Example #1
0
MyScene::MyScene(PContext *context)
    : PScene("my-scene", context)
{
    m_nextSprite = 0;

    PResourceManager *resMgr = context->module<PResourceManager>("resource-manager");

    const puint32 *rect = context->rect();

    PCamera *camera = PNEW(PCamera("camera", this));
    camera->setFixed(true);
    camera->transform().setLookAt(0.0f, 10.0f, 7.0f, 0.0f, 5.0f, 0.0f, 0.0f, 1.0f, 0.0f);
    camera->projection().perspective(60.0f, (pfloat32)rect[2] / (pfloat32)rect[3], 0.1f, 100.0f);
    setMainCamera(camera);
    
    m_plane = PNEW(PDrawable("plane", this));
    m_plane->setGeometry(PNEW(PGeometryPlane(resMgr)));
    m_plane->setMaterial(PNEW(PMaterial("color.pmt", resMgr)));
    m_plane->material()->parameter("color") = P_COLOR_RED;

    PTexture* textures[1];
    textures[0] = resMgr->getTexture("texture.png");

    pchar name[] = "sprite0";
    for (puint32 i = 0; i < NUM_SPRITES; ++i)
    {
        name[6]++;        
        m_sprites[i] = PNEW(PSprite(name, this));
        m_sprites[i]->setAnimationDuration(4, 2000);
        m_sprites[i]->setTextureAtlas(textures, 1, 2, 2, true);

        m_sprites[i]->transform().setScaling(pVector3(0.25f, 0.25f, 1.0f));
        m_sprites[i]->transform().setTranslation(pVector3(-100000.0f, -100000.0f, -100000.0f));
    }

    pfloat32 aspect = (pfloat32)rect[2] / (pfloat32)rect[3];
    PSprite2D *legend = PNEW(PSprite2D("legend", this));
    legend->transform().setScaling(pVector3(aspect * 0.25f, aspect * 0.0625f, 1.0f));
    textures[0] = resMgr->getTexture("legend.png");
    legend->setTextureAtlas(textures, 1, 1, 1, true);
    legend->setAnimationDuration(1, 10000);
    legend->transform().setTranslation(pVector3(0, 0.4f, -1.0f));
}
Example #2
0
void LumpRemapper::ParseMap(Scanner &sc)
{
	while(sc.TokensLeft())
	{
		if(!sc.CheckToken(TK_Identifier))
			sc.ScriptMessage(Scanner::ERROR, "Expected identifier in map.\n");

		bool parseSprites = false;
		TArray<FString> *map = NULL;
		if(sc->str.Compare("graphics") == 0)
			map = &graphics;
		else if(sc->str.Compare("sprites") == 0)
		{
			parseSprites = true;
			map = &sprites;
		}
		else if(sc->str.Compare("sounds") == 0)
			map = &sounds;
		else if(sc->str.Compare("digitalsounds") == 0)
		{
			// Check for sample rate change
			if(sc.CheckToken('('))
			{
				sc.MustGetToken(TK_Identifier);
				if(sc->str.Compare("timervalue") != 0)
					sc.ScriptMessage(Scanner::ERROR, "Expected timervalue.\n");
				sc.MustGetToken('=');
				sc.MustGetToken(TK_IntConst);
				digiTimerValue = sc->number;
				sc.MustGetToken(')');
			}
			map = &digitalsounds;
		}
		else if(sc->str.Compare("music") == 0)
			map = &music;
		else if(sc->str.Compare("textures") == 0)
			map = &textures;
		else
			sc.ScriptMessage(Scanner::ERROR, "Unknown map section '%s'.\n", sc->str.GetChars());

		if(!sc.CheckToken('{'))
			sc.ScriptMessage(Scanner::ERROR, "Expected '{'.");
		if(!sc.CheckToken('}'))
		{
			while(true)
			{
				if(!sc.CheckToken(TK_StringConst))
					sc.ScriptMessage(Scanner::ERROR, "Expected string constant.\n");
				const FString spriteName = sc->str;
				map->Push(spriteName);
				if(parseSprites && sc.CheckToken(':'))
				{
					sc.MustGetToken(TK_Identifier);
					if(sc->str.Compare("pspr") == 0)
						psprites.Push(PSprite(spriteName, PSPR_NORMAL));
					else if(sc->str.Compare("blakepspr") == 0)
						psprites.Push(PSprite(spriteName, PSPR_BLAKE));
					else
						sc.ScriptMessage(Scanner::ERROR, "Expected pspr modifier.\n");
				}
				if(sc.CheckToken('}'))
					break;
				if(!sc.CheckToken(','))
					sc.ScriptMessage(Scanner::ERROR, "Expected ','.\n");
			}
		}
	}
}