virtual bool Detach (XosWebRtcClientWindowPeerImplement* window=0) { bool isSuccess = OnDetach(); m_window = 0; return isSuccess; }
void ScrollViewEffect::Detach(Toolkit::ScrollView& scrollView) { DALI_ASSERT_ALWAYS( (mScrollViewImpl) && "Already detached from ScrollView" ); DALI_ASSERT_ALWAYS( (&GetImpl(scrollView) == mScrollViewImpl) && "Effect attached to a different ScrollView"); OnDetach(scrollView); mScrollViewImpl = NULL; }
//================================================================================================= void axSceneEntity::Detach() { axAssert(m_pParent != NULL, axL("Scene entity is not attached.")); OnDetach(); if(m_eCullingMethod == eAlwaysVisible) m_pParent->GetSceneGraph()->RemoveNonCulledEntity(this, m_u8VisibilityMask); m_pParent->DetachEntity(this); m_pParent = NULL; }
void GameObjectComponent::Detach() { OnDetach(); m_pObject.reset(); m_pManager.reset(); }
void APowerUp::Detach_Implementation() { OnDetach(); }