Example #1
0
//type==1 means 1.1, type==2 means 1.2 (with weapons)
void bm_read_extra_robots(char *fname,int type)
{
	PHYSFS_file *fp;
	int t,i,version;

	fp = PHYSFSX_openReadBuffered(fname);
	if (!fp)
	{
		Error("Failed to open HAM file \"%s\"", fname);
		return;
	}

	if (type == 2) {
		int sig;

		sig = PHYSFSX_readInt(fp);
		if (sig != MAKE_SIG('X','H','A','M'))
			return;
		version = PHYSFSX_readInt(fp);
	}
	else
		version = 0;
	(void)version; // NOTE: we do not need it, but keep it for possible further use

	bm_free_extra_models();
	bm_free_extra_objbitmaps();

	//read extra weapons

	t = PHYSFSX_readInt(fp);
	N_weapon_types = N_D2_WEAPON_TYPES+t;
	if (N_weapon_types >= MAX_WEAPON_TYPES)
		Error("Too many weapons (%d) in <%s>.  Max is %d.",t,fname,MAX_WEAPON_TYPES-N_D2_WEAPON_TYPES);
	weapon_info_read_n(&Weapon_info[N_D2_WEAPON_TYPES], t, fp, 3);

	//now read robot info

	t = PHYSFSX_readInt(fp);
	N_robot_types = N_D2_ROBOT_TYPES+t;
	if (N_robot_types >= MAX_ROBOT_TYPES)
		Error("Too many robots (%d) in <%s>.  Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES);
	robot_info_read_n(&Robot_info[N_D2_ROBOT_TYPES], t, fp);

	t = PHYSFSX_readInt(fp);
	N_robot_joints = N_D2_ROBOT_JOINTS+t;
	if (N_robot_joints >= MAX_ROBOT_JOINTS)
		Error("Too many robot joints (%d) in <%s>.  Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS);
	jointpos_read_n(&Robot_joints[N_D2_ROBOT_JOINTS], t, fp);

	t = PHYSFSX_readInt(fp);
	N_polygon_models = N_D2_POLYGON_MODELS+t;
	if (N_polygon_models >= MAX_POLYGON_MODELS)
		Error("Too many polygon models (%d) in <%s>.  Max is %d.",t,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS);
	polymodel_read_n(&Polygon_models[N_D2_POLYGON_MODELS], t, fp);

	for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ )
		polygon_model_data_read(&Polygon_models[i], fp);

	for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
		Dying_modelnums[i] = PHYSFSX_readInt(fp);
	for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
		Dead_modelnums[i] = PHYSFSX_readInt(fp);

	t = PHYSFSX_readInt(fp);
	if (N_D2_OBJBITMAPS+t >= MAX_OBJ_BITMAPS)
		Error("Too many object bitmaps (%d) in <%s>.  Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPS);
	bitmap_index_read_n(&ObjBitmaps[N_D2_OBJBITMAPS], t, fp);

	t = PHYSFSX_readInt(fp);
	if (N_D2_OBJBITMAPPTRS+t >= MAX_OBJ_BITMAPS)
		Error("Too many object bitmap pointers (%d) in <%s>.  Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPPTRS);
	for (i = N_D2_OBJBITMAPPTRS; i < (N_D2_OBJBITMAPPTRS + t); i++)
		ObjBitmapPtrs[i] = PHYSFSX_readShort(fp);

	PHYSFS_close(fp);
}
Example #2
0
/*
 * reads n weapon_info structs from a PHYSFS_file
 */
int weapon_info_read_n(weapon_info *wi, int n, PHYSFS_file *fp, int file_version)
{
	int i, j;

	for (i = 0; i < n; i++) {
		wi[i].render_type = PHYSFSX_readByte(fp);
		wi[i].persistent = PHYSFSX_readByte(fp);
		wi[i].model_num = PHYSFSX_readShort(fp);
		wi[i].model_num_inner = PHYSFSX_readShort(fp);

		wi[i].flash_vclip = PHYSFSX_readByte(fp);
		wi[i].robot_hit_vclip = PHYSFSX_readByte(fp);
		wi[i].flash_sound = PHYSFSX_readShort(fp);

		wi[i].wall_hit_vclip = PHYSFSX_readByte(fp);
		wi[i].fire_count = PHYSFSX_readByte(fp);
		wi[i].robot_hit_sound = PHYSFSX_readShort(fp);

		wi[i].ammo_usage = PHYSFSX_readByte(fp);
		wi[i].weapon_vclip = PHYSFSX_readByte(fp);
		wi[i].wall_hit_sound = PHYSFSX_readShort(fp);

		wi[i].destroyable = PHYSFSX_readByte(fp);
		wi[i].matter = PHYSFSX_readByte(fp);
		wi[i].bounce = PHYSFSX_readByte(fp);
		wi[i].homing_flag = PHYSFSX_readByte(fp);

		wi[i].speedvar = PHYSFSX_readByte(fp);
		wi[i].flags = PHYSFSX_readByte(fp);
		wi[i].flash = PHYSFSX_readByte(fp);
		wi[i].afterburner_size = PHYSFSX_readByte(fp);

		if (file_version >= 3)
			wi[i].children = PHYSFSX_readByte(fp);
		else
			/* Set the type of children correctly when using old
			 * datafiles.  In earlier descent versions this was simply
			 * hard-coded in create_smart_children().
			 */
			switch (i)
			{
			case SMART_ID:
				wi[i].children = PLAYER_SMART_HOMING_ID;
				break;
			case SUPERPROX_ID:
				wi[i].children = SMART_MINE_HOMING_ID;
				break;
#if 0 /* not present in shareware */
			case ROBOT_SUPERPROX_ID:
				wi[i].children = ROBOT_SMART_MINE_HOMING_ID;
				break;
			case EARTHSHAKER_ID:
				wi[i].children = EARTHSHAKER_MEGA_ID;
				break;
#endif
			default:
				wi[i].children = -1;
				break;
			}

		wi[i].energy_usage = PHYSFSX_readFix(fp);
		wi[i].fire_wait = PHYSFSX_readFix(fp);

		if (file_version >= 3)
			wi[i].multi_damage_scale = PHYSFSX_readFix(fp);
		else /* FIXME: hack this to set the real values */
			wi[i].multi_damage_scale = F1_0;

		bitmap_index_read(&wi[i].bitmap, fp);

		wi[i].blob_size = PHYSFSX_readFix(fp);
		wi[i].flash_size = PHYSFSX_readFix(fp);
		wi[i].impact_size = PHYSFSX_readFix(fp);
		for (j = 0; j < NDL; j++)
			wi[i].strength[j] = PHYSFSX_readFix(fp);
		for (j = 0; j < NDL; j++)
			wi[i].speed[j] = PHYSFSX_readFix(fp);
		wi[i].mass = PHYSFSX_readFix(fp);
		wi[i].drag = PHYSFSX_readFix(fp);
		wi[i].thrust = PHYSFSX_readFix(fp);
		wi[i].po_len_to_width_ratio = PHYSFSX_readFix(fp);
		wi[i].light = PHYSFSX_readFix(fp);
		wi[i].lifetime = PHYSFSX_readFix(fp);
		wi[i].damage_radius = PHYSFSX_readFix(fp);
		bitmap_index_read(&wi[i].picture, fp);
		if (file_version >= 3)
			bitmap_index_read(&wi[i].hires_picture, fp);
		else
			wi[i].hires_picture.index = wi[i].picture.index;
	}
	return i;
}
Example #3
0
void bm_read_all(PHYSFS_file * fp)
{
	int i,t;

	NumTextures = PHYSFSX_readInt(fp);
	bitmap_index_read_n(Textures, NumTextures, fp );
	tmap_info_read_n(TmapInfo, NumTextures, fp);

	t = PHYSFSX_readInt(fp);
	PHYSFS_read( fp, Sounds, sizeof(ubyte), t );
	PHYSFS_read( fp, AltSounds, sizeof(ubyte), t );

	Num_vclips = PHYSFSX_readInt(fp);
	vclip_read_n(Vclip, Num_vclips, fp);

	Num_effects = PHYSFSX_readInt(fp);
	eclip_read_n(Effects, Num_effects, fp);

	Num_wall_anims = PHYSFSX_readInt(fp);
	wclip_read_n(WallAnims, Num_wall_anims, fp);

	N_robot_types = PHYSFSX_readInt(fp);
	robot_info_read_n(Robot_info, N_robot_types, fp);

	N_robot_joints = PHYSFSX_readInt(fp);
	jointpos_read_n(Robot_joints, N_robot_joints, fp);

	N_weapon_types = PHYSFSX_readInt(fp);
	weapon_info_read_n(Weapon_info, N_weapon_types, fp, Piggy_hamfile_version);

	N_powerup_types = PHYSFSX_readInt(fp);
	powerup_type_info_read_n(Powerup_info, N_powerup_types, fp);

	N_polygon_models = PHYSFSX_readInt(fp);
	polymodel_read_n(Polygon_models, N_polygon_models, fp);

	for (i=0; i<N_polygon_models; i++ )
		polygon_model_data_read(&Polygon_models[i], fp);

	for (i = 0; i < N_polygon_models; i++)
		Dying_modelnums[i] = PHYSFSX_readInt(fp);
	for (i = 0; i < N_polygon_models; i++)
		Dead_modelnums[i] = PHYSFSX_readInt(fp);

	t = PHYSFSX_readInt(fp);
	bitmap_index_read_n(Gauges, t, fp);
	bitmap_index_read_n(Gauges_hires, t, fp);

	N_ObjBitmaps = PHYSFSX_readInt(fp);
	bitmap_index_read_n(ObjBitmaps, N_ObjBitmaps, fp);
	for (i = 0; i < N_ObjBitmaps; i++)
		ObjBitmapPtrs[i] = PHYSFSX_readShort(fp);

	player_ship_read(&only_player_ship, fp);

	Num_cockpits = PHYSFSX_readInt(fp);
	bitmap_index_read_n(cockpit_bitmap, Num_cockpits, fp);

//@@	PHYSFS_read( fp, &Num_total_object_types, sizeof(int), 1 );
//@@	PHYSFS_read( fp, ObjType, sizeof(byte), Num_total_object_types );
//@@	PHYSFS_read( fp, ObjId, sizeof(byte), Num_total_object_types );
//@@	PHYSFS_read( fp, ObjStrength, sizeof(fix), Num_total_object_types );

	First_multi_bitmap_num = PHYSFSX_readInt(fp);

	Num_reactors = PHYSFSX_readInt(fp);
	reactor_read_n(Reactors, Num_reactors, fp);

	Marker_model_num = PHYSFSX_readInt(fp);

	//@@PHYSFS_read( fp, &N_controlcen_guns, sizeof(int), 1 );
	//@@PHYSFS_read( fp, controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns );
	//@@PHYSFS_read( fp, controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns );

	if (Piggy_hamfile_version < 3) {
		exit_modelnum = PHYSFSX_readInt(fp);
		destroyed_exit_modelnum = PHYSFSX_readInt(fp);
	}
	else
		exit_modelnum = destroyed_exit_modelnum = N_polygon_models;
}
Example #4
0
int load_mine_data_compiled(PHYSFS_file *LoadFile)
{
	int     i, segnum, sidenum;
	ubyte   compiled_version;
	short   temp_short;
	ushort  temp_ushort = 0;
	ubyte   bit_mask;
	
	if (!strcmp(strchr(Gamesave_current_filename, '.'), ".sdl"))
		New_file_format_load = 0; // descent 1 shareware
	else
		New_file_format_load = 1;
	
	//	For compiled levels, textures map to themselves, prevent tmap_override always being gray,
	//	bug which Matt and John refused to acknowledge, so here is Mike, fixing it.
	// 
	// Although in a cloud of arrogant glee, he forgot to ifdef it on EDITOR!
	// (Matt told me to write that!)
#ifdef EDITOR
	for (i=0; i<MAX_TEXTURES; i++)
		tmap_xlate_table[i] = i;
#endif
//	memset( Segments, 0, sizeof(segment)*MAX_SEGMENTS );
	fuelcen_reset();

	//=============================== Reading part ==============================
	compiled_version = PHYSFSX_readByte(LoadFile);
	(void)compiled_version;

	if (New_file_format_load)
		Num_vertices = PHYSFSX_readShort(LoadFile);
	else
		Num_vertices = PHYSFSX_readInt(LoadFile);
	Assert( Num_vertices <= MAX_VERTICES );
	
	if (New_file_format_load)
		Num_segments = PHYSFSX_readShort(LoadFile);
	else
		Num_segments = PHYSFSX_readInt(LoadFile);
	Assert( Num_segments <= MAX_SEGMENTS );
	
	for (i = 0; i < Num_vertices; i++)
		PHYSFSX_readVector( &(Vertices[i]), LoadFile);
	
	for (segnum=0; segnum<Num_segments; segnum++ )	{

		#ifdef EDITOR
		Segments[segnum].segnum = segnum;
		Segments[segnum].group = 0;
		#endif

		if (New_file_format_load)
			bit_mask = PHYSFSX_readByte(LoadFile);
		else
			bit_mask = 0x7f; // read all six children and special stuff...
		
		if (Gamesave_current_version == 5) { // d2 SHAREWARE level
			read_special(segnum,bit_mask,LoadFile);
			read_verts(segnum,LoadFile);
			read_children(segnum,bit_mask,LoadFile);
		} else {
			read_children(segnum,bit_mask,LoadFile);
			read_verts(segnum,LoadFile);
			if (Gamesave_current_version <= 1) { // descent 1 level
				read_special(segnum,bit_mask,LoadFile);
			}
		}
		
		Segments[segnum].objects = -1;

		if (Gamesave_current_version <= 5) { // descent 1 thru d2 SHAREWARE level
											 // Read fix	Segments[segnum].static_light (shift down 5 bits, write as short)
			temp_ushort = PHYSFSX_readShort(LoadFile);
			Segments[segnum].static_light	= ((fix)temp_ushort) << 4;
			//PHYSFS_read( LoadFile, &Segments[segnum].static_light, sizeof(fix), 1 );
		}
		
		// Read the walls as a 6 byte array
		for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ )	{
			Segments[segnum].sides[sidenum].pad = 0;
		}
		
		if (New_file_format_load)
			bit_mask = PHYSFSX_readByte(LoadFile);
		else
			bit_mask = 0x3f; // read all six sides
		for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
			ubyte byte_wallnum;
			
			if (bit_mask & (1 << sidenum)) {
				byte_wallnum = PHYSFSX_readByte(LoadFile);
				if ( byte_wallnum == 255 )
					Segments[segnum].sides[sidenum].wall_num = -1;
				else
					Segments[segnum].sides[sidenum].wall_num = byte_wallnum;
			} else
				Segments[segnum].sides[sidenum].wall_num = -1;
		}
		
		for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ )	{
			
			if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) )	{
				// Read short Segments[segnum].sides[sidenum].tmap_num;
				temp_ushort = PHYSFSX_readShort(LoadFile);

				Segments[segnum].sides[sidenum].tmap_num = convert_tmap(temp_ushort & 0x7fff);

				if (New_file_format_load && !(temp_ushort & 0x8000))
					Segments[segnum].sides[sidenum].tmap_num2 = 0;
				else {
					// Read short Segments[segnum].sides[sidenum].tmap_num2;
					Segments[segnum].sides[sidenum].tmap_num2 = PHYSFSX_readShort(LoadFile);
					Segments[segnum].sides[sidenum].tmap_num2 =
						(convert_tmap(Segments[segnum].sides[sidenum].tmap_num2 & 0x3fff)) |
						(Segments[segnum].sides[sidenum].tmap_num2 & 0xc000);
				}
				
				// Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short)
				for (i=0; i<4; i++ )	{
					temp_short = PHYSFSX_readShort(LoadFile);
					Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5;
					temp_short = PHYSFSX_readShort(LoadFile);
					Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5;
					temp_ushort = PHYSFSX_readShort(LoadFile);
					Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1;
					//PHYSFS_read( LoadFile, &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1 );
				}
			} else {
				Segments[segnum].sides[sidenum].tmap_num = 0;
				Segments[segnum].sides[sidenum].tmap_num2 = 0;
				for (i=0; i<4; i++ )	{
					Segments[segnum].sides[sidenum].uvls[i].u = 0;
					Segments[segnum].sides[sidenum].uvls[i].v = 0;
					Segments[segnum].sides[sidenum].uvls[i].l = 0;
				}
			}
		}
	}
	
	Highest_vertex_index = Num_vertices-1;
	Highest_segment_index = Num_segments-1;

	validate_segment_all();			// Fill in side type and normals.

	for (i=0; i<Num_segments; i++) {
		if (Gamesave_current_version > 5)
			segment2_read(&Segments[i], LoadFile);
		fuelcen_activate( &Segments[i], Segments[i].special );
	}
	
	reset_objects(1);		//one object, the player

	return 0;
}