Example #1
0
	// --- close down --- 
	void Close(void){

		NuiShutdown( );
		if( m_hNextSkeletonEvent && ( m_hNextSkeletonEvent != INVALID_HANDLE_VALUE ) )
		{
			CloseHandle( m_hNextSkeletonEvent );
			m_hNextSkeletonEvent = NULL;
		}
		if( m_hNextDepthFrameEvent && ( m_hNextDepthFrameEvent != INVALID_HANDLE_VALUE ) )
		{
			CloseHandle( m_hNextDepthFrameEvent );
			m_hNextDepthFrameEvent = NULL;
		}
		if( m_hNextVideoFrameEvent && ( m_hNextVideoFrameEvent != INVALID_HANDLE_VALUE ) )
		{
			CloseHandle( m_hNextVideoFrameEvent );
			m_hNextVideoFrameEvent = NULL;
		}


		// free buffers
		if(video_data != NULL)
			free(video_data);
		if(depth_data != NULL)
			free(depth_data);

	}
Example #2
0
RTC::ReturnCode_t RTCKinect::onDeactivated(RTC::UniqueId ec_id)
{
	NuiShutdown( );
	if (m_enable_microphone) {
		HRESULT hr;
		if (m_AudioShutdownEvent) {
			SetEvent(m_AudioShutdownEvent);
		}
		hr = m_pAudioClient->Stop();
		if (FAILED(hr)) {
			std::cout << "Unable to stop audio client." << std::endl;
		}
		if (m_AudioCaptureThread) {
			WaitForSingleObject(m_AudioCaptureThread, INFINITE);
			CloseHandle(m_AudioCaptureThread);
			m_AudioCaptureThread = NULL;
		}
		SafeRelease(&m_pAudioEndpoint);
		SafeRelease(&m_pAudioClient);
		SafeRelease(&m_pAudioCaptureClient);
		CoTaskMemFree(m_pAudioMixFormat);
		delete [] m_pAudioCaptureBuffer;
	}
	return RTC::RTC_OK;
}
Example #3
0
void KinectGrabber::Kinect_UnInit( )
{
    // Shut down Nui and clean up data stream objects
    NuiShutdown( );

    if( m_hNextVideoFrameEvent && ( m_hNextVideoFrameEvent != INVALID_HANDLE_VALUE ) )
    {
        CloseHandle( m_hNextVideoFrameEvent );
        m_hNextVideoFrameEvent = NULL;
    }
    if( m_hNextDepthFrameEvent && ( m_hNextDepthFrameEvent != INVALID_HANDLE_VALUE ) )
    {
        CloseHandle( m_hNextDepthFrameEvent );
        m_hNextDepthFrameEvent = NULL;
    }
    if( m_hNextSkeletonFrameEvent && ( m_hNextSkeletonFrameEvent != INVALID_HANDLE_VALUE ) )
    {
        CloseHandle( m_hNextSkeletonFrameEvent );
        m_hNextSkeletonFrameEvent = NULL;
    }
	if( m_hNextDepthPlayerFrameEvent && ( m_hNextDepthPlayerFrameEvent != INVALID_HANDLE_VALUE ) )
    {
        CloseHandle( m_hNextDepthPlayerFrameEvent );
        m_hNextDepthPlayerFrameEvent = NULL;
    }


	// Shutdown of audio stuff
	SAFE_RELEASE(pDMO);
    SAFE_RELEASE(pPS);

    AvRevertMmThreadCharacteristics(mmHandle);
    CoUninitialize();
}
Example #4
0
void KinectSensor::Release()
{
    // Stop the Nui processing thread
    if(m_hEvNuiProcessStop!=NULL)
    {
        // Signal the thread
        SetEvent(m_hEvNuiProcessStop);

        // Wait for thread to stop
        if(m_hThNuiProcess!=NULL)
        {
            WaitForSingleObject(m_hThNuiProcess,INFINITE);
            CloseHandle(m_hThNuiProcess);
            m_hThNuiProcess = NULL;
        }
        CloseHandle(m_hEvNuiProcessStop);
        m_hEvNuiProcessStop = NULL;
    }

    if (m_bNuiInitialized)
    {
        NuiShutdown();
    }
    m_bNuiInitialized = false;

    if (m_hNextSkeletonEvent && m_hNextSkeletonEvent != INVALID_HANDLE_VALUE)
    {
        CloseHandle(m_hNextSkeletonEvent);
        m_hNextSkeletonEvent = NULL;
    }
    if (m_hNextDepthFrameEvent && m_hNextDepthFrameEvent != INVALID_HANDLE_VALUE)
    {
        CloseHandle(m_hNextDepthFrameEvent);
        m_hNextDepthFrameEvent = NULL;
    }
    if (m_hNextVideoFrameEvent && m_hNextVideoFrameEvent != INVALID_HANDLE_VALUE)
    {
        CloseHandle(m_hNextVideoFrameEvent);
        m_hNextVideoFrameEvent = NULL;
    }
    if (m_VideoBuffer)
    {
        m_VideoBuffer->Release();
        m_VideoBuffer = NULL;
    }
    if (m_DepthBuffer)
    {
        m_DepthBuffer->Release();
        m_DepthBuffer = NULL;
    }
}
Example #5
0
void CSkeletalViewerApp::Nui_UnInit( )
{
    ::SelectObject( m_SkeletonDC, m_SkeletonOldObj );
    DeleteDC( m_SkeletonDC );
    DeleteObject( m_SkeletonBMP );

    if( m_Pen[0] != NULL )
    {
        DeleteObject(m_Pen[0]);
        DeleteObject(m_Pen[1]);
        DeleteObject(m_Pen[2]);
        DeleteObject(m_Pen[3]);
        DeleteObject(m_Pen[4]);
        DeleteObject(m_Pen[5]);
        ZeroMemory(m_Pen,sizeof(m_Pen));
    }

    // Stop the Nui processing thread
    if(m_hEvNuiProcessStop!=NULL)
    {
        // Signal the thread
        SetEvent(m_hEvNuiProcessStop);

        // Wait for thread to stop
        if(m_hThNuiProcess!=NULL)
        {
            WaitForSingleObject(m_hThNuiProcess,INFINITE);
            CloseHandle(m_hThNuiProcess);
        }
        CloseHandle(m_hEvNuiProcessStop);
    }

    NuiShutdown( );
    if( m_hNextSkeletonEvent && ( m_hNextSkeletonEvent != INVALID_HANDLE_VALUE ) )
    {
        CloseHandle( m_hNextSkeletonEvent );
        m_hNextSkeletonEvent = NULL;
    }
    if( m_hNextDepthFrameEvent && ( m_hNextDepthFrameEvent != INVALID_HANDLE_VALUE ) )
    {
        CloseHandle( m_hNextDepthFrameEvent );
        m_hNextDepthFrameEvent = NULL;
    }
    if( m_hNextVideoFrameEvent && ( m_hNextVideoFrameEvent != INVALID_HANDLE_VALUE ) )
    {
        CloseHandle( m_hNextVideoFrameEvent );
        m_hNextVideoFrameEvent = NULL;
    }
    m_DrawDepth.DestroyDevice( );
    m_DrawVideo.DestroyDevice( );
}
int Read_Kinect::control_finish()
{
	int rtn = 0;

	//destroyWindow("depth image");
	//cvDestroyWindow("color image");
	//cvDestroyWindow("skeleton image");

	//destroyWindow("Activity Recognition");

	NuiShutdown();

	return rtn;
}
Example #7
0
void KinectCam::Nui_UnInit()
{
	// Reset camera angle
	char iniFile[MAX_PATH];
	SHGetFolderPath(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, iniFile);
	strcat(iniFile, "\\KinectCam");
	strcat(iniFile, "\\config.ini");

	char val[256];
	GetPrivateProfileString("KinectCam", "CameraShutdownAngle", "999", val, 256, iniFile);
	int angle = atoi(val);
	if (angle != 999)
		NuiCameraElevationSetAngle(angle);

	NuiShutdown( );

	if( m_hNextVideoFrameEvent && ( m_hNextVideoFrameEvent != INVALID_HANDLE_VALUE ) )
    {
        CloseHandle( m_hNextVideoFrameEvent );
        m_hNextVideoFrameEvent = NULL;
    }
}
//-------------------------------------------------------------------
// Nui_UnInit
//
// Uninitialize Kinect
//-------------------------------------------------------------------
void SkeletalTracker::Nui_UnInit( )
{

    // Stop the Nui processing thread
    if ( NULL != m_hEvNuiProcessStop )
    {
        // Signal the thread
        SetEvent(m_hEvNuiProcessStop);

        // Wait for thread to stop
        if ( NULL != m_hThNuiProcess )
        {
            WaitForSingleObject( m_hThNuiProcess, INFINITE );
            CloseHandle( m_hThNuiProcess );
        }
        CloseHandle( m_hEvNuiProcessStop );
    }

//    if ( m_pNuiSensor )
    {
//        m_pNuiSensor->NuiShutdown( );
		NuiShutdown( );
    }
    if ( m_hNextSkeletonEvent && ( m_hNextSkeletonEvent != INVALID_HANDLE_VALUE ) )
    {
        CloseHandle( m_hNextSkeletonEvent );
        m_hNextSkeletonEvent = NULL;
    }

//    if ( m_pNuiSensor )
    {
//        m_pNuiSensor->Release();
//        m_pNuiSensor = NULL;
    }

}
Example #9
0
	void Kinect::uninit() {
		NuiShutdown();
		_initialized=false;
	}