virtual void CallEvent(FMouseEvent& e) { switch (e.type()) { case fevents::kMouseMove: OnMouseMove(e); break; case fevents::kMouseButtonPress: OnMouseButtonPressed(e); break; case fevents::kMouseButtonRelease: OnMouseButtonReleased(e); break; default: break; } }
void EventHandler::OnEvent (sf::Event* event) { switch (event->type) { case sf::Event::Closed: //Window closed: OnClosed(); break; case sf::Event::Resized: //Window resized: OnWindowResized (event->size); case sf::Event::GainedFocus: //Window gained focus: OnGainedFocus(); break; case sf::Event::LostFocus: //Window lost focus: OnLostFocus(); break; break; case sf::Event::TextEntered: //Text entered: OnTextEntered (event->text); break; case sf::Event::KeyPressed: //Key pressed: OnKeyPressed (event->key); break; case sf::Event::KeyReleased: //Key released: OnKeyReleased (event->key); break; case sf::Event::MouseWheelMoved: //Mouse wheel moved: OnMouseWheelMoved (event->mouseWheel); break; case sf::Event::MouseButtonPressed: //Mouse button pressed: OnMouseButtonPressed (event->mouseButton); break; case sf::Event::MouseButtonReleased: //Mouse button released: OnMouseButtonReleased(event->mouseButton); break; case sf::Event::MouseMoved: //Mouse moved: OnMouseMoved (event->mouseMove); break; case sf::Event::MouseEntered: //Mouse entered Window bounds: OnMouseEntered(); break; case sf::Event::MouseLeft: //Mouse left Window bounds: OnMouseLeft(); break; case sf::Event::JoystickButtonPressed: //Joystick button pressed: OnJoystickButtonPressed (event->joystickButton); break; case sf::Event::JoystickButtonReleased: //Joystick button released: OnJoystickButtonReleased(event->joystickButton); break; case sf::Event::JoystickMoved: //Joystick moved: OnJoystickMoved(event->joystickMove); break; case sf::Event::JoystickConnected: //Joystick connected: OnJoystickConnected (event->joystickConnect); break; case sf::Event::JoystickDisconnected: //Joystick disconnected: OnJoystickDisconnected (event->joystickConnect); break; } }