Example #1
0
void GSDevice11::PSSetShaderResources(GSTexture* sr0, GSTexture* sr1)
{
	PSSetShaderResource(0, sr0);
	PSSetShaderResource(1, sr1);

	for(size_t i = 2; i < countof(m_state.ps_srv); i++)
	{
		PSSetShaderResource(i, NULL);
	}
}
Example #2
0
void GSDevice11::PSSetShaderResources(GSTexture* sr0, GSTexture* sr1)
{
	PSSetShaderResource(0, sr0);
	PSSetShaderResource(1, sr1);
	PSSetShaderResource(2, NULL);
}