int PMAPI PM_setMouseHandler(int mask, PM_mouseHandler mh) { RMREGS regs; RMSREGS sregs; uint rseg,roff; lockPMHandlers(); /* Ensure our handlers are locked */ /* Copy the real mode handler to real mode memory */ if ((mousePtr = PM_allocRealSeg(sizeof(mouseHandler),&rseg,&roff)) == NULL) return 0; memcpy(mousePtr,mouseHandler,sizeof(mouseHandler)); if (!_DPMI_allocateCallback(_PM_mousePMCB, mouseRegs, &mouseRMCB)) PM_fatalError("Unable to allocate real mode callback!\n"); PM_setLong(mousePtr,mouseRMCB); /* Install the real mode mouse handler */ _PM_mouseHandler = mh; sregs.es = rseg; regs.x.dx = roff+4; regs.x.cx = _PM_mouseMask = mask; regs.x.ax = 0xC; PM_int86x(0x33, ®s, ®s, &sregs); return 1; }
void VBEAPI VBE_callESDI(RMREGS *regs, void *buffer, int size) /**************************************************************************** * * Function: VBE_callESDI * Parameters: regs - Registers to load when calling VBE * buffer - Buffer to copy VBE info block to * size - Size of buffer to fill * * Description: Calls the VESA VBE and passes in a buffer for the VBE to * store information in, which is then copied into the users * buffer space. This works in protected mode as the buffer * passed to the VESA VBE is allocated in conventional * memory, and is then copied into the users memory block. * ****************************************************************************/ { RMSREGS sregs; if (!state->VESABuf_ptr) PM_fatalError("You *MUST* call VBE_init() before you can call the VESAVBE.C module!"); sregs.es = (ushort)state->VESABuf_rseg; regs->x.di = (ushort)state->VESABuf_roff; memcpy(state->VESABuf_ptr, buffer, size); PM_int86x(0x10, regs, regs, &sregs); memcpy(buffer, state->VESABuf_ptr, size); }
int main(void) { RMREGS regs; RMSREGS sregs; VgaInfoBlock vgaInfo; ushort *mode; uint vgLen; uchar *vgPtr; unsigned r_vgseg,r_vgoff; /* Allocate a 256 byte block of real memory for communicating with * the VESA BIOS. */ if ((vgPtr = PM_getVESABuf(&vgLen,&r_vgseg,&r_vgoff)) == NULL) { printf("Unable to allocate VESA memory buffer!\n"); exit(1); } /* Call the VESA VBE to see if it is out there */ regs.x.ax = 0x4F00; regs.x.di = r_vgoff; sregs.es = r_vgseg; memcpy(vgPtr,"VBE2",4); PM_int86x(0x10, ®s, ®s, &sregs); memcpy(&vgaInfo,vgPtr,sizeof(VgaInfoBlock)); if (regs.x.ax == 0x4F && strncmp(vgaInfo.VESASignature,"VESA",4) == 0) { printf("VESA VBE version %d.%d BIOS detected\n\n", vgaInfo.VESAVersion >> 8, vgaInfo.VESAVersion & 0xF); printf("Available video modes:\n"); mode = PM_mapRealPointer(vgaInfo.VideoModePtr >> 16, vgaInfo.VideoModePtr & 0xFFFF); while (*mode != 0xFFFF) { printf(" %04hXh (%08X)\n", *mode, (int)mode); mode++; } }
/**************************************************************************** REMARKS: Determines if we have a mouse attached and functioning. ****************************************************************************/ static ibool detectMouse(void) { RMREGS regs; RMSREGS sregs; uchar *p; ibool retval; regs.x.ax = 0x3533; /* Get interrupt vector 0x33 */ PM_int86x(0x21,®s,®s,&sregs); /* Check that interrupt vector 0x33 is not a zero, and that the first * instruction in the interrupt vector is not an IRET instruction */ p = PM_mapRealPointer(sregs.es, regs.x.bx); retval = (sregs.es != 0) && (regs.x.bx != 0) && (PM_getByte(p) != 207); return retval; }
int PMAPI PM_setMouseHandler(int mask, PM_mouseHandler mh) { RMREGS regs; RMSREGS sregs; uint rseg,roff; lockPMHandlers(); /* Ensure our handlers are locked */ if (!installCallback(_PM_mouseISR, &mouseSel, &mouseOff, &rseg, &roff)) return 0; _PM_mouseHandler = mh; /* Install the real mode mouse handler */ sregs.es = rseg; regs.x.dx = roff; regs.x.cx = _PM_mouseMask = mask; regs.x.ax = 0xC; PM_int86x(0x33, ®s, ®s, &sregs); return 1; }
static void InitPMCode(void) /**************************************************************************** * * Function: InitPMCode - 32 bit protected mode version * * Description: Finds the address of and relocates the protected mode * code block from the VBE 2.0 into a local memory block. The * memory block is allocated with malloc() and must be freed * with VBE_freePMCode() after graphics processing is complete. * * Note that this buffer _must_ be recopied after each mode set, * as the routines will change depending on the underlying * video mode. * ****************************************************************************/ { RMREGS regs; RMSREGS sregs; uchar *code; int pmLen; if (!state->pmInfo && state->VBEVersion >= 0x200) { regs.x.ax = 0x4F0A; regs.x.bx = 0; PM_int86x(0x10,®s,®s,&sregs); if (regs.x.ax != VBE_SUCCESS) return; if (VBE_shared) state->pmInfo = PM_mallocShared(regs.x.cx); else state->pmInfo = PM_malloc(regs.x.cx); if (state->pmInfo == NULL) return; state->pmInfo32 = state->pmInfo; pmLen = regs.x.cx; /* Relocate the block into our local data segment */ code = PM_mapRealPointer(sregs.es,regs.x.di); memcpy(state->pmInfo,code,pmLen); /* Now do a sanity check on the information we recieve to ensure * that is is correct. Some BIOS return totally bogus information * in here (Matrox is one)! Under DOS this works OK, but under OS/2 * we are screwed. */ if (state->pmInfo->setWindow >= pmLen || state->pmInfo->setDisplayStart >= pmLen || state->pmInfo->setPalette >= pmLen || state->pmInfo->IOPrivInfo >= pmLen) { if (VBE_shared) PM_freeShared(state->pmInfo); else PM_free(state->pmInfo); state->pmInfo32 = state->pmInfo = NULL; return; } /* Read the IO priveledge info and determine if we need to * pass a selector to MMIO registers to the bank switch code. * Since we no longer support selector allocation, we no longer * support this mechanism so we disable the protected mode * interface in this case. */ if (state->pmInfo->IOPrivInfo && !state->MMIOSel) { ushort *p = (ushort*)((uchar*)state->pmInfo + state->pmInfo->IOPrivInfo); while (*p != 0xFFFF) p++; p++; if (*p != 0xFFFF) VBE_freePMCode(); } } }