void NetCityResources::Unpacketize(uint16 id, uint8 *buf, uint16 size) { uint16 pos = 0; uint16 packid; PULLID(packid); Assert(packid == k_PACKET_RESOURCES_ID); Unit city; PULLLONGTYPE(city, Unit); Assert(g_theUnitPool->IsValid(city)); if(!g_theUnitPool->IsValid(city)) return; m_cityData = city.AccessData()->GetCityData(); #ifdef CTP1_TRADE PULLLONG(m_cityData->m_resources.m_numGoods); PULLLONG(m_cityData->m_resources.m_totalResources); Assert(m_cityData->m_resources.m_numGoods == g_theResourceDB->NumRecords()); sint32 i; for(i = 0; i < m_cityData->m_resources.m_numGoods; i++) { PULLLONG(m_cityData->m_resources.m_supply[i]); } #endif Assert(pos == size); }
void NetExclusions::Unpacketize(uint16 id, uint8 *buf, uint16 size) { uint16 packid; uint16 pos = 0; PULLID(packid); Assert(packid == k_PACKET_EXCLUSIONS_ID); if(!g_exclusions) { g_exclusions = new Exclusions(); } PULLLONG(g_exclusions->m_numUnits); PULLLONG(g_exclusions->m_numBuildings); PULLLONG(g_exclusions->m_numWonders); delete [] g_exclusions->m_units; delete [] g_exclusions->m_buildings; delete [] g_exclusions->m_wonders; g_exclusions->m_units = new sint32[g_exclusions->m_numUnits]; g_exclusions->m_buildings = new sint32[g_exclusions->m_numBuildings]; g_exclusions->m_wonders = new sint32[g_exclusions->m_numWonders]; memset(g_exclusions->m_units, 0, sizeof(sint32) * g_exclusions->m_numUnits); memset(g_exclusions->m_buildings, 0, sizeof(sint32) * g_exclusions->m_numBuildings); memset(g_exclusions->m_wonders, 0, sizeof(sint32) * g_exclusions->m_numWonders); sint32 i; sint32 bitPos; uint8 next; for(i = 0; i < g_exclusions->m_numUnits; i += 8) { PULLBYTE(next); for(bitPos = 0; (bitPos < 8) && ((i + bitPos) < g_exclusions->m_numUnits); bitPos++) { if(next & (1 << bitPos)) { g_exclusions->ExcludeUnit(i + bitPos, TRUE); } } } for(i = 0; i < g_exclusions->m_numBuildings; i += 8) { PULLBYTE(next); for(bitPos = 0; (bitPos < 8) && ((i + bitPos) < g_exclusions->m_numBuildings); bitPos++) { if(next & (1 << bitPos)) { g_exclusions->ExcludeBuilding(i + bitPos, TRUE); } } } for(i = 0; i < g_exclusions->m_numWonders; i += 8) { PULLBYTE(next); for(bitPos = 0; (bitPos < 8) && ((i + bitPos) < g_exclusions->m_numWonders); bitPos++) { if(next & (1 << bitPos)) { g_exclusions->ExcludeWonder(i + bitPos, TRUE); } } } }
void NetCity::UnpacketizeResources(Resources &resources, uint8 *buf, sint32 &pos) { sint32 resourceCount; PULLLONG(resourceCount); Assert(resourceCount == resources.m_numGoods); if(resourceCount != resources.m_numGoods) { resources.m_numGoods = resourceCount; delete [] resources.m_supply; resources.m_supply = new sint32[resourceCount]; } sint32 r; for(r = 0; r < resourceCount; r++) { PULLLONG(resources.m_supply[r]); } PULLLONG(resources.m_totalResources); }
void NetCityBuildQueue::Unpacketize(uint16 id, uint8 *buf, uint16 size) { sint32 pos = 0; uint16 packid; PULLID(packid); Assert(packid == k_PACKET_CITY_BQ_ID); if(packid != k_PACKET_CITY_BQ_ID) return; Unit city; PULLLONGTYPE(city, Unit); Assert(g_theUnitPool->IsValid(city)); if(!g_theUnitPool->IsValid(city)) return; m_cityData = city.AccessData()->GetCityData(); m_cityData->m_build_queue.Clear(TRUE); sint32 len; PULLLONG(len); BuildNode *bn = NULL; for(sint32 i = 0; i < len; i++) { bn = new BuildNode; PULLLONG(bn->m_cost); PULLLONG(bn->m_type); PULLLONG(bn->m_category); PULLBYTE(bn->m_flags); m_cityData->m_build_queue.m_list->AddTail(bn); } if(g_network.IsHost()) { g_network.Block(m_cityData->m_owner); g_network.Enqueue(m_cityData); g_network.Unblock(m_cityData->m_owner); } }
void NetGameSettings::Unpacketize(uint16 id, uint8 *buf, uint16 size) { uint16 packid; uint16 pos = 0; uint32 playerMask; PULLID(packid); Assert(packid == k_PACKET_GAME_SETTINGS_ID); PULLLONG(m_x); PULLLONG(m_y); PULLLONG(m_numPlayers); PULLBYTE(m_gameStyle); PULLLONG(m_movesPerSlice); PULLLONG(m_totalTime); PULLLONG(m_turnTime); PULLLONG(m_cityTime); PULLLONG(playerMask); PULLLONG(g_theGameSettings->m_difficulty); PULLLONG(g_theGameSettings->m_risk); PULLLONG(g_theGameSettings->m_alienEndGame); PULLLONG(g_theGameSettings->m_pollution); BOOL isYwrap, isXwrap; PULLLONG(isYwrap); PULLLONG(isXwrap); Assert(pos == size); if(g_controlPanel) { } g_tiledMap->CopyVision(); for(sint32 p = 0; p < k_MAX_PLAYERS; p++) { if(g_player[p]) { g_player[p]->m_all_armies->FastKillList(); g_player[p]->GetAllUnitList()->FastKillList(); g_player[p]->GetAllCitiesList()->FastKillList(); g_player[p]->GetTradersList()->FastKillList(); g_player[p]->m_vision->Clear(); } } g_theUnitTree->Clear(); g_theInstallationTree->Clear(); delete g_theUnitTree; g_theUnitTree = NULL; delete g_theInstallationTree; g_theInstallationTree = NULL; g_network.ClearDeadUnits(); g_theWorld->Reset(sint16(m_x), sint16(m_y), isYwrap, isXwrap); sint32 i; for(i = 0; i < k_MAX_PLAYERS; i++) { if(g_player[i]) { delete g_player[i]; } } delete [] g_player; g_player = new Player *[k_MAX_PLAYERS]; for(i = 0; i < k_MAX_PLAYERS; i++) { g_player[i] = NULL; } for(i = 0; i < k_MAX_PLAYERS; i++) { if(playerMask & (1 << i)) { g_player[i] = new Player(i, 0, PLAYER_TYPE_HUMAN); } } delete g_selected_item; g_selected_item = new SelectedItem(m_numPlayers); g_theUnitTree = new QuadTree<Unit>((sint16)g_theWorld->GetXWidth(), (sint16)g_theWorld->GetYHeight(), g_theWorld->IsYwrap()); g_theInstallationTree = new InstallationQuadTree((sint16)g_theWorld->GetXWidth(), (sint16)g_theWorld->GetYHeight(), g_theWorld->IsYwrap()); g_network.SetStyleFromServer(m_gameStyle, m_movesPerSlice, m_totalTime, m_turnTime, m_cityTime); g_tiledMap->CopyVision(); gameinit_ResetForNetwork(); g_network.SetLoop(TRUE); }
void NetTradeRoute::Unpacketize(uint16 id, uint8 *buf, uint16 size) { sint32 pos; uint32 transportCost; uint32 passesThrough; uint32 sourceCityID; uint32 destCityID; uint32 recip; uint16 numWp; sint32 i; Assert(MAKE_CIV3_ID(buf[0], buf[1]) == k_PACKET_TRADE_ROUTE_ID); TradeRoute route(getlong(&buf[2])); g_network.CheckReceivedObject((uint32)route); if(!g_theTradePool->IsValid(route)) { m_routeData = new TradeRouteData(route); } else { m_routeData = g_theTradePool->AccessTradeRoute(route); } pos = 6; uint8 newRoute; PULLBYTE(newRoute); m_newRoute = newRoute != 0; PULLBYTETYPE(m_routeData->m_owner, PLAYER_INDEX); PULLBYTETYPE(m_routeData->m_payingFor, PLAYER_INDEX); PULLLONG(transportCost); m_routeData->m_transportCost = transportCost / 10000.; PULLBYTETYPE(m_routeData->m_sourceRouteType, ROUTE_TYPE); PULLLONG(m_routeData->m_sourceResource); PULLLONG(passesThrough); for(i = 0; i < k_MAX_PLAYERS; i++) { m_routeData->m_passesThrough[i] = (passesThrough & (1 << i)) ? TRUE : FALSE; } PULLBYTE(m_routeData->m_crossesWater); PULLBYTE(m_routeData->m_isActive); PULLLONG(m_routeData->m_color); PULLLONG(m_routeData->m_outline); PULLLONG(m_routeData->m_gold_in_return); PULLLONG(sourceCityID); PULLLONG(destCityID); if(!g_theTradePool->IsValid(m_routeData->m_id)) { m_routeData->m_sourceCity = Unit(sourceCityID); m_routeData->m_destinationCity = Unit(destCityID); } else { if(m_routeData->m_sourceCity.m_id != sourceCityID) { m_routeData->m_sourceCity.DelTradeRoute(route); m_routeData->m_sourceCity = Unit(sourceCityID); m_routeData->m_sourceCity.AddTradeRoute(route); } if(m_routeData->m_destinationCity.m_id != destCityID) { m_routeData->m_destinationCity.DelTradeRoute(route); m_routeData->m_destinationCity = Unit(destCityID); m_routeData->m_destinationCity.AddTradeRoute(route); } } PULLLONG(recip); m_routeData->m_recip = TradeRoute(recip); PULLSHORT(numWp); m_routeData->RemoveFromCells(); m_routeData->m_path.Clear(); PLAYER_INDEX owner; for(i = 0; i < numWp; i++) { MapPoint pnt; PULLSHORTTYPE(pnt.x, sint16); PULLSHORTTYPE(pnt.y, sint16); m_routeData->m_path.Insert(pnt); owner = m_routeData->m_sourceCity.GetOwner(); g_theWorld->GetCell(pnt)->AddTradeRoute(route); } if(!g_theTradePool->IsValid(route)) { g_theTradePool->HackSetKey(((uint32)m_routeData->m_id & k_ID_KEY_MASK) + 1); g_theTradePool->Insert(m_routeData); m_routeData->m_sourceCity.AddTradeRoute(route, !m_newRoute); m_routeData->m_destinationCity.AddTradeRoute(route, !m_newRoute); g_theTradePool->m_all_routes->Insert(route); g_director->TradeActorCreate(route); } TradeManager::Notify(); }
void NetCity2::Unpacketize(uint16 id, uint8 *buf, uint16 size) { sint32 pos = 0; uint16 packid; PULLID(packid); Assert(packid == k_PACKET_CITY2_ID); if(packid != k_PACKET_CITY2_ID) return; Unit home_city; PULLLONGTYPE(home_city, Unit); if(!g_theUnitPool->IsValid(home_city)) return; m_data = home_city.AccessData()->GetCityData(); if(!m_data) { if(g_network.IsClient()) { g_network.RequestResync(RESYNC_INVALID_UNIT); return; } else { g_network.Resync(g_network.IdToIndex(id)); return; } } double oldgross = m_data->m_gross_food, oldproduced = m_data->m_net_food, oldconsumed = m_data->m_food_consumed_this_turn; double oldLostToCrime = m_data->m_food_lost_to_crime; sint32 oldaccum = m_data->m_accumulated_food; PULLLONG(m_data->m_gold_lost_to_crime); PULLLONG(m_data->m_gross_gold); PULLLONG(m_data->m_goldFromTradeRoutes); PULLLONG(m_data->m_gross_production); PULLLONG(m_data->m_net_production); PULLLONG(m_data->m_production_lost_to_crime); PULLLONG64(m_data->m_builtWonders); PULLDOUBLE(m_data->m_food_delta); PULLDOUBLE(m_data->m_gross_food); PULLDOUBLE(m_data->m_net_food); PULLDOUBLE(m_data->m_food_lost_to_crime); PULLDOUBLE(m_data->m_food_consumed_this_turn); PULLLONG(m_data->m_total_pollution); uint8 flags; PULLBYTE(flags); m_data->m_contribute_materials = flags & 0x01; m_data->m_contribute_military = (flags & 0x02) >> 1; m_data->m_buildCapitalization = (flags & 0x10) >> 4; m_data->m_walls_nullified = (flags & 0x20) >> 5; m_data->m_isInjoined = (flags & 0x40) >> 6; m_data->m_buildInfrastructure = (flags & 0x80) >> 7; PULLBYTETYPE(m_data->m_spied_upon, sint32); PULLBYTETYPE(m_data->m_franchise_owner, sint8); PULLBYTETYPE(m_data->m_franchiseTurnsRemaining, sint8); PULLBYTETYPE(m_data->m_watchfulTurns, sint8); PULLBYTETYPE(m_data->m_bioInfectionTurns, sint8); PULLBYTETYPE(m_data->m_nanoInfectionTurns, sint8); PULLBYTETYPE(m_data->m_convertedTo, sint8); PULLBYTETYPE(m_data->m_convertedBy, CONVERTED_BY); PULLLONG(m_data->m_convertedGold); PULLLONG(m_data->m_accumulated_food); PULLLONG(m_data->m_foodVatPollution); sint8 govSetting; PULLBYTE(govSetting); if(govSetting == -1) { m_data->m_useGovernor = FALSE; m_data->m_buildListSequenceIndex = 0; } else { m_data->m_useGovernor = TRUE; m_data->m_buildListSequenceIndex = govSetting; } uint8 isInitialPacket; PULLBYTE(isInitialPacket); #if 0 DPRINTF(k_DBG_NET, ("city: %d, %d, %d, %d, %d, %d, %d, %d, %d\n", m_data->m_spied_upon, m_data->m_franchise_owner, m_data->m_franchiseTurnsRemaining, m_data->m_ignore_happiness, m_data->m_watchfulTurns, m_data->m_bioInfectionTurns, m_data->m_nanoInfectionTurns, m_data->m_convertedTo, m_data->m_convertedBy)); #endif if(m_data->m_owner == g_network.GetPlayerIndex() && !isInitialPacket) { Assert(oldgross == m_data->m_gross_food); Assert(oldLostToCrime == m_data->m_food_lost_to_crime); Assert(oldproduced == m_data->m_net_food); Assert(oldconsumed == m_data->m_food_consumed_this_turn); Assert(oldaccum == m_data->m_accumulated_food); if(oldgross != m_data->m_gross_food || oldLostToCrime != m_data->m_food_lost_to_crime || oldproduced != m_data->m_net_food || oldconsumed != m_data->m_food_consumed_this_turn || oldaccum != m_data->m_accumulated_food) { g_network.RequestResync(RESYNC_CITY_STATS); } } Assert(pos == size); }
void NetCity::Unpacketize(uint16 id, uint8* buf, uint16 size) { Assert(buf[0] == 'C' && buf[1] == 'D'); Unit uid(getlong(&buf[2])); sint32 pos; if(g_theUnitPool->IsValid(uid)) { DPRINTF(k_DBG_NET, ("Net: received city %lx\n", (uint32)uid)); UnitData* unitData = g_theUnitPool->AccessUnit(uid); uint16 unitSize; PLAYER_INDEX oldOwner = unitData->m_owner; Assert(unitData->m_city_data != NULL); if(unitData->m_city_data == NULL) { g_network.RequestResync(RESYNC_INVALID_UNIT); return; } NetUnit::UnpacketizeUnit(&buf[6], unitSize, unitData); if(oldOwner != unitData->m_owner) { g_player[oldOwner]->RemoveCityReferenceFromPlayer(uid, CAUSE_REMOVE_CITY_UNKNOWN, unitData->m_owner); g_player[unitData->m_owner]->AddCityReferenceToPlayer(uid, CAUSE_NEW_CITY_UNKNOWN); } unitData->m_city_data->m_owner = unitData->m_owner; pos = 6 + unitSize; CityData* cityData = unitData->m_city_data; double oldVision = cityData->GetVisionRadius(); PULLBYTE(m_isInitialPacket); bool resync = false; #define PLCHK(x) { sint32 tmp = x; PULLLONG(x); if(cityData->GetOwner() == g_network.GetPlayerIndex() && !m_isInitialPacket) { Assert(tmp == x); if(tmp != x) resync = true; }} #define PSCHK(x) { sint16 tmp = x; PULLSHORT(x); if(cityData->GetOwner() == g_network.GetPlayerIndex() && !m_isInitialPacket) { Assert(tmp == x); if(tmp != x) resync = true; }} #define PL32CHK(x) { uint32 tmp = x; PULLLONG(x); if(cityData->GetOwner() == g_network.GetPlayerIndex() && !m_isInitialPacket) { Assert(tmp == x); if(tmp != x) resync = true; }} #define PL64CHK(x) { uint64 tmp = x; PULLLONG64(x); if(cityData->GetOwner() == g_network.GetPlayerIndex() && !m_isInitialPacket) { Assert(tmp == x); if(tmp != x) resync = true; }} PL32CHK(cityData->m_slaveBits); sint32 shieldstore; PULLLONG(shieldstore); if(cityData->GetOwner() != g_network.GetPlayerIndex() || m_isInitialPacket) { cityData->m_shieldstore = shieldstore; } PLCHK(cityData->m_shieldstore_at_begin_turn); PLCHK(cityData->m_net_gold); PLCHK(cityData->m_science); PLCHK(cityData->m_luxury); PULLLONGTYPE(cityData->m_city_attitude, CITY_ATTITUDE); PL64CHK(cityData->m_built_improvements); sint32 i; #ifdef CTP1_TRADE uint8 numNonZeroResources; PULLBYTE(numNonZeroResources); cityData->m_resources.Clear(); for(i = 0; i < numNonZeroResources; i++) { uint8 resource; uint16 count; PULLBYTE(resource); PULLSHORT(count); cityData->m_resources.SetResourceCount(resource, count); } #endif PLCHK(cityData->m_population); for(i = 0; i < (sint32)POP_MAX; i++) { PSCHK(cityData->m_numSpecialists[i]); } PLCHK(cityData->m_partialPopulation); PLCHK(cityData->m_sizeIndex); PLCHK(cityData->m_workerFullUtilizationIndex); PLCHK(cityData->m_workerPartialUtilizationIndex); PULLDOUBLE(cityData->m_defensiveBonus); PULLBYTE(cityData->m_founder); UnpacketizeResources(cityData->m_collectingResources, buf, pos); UnpacketizeResources(cityData->m_sellingResources, buf, pos); UnpacketizeResources(cityData->m_buyingResources, buf, pos); for(sint32 r = 0; r < g_theResourceDB->NumRecords(); r++) { PULLLONG(cityData->m_distanceToGood[r]); } cityData->UpdateSprite(); if(resync) g_network.RequestResync(RESYNC_CITY_STATS); else if (oldVision != cityData->GetVisionRadius()) { unitData->RemoveOldUnitVision(oldVision); unitData->AddUnitVision(); } } }
//---------------------------------------------------------------------------- // // Name : NetUnseenCell::Unpacketize // // Description: Retrieve the data from a received application data packet. // // Parameters : id : Sender identification? // buf : Buffer with received message // size : Length of received message (in bytes) // // Globals : - // // Returns : - // // Remark(s) : - // //---------------------------------------------------------------------------- void NetUnseenCell::Unpacketize(uint16 id, uint8 *buf, uint16 size) { uint16 pos = 0; uint16 packid; PULLID(packid); Assert(packid == k_PACKET_UNSEEN_CELL_ID); PULLBYTE(m_owner); m_ucell = new UnseenCell; PULLLONG(m_ucell->m_env); PULLBYTETYPE(m_ucell->m_terrain_type, TERRAIN_TYPES); PULLSHORT(m_ucell->m_point.x); PULLSHORT(m_ucell->m_point.y); PULLSHORT(m_ucell->m_move_cost); PULLSHORT(m_ucell->m_flags); uint8 citySize; PULLBYTE(citySize); if(citySize > 0) { PULLBYTE(m_ucell->m_bioInfectedOwner); PULLBYTE(m_ucell->m_nanoInfectedOwner); PULLBYTE(m_ucell->m_convertedOwner); PULLBYTE(m_ucell->m_franchiseOwner); PULLBYTE(m_ucell->m_injoinedOwner); PULLBYTE(m_ucell->m_happinessAttackOwner); PULLSHORT(m_ucell->m_cityOwner); PULLSHORT(m_ucell->m_citySpriteIndex); PULLNEWSTRING(m_ucell->m_cityName); SpriteState *ss = new SpriteState(0); Unit unitID; uint16 dbIndex; PULLSHORT(dbIndex); double visionRange = g_theUnitDB->Get(dbIndex, g_player[m_owner]->GetGovernmentType())->GetVisionRange(); m_ucell->m_actor = new UnitActor(ss, unitID, (sint32)dbIndex, m_ucell->m_point, m_ucell->m_cityOwner, TRUE, visionRange, m_ucell->m_citySpriteIndex); m_ucell->m_actor->SetUnitVisibility(1 << m_owner); m_ucell->m_actor->SetSize(citySize); m_ucell->m_actor->ChangeImage(ss, dbIndex, unitID); } m_ucell->m_citySize = citySize; #ifdef BATTLE_FLAGS PULLSHORT(m_ucell->m_battleFlags); #endif uint8 c, i; PULLBYTE(c); for(i = 0; i < c; i++) { uint8 type; uint8 percent; PULLBYTE(type); PULLBYTE(percent); m_ucell->m_improvements->AddTail( new UnseenImprovementInfo((TERRAIN_IMPROVEMENT)type, (sint32)percent)); } PULLBYTE(c); for(i = 0; i < c; i++) { uint8 type; uint32 vis; PULLBYTE(type); PULLLONG(vis); m_ucell->m_installations->AddTail(new UnseenInstallationInfo((sint32)type, vis)); } m_ucell->m_tileInfo = new TileInfo; PULLBYTE(m_ucell->m_tileInfo->m_riverPiece); PULLBYTE(m_ucell->m_tileInfo->m_megaInfo); uint16 terrain; PULLSHORT(terrain); m_ucell->m_tileInfo->m_terrainType = static_cast<uint8>(terrain); PULLSHORT(m_ucell->m_tileInfo->m_tileNum); for(c = 0; c < k_NUM_TRANSITIONS; c++) { PULLBYTE(m_ucell->m_tileInfo->m_transitions[c]); } g_player[m_owner]->m_vision->AddUnseen(m_ucell); }