int write_player_d1x(char *filename) { PHYSFS_file *fout; int rc=0; char tempfile[PATH_MAX]; strcpy(tempfile,filename); tempfile[strlen(tempfile)-4]=0; strcat(tempfile,".pl$"); fout=PHYSFSX_openWriteBuffered(tempfile); if (!fout && GameArg.SysUsePlayersDir) { PHYSFS_mkdir("Players/"); //try making directory fout=PHYSFSX_openWriteBuffered(tempfile); } if(fout) { PHYSFSX_printf(fout,"[D1X Options]\n"); PHYSFSX_printf(fout,"[weapon reorder]\n"); PHYSFSX_printf(fout,"primary=0x%x,0x%x,0x%x,0x%x,0x%x,0x%x\n",PlayerCfg.PrimaryOrder[0], PlayerCfg.PrimaryOrder[1], PlayerCfg.PrimaryOrder[2],PlayerCfg.PrimaryOrder[3], PlayerCfg.PrimaryOrder[4], PlayerCfg.PrimaryOrder[5]); PHYSFSX_printf(fout,"secondary=0x%x,0x%x,0x%x,0x%x,0x%x,0x%x\n",PlayerCfg.SecondaryOrder[0], PlayerCfg.SecondaryOrder[1], PlayerCfg.SecondaryOrder[2],PlayerCfg.SecondaryOrder[3], PlayerCfg.SecondaryOrder[4], PlayerCfg.SecondaryOrder[5]); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[joystick]\n"); PHYSFSX_printf(fout,"sensitivity0=%d\n",PlayerCfg.JoystickSens[0]); PHYSFSX_printf(fout,"sensitivity1=%d\n",PlayerCfg.JoystickSens[1]); PHYSFSX_printf(fout,"sensitivity2=%d\n",PlayerCfg.JoystickSens[2]); PHYSFSX_printf(fout,"sensitivity3=%d\n",PlayerCfg.JoystickSens[3]); PHYSFSX_printf(fout,"sensitivity4=%d\n",PlayerCfg.JoystickSens[4]); PHYSFSX_printf(fout,"sensitivity5=%d\n",PlayerCfg.JoystickSens[5]); PHYSFSX_printf(fout,"deadzone0=%d\n",PlayerCfg.JoystickDead[0]); PHYSFSX_printf(fout,"deadzone1=%d\n",PlayerCfg.JoystickDead[1]); PHYSFSX_printf(fout,"deadzone2=%d\n",PlayerCfg.JoystickDead[2]); PHYSFSX_printf(fout,"deadzone3=%d\n",PlayerCfg.JoystickDead[3]); PHYSFSX_printf(fout,"deadzone4=%d\n",PlayerCfg.JoystickDead[4]); PHYSFSX_printf(fout,"deadzone5=%d\n",PlayerCfg.JoystickDead[5]); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[mouse]\n"); PHYSFSX_printf(fout,"flightsim=%d\n",PlayerCfg.MouseFlightSim); PHYSFSX_printf(fout,"sensitivity0=%d\n",PlayerCfg.MouseSens[0]); PHYSFSX_printf(fout,"sensitivity1=%d\n",PlayerCfg.MouseSens[1]); PHYSFSX_printf(fout,"sensitivity2=%d\n",PlayerCfg.MouseSens[2]); PHYSFSX_printf(fout,"sensitivity3=%d\n",PlayerCfg.MouseSens[3]); PHYSFSX_printf(fout,"sensitivity4=%d\n",PlayerCfg.MouseSens[4]); PHYSFSX_printf(fout,"sensitivity5=%d\n",PlayerCfg.MouseSens[5]); PHYSFSX_printf(fout,"fsdead=%d\n",PlayerCfg.MouseFSDead); PHYSFSX_printf(fout,"fsindi=%d\n",PlayerCfg.MouseFSIndicator); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[weapon keys v2]\n"); PHYSFSX_printf(fout,"1=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[0],PlayerCfg.KeySettingsD1X[1],PlayerCfg.KeySettingsD1X[2]); PHYSFSX_printf(fout,"2=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[3],PlayerCfg.KeySettingsD1X[4],PlayerCfg.KeySettingsD1X[5]); PHYSFSX_printf(fout,"3=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[6],PlayerCfg.KeySettingsD1X[7],PlayerCfg.KeySettingsD1X[8]); PHYSFSX_printf(fout,"4=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[9],PlayerCfg.KeySettingsD1X[10],PlayerCfg.KeySettingsD1X[11]); PHYSFSX_printf(fout,"5=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[12],PlayerCfg.KeySettingsD1X[13],PlayerCfg.KeySettingsD1X[14]); PHYSFSX_printf(fout,"6=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[15],PlayerCfg.KeySettingsD1X[16],PlayerCfg.KeySettingsD1X[17]); PHYSFSX_printf(fout,"7=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[18],PlayerCfg.KeySettingsD1X[19],PlayerCfg.KeySettingsD1X[20]); PHYSFSX_printf(fout,"8=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[21],PlayerCfg.KeySettingsD1X[22],PlayerCfg.KeySettingsD1X[23]); PHYSFSX_printf(fout,"9=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[24],PlayerCfg.KeySettingsD1X[25],PlayerCfg.KeySettingsD1X[26]); PHYSFSX_printf(fout,"0=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[27],PlayerCfg.KeySettingsD1X[28],PlayerCfg.KeySettingsD1X[29]); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[cockpit]\n"); PHYSFSX_printf(fout,"mode=%i\n",PlayerCfg.CockpitMode[0]); PHYSFSX_printf(fout,"hud=%i\n",PlayerCfg.HudMode); PHYSFSX_printf(fout,"rettype=%i\n",PlayerCfg.ReticleType); PHYSFSX_printf(fout,"retrgba=%i,%i,%i,%i\n",PlayerCfg.ReticleRGBA[0],PlayerCfg.ReticleRGBA[1],PlayerCfg.ReticleRGBA[2],PlayerCfg.ReticleRGBA[3]); PHYSFSX_printf(fout,"retsize=%i\n",PlayerCfg.ReticleSize); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[toggles]\n"); PHYSFSX_printf(fout,"persistentdebris=%i\n",PlayerCfg.PersistentDebris); PHYSFSX_printf(fout,"prshot=%i\n",PlayerCfg.PRShot); PHYSFSX_printf(fout,"noredundancy=%i\n",PlayerCfg.NoRedundancy); PHYSFSX_printf(fout,"multimessages=%i\n",PlayerCfg.MultiMessages); PHYSFSX_printf(fout,"bombgauge=%i\n",PlayerCfg.BombGauge); PHYSFSX_printf(fout,"automapfreeflight=%i\n",PlayerCfg.AutomapFreeFlight); PHYSFSX_printf(fout,"nofireautoselect=%i\n",PlayerCfg.NoFireAutoselect); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[graphics]\n"); PHYSFSX_printf(fout,"alphaeffects=%i\n",PlayerCfg.AlphaEffects); PHYSFSX_printf(fout,"dynlightcolor=%i\n",PlayerCfg.DynLightColor); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[plx version]\n"); PHYSFSX_printf(fout,"plx version=%s\n",VERSION); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[end]\n"); PHYSFS_close(fout); if(rc==0) { PHYSFS_delete(filename); rc = PHYSFSX_rename(tempfile,filename); } return rc; } else return errno; }
// ----------------------------------------------------------------------------------- // blind_save means don't prompt user for any info. int state_save_all(int between_levels, int secret_save, char *filename_override, int blind_save) { int rval, filenum = -1; char filename[128], desc[DESC_LENGTH+1]; Assert(between_levels == 0); //between levels save ripped out #ifdef NETWORK if ( Game_mode & GM_MULTI ) { multi_initiate_save_game(); return 0; } #endif if ((Current_level_num < 0) && (secret_save == 0)) { HUD_init_message( "Can't save in secret level!" ); return 0; } if (Final_boss_is_dead) //don't allow save while final boss is dying return 0; mprintf(( 0, "CL=%d, NL=%d\n", Current_level_num, Next_level_num )); // If this is a secret save and the control center has been destroyed, don't allow // return to the base level. if (secret_save && (Control_center_destroyed)) { mprintf((0, "Deleting secret.sgb so player can't return to base level.\n")); PHYSFS_delete(PLAYER_DIR "secret.sgb"); return 0; } stop_time(); if (secret_save == 1) { filename_override = filename; sprintf(filename_override, PLAYER_DIR "secret.sgb"); } else if (secret_save == 2) { filename_override = filename; sprintf(filename_override, PLAYER_DIR "secret.sgc"); } else { if (filename_override) { strcpy( filename, filename_override); sprintf(desc, "[autosave backup]"); } else if (!(filenum = state_get_save_file(filename, desc, 0, blind_save))) { start_time(); return 0; } } // MK, 1/1/96 // If not in multiplayer, do special secret level stuff. // If secret.sgc exists, then copy it to Nsecret.sgc (where N = filenum). // If it doesn't exist, then delete Nsecret.sgc if (!secret_save && !(Game_mode & GM_MULTI)) { int rval; char temp_fname[32], fc; if (filenum != -1) { if (filenum >= 10) fc = (filenum-10) + 'a'; else fc = '0' + filenum; sprintf(temp_fname, PLAYER_DIR "%csecret.sgc", fc); mprintf((0, "Trying to copy secret.sgc to %s.\n", temp_fname)); if (PHYSFS_exists(temp_fname)) { mprintf((0, "Deleting file %s\n", temp_fname)); if (!PHYSFS_delete(temp_fname)) Error("Cannot delete file <%s>: %s", temp_fname, PHYSFS_getLastError()); } if (PHYSFS_exists(PLAYER_DIR "secret.sgc")) { mprintf((0, "Copying secret.sgc to %s.\n", temp_fname)); rval = copy_file(PLAYER_DIR "secret.sgc", temp_fname); Assert(rval == 0); // Oops, error copying secret.sgc to temp_fname! } } } // Save file we're going to save over in last slot and call "[autosave backup]" if (!filename_override) { PHYSFS_file *tfp; tfp = PHYSFSX_openWriteBuffered(filename); if ( tfp ) { char newname[128]; sprintf( newname, PLAYER_DIR "%s.sg%x", Players[Player_num].callsign, NUM_SAVES ); PHYSFS_seek(tfp, DESC_OFFSET); PHYSFS_write(tfp, "[autosave backup]", sizeof(char) * DESC_LENGTH, 1); PHYSFS_close(tfp); PHYSFS_delete(newname); PHYSFSX_rename(filename, newname); } } rval = state_save_all_sub(filename, desc, between_levels); if (rval && !secret_save) HUD_init_message("Game saved."); return rval; }