void CCar::vfProcessInputKey (int iCommand, bool bPressed) { if (bPressed) OnKeyboardPress (iCommand); else OnKeyboardRelease (iCommand); }
bool game_cl_GameState::IR_OnKeyboardRelease (int dik) { if(local_player && !local_player->IsSkip()) return OnKeyboardRelease( get_binded_action(dik) ); else return false; }