WalkerManager::WalkerManager() : _d( new Impl )
{
  addCreator( WT_EMIGRANT, OC3_STR_EXT(WT_EMIGRANT), new WalkerPtrCreator<Emigrant>() );
  addCreator( WT_IMMIGRANT, OC3_STR_EXT(WT_IMMIGRANT), new WalkerPtrCreator<Immigrant>() );
  addCreator( WT_CART_PUSHER, OC3_STR_EXT(WT_CART_PUSHER), new WalkerPtrCreator<CartPusher>() );
  addCreator( WT_PREFECT, OC3_STR_EXT(WT_PREFECT), new WalkerPtrCreator<WalkerPrefect>() );
}
Example #2
0
WidgetFactory::WidgetFactory() : _d( new Impl )
{
  // entertainment
  addCreator( OC3_STR_EXT(Label), new BaseWidgetCreator<Label>() );
  addCreator( OC3_STR_EXT(EditBox), new BaseWidgetCreator<EditBox>() );
  addCreator( OC3_STR_EXT(TexturedButton), new BaseWidgetCreator<TexturedButton>() );
  addCreator( OC3_STR_EXT(PushButton), new BaseWidgetCreator<PushButton>() );
  addCreator( OC3_STR_EXT(ListBox), new BaseWidgetCreator<ListBox>() );
}
Example #3
0
void Granary::save( VariantMap& stream) const
{
   WorkingBuilding::save( stream );

   stream[ "__debug_typeName" ] = Variant( std::string( OC3_STR_EXT(B_GRANARY) ) );
   stream[ "goodStore" ] = _d->goodStore.save();
}
InfoBoxManager::InfoBoxManager() : _d( new Impl )
{
  addCreator( B_ROAD, OC3_STR_EXT(B_ROAD), new BaseInfoboxCreator<InfoBoxLand>() );
  addCreator( B_HOUSE, OC3_STR_EXT(B_HOUSE), new InfoBoxHouseCreator() );
  addCreator( B_PREFECT, OC3_STR_EXT(B_PREFECT), new ServiceBaseInfoboxCreator( "##prefecture_title##", "##prefecture_text##") );
  addCreator( B_ENGINEER, OC3_STR_EXT(B_ENGINEER), new ServiceBaseInfoboxCreator( "##engineering_post_title##", "##engineering_post_text##" ) ); 
  addCreator( B_WELL, OC3_STR_EXT(B_WELL), new ServiceBaseInfoboxCreator( "##well_title##", "##well_text##" ) );
  addCreator( B_FOUNTAIN, OC3_STR_EXT(B_FOUNTAIN), new ServiceBaseInfoboxCreator( "##fontaun_title##", "##fontaun_text##" ) );
  addCreator( B_MARKET, OC3_STR_EXT(B_MARKET), new BaseInfoboxCreator<GuiInfoMarket>() );
  addCreator( B_GRANARY, OC3_STR_EXT(B_GRANARY), new BaseInfoboxCreator<GuiInfoGranary>() );
  addCreator( B_GRAPE, OC3_STR_EXT(B_GRAPE), new BaseInfoboxCreator<InfoBoxFarm>() );
  addCreator( B_WHEAT, OC3_STR_EXT(B_WHEAT), new BaseInfoboxCreator<InfoBoxFarm>() );
  addCreator( B_OLIVE, OC3_STR_EXT(B_OLIVE), new BaseInfoboxCreator<InfoBoxFarm>() );
  addCreator( B_FRUIT, OC3_STR_EXT(B_FRUIT), new BaseInfoboxCreator<InfoBoxFarm>() );
  addCreator( B_MEAT, OC3_STR_EXT(B_MEAT), new BaseInfoboxCreator<InfoBoxFarm>() );
  addCreator( B_VEGETABLE, OC3_STR_EXT(B_VEGETABLE), new BaseInfoboxCreator<InfoBoxFarm>() );
  addCreator( B_TEMPLE_CERES, OC3_STR_EXT(B_TEMPLE_CERES), new BaseInfoboxCreator<InfoBoxTemple>() );
  addCreator( B_GARDEN, OC3_STR_EXT(B_GARDEN), new InfoBoxBasicCreator( _("building_garden"), _("##garden_desc##")) );
  addCreator( B_STATUE1, OC3_STR_EXT(B_STATUE1), new InfoBoxBasicCreator( _("building_statue_small"), _("##statue_desc##")) );
  addCreator( B_STATUE2, OC3_STR_EXT(B_STATUE2), new InfoBoxBasicCreator( _("building_statue_middle"), _("##statue_desc##")) );
  addCreator( B_STATUE3, OC3_STR_EXT(B_STATUE3), new InfoBoxBasicCreator( _("building_statue_big"), _("##statue_desc##")) );
  addCreator( B_PLAZA, OC3_STR_EXT(B_PLAZA), new BaseInfoboxCreator<InfoBoxLand>() );
  addCreator( B_NONE, OC3_STR_EXT(B_NONE), new BaseInfoboxCreator<InfoBoxLand>() );
}
WidgetFactory::WidgetFactory() : _d( new Impl )
{
  // entertainment
  addCreator( OC3_STR_EXT(Label), new BaseWidgetCreator<Label>() );
}
ConstructionManager::ConstructionManager() : _d( new Impl )
{
  // entertainment
  addCreator( B_THEATER, OC3_STR_EXT(B_THEATER), new BuildingCreator<Theater>() );
  addCreator( B_AMPHITHEATER, OC3_STR_EXT(B_AMPHITHEATER), new BuildingCreator<BuildingAmphiTheater>() );
  addCreator( B_COLLOSSEUM, OC3_STR_EXT(B_COLLOSSEUM), new BuildingCreator<BuildingCollosseum>() );
  addCreator( B_ACTOR_COLONY, OC3_STR_EXT(B_ACTOR_COLONY), new BuildingCreator<BuildingActor>() );
  addCreator( B_GLADIATOR_SCHOOL, OC3_STR_EXT(B_GLADIATOR_SCHOOL), new BuildingCreator<BuildingGladiator>() );
  addCreator( B_LION_HOUSE, OC3_STR_EXT(B_LION_HOUSE), new BuildingCreator<BuildingLion>() );
  addCreator( B_CHARIOT_MAKER, OC3_STR_EXT(B_CHARIOT_MAKER), new BuildingCreator<BuildingChariot>() );
  addCreator( B_HIPPODROME, OC3_STR_EXT(B_HIPPODROME),new BuildingCreator<BuildingHippodrome>() );
  // road&house
  addCreator(B_HOUSE, OC3_STR_EXT(B_HOUSE), new BuildingCreator<House>() );
  addCreator(B_ROAD, OC3_STR_EXT(B_ROAD) , new BuildingCreator<Road>() );
  // administration
  addCreator(B_FORUM, OC3_STR_EXT(B_FORUM) , new BuildingCreator<Forum>() );
  addCreator(B_SENATE, OC3_STR_EXT(B_SENATE), new BuildingCreator<Senate>() );
  addCreator(B_GOVERNOR_HOUSE, OC3_STR_EXT(B_GOVERNOR_HOUSE) , new BuildingCreator<GovernorsHouse>() );
  addCreator(B_GOVERNOR_VILLA, OC3_STR_EXT(B_GOVERNOR_VILLA) , new BuildingCreator<GovernorsVilla>() );
  addCreator(B_GOVERNOR_PALACE, OC3_STR_EXT(B_GOVERNOR_PALACE), new BuildingCreator<GovernorsPalace>() ); 
  addCreator(B_STATUE1, OC3_STR_EXT(B_STATUE1), new BuildingCreator<SmallStatue>() ); 
  addCreator(B_STATUE2, OC3_STR_EXT(B_STATUE2), new BuildingCreator<MediumStatue>() ); 
  addCreator(B_STATUE3, OC3_STR_EXT(B_STATUE3), new BuildingCreator<BigStatue>() );
  addCreator(B_GARDEN, OC3_STR_EXT(B_GARDEN) , new BuildingCreator<Garden>() );
  addCreator(B_PLAZA, OC3_STR_EXT(B_PLAZA)  , new BuildingCreator<Plaza>() );
  // water
  addCreator(B_WELL, OC3_STR_EXT(B_WELL)     , new BuildingCreator<BuildingWell>() );
  addCreator(B_FOUNTAIN, OC3_STR_EXT(B_FOUNTAIN) , new BuildingCreator<BuildingFountain>() );
  addCreator(B_AQUEDUCT, OC3_STR_EXT(B_AQUEDUCT), new BuildingCreator<Aqueduct>() );
  addCreator(B_RESERVOIR, OC3_STR_EXT(B_RESERVOIR), new BuildingCreator<Reservoir>() );
  // security
  addCreator(B_PREFECTURE, OC3_STR_EXT(B_PREFECTURE)  , new BuildingCreator<BuildingPrefecture>() );
  addCreator(B_FORT_LEGIONNAIRE, OC3_STR_EXT(B_FORT_LEGIONNAIRE), new BuildingCreator<FortLegionnaire>() );
  addCreator(B_FORT_JAVELIN, OC3_STR_EXT(B_FORT_JAVELIN)   , new BuildingCreator<FortJaveline>() );
  addCreator(B_FORT_MOUNTED, OC3_STR_EXT(B_FORT_MOUNTED)  , new BuildingCreator<FortMounted>() );
  addCreator(B_MILITARY_ACADEMY, OC3_STR_EXT(B_MILITARY_ACADEMY), new BuildingCreator<Academy>() );
  addCreator(B_BARRACKS, OC3_STR_EXT(B_BARRACKS)        , new BuildingCreator<Barracks>() );
  // commerce
  addCreator(B_MARKET, OC3_STR_EXT(B_MARKET)  , new BuildingCreator<Market>() );
  addCreator(B_WAREHOUSE, OC3_STR_EXT(B_WAREHOUSE), new BuildingCreator<Warehouse>() );
  addCreator(B_GRANARY, OC3_STR_EXT(B_GRANARY)  , new BuildingCreator<Granary>() );
  // farms
  addCreator(B_WHEAT_FARM, OC3_STR_EXT(B_WHEAT_FARM)    , new BuildingCreator<FarmWheat>() );
  addCreator(B_OLIVE_FARM, OC3_STR_EXT(B_OLIVE_FARM)    , new BuildingCreator<FarmOlive>() );
  addCreator(B_GRAPE_FARM, OC3_STR_EXT(B_GRAPE_FARM)    , new BuildingCreator<FarmGrape>() );
  addCreator(B_PIG_FARM, OC3_STR_EXT(B_PIG_FARM)     , new BuildingCreator<FarmMeat>() );
  addCreator(B_FRUIT_FARM, OC3_STR_EXT(B_FRUIT_FARM)    , new BuildingCreator<FarmFruit>() );
  addCreator(B_VEGETABLE_FARM, OC3_STR_EXT(B_VEGETABLE_FARM), new BuildingCreator<FarmVegetable>() );
  // raw materials
  addCreator(B_IRON_MINE, OC3_STR_EXT(B_IRON_MINE)  , new BuildingCreator<IronMine>() );
  addCreator(B_TIMBER_YARD, OC3_STR_EXT(B_TIMBER_YARD), new BuildingCreator<TimberLogger>() );
  addCreator(B_CLAY_PIT, OC3_STR_EXT(B_CLAY_PIT)  , new BuildingCreator<ClayPit>() );
  addCreator(B_MARBLE_QUARRY, OC3_STR_EXT(B_MARBLE_QUARRY), new BuildingCreator<FactoryMarble>() );
  // factories
  addCreator(B_WEAPONS_WORKSHOP, OC3_STR_EXT(B_WEAPONS_WORKSHOP)   , new BuildingCreator<WeaponsWorkshop>() );
  addCreator(B_FURNITURE, OC3_STR_EXT(B_FURNITURE), new BuildingCreator<FactoryFurniture>() );
  addCreator(B_WINE_WORKSHOP, OC3_STR_EXT(B_WINE_WORKSHOP)     , new BuildingCreator<Winery>() );
  addCreator(B_OIL_WORKSHOP, OC3_STR_EXT(B_OIL_WORKSHOP)      , new BuildingCreator<FactoryOil>() );
  addCreator(B_POTTERY, OC3_STR_EXT(B_POTTERY)  , new BuildingCreator<FactoryPottery>() );
  // utility
  addCreator(B_ENGINEER_POST, OC3_STR_EXT(B_ENGINEER_POST), new BuildingCreator<BuildingEngineer>() );
  addCreator(B_LOW_BRIDGE, OC3_STR_EXT(B_LOW_BRIDGE), new BuildingCreator<LowBridge>() );
  addCreator(B_HIGH_BRIDGE, OC3_STR_EXT(B_HIGH_BRIDGE), new BuildingCreator<HighBridge>() );
  addCreator(B_DOCK, OC3_STR_EXT(B_DOCK)    , new BuildingCreator<Dock>() );
  addCreator(B_SHIPYARD, OC3_STR_EXT(B_SHIPYARD), new BuildingCreator<Shipyard>() );
  addCreator(B_WHARF, OC3_STR_EXT(B_WHARF)   , new BuildingCreator<Wharf>() );
  addCreator(B_TRIUMPHAL_ARCH, OC3_STR_EXT(B_TRIUMPHAL_ARCH) , new BuildingCreator<TriumphalArch>() );
  // religion
  addCreator(B_TEMPLE_CERES, OC3_STR_EXT(B_TEMPLE_CERES)  , new BuildingCreator<TempleCeres>() );
  addCreator(B_TEMPLE_NEPTUNE, OC3_STR_EXT(B_TEMPLE_NEPTUNE), new BuildingCreator<TempleNeptune>() );
  addCreator(B_TEMPLE_MARS, OC3_STR_EXT(B_TEMPLE_MARS)   , new BuildingCreator<TempleMars>() );
  addCreator(B_TEMPLE_VENUS, OC3_STR_EXT(B_TEMPLE_VENUS)  , new BuildingCreator<TempleVenus>() );
  addCreator(B_TEMPLE_MERCURE, OC3_STR_EXT(B_TEMPLE_MERCURE), new BuildingCreator<TempleMercure>() );
  addCreator(B_BIG_TEMPLE_CERES, OC3_STR_EXT(B_BIG_TEMPLE_CERES)  , new BuildingCreator<BigTempleCeres>() );
  addCreator(B_BIG_TEMPLE_NEPTUNE, OC3_STR_EXT(B_BIG_TEMPLE_NEPTUNE), new BuildingCreator<BigTempleNeptune>() );
  addCreator(B_BIG_TEMPLE_MARS, OC3_STR_EXT(B_BIG_TEMPLE_MARS)   , new BuildingCreator<BigTempleMars>() );
  addCreator(B_BIG_TEMPLE_VENUS, OC3_STR_EXT(B_BIG_TEMPLE_VENUS)  , new BuildingCreator<BigTempleVenus>() );
  addCreator(B_BIG_TEMPLE_MERCURE, OC3_STR_EXT(B_BIG_TEMPLE_MERCURE), new BuildingCreator<BigTempleMercure>() );
  addCreator(B_TEMPLE_ORACLE, OC3_STR_EXT(B_TEMPLE_ORACLE) , new BuildingCreator<TempleOracle>() );
  // health
  addCreator(B_BATHS, OC3_STR_EXT(B_BATHS)   , new BuildingCreator<Baths>() );
  addCreator(B_BARBER, OC3_STR_EXT(B_BARBER)  , new BuildingCreator<Barber>() );
  addCreator(B_DOCTOR, OC3_STR_EXT(B_DOCTOR)  , new BuildingCreator<Doctor>() );
  addCreator(B_HOSPITAL, OC3_STR_EXT(B_HOSPITAL), new BuildingCreator<Hospital>() );
  // education
  addCreator(B_SCHOOL, OC3_STR_EXT(B_SCHOOL) , new BuildingCreator<School>() );
  addCreator(B_LIBRARY, OC3_STR_EXT(B_LIBRARY), new BuildingCreator<Library>() );
  addCreator(B_COLLEGE, OC3_STR_EXT(B_COLLEGE), new BuildingCreator<College>() );
  addCreator(B_MISSION_POST, OC3_STR_EXT(B_MISSION_POST), new BuildingCreator<MissionPost>() );
  // natives
  addCreator(B_NATIVE_HUT, OC3_STR_EXT(B_NATIVE_HUT)   , new BuildingCreator<NativeHut>() );
  addCreator(B_NATIVE_CENTER, OC3_STR_EXT(B_NATIVE_CENTER), new BuildingCreator<NativeCenter>() );
  addCreator(B_NATIVE_FIELD, OC3_STR_EXT(B_NATIVE_FIELD) , new BuildingCreator<NativeField>() );

  //damages
  addCreator(B_BURNING_RUINS , OC3_STR_EXT(B_BURNING_RUINS), new BuildingCreator<BurningRuins>() );
  addCreator(B_BURNED_RUINS , OC3_STR_EXT(B_BURNED_RUINS), new BuildingCreator<BurnedRuins>() );
  addCreator(B_COLLAPSED_RUINS , OC3_STR_EXT(B_COLLAPSED_RUINS), new BuildingCreator<CollapsedRuins>() );
}
Example #7
0
WalkerManager::WalkerManager() : _d( new Impl )
{
  addCreator( WT_EMIGRANT, OC3_STR_EXT(WT_EMIGRANT), new WalkerMigrantCreator<Emigrant>() );
  addCreator( WT_IMMIGRANT, OC3_STR_EXT(WT_IMMIGRANT), new WalkerMigrantCreator<Immigrant>() );
}