Example #1
0
Panel_Obj *new_panel(QSP_ARG_DECL  const char *name,int dx,int dy)
{
	Panel_Obj *po;

	po = new_panel_obj(name);
	if( po == NULL ){
		printf("ERROR creating new panel object!?\n");
		return(po);
	}
//fprintf(stderr,"panel obj created...\n");


#ifndef BUILD_FOR_OBJC
	SET_PO_WIDTH(po, dx);
	SET_PO_HEIGHT(po, dy);
	// This represents where we put the panel on the screen...
	// for X11, place near the upper left...
	SET_PO_X(po, 100);
	SET_PO_Y(po, 100);
	SET_PO_FLAGS(po, 0);	// why not initialize the flags for IOS too?

	SET_GW_TYPE( PO_GW(po), GW_PANEL);
#endif /* ! BUILD_FOR_OBJC */


	SET_PO_CHILDREN(po, new_ios_list() );

	// In IOS, we don't need to have a distinction
	// between viewers and panels, we can add controls
	// to viewers and images to panels.  So we need
	// to have a stripped down version of new_panel
	// to set up an existing viewer for getting widgets.

//sprintf(ERROR_STRING,"new_panel %s calling make_panel",PO_NAME(po));
//advise(ERROR_STRING);
	make_panel(QSP_ARG  po,dx,dy);			/* Xlib calls */

#ifdef BUILD_FOR_OBJC
	/* these fields are part of the associated Gen_Win,
	 * and must be set after the call to make_panel
	 * That means we can't use the flags field to
	 * pass the hide_back_button flag...
	 */
	// for IOS, typically we use the whole screen
	// BUG - for nav_panels, we need to push down to clear
	// the nav bar!
	SET_PO_X(po, 0);
	SET_PO_Y(po, 0);
	SET_PO_FLAGS(po, 0);
#endif /* BUILD_FOR_OBJC */

	make_scrnobj_ctx_for_panel(QSP_ARG  po);

	// This is where we place the first object
	SET_PO_CURR_X(po,OBJECT_GAP);
	SET_PO_CURR_Y(po,OBJECT_GAP);

	curr_panel=po;
//fprintf(stderr,"new_panel DONE\n");
	return(po);
}
Example #2
0
File: motif.c Project: E-LLP/QuIP
Nav_Panel *create_nav_panel(QSP_ARG_DECL  const char *name)
{
	Nav_Panel *np_p;
#ifdef HAVE_MOTIF
	Panel_Obj *po;
#endif


	np_p = new_nav_panel(QSP_ARG  name);
	if( np_p == NO_NAV_PANEL ){
		sprintf(ERROR_STRING,
"create_nav_panel:  error creating nav_panel \"%s\"!?",name);
		WARN(ERROR_STRING);
		return NO_NAV_PANEL;
	}
	SET_GW_TYPE( NAVP_GW(np_p), GW_NAV_PANEL );

#ifdef HAVE_MOTIF

// BUG on iOS the panel size defaults to the whole screen...

#define DEFAULT_NAV_PANEL_WIDTH		480
#define DEFAULT_NAV_PANEL_HEIGHT	720

	// Now make a regular panel...
	// new_panel is supposed to push a scrnobj context...
	po = new_panel(QSP_ARG  name, DEFAULT_NAV_PANEL_WIDTH, DEFAULT_NAV_PANEL_HEIGHT );
	if( po == NO_PANEL_OBJ ){
		WARN("Error creating panel for nav_panel!?");
		// BUG clean up (delete np_p)
		return NULL;
	}
	//np_p->np_po = po;
	SET_NAVP_PANEL(np_p,po);

	SET_GW_TYPE(PO_GW(po),GW_NAV_PANEL_OBJ);

#endif /* HAVE_MOTIF */

	IOS_Item_Context *icp;
	
	icp = create_navgrp_context(QSP_ARG  name );
	// We need to push the context, and pop when we finish?
	// We don't push until we enter the navigation submenu...

//fprintf(stderr,"create_nav_panel, pushing group context %s\n",
//CTX_NAME(icp));
//	PUSH_ITEM_CONTEXT(nav_group_itp, icp);
	SET_NAVP_GRP_CONTEXT(np_p, icp);

	icp = create_navitm_context(QSP_ARG  name );
//	PUSH_ITEM_CONTEXT(nav_item_itp, icp);
	SET_NAVP_ITM_CONTEXT(np_p, icp);

	// In motif, we don't have real nav panels (an iOS-ism)
	// So to emulate the functionality, we have to add
	// a "back" button...
	{
	Screen_Obj *bo;
	prepare_for_decoration(QSP_ARG  NAVP_PANEL(np_p) );

	// next 7 lines from get_parts, screen_objs.c
	bo = simple_object(QSP_ARG  "Back");
	if( bo == NO_SCREEN_OBJ ){
		WARN("Error creating back button for nav_panel!?");
		goto no_back_button;
	}

	SET_SOB_ACTION(bo, savestr("Pop_Nav"));

	// next 6 lines from mk_button, screen_objs.c
	SET_SOB_TYPE(bo, SOT_BUTTON);

	make_button(QSP_ARG  bo);
	add_to_panel(curr_panel,bo);

	INC_PO_CURR_Y(curr_panel, BUTTON_HEIGHT + GAP_HEIGHT );



	unprepare_for_decoration(SINGLE_QSP_ARG);
	}
no_back_button:

	return np_p;
} // create_nav_panel