = FALSE;
        }
    }

    This->params = *pParams;

    return D3D_OK;
}
Example #16
0
static HRESULT
NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
                       struct NineUnknownParams *pParams,
                       UINT EdgeLength, UINT Levels,
                       DWORD Usage,
                       D3DFORMAT Format,
                       D3DPOOL Pool,
                       HANDLE *pSharedHandle )
{
    struct pipe_resource *info = &This->base.base.info;
    struct pipe_screen *screen = pParams->device->screen;
    enum pipe_format pf;
    unsigned i, l, f, offset, face_size = 0;
    unsigned *level_offsets = NULL;
    D3DSURFACE_DESC sfdesc;
    void *p;
    HRESULT hr;

    DBG("This=%p pParams=%p EdgeLength=%u Levels=%u Usage=%d "
        "Format=%d Pool=%d pSharedHandle=%p\n",
        This, pParams, EdgeLength, Levels, Usage,
        Format, Pool, pSharedHandle);

    user_assert(EdgeLength, D3DERR_INVALIDCALL);

    /* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */
    user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */

    user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
                (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);

    if (Usage & D3DUSAGE_AUTOGENMIPMAP)
        Levels = 0;

    pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_CUBE, 0,
                                     PIPE_BIND_SAMPLER_VIEW, FALSE,
                                     Pool == D3DPOOL_SCRATCH);

    if (pf == PIPE_FORMAT_NONE)
        return D3DERR_INVALIDCALL;

    if (compressed_format(Format)) {
        const unsigned w = util_format_get_blockwidth(pf);
        const unsigned h = util_format_get_blockheight(pf);

        user_assert(!(EdgeLength % w) && !(EdgeLength % h), D3DERR_INVALIDCALL);
    }

    info->screen = pParams->device->screen;
    info->target = PIPE_TEXTURE_CUBE;
    info->format = pf;
    info->width0 = EdgeLength;
    info->height0 = EdgeLength;
    info->depth0 = 1;
    if (Levels)
        info->last_level = Levels - 1;
    else
        info->last_level = util_logbase2(EdgeLength);
    info->array_size = 6;
    info->nr_samples = 0;
    info->bind = PIPE_BIND_SAMPLER_VIEW;
    info->usage = PIPE_USAGE_DEFAULT;
    info->flags = 0;

    if (Usage & D3DUSAGE_RENDERTARGET)
        info->bind |= PIPE_BIND_RENDER_TARGET;
    if (Usage & D3DUSAGE_DEPTHSTENCIL)
        info->bind |= PIPE_BIND_DEPTH_STENCIL;

    if (Usage & D3DUSAGE_DYNAMIC) {
        info->usage = PIPE_USAGE_DYNAMIC;
        info->bind |=
            PIPE_BIND_TRANSFER_READ |
            PIPE_BIND_TRANSFER_WRITE;
    }
    if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
        DBG("Application asked for Software Vertex Processing, "
            "but this is unimplemented\n");

    if (Pool != D3DPOOL_DEFAULT) {
        level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
        face_size = nine_format_get_size_and_offsets(pf, level_offsets,
                    EdgeLength, EdgeLength,
                    info->last_level);
        This->managed_buffer = align_malloc(6 * face_size, 32);
        if (!This->managed_buffer)
            return E_OUTOFMEMORY;
    }

    This->surfaces = CALLOC(6 * (info->last_level + 1), sizeof(*This->surfaces));
    if (!This->surfaces)
        return E_OUTOFMEMORY;

    hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_CUBETEXTURE,
                               Format, Pool, Usage);
    if (FAILED(hr))
        return hr;
    This->base.pstype = 2;

    /* Create all the surfaces right away.
     * They manage backing storage, and transfers (LockRect) are deferred
     * to them.
     */
    sfdesc.Format = Format;
    sfdesc.Type = D3DRTYPE_SURFACE;
    sfdesc.Usage = Usage;
    sfdesc.Pool = Pool;
    sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
    sfdesc.MultiSampleQuality = 0;
    /* We allocate the memory for the surfaces as continous blocks.
     * This is the expected behaviour, however we haven't tested for
     * cube textures in which order the faces/levels should be in memory
     */
    for (f = 0; f < 6; f++) {
        offset = f * face_size;
        for (l = 0; l <= info->last_level; l++) {
            sfdesc.Width = sfdesc.Height = u_minify(EdgeLength, l);
            p = This->managed_buffer ? This->managed_buffer + offset +
                level_offsets[l] : NULL;

            hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
                                  This->base.base.resource, p, D3DRTYPE_CUBETEXTURE,
                                  l, f, &sfdesc, &This->surfaces[f + 6 * l]);
            if (FAILED(hr))
                return hr;
        }
    }

    for (i = 0; i < 6; ++i) {
        /* Textures start initially dirty */
        This->dirty_rect[i].width = EdgeLength;
        This->dirty_rect[i].height = EdgeLength;
        This->dirty_rect[i].depth = 1;
    }

    return D3D_OK;
}
Example #17
0
HRESULT
NineSwapChain9_Resize( struct NineSwapChain9 *This,
                       D3DPRESENT_PARAMETERS *pParams,
                       D3DDISPLAYMODEEX *mode )
{
    struct NineDevice9 *pDevice = This->base.device;
    D3DSURFACE_DESC desc;
    HRESULT hr;
    struct pipe_resource *resource, tmplt;
    enum pipe_format pf;
    BOOL has_present_buffers = FALSE;
    int depth;
    unsigned i, oldBufferCount, newBufferCount;
    D3DMULTISAMPLE_TYPE multisample_type;

    DBG("This=%p pParams=%p\n", This, pParams);
    user_assert(pParams != NULL, E_POINTER);
    user_assert(pParams->SwapEffect, D3DERR_INVALIDCALL);
    user_assert((pParams->SwapEffect != D3DSWAPEFFECT_COPY) ||
                (pParams->BackBufferCount <= 1), D3DERR_INVALIDCALL);
    user_assert(pDevice->ex || pParams->BackBufferCount <=
                D3DPRESENT_BACK_BUFFERS_MAX, D3DERR_INVALIDCALL);
    user_assert(!pDevice->ex || pParams->BackBufferCount <=
                D3DPRESENT_BACK_BUFFERS_MAX_EX, D3DERR_INVALIDCALL);
    user_assert(pDevice->ex ||
                (pParams->SwapEffect == D3DSWAPEFFECT_FLIP) ||
                (pParams->SwapEffect == D3DSWAPEFFECT_COPY) ||
                (pParams->SwapEffect == D3DSWAPEFFECT_DISCARD), D3DERR_INVALIDCALL);

    DBG("pParams(%p):\n"
        "BackBufferWidth: %u\n"
        "BackBufferHeight: %u\n"
        "BackBufferFormat: %s\n"
        "BackBufferCount: %u\n"
        "MultiSampleType: %u\n"
        "MultiSampleQuality: %u\n"
        "SwapEffect: %u\n"
        "hDeviceWindow: %p\n"
        "Windowed: %i\n"
        "EnableAutoDepthStencil: %i\n"
        "AutoDepthStencilFormat: %s\n"
        "Flags: %s\n"
        "FullScreen_RefreshRateInHz: %u\n"
        "PresentationInterval: %x\n", pParams,
        pParams->BackBufferWidth, pParams->BackBufferHeight,
        d3dformat_to_string(pParams->BackBufferFormat),
        pParams->BackBufferCount,
        pParams->MultiSampleType, pParams->MultiSampleQuality,
        pParams->SwapEffect, pParams->hDeviceWindow, pParams->Windowed,
        pParams->EnableAutoDepthStencil,
        d3dformat_to_string(pParams->AutoDepthStencilFormat),
        nine_D3DPRESENTFLAG_to_str(pParams->Flags),
        pParams->FullScreen_RefreshRateInHz,
        pParams->PresentationInterval);

    if (pParams->BackBufferCount == 0) {
        pParams->BackBufferCount = 1;
    }

    if (pParams->BackBufferFormat == D3DFMT_UNKNOWN) {
        pParams->BackBufferFormat = D3DFMT_A8R8G8B8;
    }

    This->desired_fences = This->actx->throttling ? This->actx->throttling_value + 1 : 0;
    /* +1 because we add the fence of the current buffer before popping an old one */
    if (This->desired_fences > DRI_SWAP_FENCES_MAX)
        This->desired_fences = DRI_SWAP_FENCES_MAX;

    if (This->actx->vblank_mode == 0)
        pParams->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
    else if (This->actx->vblank_mode == 3)
        pParams->PresentationInterval = D3DPRESENT_INTERVAL_ONE;

    if (mode && This->mode) {
        *(This->mode) = *mode;
    } else if (mode) {
        This->mode = malloc(sizeof(D3DDISPLAYMODEEX));
        memcpy(This->mode, mode, sizeof(D3DDISPLAYMODEEX));
    } else {
        free(This->mode);
        This->mode = NULL;
    }

    /* Note: It is the role of the backend to fill if necessary
     * BackBufferWidth and BackBufferHeight */
    hr = ID3DPresent_SetPresentParameters(This->present, pParams, This->mode);
    if (hr != D3D_OK)
        return hr;

    oldBufferCount = This->num_back_buffers;
    newBufferCount = NineSwapChain9_GetBackBufferCountForParams(This, pParams);

    multisample_type = pParams->MultiSampleType;

    /* Map MultiSampleQuality to MultiSampleType */
    hr = d3dmultisample_type_check(This->screen, pParams->BackBufferFormat,
                                   &multisample_type,
                                   pParams->MultiSampleQuality,
                                   NULL);
    if (FAILED(hr)) {
        return hr;
    }

    pf = d3d9_to_pipe_format_checked(This->screen, pParams->BackBufferFormat,
                                     PIPE_TEXTURE_2D, multisample_type,
                                     PIPE_BIND_RENDER_TARGET, FALSE, FALSE);

    if (This->actx->linear_framebuffer ||
        (pf != PIPE_FORMAT_B8G8R8X8_UNORM &&
        pf != PIPE_FORMAT_B8G8R8A8_UNORM) ||
        pParams->SwapEffect != D3DSWAPEFFECT_DISCARD ||
        multisample_type >= 2 ||
        (This->actx->ref && This->actx->ref == This->screen))
        has_present_buffers = TRUE;

    /* Note: the buffer depth has to match the window depth.
     * In practice, ARGB buffers can be used with windows
     * of depth 24. Windows of depth 32 are extremely rare.
     * So even if the buffer is ARGB, say it is depth 24.
     * It is common practice, for example that's how
     * glamor implements depth 24.
     * TODO: handle windows with other depths. Not possible in the short term.
     * For example 16 bits.*/
    depth = 24;

    memset(&tmplt, 0, sizeof(tmplt));
    tmplt.target = PIPE_TEXTURE_2D;
    tmplt.width0 = pParams->BackBufferWidth;
    tmplt.height0 = pParams->BackBufferHeight;
    tmplt.depth0 = 1;
    tmplt.last_level = 0;
    tmplt.array_size = 1;
    tmplt.usage = PIPE_USAGE_DEFAULT;
    tmplt.flags = 0;

    desc.Type = D3DRTYPE_SURFACE;
    desc.Pool = D3DPOOL_DEFAULT;
    desc.MultiSampleType = pParams->MultiSampleType;
    desc.MultiSampleQuality = pParams->MultiSampleQuality;
    desc.Width = pParams->BackBufferWidth;
    desc.Height = pParams->BackBufferHeight;

    for (i = 0; i < oldBufferCount; i++) {
        if (This->tasks[i])
            _mesa_threadpool_wait_for_task(This->pool, &(This->tasks[i]));
    }
    memset(This->tasks, 0, sizeof(This->tasks));

    if (This->pool) {
        _mesa_threadpool_destroy(This, This->pool);
        This->pool = NULL;
    }
    This->enable_threadpool = This->actx->thread_submit && (pParams->SwapEffect != D3DSWAPEFFECT_COPY);
    if (This->enable_threadpool)
        This->pool = _mesa_threadpool_create(This);
    if (!This->pool)
        This->enable_threadpool = FALSE;

    for (i = 0; i < oldBufferCount; i++) {
        ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles[i]);
        This->present_handles[i] = NULL;
        if (This->present_buffers[i])
            pipe_resource_reference(&(This->present_buffers[i]), NULL);
    }

    if (newBufferCount != oldBufferCount) {
        for (i = newBufferCount; i < oldBufferCount;
             ++i)
            NineUnknown_Detach(NineUnknown(This->buffers[i]));

        for (i = oldBufferCount; i < newBufferCount; ++i) {
            This->buffers[i] = NULL;
            This->present_handles[i] = NULL;
        }
    }
    This->num_back_buffers = newBufferCount;

    for (i = 0; i < newBufferCount; ++i) {
        tmplt.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
        tmplt.nr_samples = multisample_type;
        if (!has_present_buffers)
            tmplt.bind |= NINE_BIND_PRESENTBUFFER_FLAGS;
        tmplt.format = d3d9_to_pipe_format_checked(This->screen,
                                                   pParams->BackBufferFormat,
                                                   PIPE_TEXTURE_2D,
                                                   tmplt.nr_samples,
                                                   tmplt.bind, FALSE, FALSE);
        if (tmplt.format == PIPE_FORMAT_NONE)
            return D3DERR_INVALIDCALL;
        resource = This->screen->resource_create(This->screen, &tmplt);
        if (!resource) {
            DBG("Failed to create pipe_resource.\n");
            return D3DERR_OUTOFVIDEOMEMORY;
        }
        if (pParams->Flags & D3DPRESENTFLAG_LOCKABLE_BACKBUFFER)
            resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
        if (This->buffers[i]) {
            NineSurface9_SetMultiSampleType(This->buffers[i], desc.MultiSampleType);
            NineSurface9_SetResourceResize(This->buffers[i], resource);
            if (has_present_buffers)
                pipe_resource_reference(&resource, NULL);
        } else {
            desc.Format = pParams->BackBufferFormat;
            desc.Usage = D3DUSAGE_RENDERTARGET;
            hr = NineSurface9_new(pDevice, NineUnknown(This), resource, NULL, 0,
                                  0, 0, &desc, &This->buffers[i]);
            if (has_present_buffers)
                pipe_resource_reference(&resource, NULL);
            if (FAILED(hr)) {
                DBG("Failed to create RT surface.\n");
                return hr;
            }
            This->buffers[i]->base.base.forward = FALSE;
        }
        if (has_present_buffers) {
            tmplt.format = PIPE_FORMAT_B8G8R8X8_UNORM;
            tmplt.bind = NINE_BIND_PRESENTBUFFER_FLAGS;
            tmplt.nr_samples = 0;
            if (This->actx->linear_framebuffer)
                tmplt.bind |= PIPE_BIND_LINEAR;
            if (pParams->SwapEffect != D3DSWAPEFFECT_DISCARD)
                tmplt.bind |= PIPE_BIND_RENDER_TARGET;
            resource = This->screen->resource_create(This->screen, &tmplt);
            pipe_resource_reference(&(This->present_buffers[i]), resource);
        }
        This->present_handles[i] = D3DWindowBuffer_create(This, resource, depth, false);
        pipe_resource_reference(&resource, NULL);
        if (!This->present_handles[i]) {
            return D3DERR_DRIVERINTERNALERROR;
        }
    }
    if (pParams->EnableAutoDepthStencil) {
        tmplt.bind = d3d9_get_pipe_depth_format_bindings(pParams->AutoDepthStencilFormat);
        tmplt.nr_samples = multisample_type;
        tmplt.format = d3d9_to_pipe_format_checked(This->screen,
                                                   pParams->AutoDepthStencilFormat,
                                                   PIPE_TEXTURE_2D,
                                                   tmplt.nr_samples,
                                                   tmplt.bind,
                                                   FALSE, FALSE);

        if (tmplt.format == PIPE_FORMAT_NONE)
            return D3DERR_INVALIDCALL;

        if (This->zsbuf) {
            resource = This->screen->resource_create(This->screen, &tmplt);
            if (!resource) {
                DBG("Failed to create pipe_resource for depth buffer.\n");
                return D3DERR_OUTOFVIDEOMEMORY;
            }

            NineSurface9_SetMultiSampleType(This->zsbuf, desc.MultiSampleType);
            NineSurface9_SetResourceResize(This->zsbuf, resource);
            pipe_resource_reference(&resource, NULL);
        } else {
            hr = NineDevice9_CreateDepthStencilSurface(pDevice,
                                                       pParams->BackBufferWidth,
                                                       pParams->BackBufferHeight,
                                                       pParams->AutoDepthStencilFormat,
                                                       pParams->MultiSampleType,
                                                       pParams->MultiSampleQuality,
                                                       0,
                                                       (IDirect3DSurface9 **)&This->zsbuf,
                                                       NULL);
            if (FAILED(hr)) {
                DBG("Failed to create ZS surface.\n");
                return hr;
            }
            NineUnknown_ConvertRefToBind(NineUnknown(This->zsbuf));
        }
    }

    This->params = *pParams;

    return D3D_OK;
}
Example #18
0
static HRESULT
NineTexture9_ctor( struct NineTexture9 *This,
                   struct NineUnknownParams *pParams,
                   UINT Width, UINT Height, UINT Levels,
                   DWORD Usage,
                   D3DFORMAT Format,
                   D3DPOOL Pool,
                   HANDLE *pSharedHandle )
{
    struct pipe_screen *screen = pParams->device->screen;
    struct pipe_resource *info = &This->base.base.info;
    enum pipe_format pf;
    unsigned *level_offsets;
    unsigned l;
    D3DSURFACE_DESC sfdesc;
    HRESULT hr;
    void *user_buffer = NULL, *user_buffer_for_level;

    DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
        "pSharedHandle=%p\n", This, Width, Height, Levels,
        nine_D3DUSAGE_to_str(Usage),
        d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);

    user_assert(Width && Height, D3DERR_INVALIDCALL);

    /* pSharedHandle: can be non-null for ex only.
     * D3DPOOL_SYSTEMMEM: Levels must be 1
     * D3DPOOL_DEFAULT: no restriction for Levels
     * Other Pools are forbidden. */
    user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL);
    user_assert(!pSharedHandle ||
                (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) ||
                Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);

    user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
                (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1),
                D3DERR_INVALIDCALL);

    /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process
     * buffer sharing).
     *
     * Gem names may have fit but they're depreciated and won't work on render-nodes.
     * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
     * values to tell it is a nine buffer, the size, which function created it, etc,
     * and then it would contain the data. The handle would be a number, corresponding to
     * the file to read (/dev/shm/nine-share-4 for example would be 4).
     *
     * Wine just ignores the argument, which works only if the app creates the handle
     * and won't use it. Instead of failing, we support that situation by putting an
     * invalid handle, that we would fail to import. Please note that we don't advertise
     * the flag indicating the support for that feature, but apps seem to not care.
     */

    if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
        if (!*pSharedHandle) {
            DBG("Creating Texture with invalid handle. Importing will fail\n.");
            *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
            pSharedHandle = NULL;
        } else {
            ERR("Application tries to use cross-process sharing feature. Nine "
                "doesn't support it");
            return D3DERR_INVALIDCALL;
        }
    }

    if (Usage & D3DUSAGE_AUTOGENMIPMAP)
        Levels = 0;

    pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
                                     PIPE_BIND_SAMPLER_VIEW, FALSE,
                                     Pool == D3DPOOL_SCRATCH);

    if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
        return D3DERR_INVALIDCALL;

    if (compressed_format(Format)) {
        const unsigned w = util_format_get_blockwidth(pf);
        const unsigned h = util_format_get_blockheight(pf);

        user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
    }

    info->screen = screen;
    info->target = PIPE_TEXTURE_2D;
    info->format = pf;
    info->width0 = Width;
    info->height0 = Height;
    info->depth0 = 1;
    if (Levels)
        info->last_level = Levels - 1;
    else
        info->last_level = util_logbase2(MAX2(Width, Height));
    info->array_size = 1;
    info->nr_samples = 0;
    info->nr_storage_samples = 0;
    info->bind = PIPE_BIND_SAMPLER_VIEW;
    info->usage = PIPE_USAGE_DEFAULT;
    info->flags = 0;

    if (Usage & D3DUSAGE_RENDERTARGET)
        info->bind |= PIPE_BIND_RENDER_TARGET;
    if (Usage & D3DUSAGE_DEPTHSTENCIL)
        info->bind |= PIPE_BIND_DEPTH_STENCIL;

    if (Usage & D3DUSAGE_DYNAMIC) {
        info->usage = PIPE_USAGE_DYNAMIC;
    }

    if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
        DBG("Application asked for Software Vertex Processing, "
            "but this is unimplemented\n");

    if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
        user_buffer = (void *)*pSharedHandle;
        level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
        (void) nine_format_get_size_and_offsets(pf, level_offsets,
                                                Width, Height,
                                                info->last_level);
    } else if (Pool != D3DPOOL_DEFAULT) {
        /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to
         * allocate only for the first level, since it is the only lockable
         * level. Check apps don't crash if we allocate smaller buffer (some
         * apps access sublevels of texture even if they locked only first
         * level) */
        level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
        user_buffer = align_calloc(
            nine_format_get_size_and_offsets(pf, level_offsets,
                                             Width, Height,
                                             info->last_level), 32);
        This->managed_buffer = user_buffer;
        if (!This->managed_buffer)
            return E_OUTOFMEMORY;
    }

    This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
    if (!This->surfaces)
        return E_OUTOFMEMORY;

    hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
    if (FAILED(hr))
        return hr;
    This->base.pstype = (Height == 1) ? 1 : 0;

    /* Create all the surfaces right away.
     * They manage backing storage, and transfers (LockRect) are deferred
     * to them.
     */
    sfdesc.Format = Format;
    sfdesc.Type = D3DRTYPE_SURFACE;
    sfdesc.Usage = Usage;
    sfdesc.Pool = Pool;
    sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
    sfdesc.MultiSampleQuality = 0;

    for (l = 0; l <= info->last_level; ++l) {
        sfdesc.Width = u_minify(Width, l);
        sfdesc.Height = u_minify(Height, l);
        /* Some apps expect the memory to be allocated in
         * continous blocks */
        user_buffer_for_level = user_buffer ? user_buffer +
            level_offsets[l] : NULL;

        hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
                              This->base.base.resource, user_buffer_for_level,
                              D3DRTYPE_TEXTURE, l, 0,
                              &sfdesc, &This->surfaces[l]);
        if (FAILED(hr))
            return hr;
    }

    /* Textures start initially dirty */
    This->dirty_rect.width = Width;
    This->dirty_rect.height = Height;
    This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */

    if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
        *pSharedHandle = This->surfaces[0]->data;
    }

    return D3D_OK;
}
static HRESULT
NineVolumeTexture9_ctor( struct NineVolumeTexture9 *This,
                         struct NineUnknownParams *pParams,
                         UINT Width, UINT Height, UINT Depth, UINT Levels,
                         DWORD Usage,
                         D3DFORMAT Format,
                         D3DPOOL Pool,
                         HANDLE *pSharedHandle )
{
    struct pipe_resource *info = &This->base.base.info;
    struct pipe_screen *screen = pParams->device->screen;
    enum pipe_format pf;
    unsigned l;
    D3DVOLUME_DESC voldesc;
    HRESULT hr;

    DBG("This=%p pParams=%p Width=%u Height=%u Depth=%u Levels=%u "
        "Usage=%d Format=%d Pool=%d pSharedHandle=%p\n",
        This, pParams, Width, Height, Depth, Levels,
        Usage, Format, Pool, pSharedHandle);

    user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);

    /* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */
    user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */

    /* An IDirect3DVolume9 cannot be bound as a render target can it ? */
    user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)),
                D3DERR_INVALIDCALL);
    user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);

    pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_3D, 0,
                                     PIPE_BIND_SAMPLER_VIEW, FALSE,
                                     Pool == D3DPOOL_SCRATCH);

    if (pf == PIPE_FORMAT_NONE)
        return D3DERR_INVALIDCALL;

    /* We support ATI1 and ATI2 hacks only for 2D and Cube textures */
    if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2)
        return D3DERR_INVALIDCALL;

    if (compressed_format(Format)) {
        const unsigned w = util_format_get_blockwidth(pf);
        const unsigned h = util_format_get_blockheight(pf);
        /* Compressed formats are not compressed on depth component */
        user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
    }

    info->screen = pParams->device->screen;
    info->target = PIPE_TEXTURE_3D;
    info->format = pf;
    info->width0 = Width;
    info->height0 = Height;
    info->depth0 = Depth;
    if (Levels)
        info->last_level = Levels - 1;
    else
        info->last_level = util_logbase2(MAX2(MAX2(Width, Height), Depth));
    info->array_size = 1;
    info->nr_samples = 0;
    info->bind = PIPE_BIND_SAMPLER_VIEW;
    info->usage = PIPE_USAGE_DEFAULT;
    info->flags = 0;

    if (Usage & D3DUSAGE_DYNAMIC) {
        info->usage = PIPE_USAGE_DYNAMIC;
        info->bind |=
            PIPE_BIND_TRANSFER_READ |
            PIPE_BIND_TRANSFER_WRITE;
    }
    if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
        DBG("Application asked for Software Vertex Processing, "
            "but this is unimplemented\n");

    This->volumes = CALLOC(info->last_level + 1, sizeof(*This->volumes));
    if (!This->volumes)
        return E_OUTOFMEMORY;
    This->base.pstype = 3;

    hr = NineBaseTexture9_ctor(&This->base, pParams, NULL,
                               D3DRTYPE_VOLUMETEXTURE, Format, Pool, Usage);
    if (FAILED(hr))
        return hr;

    voldesc.Format = Format;
    voldesc.Type = D3DRTYPE_VOLUME;
    voldesc.Usage = Usage;
    voldesc.Pool = Pool;
    for (l = 0; l <= info->last_level; ++l) {
        voldesc.Width = u_minify(Width, l);
        voldesc.Height = u_minify(Height, l);
        voldesc.Depth = u_minify(Depth, l);

        hr = NineVolume9_new(This->base.base.base.device, NineUnknown(This),
                             This->base.base.resource, l,
                             &voldesc, &This->volumes[l]);
        if (FAILED(hr))
            return hr;
    }

    /* Textures start initially dirty */
    NineVolumeTexture9_AddDirtyBox(This, NULL);

    return D3D_OK;
}